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 Post subject: Arcane Project
PostPosted: Tue May 11, 2010 8:22 pm 
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After a long time I'm here again with a new project and a new name..

Some picture and video's

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You can find more information, videos and screenshots at www.arcane-project.net


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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 8:24 pm 
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go scam some people on some other site.

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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 8:30 pm 
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thats just a simple emulator, it aint real ppz

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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 9:33 pm 
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Gaige wrote:
thats just a simple emulator, it aint real ppz

And its turk!

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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 9:34 pm 
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GaRiTaX wrote:
Gaige wrote:
thats just a simple emulator, it aint real ppz

And its turk!


word


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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 9:54 pm 
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lyzerk was one of the main people in coding an emulator for SRO. I don't think he's spamming....... Merely informing us of his project.


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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 9:55 pm 
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If there is no lag
and rates are 20X
I don't mind

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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 10:17 pm 
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like nuclearsilo said 2 years ago in the esro thread...
NuclearSilo wrote:
make it work -> online -> advertise
not
advertise -> make it work -> online

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 Post subject: Re: Arcane Project
PostPosted: Tue May 11, 2010 10:49 pm 
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First wise thing I've heard from NS!


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 Post subject: Re: Arcane Project
PostPosted: Wed May 12, 2010 1:26 am 
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UnbeatableDevil wrote:
like nuclearsilo said 2 years ago in the esro thread...
NuclearSilo wrote:
make it work -> online -> advertise
not
advertise -> make it work -> online


+1?

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 Post subject: Re: Arcane Project
PostPosted: Wed May 12, 2010 11:42 am 
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well, isn't this like: making it work like u see in the vid > online already for testing purposes > advertise?


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 Post subject: Re: Arcane Project
PostPosted: Wed May 12, 2010 12:01 pm 
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i actually said the same thing before nuclear

it's just nuclear said it with less words after

BUT STILL GO AHEAD, GET ME NO CREDIT, BIATCHES.

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 Post subject: Re: Arcane Project
PostPosted: Wed May 12, 2010 2:26 pm 
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McLovin1t wrote:
UnbeatableDevil wrote:
like nuclearsilo said 2 years ago in the esro thread...
NuclearSilo wrote:
make it work -> online -> advertise
not
advertise -> make it work -> online


+1?

lol, I'm pretty sure it will be the last smart thing he sayd also :sohappy:

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 Post subject: Re: Arcane Project
PostPosted: Wed May 12, 2010 6:00 pm 
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Yeah Lyzerk has been around for years working on sro emulator. I've actually been waiting to see if his project would succeed or not.

Nice to see he has an official forum and site now.


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 Post subject: Re: Arcane Project
PostPosted: Thu May 13, 2010 1:23 pm 
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Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet.


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 Post subject: Re: Arcane Project
PostPosted: Thu May 13, 2010 1:39 pm 
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Wello27 wrote:
Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet.

it can be just like jade dynasty then.

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 Post subject: Re: Arcane Project
PostPosted: Thu May 13, 2010 11:29 pm 
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CeLL wrote:
Wello27 wrote:
Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet.

it can be just like jade dynasty then.

lol'd


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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 12:22 pm 
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Wello27 wrote:
Lyzerk seems to have the same problem as eSRO, hasn't figured out aggro yet.


aggro is simple, the other AI we have already done is much more complex. Aggro is just

mob_range = 40;
if(ObjectPos < mob_range) {
mobattack();
}

Well I am noob at C++, but it would not be very complex, that is just a sample of how noobish you COULD write it, although it can depend on the mob size, so .bms models would come into account and server would need to read them. It is not that important, these small things are just fine tweaks for later.

What is there to figure out about it?


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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 12:43 pm 
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i dont think mob size is factored in.

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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 1:02 pm 
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CeLL wrote:
i dont think mob size is factored in.


well bigger mobs generally have a larger radius, than a mangyang.


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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 1:12 pm 
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that may be the case, but i have always felt more closterphobic around larger mobs cause it seems like they attack sooner. i have seen a mangyang champ come limping at me from pretty far. they should factor it in, but i dont think they did.

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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 8:24 pm 
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The agro is due to too few information. I couldn't find the agro column in the Characterdata yet, it might be in it but I will find it soon. I will fix the mobsize bug soon. I'll inform you about new stuff..


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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 8:31 pm 
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there is no aggro table in characterdata column lyzerk, you will have to write it out yourself and research it yourself.


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 Post subject: Re: Arcane Project
PostPosted: Fri May 14, 2010 9:04 pm 
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I don't have time to look through the pk2 files. I thought there was a agro column.


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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 7:29 pm 
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I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me.

You can contact me through this e-mail: admin@arcane-project.net


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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 7:37 pm 
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not sure if these kinds af requests are appropriate for this forum...

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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 7:46 pm 
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that isnt the point. im pretty sure packet sniffing, and the discussion of said actions is wrong. i may be incorrect. dont think im trying to dull anyones shine here.

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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 9:02 pm 
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lyzerk wrote:
I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me.

You can contact me through this e-mail: admin@arcane-project.net

cells right, don't talk about anything like this here again.

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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 9:20 pm 
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cpinney wrote:
lyzerk wrote:
I'm looking for someone who can sniff packets from kSRO and analyze them. It's hard and time-consuming to work on the server and sniff the packets at the same time. That's why I'm looking for somebody who'd like to do this for me.

You can contact me through this e-mail: admin@arcane-project.net

cells right, don't talk about anything like this here again.


Ok. But i just noticed. i never do again.

Thanks.


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 Post subject: Re: Arcane Project
PostPosted: Mon May 17, 2010 9:46 pm 
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ofy1993 wrote:
CeLL wrote:
not sure if these kinds af requests are appropriate for this forum...


same thing esro, tsro, zsro, zcsro, sdsro, msro, vnsro.... and every (x)sro has been doing =D

I don't think it applys for TSRO, CSRO, VSRO, etc. as they are official SRO versions for certain countries, which means no packet sniffing needed, as they get the files from Joymax. For Pservers, you are probably right.


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