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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 7:11 pm 
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Is there already a semi-decent server we can join? Sure, we'll be a little behind everyone else. But fucks that I don't give.

Just make sure it's fairly populated, with somewhat of an IP limit on bots.

IDEAS?!?! GOGOGO!


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 7:19 pm 
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unless myth is open, i dont think there is. and with the longest high season in the world on salvation reborns grape farm, who knows! that grape high season has to be a joke, sounds like something he would say! +9000 if it is, as it's an epic one lol!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 7:28 pm 
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penfold1992 wrote:
Bartic wrote:
Loller had full 100% staff, including durability. Q.Q
I actually never PvPed loller, so I don't know if he was good or not, but I assume he was at least decent.


as a wizard he was ok. he used to suck until he got himself geared up, then he was able to take a few hits before dieing but he was still a wizard so not much of a fight if you survived the first nuke or salamander was on cd.


Wizards can surive a lot, even if they don't kill you after the first nuke. You just have to know how to play them.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 7:48 pm 
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Bartic wrote:
penfold1992 wrote:
Bartic wrote:
Loller had full 100% staff, including durability. Q.Q
I actually never PvPed loller, so I don't know if he was good or not, but I assume he was at least decent.


as a wizard he was ok. he used to suck until he got himself geared up, then he was able to take a few hits before dieing but he was still a wizard so not much of a fight if you survived the first nuke or salamander was on cd.


Wizards can surive a lot, even if they don't kill you after the first nuke. You just have to know how to play them.


lol, remember when I had that OP egy A shield? So lulzy. Tanking everything.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 8:04 pm 
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Bartic wrote:
penfold1992 wrote:
Bartic wrote:
Loller had full 100% staff, including durability. Q.Q
I actually never PvPed loller, so I don't know if he was good or not, but I assume he was at least decent.


as a wizard he was ok. he used to suck until he got himself geared up, then he was able to take a few hits before dieing but he was still a wizard so not much of a fight if you survived the first nuke or salamander was on cd.


Wizards can surive a lot, even if they don't kill you after the first nuke. You just have to know how to play them.

wizard surviving insane damage :sohappy:


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 8:06 pm 
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vaya op


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 8:43 pm 
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Yeah, full GM abuse.

And yeah, I'm one of the few that can brag about defeating Vaya.
*feelingOPasfuck*

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 12:27 am 
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Bartic wrote:
Yeah, full GM abuse.

And yeah, I'm one of the few that can brag about defeating Vaya.
*feelingOPasfuck*

you noop hhhh

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 12:36 am 
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vietxboy911 wrote:
Bartic wrote:
Yeah, full GM abuse.

And yeah, I'm one of the few that can brag about defeating Vaya.
*feelingOPasfuck*

you noop hhhh


Oh, look who's talking. Come PvP in real life.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 1:38 am 
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real life pvp, oh noes lol

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 4:20 am 
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come at me bro
Spoiler!

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Last edited by vietxboy911 on Tue Jul 09, 2013 10:54 pm, edited 1 time in total.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 4:30 am 
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Aww shit.

*grabs popcorn


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 7:57 am 
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lol @ salvation taking over myth thread.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 7:10 pm 
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i got the 'i beat vaya @ pvp' tshirt, i got quite alot actually lmao!

but yeah, salvation took over myth once before, why not again in srf form lol!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 7:22 pm 
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Viet calling me noob. Oh my, oh my.
And yeah, this thread is useless anyway.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Mon Jul 08, 2013 7:58 pm 
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neither Myth or Salvation Reborn will be released. or soon.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 1:30 am 
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Deadfear wrote:
neither Myth or Salvation Reborn will be released. or soon.


This. It's so cute seeing you guys get all excited over a server that will die in a month though.

Might as well just play Rift.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 2:29 am 
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Can I create an avatar that looks just like T-swizzle?


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 12:36 pm 
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just force fly to bring back slavation, or go with the idea of dutchy releasing one! or.....do what i said years ago and form an srf server! just find the server files, recruit somebody like dutchy, perry or whoever, maybe even fly' lol, ok maybe not!'

one problem we always had was being spread thin on various soon tobe dead/closed pservers! srf has remained, so common sense just do it!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 2:14 pm 
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vietxboy911 wrote:
come at me bro
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Damn you, spoiler alert.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 3:18 pm 
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vietxboy911 wrote:
come at me bro

The wizard loses in that gif.. you aren't even gonna try?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 5:32 pm 
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Baconz wrote:
vietxboy911 wrote:
come at me bro

The wizard loses in that gif.. you aren't even gonna try?


We both were wizards. I thought you know that. :(

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 6:07 pm 
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THE wizard.. you are just a wizard <.<

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 7:11 pm 
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Baconz wrote:
THE wizard.. you are just a wizard <.<


QfuckingQ
That was low, I'm disappoint.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 8:29 pm 
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Tasdik wrote:
Can I create an avatar that looks just like T-swizzle?


Actually, you can.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 9:44 pm 
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*downloads*


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Tue Jul 09, 2013 10:58 pm 
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oops, put it in spoiler.
Bartic wrote:
Baconz wrote:
THE wizard.. you are just a wizard <.<


QfuckingQ
That was low, I'm disappoint.

no, you are THE disappoint. hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 10, 2013 9:15 am 
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vietxboy911 wrote:
oops, put it in spoiler.
Bartic wrote:
Baconz wrote:
THE wizard.. you are just a wizard <.<


QfuckingQ
That was low, I'm disappoint.

no, you are THE disappoint. hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


I was just waiting for you to comment this. :D I'm not disappointed anymore.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 10, 2013 11:51 am 
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You asked for it, ticke.

So.. How's myth?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Wed Jul 10, 2013 12:42 pm 
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Still ain't open.


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