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 Post subject: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 3:39 pm 
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ECSRO servers just went down, they are currently working on another update, too bad its still not skills :|

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Ecsro Server Shutdown
Dear users ,

All ECSRO Servers are shut down.
Currently the Team is working on adding D10 Lucky powder to the store and
D10 immortal, astral and the white wolf to item mall.

Please be patient, we try to open the Servers as fast as possible.

ECSRO Team


At least it will be possible to + the 10D items above +3 now, but still no stones :P

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 3:52 pm 
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Any idea how long this'll take?


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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 4:04 pm 
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and hows it possible to plus 10D weapons that no one has yet!

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 5:39 pm 
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lol ninshad, there are already 10D weapons, they're dropped from shaitan/npc thieves.
& I think there were already magic lucky powders 10d.. Or are they only available on vip?


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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 5:52 pm 
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you buy those powders on goldsold and i havent seen one person on fembria with a 10D weapon besides the GM

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 6:18 pm 
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I see loads of them on VIP, actually most good ppl at cap use those lv90 weapons, +3 or some of them +5


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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 6:25 pm 
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ZubZer0 from ECSRo Forums said that we will need a new media.pk2 for smooth play, cuz the current one will cause some errors if we still use it.
It will be uploaded later, so we have to sit back and wait >.<

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 7:09 pm 
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update is too long for something Fembria doesn't have yet...

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 7:48 pm 
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New media.pk2 added.
http://rs451.rapidshare.com/files/24082 ... _Media.rar


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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 9:27 pm 
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well its actualy only 46 mb lol

http://www.megaupload.com/?d=LLBCDNVK

http://hotfile.com/dl/5100365/04b6979/2 ... a.rar.html

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 9:53 pm 
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ofy1993 wrote:
wuhuu another 200 mbs download just for powders. Gms fail.

You fail.


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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 10:20 pm 
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What's the point in adding white wolf? It's ugly and I think new skills would be better to spend time with.

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 10:40 pm 
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hey cant add new skills because they have no way of getting the code for them

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 10:48 pm 
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Elements wrote:
hey cant add new skills because they have no way of getting the code for them


Explanation?

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 Post subject: Re: [ECSRO] another Update
PostPosted: Thu Jun 04, 2009 11:41 pm 
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Elements wrote:
hey cant add new skills because they have no way of getting the code for them

Oh? And how exactly did they then get the code for 10D weapons? I don't see why they can't get the code for anything else.


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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 1:00 am 
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Skills are a lot more work to implement than weapons. The skills also have to have the correct timing and affects. Which is more than just adding a few lines to the server files.


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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 1:51 am 
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I stand corrected, though adding 10D weapons I doubt took a little more than adding a few lines to the server files.


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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 11:18 am 
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All I care about them adding is santa sets!!

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 12:32 pm 
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Ichimaru420 wrote:
All I care about them adding is santa sets!!


devil wings for my female char 8)

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 1:15 pm 
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SilentShade wrote:
Ichimaru420 wrote:
All I care about them adding is santa sets!!


devil wings for my female char 8)


Angel wings are better !

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 1:46 pm 
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DumboDii wrote:
Elements wrote:
hey cant add new skills because they have no way of getting the code for them


Explanation?


Adding new weapons is rather easy.

Adding new skills requires them to code all the new status effects.... as well as code all the new damage... integrate the new animations and damage timings.

All of this they would have to do in chinese inorder for it to work as they use Csro game code.

So you will never see any new skills or 10D Cap in Ecsro... they can add things like dragon flag and santa sets but I dont know if they will... as they have had a working dragon flag for a long time and it hasnt been implemented yet.

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 2:08 pm 
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Oh? So you wouldn't have to add "new damage" for 10D weapons like you would for skills? You wouldn't have to add them to the list of drop-ability by lvl 90 thiefs or Shaiyten (IDK the spelling)? You wouldn't have to add the models and all that other technical mumbo-jumbo either?


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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 2:13 pm 
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Elements wrote:
DumboDii wrote:
Elements wrote:
hey cant add new skills because they have no way of getting the code for them


Explanation?


Adding new weapons is rather easy.

Adding new skills requires them to code all the new status effects.... as well as code all the new damage... integrate the new animations and damage timings.

All of this they would have to do in chinese inorder for it to work as they use Csro game code.

So you will never see any new skills or 10D Cap in Ecsro... they can add things like dragon flag and santa sets but I dont know if they will... as they have had a working dragon flag for a long time and it hasnt been implemented yet.


There is huge contradiction between your 2 post atm. You are aware of that?

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 5:04 pm 
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DumboDii wrote:
Elements wrote:
hey cant add new skills because they have no way of getting the code for them


Explanation?

They only have one coder working on the server files so there's absolutely no single way for them to add new complicated skills like snow shield.. I think we should keep our hopes up for eSRO


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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 9:13 pm 
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Jaapii wrote:
DumboDii wrote:
Elements wrote:
hey cant add new skills because they have no way of getting the code for them


Explanation?

They only have one coder working on the server files so there's absolutely no single way for them to add new complicated skills like snow shield.. I think we should keep our hopes up for eSRO


+1

eCSRO aving 1 coder is a joke btw....wtf! lol, they literally have no skill atall! They just got hold of that client which was around the web a few years back and launched a pserver....big deal lol!

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 Post subject: Re: [ECSRO] another Update
PostPosted: Fri Jun 05, 2009 9:35 pm 
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Ichimaru420 wrote:
All I care about them adding is santa sets!!

lol
that even existed at the time i was playing on ecsro :D
1 set was sold for like 1bil

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 Post subject: Re: [ECSRO] another Update
PostPosted: Sun Jun 07, 2009 11:17 pm 
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Sylar wrote:
Ichimaru420 wrote:
All I care about them adding is santa sets!!

lol
that even existed at the time i was playing on ecsro :D
1 set was sold for like 1bil


Jesus 1b wow :shock:

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