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Holy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Oct 22, 2012 6:12 pm |
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Joined: Oct 2012 Posts: 111 Location: Bleh
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Went to Anubis  Isis is ugly as hell o_O 
_________________ We exist to learn from Mistakes.
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Holy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sat Nov 10, 2012 2:41 pm |
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Joined: Oct 2012 Posts: 111 Location: Bleh
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Server is Online. Just wanted to inform you =) The New host grants zero Delay/Lag. Quote: Hello, we are really sorry for the downtime, we will be bringing Myth again on in the next days. The server is fully stable, at least with the small test that we did this morning, where players logged in without major problems.
Together with the downtime, we've been working on the patch. It is not fully done yet, I have to finish some stuff and test it a lot, but the provisional content of the patch is the following:
[Game Patch] - Moved back to an EU-located hosting, fixed lags and disconnects on the server-side - Added D13 Immortal/Astral D13 stones to the Myth Store - Added D13 Lucky/Steady stones on Arabia monsters - Slightly increased D13 stone drop rate - Added 6 new Fellow pets to the Myth Store * Dark Griffin * Silverback * Klox * Night Fang * Gold horn * Soul Tail - Fixed all the debuffs from all the fellow pets not working when fellow is lv 121+ - Fixed the Cryophorus Fields skill from Wizard having an stuck time after using the skill - Fixed Myth Town quests/Hero Rank System that was bugged since the Arabia update
Server will be opened in the next 24-48h, unless something unexpected happens.
UPDATED: Updated thread with the new changelog. Compensation will be given during the next days. For everyone who had a premium running before the downtime, please PM me with your charname, its level, the premium you had, and how many days left aproximately you had on it.
_________________ We exist to learn from Mistakes.
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XMoshe
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sat Nov 10, 2012 7:36 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Is it still shitty exp or did they give it a proper xp rate yet?
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Props to chrisorg for the sig <3
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Holy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Sat Nov 10, 2012 9:27 pm |
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Joined: Oct 2012 Posts: 111 Location: Bleh
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Depends if you're in a Party than it goes fast.
Well I solo mostly and I make 30k SP with my Lv.125 Lock/Cleric in just 5-10 Minutes with the Hit 'n Run Style.
Its around 300x EXP as far as I guess..
_________________ We exist to learn from Mistakes.
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Timmeh
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 11:02 am |
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Joined: Aug 2007 Posts: 566 Location: England
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Hey Holy, I'm looking for a guild. Level 114 Wizard/Bard.
IGN: BarryBumflop.
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Vaya
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 12:42 pm |
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Joined: May 2009 Posts: 1848 Location:
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No more myth for me, only silkroad client that isn't working with windows 8
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Hi
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Aristedis
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 2:37 pm |
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Joined: Jul 2009 Posts: 309 Location:
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If anyone wants plvl to 80FF real quick.. just pm Arcanus and say ur from SRF
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cbkilla
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 3:53 pm |
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Joined: Feb 2010 Posts: 1124 Location:
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Is it still laggy as balls here?
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futuresight
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 4:07 pm |
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Joined: Jun 2011 Posts: 345 Location: some Pserver
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byourdi
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Nov 12, 2012 9:51 pm |
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Joined: Sep 2011 Posts: 141 Location: Caliiii babyyyyy
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oqe im coming back no lag im beck bb all ded
_________________ PHEEEEEEEEEEEEEEEEEEEEENOM
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cbkilla
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Tue Nov 13, 2012 5:12 am |
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Joined: Feb 2010 Posts: 1124 Location:
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launcher fails to update err time, is there dl for an updated client?
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Timmeh
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Nov 14, 2012 3:47 pm |
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Joined: Aug 2007 Posts: 566 Location: England
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cbkilla wrote: launcher fails to update err time, is there dl for an updated client? Not that I know of, you should make a thread on the Myth Forum in regard to the error.
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Vaya
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Jun 24, 2013 1:25 pm |
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Joined: May 2009 Posts: 1848 Location:
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*res*
it's been months since I've played silkroad, saw some posts saying that this server is coming back with modifications soon, anyone can confirm?
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Bartic
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Jun 24, 2013 4:19 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Synx said that him(her)self. I've seen it on EPvpers. He is going to allow bots this time, cap will be 125, if I'm not mistaken.
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[SuddenDeath*PlsMeRectal] TickleMeAnal
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Hideoki
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Jun 24, 2013 6:48 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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wow, this servers still going? is my old char from when we had that huge infensus uni switch from salvation still usable?
how popular is itnthese days here too? i remember the gm was very good at custom work also, possibly the most promising server in terms of potential back then!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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Toast
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Jun 24, 2013 8:21 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Different GM
Probably not
Bots are gonna wreck this server, guarantee it
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Bartic
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Mon Jun 24, 2013 8:53 pm |
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Joined: Sep 2012 Posts: 1284 Location: SuddenDeath
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Hideoki wrote: wow, this servers still going? is my old char from when we had that huge infensus uni switch from salvation still usable?
how popular is itnthese days here too? i remember the gm was very good at custom work also, possibly the most promising server in terms of potential back then! Myth was closed, Dan, few months ago. They will reopen it completely new, since Synx is using vSRO 1.188 files now (the ones with "old" job system).
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[SuddenDeath*PlsMeRectal] TickleMeAnal
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Fauntleroy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Wed Jun 26, 2013 6:18 pm |
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Joined: Mar 2008 Posts: 746 Location: BotRoad
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Myth reborn is coming! Cap 125 200x rates Epvp threadHomepageForumDownload links Register: SoonServer features: IMPORTANT NOTES! Server is not open yet, it will open tomorrow or the day after tomorrow, no specific schedule yet This is a rushed release, there are some systems temporary disabled or untouched, but they will be reworked (item dismantling is disabled, job system is default, both will be improved in future updates) Edit. I've copied the most important things from epvp thread. But Im too lazy to open new krall thread.
_________________ Im hav best worior woalock ïn serwer. Sûlkroad witout turqs ys byq joke.
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Rawr
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 7:32 am |
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Valued Member |
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Joined: Jan 2012 Posts: 384 Location: Turkroad Onlýne
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Synx's work is excellent, however, 125 cap is not excellent. :/
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Toast
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 7:58 am |
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Joined: Sep 2009 Posts: 574 Location:
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Bots with a supposed IP limit, my trust is low in that, aren't excellent either. Maybe, just maybe, if the item mall isn't p2w and there's enough redeeming qualities to offset the fact that parties will be nearly nonexistent and you'll see notifications about botters getting sun drops every 5 minutes. Now I just have to find an unbiased source to give me a rundown when it launches.
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Holy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 10:24 am |
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Joined: Oct 2012 Posts: 111 Location: Bleh
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Guess it will open today. Also I hope Synx7 adds the FGW Quests which I suggested long time ago. http://forum.mythonline.eu/thread-1366.htmlHas been a long time since I saw some 11D Egy Items or a Run in the Forgotten World 4*'s ... I don't mind the Bots at all if they won't Bot 24/7 ( and if they won't Drop Suns like hell, guess SoX Rate is like before so SoX is rare like you drop Nova Shit only and that only once a Day), but once Goldbots enter my lovely Spots I'm gonna go nuts...
_________________ We exist to learn from Mistakes.
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Hideoki
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 2:16 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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i see no reason for an sro player to play any other server than this now! tbh, let bors play! he's adding other levelling methods, and in this day and age, who cares? we cant have everything, just take pleasure in owning bit unions, be it in fw or pvp!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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Toast
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 5:28 pm |
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Joined: Sep 2009 Posts: 574 Location:
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Holy wrote: Guess it will open today. Also I hope Synx7 adds the FGW Quests which I suggested long time ago. http://forum.mythonline.eu/thread-1366.htmlHas been a long time since I saw some 11D Egy Items or a Run in the Forgotten World 4*'s ... I don't mind the Bots at all if they won't Bot 24/7 ( and if they won't Drop Suns like hell, guess SoX Rate is like before so SoX is rare like you drop Nova Shit only and that only once a Day), but once Goldbots enter my lovely Spots I'm gonna go nuts... If 90% of players have 3 bots running ain't gonna matter what the rate is. Gonna royally screw the economy by turning it into "bot or good luck gettin gear"
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Hideoki
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 5:56 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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also, one sun drop a day is too much! if one sun drop a day is server wide, assuming 1000 items drop for this to take effect, then it should be 1 sun to 10k drops! ie, one sun drop a week on average is better. remember botters will multi too, so allowing botters you must make elite drops even rarer, and allow 'players' more ways to earn the gear, ie pvp tournaments, create a crafting system allowing you to make the gear yourselves, or BA etc, or even job prizes, reach a milestone in jobbing, recieve a prize. then botters can bot 24/7 all week and maybe get 1 drop, while we can do the necessary pve to farm/lvl 'hope for drop' and do the more fun events with prizes. also dungeon instances would work for players, boss loot etc!
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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Vaya
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 8:28 pm |
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Joined: May 2009 Posts: 1848 Location:
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Gonna try this out, I've probably played too much gw2 that I'll try dodging in Silkroad, looking for a guild! and making sun items only obtainable through grinding+allowing bots, this has just killed the competition, will probably be the reason for an early quit, really early.
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.curve
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 9:32 pm |
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Elite Member |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Vaya wrote: Gonna try this out, I've probably played too much gw2 that I'll try dodging in Silkroad, looking for a guild! and making sun items only obtainable through grinding+allowing bots, this has just killed the competition, will probably be the reason for an early quit, really early. Don't worry bro, you'll pick it back up soon enough once you realize again there's no depth to PVP and you just stand there and whack at each other.
_________________ Speak the truth, even if your voice shakes.
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Holy
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 10:17 pm |
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Joined: Oct 2012 Posts: 111 Location: Bleh
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Toast wrote: Holy wrote: Guess it will open today. Also I hope Synx7 adds the FGW Quests which I suggested long time ago. http://forum.mythonline.eu/thread-1366.htmlHas been a long time since I saw some 11D Egy Items or a Run in the Forgotten World 4*'s ... I don't mind the Bots at all if they won't Bot 24/7 ( and if they won't Drop Suns like hell, guess SoX Rate is like before so SoX is rare like you drop Nova Shit only and that only once a Day), but once Goldbots enter my lovely Spots I'm gonna go nuts... If 90% of players have 3 bots running ain't gonna matter what the rate is. Gonna royally screw the economy by turning it into "bot or good luck gettin gear" Nah, the Rates were pretty Hardcore and about the "3 Bot" Part you're right. BloodLatin or Shichibukai on old Myth had several Characters with Keypress and such shit. At the end they just dropped some Moon Items but not a single Sun Item, but ya pretty much like that. But hey, dumb Players always are dumb like them and I doubt Bots will go to the "Bagdhad ???" Area where you can kill endless Spawns of Elite Monsters. (They hit around 30-40k Damage if you're not prepared but ya, sometimes we farmed some Nova 13D Items there =P)
_________________ We exist to learn from Mistakes.
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Toast
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Thu Jun 27, 2013 10:27 pm |
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Joined: Sep 2009 Posts: 574 Location:
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That is a valid point, if bots try to farm their gear there, they'll get wrecked. They just run into groups like idiots and without good gear more than 3 of those beefed up mangy things and you're screwed, especially with the spawn rate out there.
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Tasdik
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Fri Jun 28, 2013 2:42 am |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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I'm in.
Let's have an orgy, shall we?
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Panu
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Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets Posted: Fri Jun 28, 2013 3:44 pm |
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Joined: Aug 2007 Posts: 3536 Location: Around
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Tasdik wrote: I'm in.
Let's have an orgy, shall we? Said that last time and quit 3-5 days later
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