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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 3:22 am |
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Joined: May 2008 Posts: 1235 Location:
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Quote: On server without changes good warrior will be controlling rogue 95% of the time. You will be stuck healing yourself unable to attack and waiting till you die from crits. Rogues are OP on venture because of how nerfed warriors are. In overall aspect maybe, warrior is the most useful build, even in Venture. But if you are talking about 1on1 pvp, we all have been playing sro long enough to know that Rogue are pvp kings, doesn't matter which server you go, as long as there is EU, Rogue will always be pvp king.
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LetMeBeLikeYou
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 3:42 am |
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Joined: Nov 2012 Posts: 74 Location: /\
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jyushinshuu wrote: Quote: On server without changes good warrior will be controlling rogue 95% of the time. You will be stuck healing yourself unable to attack and waiting till you die from crits. Rogues are OP on venture because of how nerfed warriors are. In overall aspect maybe, warrior is the most useful build, even in Venture. But if you are talking about 1on1 pvp, we all have been playing sro long enough to know that Rogue are pvp kings, doesn't matter which server you go, as long as there is EU, Rogue will always be pvp king. On server without edits : -1on1 pvp :war > rogue -group pvp :by far war > rogue -jobbing with everything (skins,bless,zerk) : by far war > rogue Maybe one day we can prove each other wrong on some server 
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Atibu
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 10:53 am |
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Joined: Jul 2009 Posts: 548 Location: //////
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Holy wrote: This'll take long, Venture is perfect if you see it in the Way like Peoples told "A simple Server just with 5x-10x Rates would be enough" in 2010 well then it is.
The thing that still pisses me off about the Community itself is, everyone wanted a bit higher Rates, getting rid of Bots/Goldbots and enjoy Silkroad how it was meant to be.
What now? 98% of the Community Bots, half of it has their own Goldbots and on top of that, everyone plays on 500x Rate Servers.
Silkroad was never made for High Rates, you can see that in the Item Mall. Several Items like EXP Tickets and such things are useless (They brought the most Money for Joymax next to Premium and Globals/Dresses or whatever exists in there...)
By raising the Rates over 5x, those Items become useless and because of that, a Server is missing Money which leads to the Death of it.
I heard a nice Sentence from an old Player on ECSRO (Dunno the Name anymore....) : "If those Files are released, the Community will die as the Game will" (Guess that was like that...)
That Player was right at the end, when I see the Community now ... you can't make your own Content anymore otherwise Peoples will rip it off from the PK2 Files and claim it as if they made that Content themselves.
What could save a Server now is by having another PK2 Structure, instead of having BMS Files you could take .DAE Files (COLLADA Format for Models), instead of having .BAN Files you could take .FBX Files (Animation Files). So if other Server Owner want to steal those Files they can't use them and just trash these...
The same example happened on Venture, Venture had those nice Dress Items and someone figured out how to convert these "Models" correctly so you can implement these on your Server.
What happens next? Whoops, released everywhere ... Sad Community. Using a different file format would only be a temporary solution, as someone can just convert them back to the original format. And by design, the silkroad client needs to be able to read its data files, so even if they don't manage to convert them back, they can simply use your client and let it connect to their server for example. As long as the game is run on the client-end, it is simply impossible to protect your resource files, unless we start streaming our gameclient, this will always be the case. (and streaming for a game like silkroad would only case major disadvantages, it is not worth the trouble)
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 4:28 pm |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Great Fortress war  for those who play Venture 2% left on the heart those lucky bastards
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penfold1992
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 7:03 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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jyushinshuu wrote: Quote: On server without changes good warrior will be controlling rogue 95% of the time. You will be stuck healing yourself unable to attack and waiting till you die from crits. Rogues are OP on venture because of how nerfed warriors are. In overall aspect maybe, warrior is the most useful build, even in Venture. But if you are talking about 1on1 pvp, we all have been playing sro long enough to know that Rogue are pvp kings, doesn't matter which server you go, as long as there is EU, Rogue will always be pvp king. ill pick the server and 1v1 you. i will tell you now, you wont kill me as a warlock. not because im good at warlock, just because stun lock is op as hell. stun-lock + hyb + semi decent gear = 1v1 god. (who wants to go for the cheap stun lock debuff 1 dot switch offering technique?)
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 7:43 pm |
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Joined: May 2008 Posts: 1235 Location:
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That's it? Warlock vs Rogue/Cleric, and no one can beat you? Please! I even beat the best warlock in Venture with my CH Pure int Archer. And you say warlock is pvp god with servers that have no edits? any EU build with cleric sub would rape it.
It's an Iron Clad Rule for 1on1 pvp that no bless/no offering.
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penfold1992
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Mon Jun 03, 2013 8:56 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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jyushinshuu wrote: It's an Iron Clad Rule for 1on1 pvp that no bless/no offering. you dont need bless to stun lock, nor do you need offering to kill people but either way... saying no bless is the same as saying no snow shield. archers are just as annoying as 2h but dont have the damage output unless they have a high crit rate. Also we are assuming holy spell is not 100% like it used to be (otherwise warrior/clerics can often negate stun locking) most servers ive played on, archers are under powered and can be healed with RD alone which is why i never play archer anymore unfortunately. opposite with warriors and glaviers though... they always seem strong regardless of player skill
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Tasdik
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 4:12 am |
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Joined: Jan 2007 Posts: 13206 Location: Life
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.curve wrote: Downloaded the server, checking it out to kill time.
Sup. *creeps*
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 5:32 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Tasdik wrote: .curve wrote: Downloaded the server, checking it out to kill time.
Sup. *creeps* The lack of a starting grab pet for any private server is a huge let down. Logged on, checked inventory, and realized that I'm not going to spend money just to have a grab pet. Looks like I won't be playing this server much.
_________________ Speak the truth, even if your voice shakes.
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jyushinshuu
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 5:49 pm |
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Joined: May 2008 Posts: 1235 Location:
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you don't really need grab pet that much, cuz there is no drop from 1-85 mobs.
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 5:54 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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jyushinshuu wrote: you don't really need grab pet that much, cuz there is no drop from 1-85 mobs. Gold. I'm not going to run up to every mob I kill, especially as a Rogue, and spam G just to do it again. I played ranged to not have to get close to the mob. Might as well play melee.
_________________ Speak the truth, even if your voice shakes.
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Fauntleroy
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 5:59 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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.curve wrote: Gold. I'm not going to run up to every mob I kill, especially as a Rogue, and spam G just to do it again. I played ranged to not have to get close to the mob. Might as well play melee. There are no gold drops.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 6:13 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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What the hell so then what am I killing mobs for other than XP.
_________________ Speak the truth, even if your voice shakes.
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penfold1992
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 8:04 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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.curve wrote: What the hell so then what am I killing mobs for other than XP. fun? I always enjoyed pve...
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 8:21 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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penfold1992 wrote: .curve wrote: What the hell so then what am I killing mobs for other than XP. fun? I always enjoyed pve... Grinding mobs should never be considered PVE.
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Toast
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 11:10 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Must say it's pretty amusing to watch the drama this thread induces.
On a serious note; SRO-R justified removing drops as you got those coin things instead which you could use to get gear that doesn't suck. Logically speaking, this server had zero justification for removing gold drops. Try to sugarcoat it all you like with the "boosts jobbing" "no reason to bot" all that load of crap, but the sad fact remains that it's just one less reason for new players to join your server, and honestly, as I've said before, your server has nothing going for it that would make new players want to join anyway.
GM rage incoming
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Qynchou
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Tue Jun 04, 2013 11:31 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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sun+5 weapons are a terrible incentive for new players to join, aswell as free som+4 4/4 gear at npcs. Its funny really.
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LetMeBeLikeYou
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 1:43 am |
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Joined: Nov 2012 Posts: 74 Location: /\
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.curve wrote: penfold1992 wrote: .curve wrote: What the hell so then what am I killing mobs for other than XP. fun? I always enjoyed pve... Grinding mobs should never be considered PVE. Why killing mobs would not be considered pve. Grind parties are main source of pve, not on this server obviously. In venture you just have to run around killing uniqes and you're going to be 80 in 1 day. All those custom spots, sun weapons and other crap is completely pointless, since you can pretty much skip all that content. Quote: you don't really need grab pet that much, cuz there is no drop from 1-85 mobs.
He needs it in FGW and temple. Hand picking drops is last thing someone who played this game 5 years+ wants to do. I'm kinda glad that Qynchou still fails to realize it <3
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Toast
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 2:10 am |
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Joined: Sep 2009 Posts: 574 Location:
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Qynchou wrote: sun+5 weapons are a terrible incentive for new players to join, aswell as free som+4 4/4 gear at npcs. Its funny really. Where did I say anything about free, or sun +5, or SoM +5, or any of that? You fail to realize how much less of a headache grinding is made with a simple +0 SoS or SoM. You pride yourself on having "SRO-R content", so actually add the SRO-R content you brag so much about. Your arrogance is funny really
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 6:28 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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Toast wrote: Qynchou wrote: sun+5 weapons are a terrible incentive for new players to join, aswell as free som+4 4/4 gear at npcs. Its funny really. Where did I say anything about free, or sun +5, or SoM +5, or any of that? You fail to realize how much less of a headache grinding is made with a simple +0 SoS or SoM. You pride yourself on having "SRO-R content", so actually add the SRO-R content you brag so much about. Your arrogance is funny really Uhhh, You can get SOM's from the NPC and Sun weapons for job coins already so. Am i missing something ?
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 6:33 am |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Qynchou wrote: sun+5 weapons are a terrible incentive for new players to join, aswell as free som+4 4/4 gear at npcs. Its funny really. I dunno, I'm not too enticed by simple shinies. I will say whatever you guys did with the White Spider spawns was on point. I stood in one spot for a good 20 minutes just turreting spiders.
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Toast
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 6:45 am |
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Joined: Sep 2009 Posts: 574 Location:
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_Dutchy_ wrote: Toast wrote: Qynchou wrote: sun+5 weapons are a terrible incentive for new players to join, aswell as free som+4 4/4 gear at npcs. Its funny really. Where did I say anything about free, or sun +5, or SoM +5, or any of that? You fail to realize how much less of a headache grinding is made with a simple +0 SoS or SoM. You pride yourself on having "SRO-R content", so actually add the SRO-R content you brag so much about. Your arrogance is funny really Uhhh, You can get SOM's from the NPC and Sun weapons for job coins already so. Am i missing something ? Then what the jesus christ superstar is this idiot GM on about. He says he doesn't believe in instant gratification, removes all drops and adds moon items to NPCs. Painfully obvious alternative was to implement SRO-R's system which gives more motivation for the mindless grinding more than just mindlessly grinding to level. I changed my mind, I'm not unbiased anymore. Qynchou, you're a total idiot, and I'm not surprised your server went to hell. In fact, I'm glad it did.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 8:51 am |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Moon items were at npc the whole time, since launch, but why am I trying to prove something to a person that hasnt even played on the server, silly me.
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_Dutchy_
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 9:13 am |
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Joined: Apr 2008 Posts: 1347 Location: Netherlands
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The SRO-R system wouldn't work why ? because people would mass bot the hell out of the coins. Right now the only place worth botting is the jobcave wich can be managed easly. Thus requiring less staff les corruption etc.
Its annoying that all the people in this thread that bash it haven't played the server in a long time or not at all. Just move along if you hate the GM team so much or the server why spending so much time bashing it ? let players find out for themselfs if they like it or not.
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iztupido
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 10:43 am |
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Joined: Mar 2008 Posts: 2084 Location: somewhere around here
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Toast wrote: _Dutchy_ wrote: Toast wrote: Where did I say anything about free, or sun +5, or SoM +5, or any of that? You fail to realize how much less of a headache grinding is made with a simple +0 SoS or SoM. You pride yourself on having "SRO-R content", so actually add the SRO-R content you brag so much about.
Your arrogance is funny really Uhhh, You can get SOM's from the NPC and Sun weapons for job coins already so. Am i missing something ? Then what the jesus christ superstar is this idiot GM on about. He says he doesn't believe in instant gratification, removes all drops and adds moon items to NPCs. Painfully obvious alternative was to implement SRO-R's system which gives more motivation for the mindless grinding more than just mindlessly grinding to level. I changed my mind, I'm not unbiased anymore. Qynchou, you're a total idiot, and I'm not surprised your server went to hell. In fact, I'm glad it did. You seem upset sir.
_________________ Locar @ ecsro/fembria lvl 90/70 (got bored of sro, letting my chars rest for a long long long time)
I dare you to beat my brute!! http://malucodocrl.mybrute.com
Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)
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penfold1992
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 7:22 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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again im so confused! we had very strong opinion's from silkroad salvation which most legits put up with because the server was banning bots... we had very little sense of direction in myth which led to egy players and muslim players getting special treatment
and now we have another strong willed and strong minded gm (even if he also botted in isro) who is trying to force a legit server with the best implementation he can with little management resource and people are again bashing him...
the worst Qyn could do is ban a highly regarded legit which also has strong opinions, whether qyn agrees with him or not he doesnt ban him. the best thing qyn could do is to ban a highly opinionated bot... thats what legits want to see.
seeing as that is what he did, i still fail to see why people have left this server.
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Toast
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 7:41 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Qynchou wrote: Moon items were at npc the whole time, since launch, but why am I trying to prove something to a person that hasnt even played on the server, silly me. I'm trying to explain why this server sucks to an idiot that goes against his own "philosophy's". Silly me. @Dutch: Yep, botting coins you can't trade. Oh man, that's a big problem. @Pen: Fly & NB took criticism, weren't complete idiots, and didn't act like asshats to everyone. This guy? Completely different story.
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Qynchou
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 10:16 pm |
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Joined: Apr 2013 Posts: 146 Location: Forum
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Yep, Toast does it again. Keep on chuggin' that useless post train bro.
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.curve
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 10:28 pm |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Toast wrote: Qynchou wrote: Moon items were at npc the whole time, since launch, but why am I trying to prove something to a person that hasnt even played on the server, silly me. I'm trying to explain why this server sucks to an idiot that goes against his own "philosophy's". Silly me. @Dutch: Yep, botting coins you can't trade. Oh man, that's a big problem. @Pen: Fly & NB took criticism, weren't complete idiots, and didn't act like asshats to everyone. This guy? Completely different story. I feel this is a losing battle. All I know is this server lost what could have been another active player. The GMs, or whatever you are, sarcastic attitude is definitely a part of that.
_________________ Speak the truth, even if your voice shakes.
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Toast
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Post subject: Re: Venture - 85 Cap\Balanced Classes\Skill Extensions - 17April Posted: Wed Jun 05, 2013 10:40 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Qynchou wrote: Yep, Toast does it again. Keep on chuggin' that useless post train bro. Keep chuggin with your 12 year old attitude "bro". @curve, probably, but if prospective players see this thread, and how immature this guy is and decide not to play because of it, that's a win for me.
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