Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Thu Mar 05, 2009 6:14 pm
Regular Member
Joined: Dec 2008 Posts: 294
Yes it got hacked and we know who has done it and have the IP, it has been reported.
No accounts or emulator files were on the site, and the site has been due for an update that has been in the making of a whole new site design. So really they have achieved nothing. But we knew things like this would happen on Free hosts or ones with little security. When eSRO site is fully open, this will never happen again.
BTW its not a proxy, someone from the hosters school did this, I IP located this and it led to Roterdam in Netherlands. Which is where he lives. Dunno what this proxy thing is about
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Tue May 19, 2009 10:25 pm
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
Ploxy wrote:
so any news about this? it's taking months now...
there building the server from scratch basically probably took joymax a few years to make the game but that's because they developed a lot more like char design and everything so it will take awhile.
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Wed May 20, 2009 10:39 am
Regular Member
Joined: Dec 2008 Posts: 294
Recieve EXP and SP when Mob dies (60%) Move (80%) theres still bugs in the move functions and wont work in the cave. Teleports (70%) - FW and cave are disable Talk to npc (85%) you can talk to most of the npc in game and shows the correct dialog. Pickup and drop gold and items (80%) theres still some bugs in it Skills (25%) Most skills arent done only some buff ones theres been some progress in status and kb and kd still buggy. Can cancel skill icons. Added persistent skills, that mantain when you teleport or when you logout. (some items and premium) Skill that change stats and speed are updated correctly. Move items storage,inventory (85%) Equip and unequip avatars and items (85%) Mobs spawning (90%) still need to add random giants and champions Sell items (90%) Normal attack (70%) still need to add real damage and other checks Hotkeys (70%) you can insert them, remove them and its saved in the db and when you login your skillbar is updated to the one u saved. Stall (100%) You can all stuff with stall but buy its still buggy. Guild (25%) You can create a guild, disband change notice. Multiplayer (15%) you can login with different chars and do what ever you want and the other players will see what you do. Exchange (100%) you can start exchange, reject it, put gold in exchange window and close it. Alchemy (10%) i coded it but i havent test it. Party (5%) For now you can send party invitation and accept it or reject it.
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Wed May 20, 2009 12:28 pm
Active Member
Joined: Feb 2006 Posts: 895 Location: ...
thanks for the news Eckoro, but do you really think it is necessary to show all those details about a player? it would really suck if, for example, i had a unique build, or wore alot of sox items.. looking forward for a nice vid, keep it up
He is one our main coders and he is doing a good job dracek is 2nd coder, we have a few others but they are busy. npcd00m is doing the majority. I am doing virtually all the packet sniffing.
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Thu May 21, 2009 12:22 pm
Active Member
Joined: Jul 2008 Posts: 591 Location: Valhalla <3
Jaapii wrote:
Eckoro wrote:
lulz that's what I call some detailed player stats probably too detailed^^
indeed, its WAY too detailed.
Especially amount of gold, kills/death, SP, Hours played, Silk purchased, detailed equipment stats and build. Thats nothing i want other players to know, and thats nothing other players even have to know.
Besides, whats the sense in implenting Job Alias, if its no secret who is who?, thats total crap.
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Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Thu May 21, 2009 2:01 pm
Regular Member
Joined: Dec 2008 Posts: 294
well like I said thats a rough version of what we could do, we will probably do a poll to decide what we should and shouldnt have, and any other ideas people have
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Thu May 21, 2009 4:40 pm
Frequent Member
Joined: Dec 2007 Posts: 1304 Location:
Its not even the final design of that And also, i think revealing the skills is a abd idea due to some people having buids that are unique etc Plus, from a design view itd be easier to work without that on there
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PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Thu May 21, 2009 10:30 pm
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
Hideoki wrote:
Its not even the final design of that And also, i think revealing the skills is a abd idea due to some people having buids that are unique etc Plus, from a design view itd be easier to work without that on there
just do something like rev 6 their lvl their gear and if its sox
He is one our main coders and he is doing a good job dracek is 2nd coder, we have a few others but they are busy. npcd00m is doing the majority. I am doing virtually all the packet sniffing.
so the IGL pserver is the same thing as the eSRO one?
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Fri May 22, 2009 8:00 pm
Frequent Member
Joined: Dec 2007 Posts: 1304 Location:
This is the first of a few i will make, some changes my still be made. also note, the logo in the top corner may change, i havent decided on a final logo yet! But we do need a new one Anyways, i hope you enjoy I will get to doing more ingame interface edits eventually also
And for those who have missed it when i shared it earlier,
Currently a work in progress, areas will be removed such as the gold/silk etc. And areas will be added, such as pet etc. There will also be a guild rankings page...more in depth than rev6 i might add....same for player rankings etc! For now, this is the player review armoury.
Direct copy of my thread over one sro forums ^^ Version 2 of the armoury basically.
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Fri May 22, 2009 8:35 pm
Frequent Member
Joined: Dec 2007 Posts: 1304 Location:
yeah, will do them for all level ranges also Probs not a 10 lv difference as thats 2nd tier 8d to 2nd tier 9d possibly lol so i will work things out for all level ranges as a form of event aside from just unique spawning like ecsro does.
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Sat May 23, 2009 12:57 pm
Common Member
Joined: Feb 2008 Posts: 120 Location:
esro has europe and what is lvl cap and skills ?
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Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Sat May 23, 2009 2:12 pm
Common Member
Joined: Feb 2008 Posts: 120 Location:
Hideoki wrote:
Everything will be exactly the same as what isro offers And no...i dontmean bots + gold buyers. We will be using client 1.192 ^^
so 100 cap+100silks ,euro avatars?
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Post subject: Re: [ESRO] Elitepvper Silkroad Online
Posted: Sat May 23, 2009 3:28 pm
Banned User
Joined: Jan 2007 Posts: 4383 Location:
Damn its looking good. Though for once i am actually jealous of the future beta testers, rather green. But look forward to any more info posted. It all seems to be coming together. Good luck with the rest.
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