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Squirt
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Post subject: NGSRO Ingame footage Posted: Wed Aug 26, 2009 10:31 pm |
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Joined: Jan 2008 Posts: 8186 Location:
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 10:40 pm |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 10:57 pm |
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ofy1993 wrote: Yani wrote: haha , that vid was soo randomed taken ^.^ it was fun.But it was done too fast, school / work /sigh
@ofi , sorry about that screen thing. I recoreded it with camstasia lol. It automatically dose that nah nvm, it was fine when you went for the mobs ^^ Also, do you guys have the damage formula all ready? The damage seemed good, I didn't see any skils yet but how's normal attack? The vid is 100% ours. If gm status is needed for a much better scene than it could be retaken. I would have shown skills if i was a bit more higher level. I wasent as a gm there. And i dindt have access to database soo, thats all i could have done. No the formula is not 100% done. Theres many flaws on it. That mobs part took 6 times to take because of the damage formula wasent giving correct status. And i guess the one in the vid was good enough to show. Any more questions ?
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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g859
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:17 pm |
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Joined: Mar 2009 Posts: 83 Location: United States
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The damage looked about right to me!
I posted the video on EPVP, if that's alright. No one's called fake yet, so that's a very good sign; the video looks legit as it could be.
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John_Doe
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:18 pm |
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Joined: Mar 2007 Posts: 2094 Location:
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Not a very convincing video...I'm not trying to be mean but theres a couple hundreds like those on youtube. A GM shoulda posted one instead.
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Sukke
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:32 pm |
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Joined: Aug 2009 Posts: 17 Location: Marseille
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OMG THAT'S SOOOOOOOOOOOOOO COOOOOOOOOOOOOOOOOOOOOOL !! OMG I didnt beleive you , i'm SO SO SO SORRY to whin'd you before , i didnt mean IT , sorry to ALL of you , i'm SO SO SO sorry , now you prove it , it's not a fake !! , i really want to support you ... sorry again guys 
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:35 pm |
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so this has taken you a year... -Movement -Item Movment + Equip -Teleport -NPC's Spawned & Mobs (With Basic Area Movement) -Buying Items -EXP & SP -HP taken and HP taken from Mobs -Death & Res @ Specified Point -Multiplayer Support I think an experienced coder could do all this in probably less than a week.These are probably some of the most basic things which take the least time. No We havent worked on Mob AI fully as we have been doing the more important stuff. But really if they wanted to do a beta... what is there to test? nothing really that they probably havent. Anyway all I can say is this has all been done before you can even get all these functions in Lyzerks C# Emulator and some of what I listed in SREmu. http://www.elitepvpers.de/forum/private ... yzerk.htmlI will explain throughly really what they had to do in this YEAR. -Movement There is no skyclick movement so its still just ground clicking movement which is very simple. Packet: Quote: [C -> S][7021][9 bytes]01 A9 61 28 00 FF FF 29 00 [S -> C][B021][14 bytes]0F 98 06 00 01 A9 61 28 00 FF FF 29 00 00 ================================ [BYTE] Has Destination Flag [WORD] Zone [WORD] X - Coord [WORD] Z - Coord [WORD] Y - Coord ================================ ================================ [D-WORD] Object ID [BYTE] Has Destination Flag [WORD] Sectors [WORD] X - Coord [WORD] Z - Coord [WORD] Y - Coord [BYTE] No Source Flag ================================
-Item Movment + Equip Moving, seperating item, combining item is much the same. Quote: [C -> S][7034][5 bytes] 00 12 13 17 00 [S -> C][B034][7 bytes] 01 00 12 13 17 00 00 ========================= {Send} [BYTE] Type [BYTE] Slot [BYTE] Destination Slot [WORD] Amount ========================= {Respond} [BYTE] Flag [BYTE] Type [BYTE] Slot [BYTE] Destination Slot [WORD] Amount [BYTE] (00) =========================
-Teleport Just again a basic NPC Dialog but is required to charge gold. It intiates the loading screen like logging into game and spawn sequence. -NPC's Spawned & Mobs (With Basic Area Movement) All spawn data is listed in the PK2 as group spawns. So if anyone can read this file it contains region id, x, z, y so can speak mob groups and NPCs. Then upon entering area of them either they are single spawned or group spawned. Quote: [S -> C][3015][X bytes]
D2 07 00 00 0E 1F 3E 00 99 65 58 FE AA 44 B6 9D D2 C2 81 6D E8 44 CC 38 00 01 00 CC 38 01 00 00 00 00 30 41 00 00 96 42 00 00 C8 42 00 00 00 01 ============================ [D-WORD] Mob Model [D-WORD] Mob ID [WORD] Zone [FLOAT] X [FLOAT] Z [FLOAT] Y [WORD] Angle [BYTE] have_destination [BYTE] Walk Flag (00-Walk) (01-Run) --------------------------[] if(no_destination) [BYTE] No Destination [WORD] Angle --------------------------() --------------------------[] if(have_destination) [WORD] Zone [WORD] X [WORD] Z [WORD] Y --------------------------() [BYTE] Death Flag (01-Alive) (02-Dead) [BYTE] Movement Flag (00-Standing) (02-Walk) (03-Run) [BYTE] Berserk Gauge [FLOAT] Walk Speed [FLOAT] Run Speed [FLOAT] Berserk Speed 00 00 [BYTE] Mob Type (00-Normal) (01-Champion) (10-Party) 01 ============================
-EXP & SP As you can see below very simple, just needs to record in database to. Quote: [S -> C][30D2][13 bytes] 0E 1F 3E 00 08 00 00 00 02 00 00 00 00 ================= [D-WORD] Object ID [D-WORD] XP [D-WORD] SP =================
-Death & Res @ Specified Point Just sends this death packet, then like with loading sequence i mentioned earlier. Quote: [S -> C][30BF][14 bytes] A1 BD 13 00 01 02 ==================================== [D-WORD] Object ID [WORD] Type ====================================
-Multiplayer Support Spawning like with NPCs and monsters needs to be done correctly. As you can see once the emulator source has a well done structure these technically wouldnt take very long to add with experience.
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:46 pm |
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Unless your more than an idiot , an emulator properly takes months and months. Not weeks. Like i told lyzerk before i will tell you , to be able to emulate a properly server , inserting packets and sending them is not just how to it. Theres has to be a well good code structure behind it. And a very good packet handler.
By the way , that lil esro files released in silkroad addiction. Shows how some your strucutre really is. I mean come on , who the hell uses that format ? Spawn npc depending on your location ? seriously ? Hey eckoro you might know how to parse packekts a bit , but you dont know how to code. SO stop talking about how long it should take for an emulator.
Ps: How old are you ? you seem to be a kid. You dont stop whinning really.
@Joh_Doe yes a gm could do it. And if is really needed. This vid can be re-done. But because 1 person says it , it wont be done. If more ppl agree that a Gm should have done it than we will re do it. With Gm powers.
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Wed Aug 26, 2009 11:55 pm |
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Yani wrote: Unless your more than an idiot , an emulator properly takes months and months. Not weeks. Like i told lyzerk before i will tell you , to be able to emulate a properly server , inserting packets and sending them is not just how to it. Theres has to be a well good code structure behind it. And a very good packet handler.
By the way , that lil esro files released in silkroad addiction. Shows how some your strucutre really is. I mean come on , who the hell uses that format ? Spawn npc depending on your location ? seriously ? Hey eckoro you might know how to parse packekts a bit , but you dont know how to code. SO stop talking about how long it should take for an emulator.
Ps: How old are you ? you seem to be a kid. You dont stop whinning really.
@Joh_Doe yes a gm could do it. And if is really needed. This vid can be re-done. But because 1 person says it , it wont be done. If more ppl agree that a Gm should have done it than we will re do it. With Gm powers. a lot of that source code on SRA has been rewritten since it is 3 months old, much has been rewritten for efficiency. I can parse a lot  To have player spawn and character data fully parsed is something i can do  . no i dont know how to code in c++ but i have been learning for about 2 weeks now as I want to. But I have a much better idea than anyone on this forum on how to develop an emulator. people have commented on how well structure the files the were. if you have previous experience on coding an emulator you could do it very quickly within weeks from scratch. If you were not familiar at first on encryption or the whole way of emulating silkroad then it would take a while to start.
Last edited by Eckoro on Thu Aug 27, 2009 12:15 am, edited 1 time in total.
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:00 am |
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Joined: Aug 2009 Posts: 110 Location: Georgia
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Eckoro wrote: Yani wrote: Unless your more than an idiot , an emulator properly takes months and months. Not weeks. Like i told lyzerk before i will tell you , to be able to emulate a properly server , inserting packets and sending them is not just how to it. Theres has to be a well good code structure behind it. And a very good packet handler.
By the way , that lil esro files released in silkroad addiction. Shows how some your strucutre really is. I mean come on , who the hell uses that format ? Spawn npc depending on your location ? seriously ? Hey eckoro you might know how to parse packekts a bit , but you dont know how to code. SO stop talking about how long it should take for an emulator.
Ps: How old are you ? you seem to be a kid. You dont stop whinning really.
@Joh_Doe yes a gm could do it. And if is really needed. This vid can be re-done. But because 1 person says it , it wont be done. If more ppl agree that a Gm should have done it than we will re do it. With Gm powers. a lot of that source code on SRA has been rewritten since it is 3 months old, much has been rewritten for efficiency. I can parse a lot  To have player spawn and character data fully parsed is something i can do  . no i dont know how to code in c++ but i have been learning for about 2 weeks now as I want to. But I have a much better idea than anyone on this forum on how to develop an emulator. drew as you may know is the most experience in the community and he commented on how well structure the files the were, even though he would do it in much a different way to anyone else like with his client based bot. if you have previous experience on coding an emulator you could do it very quickly within weeks from scratch. If you were not familiar at first on encryption or the whole way of emulating silkroad then it would take a while to start. Knowing the encryition is just not whats needs to be learned. Even if you have all packets pasred or not.Doesnt mean you can create a good emulator. And plugin in packets doesnt mean you can make a good emulator. Even if you make all functiosn workk in the client doesnt mean is propely coded. And doesnt mean you can have 1000 players in it , even if is coded in c++. Ps: that source is not 3 months old. I know when u hgave it to dayi.
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:06 am |
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it was edited after but the work is like 3 months old and outdated as most likely at the time, team took break mostly exam related.
well anyway a lot of its been improved and recoded over a month or more. yes I know not just knowledge of encryption was needed, it was just example.
you still have a lot of research to do. just some of the pain in the ass ones below
- There is all the formulas that need to be calculated to accuracy. - Quest (dont get me started on them) :: thats why we are leaving them for now. - Attack + Skills :: One of most complex things to code.
im pretty sure our crippled sourced saved you some time on certain things that were left in it..
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Squirt
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:18 am |
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Eckoro if you keep provoking it might cause the mods to ban you for starting a flame war.
_________________

woutR wrote: Squirt, you're a genius when it comes to raping women.
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:22 am |
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read drews post.. these guys got owned. http://www.elitepvpers.de/forum/private ... age-2.htmlfaked the battle system. Drews Post on Elitepvpers. Quote: The combat footage was taken from an existing SRO server and is not their own work. Look carefully at the third screen compared to the others.     It's something most people would easily miss though. If you still can't figure it out: Spoiler: The rest of the stuff is real enough, but really simple and has been done before as Eckoro points out. The real 'selling point" to any Silkroad Emu is the combat system, so I can see why they'd want to fake it. If they were a little more careful, they could have done a better job and still had everyone fooled.
Last edited by Eckoro on Thu Aug 27, 2009 12:32 am, edited 3 times in total.
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Squirt
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:23 am |
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Yeah I just read it, it proves crap in my book still...
They could have easily moved it their when they went to grind..
Also, I remember in Ecsro if the game crashes or closes it loses the skills on the skill bar.
I still trust them, if you don't like it gtfo of my topic please
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:44 am |
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dont you find it supicious where it cuts out certain things. Also before the mob part starts, no loading screen like rest of video shows. why not show it at this part? also the mob AI and attack seems to perfect... like official version. after he dies as well, loading screen is cut out? why? when its not done at other parts. he is obviously using our crippled files for start and end of video, in between is possibly an official version as you see when he spawns at mob part, he has all these icons which is newish feature in most versions when you create character. why add them? suddenly... exact order. mob part can easily be filmed in csro or tsro as you know or even ksro as very little people play and espicially in jangan.... it was a good try ngsro... but a fail also at mob part. dies level 1 59.52% 9 sp after mob part. level 2 0% 9 sp would be very hard to level and get 0%!!!!! Squirt: Quote: Also, I remember in Ecsro if the game crashes or closes it loses the skills on the skill bar.
Please note that was version 1.091 more than a few years old. things change.
Last edited by Eckoro on Thu Aug 27, 2009 12:56 am, edited 2 times in total.
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:49 am |
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 12:51 am |
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Yani wrote: Its okay squirt , i will do another fun little vid now. ah more crap for us to debunk. good point from ofy... Quote: Good point, is it just me or is it also weird that in the first pics he has like 200 sxp (half a yellow bar) and when fighting mobs it resets. Another proof that it's different?
please ngsro just stop the game.
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Dyegov
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 1:05 am |
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If Squirt is a tester, could he make the video himself?
_________________ EliteSro - LightDancer - Lvl 5x Bard - PornFlakes
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 1:07 am |
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Dyegov wrote: If Squirt is a tester, could he make the video himself? i think there is no point, enough has been prooven to be fake in that video if you read previous posts above..
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Dyegov
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 1:38 am |
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Eckoro wrote: Dyegov wrote: If Squirt is a tester, could he make the video himself? i think there is no point, enough has been prooven to be fake in that video if you read previous posts above.. I mean that it would be more trustable if someone who is not from the team (In this case Squirt) could make a video proving they can get into the server.
_________________ EliteSro - LightDancer - Lvl 5x Bard - PornFlakes
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Sukke
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 1:43 am |
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LOL , Teh Art of the SELF PWNAGE , NGSRO !!! AHAHAHHA
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 1:47 am |
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Dyegov wrote: Eckoro wrote: Dyegov wrote: If Squirt is a tester, could he make the video himself? i think there is no point, enough has been prooven to be fake in that video if you read previous posts above.. I mean that it would be more trustable if someone who is not from the team (In this case Squirt) could make a video proving they can get into the server. well sure they could let them connect to the server but it will only have he few things that are shown. -Teleport -Basic Item Stuff -Movement -Multiplayer -Buying other than that there is nothing in their source. which is actually most likely our trial crippled source which dayi was a trial, and got his hands on, as it was little risk as we removed it down to minimum functions we didnt really care. Dayi im sure is tied into this scam in someway as when site first came up he was listed in team and he lived in florida. yani lives in florida.. same person. his next video he will try to make foolproof in anyway to make it look accurate EXP & SP and small details we have picked out. Quote: At start of the video its spelt "Yani" combat part is also "Yani" but then after its "yani"
so it shows new character has been made trying to imitate the 9 sp from combat, but they made mistake in writing y in small case.
Last edited by Eckoro on Thu Aug 27, 2009 1:58 am, edited 1 time in total.
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Sukke
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 2:02 am |
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LOL i just figure it something !! well dont know if it has been posted but :
The movie : from the beguining to 2min59 ---> IT HAS the OLD CHAT of ISRO : ( it stay visible and has 4chanel global / party / guild /union ) , it has the OLD chat when the guys BUYS the stuff
AND at 3MINUTES : When the GREEN square farked the screen ---> THIS IS NEW isro chat !!
Smells FAKE , more and more ...
Last edited by Sukke on Thu Aug 27, 2009 2:13 am, edited 1 time in total.
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 2:09 am |
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Sukke wrote: LOL i just figure it something !! well dont know if it has been posted but :
The movie : from the beguining to 2min59 ---> IT HAS the OLD CHAT of ISRO : ( it stay visible and has 4chanel global / party / guild /union ) , it has the OLD chat when the guys BUYS the stuff
AND at 3MINUTES : When the GREEN square farked the screen ---> THIS IS NEW isro chat !! yeah 3:16 video stops and changes, then it changes to new chat/
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Dyegov
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 2:10 am |
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Sukke wrote: LOL i just figure it something !! well dont know if it has been posted but :
The movie : from the beguining to 2min59 ---> IT HAS the OLD CHAT of ISRO : ( it stay visible and has 4chanel global / party / guild /union ) , it has the OLD chat when the guys BUYS the stuff
AND at 3MINUTES : When the GREEN square farked the screen ---> THIS IS NEW isro chat !! I have to give that to you, sir.
_________________ EliteSro - LightDancer - Lvl 5x Bard - PornFlakes
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Eckoro
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 2:16 am |
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Dyegov wrote: Sukke wrote: LOL i just figure it something !! well dont know if it has been posted but :
The movie : from the beguining to 2min59 ---> IT HAS the OLD CHAT of ISRO : ( it stay visible and has 4chanel global / party / guild /union ) , it has the OLD chat when the guys BUYS the stuff
AND at 3MINUTES : When the GREEN square farked the screen ---> THIS IS NEW isro chat !! I have to give that to you, sir. 3:15 video stops and changes which you can see as it focuses on whole screen and character moves position. Before this it was the old iSRO chat bar showing this is an outdated emulator like I said eSRO crippled source 3 months+ old. Character name before also was yani, then changes to Yani. So this is were it transitions from emulator to official version. BTW people from SRF could I have some appologizes please? ;D
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Yani
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 3:15 am |
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So calling us complete fake because of the fighting scene ? lol really ? The entire vid was made into different scenes. Each teleportation to town were different scenes. Each npc talk was different scene.It was all rendered together. Theres nothing fake. What you talking about. Okay so what not everything in the vid went perfect? Were not so perfect , but atleast we got the proper objects coded.Plus in a part of the vid you can perfectly see section of the vid in the desktop by camstasia showing that i t was made in different parts ( scenes ) That vid was meant to be used as one of the main vid of this server. Thus it was edited many times. it was created in scenes and more than 8 scenes was made , trying to make itshow as less bugs as possible. Wanna see an un edited video ? here you go buddy. I left all bugs in there. This vid i posted now was meant for fun nothing big and nothin fancy to show to ppl. But it was fun and funny making this video.I dont know how many times i laughed at my self in this vid. Every wrong bug that occured 2 months ago happened again. But hey its all about fun. You take stuff way to seriously eckoro. Stop whinning like a little girl. Bwt heres my fun vid http://www.vimeo.com/6291577
_________________ -Any Comments are welcome & suggestion.
My First 3D Model: http://www.silkroadforums.com/viewtopic.php?f=12&t=121103 My Latest 3D Model: http://www.silkroadforums.com/viewtopic.php?f=11&t=121365
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Swindler
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 6:51 am |
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Yani wrote: So calling us complete fake because of the fighting scene ? lol really ? The entire vid was made into different scenes. Each teleportation to town were different scenes. Each npc talk was different scene.It was all rendered together. Theres nothing fake. What you talking about. Okay so what not everything in the vid went perfect? Were not so perfect , but atleast we got the proper objects coded.Plus in a part of the vid you can perfectly see section of the vid in the desktop by camstasia showing that i t was made in different parts ( scenes ) That vid was meant to be used as one of the main vid of this server. Thus it was edited many times. it was created in scenes and more than 8 scenes was made , trying to make itshow as less bugs as possible. Wanna see an un edited video ? here you go buddy. I left all bugs in there. This vid i posted now was meant for fun nothing big and nothin fancy to show to ppl. But it was fun and funny making this video.I dont know how many times i laughed at my self in this vid. Every wrong bug that occured 2 months ago happened again. But hey its all about fun. You take stuff way to seriously eckoro. Stop whinning like a little girl. Bwt heres my fun vid http://www.vimeo.com/6291577lold at 23:25
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Windrius
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 8:47 am |
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Joined: Sep 2007 Posts: 35 Location: Lithuania ;)
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Yani wrote: So calling us complete fake because of the fighting scene ? lol really ? The entire vid was made into different scenes. Each teleportation to town were different scenes. Each npc talk was different scene.It was all rendered together. Theres nothing fake. What you talking about. Okay so what not everything in the vid went perfect? Were not so perfect , but atleast we got the proper objects coded.Plus in a part of the vid you can perfectly see section of the vid in the desktop by camstasia showing that i t was made in different parts ( scenes ) That vid was meant to be used as one of the main vid of this server. Thus it was edited many times. it was created in scenes and more than 8 scenes was made , trying to make itshow as less bugs as possible. Wanna see an un edited video ? here you go buddy. I left all bugs in there. This vid i posted now was meant for fun nothing big and nothin fancy to show to ppl. But it was fun and funny making this video.I dont know how many times i laughed at my self in this vid. Every wrong bug that occured 2 months ago happened again. But hey its all about fun. You take stuff way to seriously eckoro. Stop whinning like a little girl. Bwt heres my fun vid http://www.vimeo.com/6291577I actually seen so much shit of VB6 sremu in here xD It just makes me lol xD 1. Ok at ~22:30 You turn on directly sro_client.exe  A cracked one that was used alot in 1.15* versions. Every smart person would use a loader to get in on current versions. 2. It's an old version cuz it haz no academy  Again 1.15* 3. ~23:30 Why didn't you create a guild?  Don't tell me your "not mean" lolz  You just don't have the packet for that right?  4. ~25:10 a command ".notice byeee alllll"  wow sremu much?  I mean don't you have REAL GM COMMANDS?  It's not really that hard  5. You must be a complete idiot to work on ISRO  Ofcourse since you don't even know what packet sniffing is I'll explain  To gain protection against bots JoyMax is changing packets every week :] So changing everything you have ever done in 1 week + adding new stuff and doing it again every single week? ^_^ Scamers these days 
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William.D
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Post subject: Re: NGSRO Ingame footage Posted: Thu Aug 27, 2009 8:57 am |
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Joined: Jan 2008 Posts: 246 Location: Heesch
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Windrius wrote: Yani wrote: So calling us complete fake because of the fighting scene ? lol really ? The entire vid was made into different scenes. Each teleportation to town were different scenes. Each npc talk was different scene.It was all rendered together. Theres nothing fake. What you talking about. Okay so what not everything in the vid went perfect? Were not so perfect , but atleast we got the proper objects coded.Plus in a part of the vid you can perfectly see section of the vid in the desktop by camstasia showing that i t was made in different parts ( scenes ) That vid was meant to be used as one of the main vid of this server. Thus it was edited many times. it was created in scenes and more than 8 scenes was made , trying to make itshow as less bugs as possible. Wanna see an un edited video ? here you go buddy. I left all bugs in there. This vid i posted now was meant for fun nothing big and nothin fancy to show to ppl. But it was fun and funny making this video.I dont know how many times i laughed at my self in this vid. Every wrong bug that occured 2 months ago happened again. But hey its all about fun. You take stuff way to seriously eckoro. Stop whinning like a little girl. Bwt heres my fun vid http://www.vimeo.com/6291577I actually seen so much shit of VB6 sremu in here xD It just makes me lol xD 1. Ok at ~22:30 You turn on directly sro_client.exe  A cracked one that was used alot in 1.15* versions. Every smart person would use a loader to get in on current versions. 2. It's an old version cuz it haz no academy  Again 1.15* 3. ~23:30 Why didn't you create a guild?  Don't tell me your "not mean" lolz  You just don't have the packet for that right?  4. ~25:10 a command ".notice byeee alllll"  wow sremu much?  I mean don't you have REAL GM COMMANDS?  It's not really that hard  5. You must be a complete idiot to work on ISRO  Ofcourse since you don't even know what packet sniffing is I'll explain  To gain protection against bots JoyMax is changing packets every week :] So changing everything you have ever done in 1 week + adding new stuff and doing it again every single week? ^_^ Scamers these days  Packet changing isn't really needed - a stream cipher would be enough if they did it properly, and yes they don't know anything..
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