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Amarisa
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Post subject: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 7:43 pm |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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I Am making a Mod for ZSZC (via PK2 edits) to make the game as close to euro as it can be. does not mean you WILL have euro skills and what not but i will try to get it to look like it. The stuff i am doing right now is just exploring and time consuming stuff so nothing too important. when you don't have any gear on i switched it to show euro garms not chinese same goes for when you have some of armor or prot on. Hunter and Thief suits Skills Demon Cut Blade Loading Screen
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Last edited by Amarisa on Tue Jul 06, 2010 12:43 am, edited 5 times in total.
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Tia
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 7:45 pm |
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Joined: Jun 2010 Posts: 859 Location:
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nice keep up the good job 
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Ichimaru420
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 7:53 pm |
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Joined: Mar 2007 Posts: 2778 Location: quit
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I would not mind wearing euro thief suit with my awesome monkey character skin ;D
_________________ <<Banned on request. - Ru>>
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Lypow
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 9:23 pm |
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Joined: May 2010 Posts: 401 Location:
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dont forget to add the horse as tiger =D
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cbkilla
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 9:29 pm |
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Joined: Feb 2010 Posts: 1124 Location:
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is it possible to wield a 2H sword with a shield threw p2k?
cause i want a 10d euro shield and a 10d 2H sword for my nuker =p
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 9:38 pm |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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cbkilla wrote: is it possible to wield a 2H sword with a shield threw p2k?
cause i want a 10d euro shield and a 10d 2H sword for my nuker =p it is possible but i would be making it like that
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Macsnow
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 9:40 pm |
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Joined: Feb 2008 Posts: 1243 Location: Chair.
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Hmmm... is it possible to set 3rd tier of 10d as 11d?
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[PornFlakes*DemonHunter]Macsnow 
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 9:58 pm |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Macsnow wrote: Hmmm... is it possible to set 3rd tier of 10d as 11d? it is possible
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-Evan
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 10:29 pm |
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Joined: Aug 2007 Posts: 1415 Location: Off-Topic
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It would be awesome if you can make an app which you can then customize to switch what you want into things you want. It would be better than having all these releases with pre-edited pk2's which only have a thing or two of what you like.
/rant
Oh wait, didn't read what OP said. Euro pack -__-. GJ anyway.
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hurr durr
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Gaigemasta
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 10:47 pm |
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Joined: Dec 2006 Posts: 4474 Location:
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you need to embed the original autopot in there, if you could that you would gain FAME
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klokus
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Sun Jul 04, 2010 10:48 pm |
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Joined: Mar 2007 Posts: 572 Location:
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Gaige wrote: you need to embed the original autopot in there, if you could that you would gain FAME impossible, that is in the .exe
_________________ DJ_Ettem - [ExcalibuR * ZoomZoom] ~ Lvl 95 ~ Pure STR Secret-build FeelThePain - [SquadBlack] ~ Lvl 71 ~ Rogue --> Hercules Dutch_Legend Union TaxiTool (v.1.1) http://www.silkroadforums.com/viewtopic.php?f=2&t=104027
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 4:11 am |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Gaige wrote: :P no need to try to correct me on things, i know where things go  and its not in the .exe  if it was in the pk2 it would be easy to implement however i have had no luck finding the autopot in the pk2 files. (i get all mine from isro) Youtube video added
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cpinney
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 8:03 am |
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Joined: Aug 2007 Posts: 5718 Location: Maine, USA
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vid looks good ^^
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Jaapii
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 12:47 pm |
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Joined: Jan 2008 Posts: 1542 Location: Belgium
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if u're modifying the underbar, use this one, it's simple and used a lot but it still is one 1337 underbar  also found a guide on how to enable the GM console in your client, dunno if it's allowed here tho. when u've enabled it, you can have an ingame camera and many more. It works for iSRO but you can try to make it work on ZSZC
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Gaigemasta
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 4:46 pm |
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Joined: Dec 2006 Posts: 4474 Location:
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Well i believe the images (icons are in the media) and the functions are in the data folder, but of course if you mess with that the game could not respond to exe anymore and not run so you may have to mod the exe if you mod the data
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Blindfire
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 10:39 pm |
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Joined: Feb 2008 Posts: 3844 Location: ...
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Suggestion for the weapons. Blade -> 1h Sword Glaive -> 2h Sword Spear -> Staff Sword -> Warlock Rod Bow -> Crossbow The physical attacks should work with the staff and lock rod.
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Twist
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Mon Jul 05, 2010 10:46 pm |
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Joined: Sep 2007 Posts: 1496 Location: BEEN DERPIN ALL DAY DERP DERP
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Thats awesome!!
_________________ <<Account shut down to prevent sockpuppeting. New user accountname "hey">>
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 12:20 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Gaige wrote: Well i believe the images (icons are in the media) and the functions are in the data folder, but of course if you mess with that the game could not respond to exe anymore and not run so you may have to mod the exe if you mod the data i do all my edits in the data and no issues yet. EDIT: changed loading screen.
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 1:24 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Gaige wrote: then u need to get a autopot in there!  like i have said i haven't found anything dealing with the autopot in the pk2. also when i get something new to post should i post it (like add it in this post) or just keep it all in the first post?
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Something96
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 8:08 am |
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Joined: Dec 2009 Posts: 696 Location:
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Here and first post cuz most of us see only new topics not first
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 8:15 am |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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hehe if you type zszc mod in google this thread is first 
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cpinney
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 12:23 pm |
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Joined: Aug 2007 Posts: 5718 Location: Maine, USA
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haha nice 
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G-Dragon
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Tue Jul 06, 2010 6:33 pm |
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Joined: Feb 2010 Posts: 157 Location: USA
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These are pretty nice.
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Wed Jul 07, 2010 3:20 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Blindfire wrote: Suggestion for the weapons. Blade -> 1h Sword Glaive -> 2h Sword Spear -> Staff Sword -> Warlock Rod Bow -> Crossbow The physical attacks should work with the staff and lock rod. little issue with that. to be able to hold a 2h the right way would mean that spear would not be held the right way  example i can make it so you hold the 2h perfectly how an euro would. BUT that would mean if i put a staff for spear it would be held in the left hand >.>
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bendertrash
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Wed Jul 07, 2010 4:26 pm |
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Regular Member |
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Joined: Nov 2008 Posts: 203 Location: LOL
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Am I the only one that hates underbar edits? Most of the ones I've seen isn't as cool as the original one.
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Amarisa
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Thu Jul 08, 2010 6:51 am |
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Senior Member |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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i found some stuff for the auto pot HOWEVER i could only find images to the menu
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Fiction
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Thu Jul 08, 2010 8:25 am |
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Advanced Member |
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Joined: Mar 2008 Posts: 2147 Location: Dead.(No Longer With Us)
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It's looking good, but I think it needs a little more cowbell.
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Nawps
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Post subject: Re: Amarisa's ZSZC Mod project Posted: Fri Jul 09, 2010 8:29 pm |
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Banned User |
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Joined: Dec 2008 Posts: 255 Location: ZSZC [Waiting on eSRO]
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I hate it, all of it! /turnofftroll <3 
_________________ ZSZC: Fire ~ Lahey [Empire * TheWu] ; Level 6x Pure STR Blader.
ZSZC: Water ~ Lahey [Envy * SlangsCrack] ; Level 5x Pure INT Spear Nuker.
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