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 Post subject: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 7:43 pm 
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I Am making a Mod for ZSZC (via PK2 edits) to make the game as close to euro as it can be. does not mean you WILL have euro skills and what not but i will try to get it to look like it.

The stuff i am doing right now is just exploring and time consuming stuff so nothing too important.

Spoiler!


when you don't have any gear on i switched it to show euro garms not chinese

Spoiler!


same goes for when you have some of armor or prot on.

Hunter and Thief suits

Spoiler!


Skills

Demon Cut Blade
Spoiler!


Loading Screen
Spoiler!

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Last edited by Amarisa on Tue Jul 06, 2010 12:43 am, edited 5 times in total.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 7:45 pm 
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nice keep up the good job :)


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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 7:53 pm 
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I would not mind wearing euro thief suit with my awesome monkey character skin ;D

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 9:23 pm 
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dont forget to add the horse as tiger =D

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 9:29 pm 
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is it possible to wield a 2H sword with a shield threw p2k?

cause i want a 10d euro shield and a 10d 2H sword for my nuker =p

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 9:38 pm 
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cbkilla wrote:
is it possible to wield a 2H sword with a shield threw p2k?

cause i want a 10d euro shield and a 10d 2H sword for my nuker =p


it is possible but i would be making it like that

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 9:40 pm 
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Hmmm... is it possible to set 3rd tier of 10d as 11d?

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 9:58 pm 
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Macsnow wrote:
Hmmm... is it possible to set 3rd tier of 10d as 11d?


it is possible

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 10:29 pm 
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It would be awesome if you can make an app which you can then customize to switch what you want into things you want. It would be better than having all these releases with pre-edited pk2's which only have a thing or two of what you like.

/rant

Oh wait, didn't read what OP said. Euro pack -__-. GJ anyway.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 10:47 pm 
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you need to embed the original autopot in there, if you could that you would gain FAME

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Sun Jul 04, 2010 10:48 pm 
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Gaige wrote:
you need to embed the original autopot in there, if you could that you would gain FAME

impossible, that is in the .exe

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 3:28 am 
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:P no need to try to correct me on things, i know where things go :D

and its not in the .exe ;)

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 4:11 am 
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Gaige wrote:
:P no need to try to correct me on things, i know where things go :D

and its not in the .exe ;)


if it was in the pk2 it would be easy to implement however i have had no luck finding the autopot in the pk2 files. (i get all mine from isro)

Youtube video added

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 8:03 am 
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vid looks good ^^

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 12:47 pm 
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if u're modifying the underbar, use this one, it's simple and used a lot but it still is one 1337 underbar ;)
also found a guide on how to enable the GM console in your client, dunno if it's allowed here tho. when u've enabled it, you can have an ingame camera and many more. It works for iSRO but you can try to make it work on ZSZC
Spoiler!


Attachments:
underbar.rar [30.69 KiB]
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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 4:46 pm 
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Well i believe the images (icons are in the media) and the functions are in the data folder, but of course if you mess with that the game could not respond to exe anymore and not run so you may have to mod the exe if you mod the data

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 10:39 pm 
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Suggestion for the weapons.
    Blade -> 1h Sword
    Glaive -> 2h Sword
    Spear -> Staff
    Sword -> Warlock Rod
    Bow -> Crossbow

The physical attacks should work with the staff and lock rod.


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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Mon Jul 05, 2010 10:46 pm 
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Thats awesome!!

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 12:20 am 
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Gaige wrote:
Well i believe the images (icons are in the media) and the functions are in the data folder, but of course if you mess with that the game could not respond to exe anymore and not run so you may have to mod the exe if you mod the data


i do all my edits in the data and no issues yet.

EDIT: changed loading screen.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 1:06 am 
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then u need to get a autopot in there! :P

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 1:24 am 
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Gaige wrote:
then u need to get a autopot in there! :P


like i have said i haven't found anything dealing with the autopot in the pk2.

also when i get something new to post should i post it (like add it in this post) or just keep it all in the first post?

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 8:08 am 
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Here and first post cuz most of us see only new topics not first

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 8:15 am 
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hehe if you type zszc mod in google this thread is first :D

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 12:23 pm 
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haha nice :sohappy:

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Tue Jul 06, 2010 6:33 pm 
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These are pretty nice.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Wed Jul 07, 2010 3:20 am 
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Blindfire wrote:
Suggestion for the weapons.
    Blade -> 1h Sword
    Glaive -> 2h Sword
    Spear -> Staff
    Sword -> Warlock Rod
    Bow -> Crossbow

The physical attacks should work with the staff and lock rod.


little issue with that.

to be able to hold a 2h the right way would mean that spear would not be held the right way :(

example i can make it so you hold the 2h perfectly how an euro would. BUT that would mean if i put a staff for spear it would be held in the left hand >.>

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Wed Jul 07, 2010 4:26 pm 
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Am I the only one that hates underbar edits? Most of the ones I've seen isn't as cool as the original one.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Thu Jul 08, 2010 6:51 am 
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i found some stuff for the auto pot HOWEVER i could only find images to the menu

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Thu Jul 08, 2010 8:25 am 
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It's looking good, but I think it needs a little more cowbell.

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 Post subject: Re: Amarisa's ZSZC Mod project
PostPosted: Fri Jul 09, 2010 8:29 pm 
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I hate it, all of it!

/turnofftroll

<3 :D

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