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lyzerk
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Post subject: Arcane Project Posted: Tue May 11, 2010 8:22 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 5 Location: Turkey
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After a long time I'm here again with a new project and a new name.. Some picture and video's  You can find more information, videos and screenshots at www.arcane-project.net
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Bleed4Me
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 8:24 pm |
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Valued Member |
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Joined: Oct 2008 Posts: 428 Location: Antwerp
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go scam some people on some other site.
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Gaigemasta
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 8:30 pm |
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Site Contributor |
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Joined: Dec 2006 Posts: 4474 Location:
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thats just a simple emulator, it aint real ppz
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Grounded
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 9:33 pm |
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Frequent Member |
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Joined: Nov 2008 Posts: 1358 Location: Demacia
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Gaige wrote: thats just a simple emulator, it aint real ppz And its turk!
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Silkroad: Probably lost all of my accounts already, but used to be something between: Grounded, Murphy, Peach... In many, many pservers... League of Legends *LAN - Groundy - lvl 30
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Miguez
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 9:34 pm |
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Elite Member |
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Joined: Nov 2008 Posts: 5003 Location:
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GaRiTaX wrote: Gaige wrote: thats just a simple emulator, it aint real ppz And its turk! word
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AutumnLeaves
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 9:54 pm |
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Active Member |
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Joined: Jan 2008 Posts: 563 Location: TEXAS!!!
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lyzerk was one of the main people in coding an emulator for SRO. I don't think he's spamming....... Merely informing us of his project.
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Squirt
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 9:55 pm |
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Forum God |
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Joined: Jan 2008 Posts: 8186 Location:
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If there is no lag and rates are 20X I don't mind
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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TheDrop
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 10:17 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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like nuclearsilo said 2 years ago in the esro thread... NuclearSilo wrote: make it work -> online -> advertise not advertise -> make it work -> online
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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Miguez
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Post subject: Re: Arcane Project Posted: Tue May 11, 2010 10:49 pm |
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Elite Member |
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Joined: Nov 2008 Posts: 5003 Location:
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First wise thing I've heard from NS!
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McLovin1t
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Post subject: Re: Arcane Project Posted: Wed May 12, 2010 1:26 am |
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Joined: Apr 2008 Posts: 1825 Location:
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UnbeatableDevil wrote: like nuclearsilo said 2 years ago in the esro thread... NuclearSilo wrote: make it work -> online -> advertise not advertise -> make it work -> online +1?
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ZSZC Water - Pure Int S/S 3x ZSZC Fire - Pure Str Bow 4x ZSZC Fire - Pure Int Spear 4x
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Jaapii
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Post subject: Re: Arcane Project Posted: Wed May 12, 2010 11:42 am |
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Joined: Jan 2008 Posts: 1542 Location: Belgium
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well, isn't this like: making it work like u see in the vid > online already for testing purposes > advertise?
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IceCrash
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Post subject: Re: Arcane Project Posted: Wed May 12, 2010 12:01 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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i actually said the same thing before nuclear
it's just nuclear said it with less words after
BUT STILL GO AHEAD, GET ME NO CREDIT, BIATCHES.
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butcha
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Post subject: Re: Arcane Project Posted: Wed May 12, 2010 2:26 pm |
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Joined: Jan 2007 Posts: 681 Location: Estonia
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McLovin1t wrote: UnbeatableDevil wrote: like nuclearsilo said 2 years ago in the esro thread... NuclearSilo wrote: make it work -> online -> advertise not advertise -> make it work -> online +1? lol, I'm pretty sure it will be the last smart thing he sayd also 
_________________ Xian: Lvl 81 hybrid s/s, Retired when 90 cap released ECSRO(Fembria): Lvl 9x 70:70 bower. FF till 110 IGN: G3nesis Guild: Valhalla
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Wello27
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Post subject: Re: Arcane Project Posted: Wed May 12, 2010 6:00 pm |
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Joined: Aug 2007 Posts: 706 Location: USA
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Yeah Lyzerk has been around for years working on sro emulator. I've actually been waiting to see if his project would succeed or not.
Nice to see he has an official forum and site now.
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Wello27
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Post subject: Re: Arcane Project Posted: Thu May 13, 2010 1:23 pm |
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Joined: Aug 2007 Posts: 706 Location: USA
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Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet.
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CeLL
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Post subject: Re: Arcane Project Posted: Thu May 13, 2010 1:39 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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Wello27 wrote: Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet. it can be just like jade dynasty then.
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 ^^Thanks Thomas42
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Swindler
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Post subject: Re: Arcane Project Posted: Thu May 13, 2010 11:29 pm |
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Forum God |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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CeLL wrote: Wello27 wrote: Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet. it can be just like jade dynasty then. lol'd
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Eckoro
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 12:22 pm |
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Joined: Dec 2008 Posts: 294
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Wello27 wrote: Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet. aggro is simple, the other AI we have already done is much more complex. Aggro is just mob_range = 40; if(ObjectPos < mob_range) { mobattack(); } Well I am noob at C++, but it would not be very complex, that is just a sample of how noobish you COULD write it, although it can depend on the mob size, so .bms models would come into account and server would need to read them. It is not that important, these small things are just fine tweaks for later. What is there to figure out about it?
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CeLL
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 12:43 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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i dont think mob size is factored in.
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 ^^Thanks Thomas42
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Eckoro
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 1:02 pm |
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Joined: Dec 2008 Posts: 294
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CeLL wrote: i dont think mob size is factored in. well bigger mobs generally have a larger radius, than a mangyang.
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CeLL
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 1:12 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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that may be the case, but i have always felt more closterphobic around larger mobs cause it seems like they attack sooner. i have seen a mangyang champ come limping at me from pretty far. they should factor it in, but i dont think they did.
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 ^^Thanks Thomas42
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lyzerk
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 8:24 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 5 Location: Turkey
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The agro is due to too few information. I couldn't find the agro column in the Characterdata yet, it might be in it but I will find it soon. I will fix the mobsize bug soon. I'll inform you about new stuff..
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Eckoro
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 8:31 pm |
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Regular Member |
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Joined: Dec 2008 Posts: 294
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there is no aggro table in characterdata column lyzerk, you will have to write it out yourself and research it yourself.
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lyzerk
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Post subject: Re: Arcane Project Posted: Fri May 14, 2010 9:04 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 5 Location: Turkey
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I don't have time to look through the pk2 files. I thought there was a agro column.
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lyzerk
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 7:29 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 5 Location: Turkey
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I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me. You can contact me through this e-mail: admin@arcane-project.net
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CeLL
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 7:37 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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not sure if these kinds af requests are appropriate for this forum...
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 ^^Thanks Thomas42
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CeLL
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 7:46 pm |
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Banned User |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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that isnt the point. im pretty sure packet sniffing, and the discussion of said actions is wrong. i may be incorrect. dont think im trying to dull anyones shine here.
_________________
 ^^Thanks Thomas42
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cpinney
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 9:02 pm |
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Ex-Staff |
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Joined: Aug 2007 Posts: 5718 Location: Maine, USA
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lyzerk wrote: I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me. You can contact me through this e-mail: admin@arcane-project.netcells right, don't talk about anything like this here again.
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lyzerk
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 9:20 pm |
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Hi, I'm New Here |
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Joined: Jun 2009 Posts: 5 Location: Turkey
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cpinney wrote: lyzerk wrote: I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me. You can contact me through this e-mail: admin@arcane-project.netcells right, don't talk about anything like this here again. Ok. But i just noticed. i never do again. Thanks.
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Kronos
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Post subject: Re: Arcane Project Posted: Mon May 17, 2010 9:46 pm |
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Active Member |
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Joined: May 2008 Posts: 828 Location:
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ofy1993 wrote: CeLL wrote: not sure if these kinds af requests are appropriate for this forum... same thing esro, tsro, zsro, zcsro, sdsro, msro, vnsro.... and every (x)sro has been doing =D I don't think it applys for TSRO, CSRO, VSRO, etc. as they are official SRO versions for certain countries, which means no packet sniffing needed, as they get the files from Joymax. For Pservers, you are probably right.
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