mm it's a bit different for skills.
Anything that has two slashes infront of it (//abcdefg) is not counted in the txt. This is the step you use to make more room. If you don't have enough, you can look through the txt more and delete more.
#12 Now we are done the hard part! Scroll down all the way to the bottem. You should see a short entry that has to do with potions. Above it is a pretty big entry, many of which have "//" infront of them. Delete everything that has "//" infront of it in that entry. You should of deleted this
Code:
//ÃâÇ÷(»óÅÂÀÌ»ó) PARAM_BLOOD ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_bleeding.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//Àẹ(»óÅÂÀÌ»ó) PARAM_TIME_BOMB ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_hide.efp none 0,25,0 none 0,0,0 none 0 none none none
//¼ö¸é(»óÅÂÀÌ»ó) PARAM_SLEEP ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_sleep.efp none 0,25,0 none 0,0,0 none 0 none none none
//Áúº´(»óÅÂÀÌ»ó) PARAM_DISEASE ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_disease.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//È¥¶õ(»óÅÂÀÌ»ó) PARAM_CHAOS ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_confusion.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//°øÆ÷(»óÅÂÀÌ»ó) PARAM_FEAR ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_temptation.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//¼Ó¹Ú(»óÅÂÀÌ»ó) PARAM_ROOT ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_root.efp none 0,0,0 none 0,0,0 none 0 none none none
//±Ù½Ã(»óÅÂÀÌ»ó) PARAM_MYOPIA ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_myopia.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//¼®Èon(»óÅÂÀÌ»ó) PARAM_STONE ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_stone_on.efp none 0,0,0 none 0,0,0 none 0 none none none
//¼®Èoff(»óÅÂÀÌ»ó) PARAM_STONE DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_stone_off.efp none 0,0,0 none 0,0,0 none 0 none none none
//µÐÈ(»óÅÂÀÌ»ó) PARAM_SLOW ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
//ºÎÆÐ(»óÅÂÀÌ»ó) PARAM_CURSE_PD ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
//¼è¾à(»óÅÂÀÌ»ó) PARAM_CURSE_MD ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
//¹«·Â(»óÅÂÀÌ»ó) PARAM_CURSE_STR ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
//ºÐ¿(»óÅÂÀÌ»ó) PARAM_CURSE_INT ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
//°øÈ²(»óÅÂÀÌ»ó) PARAM_CURSE_HP ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false battle\ status_bad_panic.efp @Bip01 0,0,0 none 0,0,0 none 0 none none none
//¿¬¼Ò(»óÅÂÀÌ»ó) PARAM_CURSIE_MP ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 500,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false none none none 0,0,0 none 0,0,0 none 0 none none none
After you do that you add null bytes to it in a hex editor until it is the right size.