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 Post subject: Universe Silkroad
PostPosted: Wed Nov 09, 2011 11:17 am 
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some friends made their own server, called Universe Silkroad

http://www.universe-sro.com/

Quote from their page
Quote:
Welcome to Universe SRO.
We invite you to test our new Silkroad Private Server " Universe".
Today is the Open Beta Test.
Tomorrow the server officially release.
All accounts you create today won't get deleted after the Open Beta Test.
We give out gifts for the first players on our server such as Pickpets and.....^^
Hope to see you on Universe.
Your UniverseSRO - Team

Universe Server
ExpRate : 45X
SpRate : 45X
PartyExpRate : 50X
PartySpRate : 50X
DropRate : 20X
GoldRate : 8X
Zerk : 2X
MagicPop : 2X
Slots : 2000

Every New Char gets : Devil Spirit B-Grade, Pickpet for 3 days, Grey Wolf Summon Scroll,
10 Reverse Returns, 10 Ress Scrolls(100%), 20 Instant Return Scrolls, 1000 HP&MP Medium Potions


made lvl 100 in 2 days, it's quite funny! active GM's and a pretty fast repawn...

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 Post subject: Re: Universe Silkroad
PostPosted: Thu Nov 10, 2011 5:13 am 
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level cap?..

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 Post subject: Re: Universe Silkroad
PostPosted: Thu Nov 10, 2011 2:40 pm 
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100, gonna go up soon, as far i heard

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 4:42 pm 
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Why can't i go to the web site? :/


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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 6:45 pm 
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who doesn't know how to set the sp rate > exp rate for his server will fail.

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 6:51 pm 
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Making the exp requirements higher and then raising the exp rate will work the same as changing the SP rate. It's not that easy to directly modify the SP rate since it is not in the server.cfg, or database. You'll have to change the Gameserver to do that.

But we took a different approach altogether which i see is much better. Quests... The rates can stay low.

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 7:47 pm 
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The point is if you don't have programming skill and can't control your server at will, then you can't maintain or developing it. All you can do is to install the game then wait JM to implement further updates.

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 9:50 pm 
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Yes, most of the new servers are just default, they just put up the server and modify the rates(usually high as fck). Making a server with 120cap and maybe even 13d items is much easier to make a 70cap server and make it as oldschool as possible and as necessary(some stuff is better new). Now 60cap is even more difficult.

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 10:22 pm 
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NuclearSilo wrote:
The point is if you don't have programming skill and can't control your server at will, then you can't maintain or developing it. All you can do is to install the game then wait JM to implement further updates.


Could you point out a pserver that has different exp/sp rates? AFAIK every server has the same rates because you can't alter them seperately or something.

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 Post subject: Re: Universe Silkroad
PostPosted: Wed Feb 01, 2012 11:01 pm 
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XMoshe wrote:
Could you point out a pserver that has different exp/sp rates? AFAIK every server has the same rates because you can't alter them seperately or something.

You can't alter them seperately or you "don't know how" to alter them seperately?

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 Post subject: Re: Universe Silkroad
PostPosted: Thu Feb 02, 2012 3:33 pm 
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Even if there is no place to edit the SP rate in Gameserver, you could be able to write a code for that. :)

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 Post subject: Re: Universe Silkroad
PostPosted: Fri Feb 03, 2012 12:08 am 
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NuclearSilo wrote:
XMoshe wrote:
Could you point out a pserver that has different exp/sp rates? AFAIK every server has the same rates because you can't alter them seperately or something.

You can't alter them seperately or you "don't know how" to alter them seperately?


Some guy said it wasn't possible to alter them seperately. I don't know if he just didn't know how to or if it really isn't possible. All I know is that I never saw a server with higher sp than exp rates.

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 Post subject: Re: Universe Silkroad
PostPosted: Fri Feb 03, 2012 11:22 am 
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I saw someone say that aswell, but coding makes everything possible. :D

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 Post subject: Re: Universe Silkroad
PostPosted: Sun Feb 05, 2012 10:19 pm 
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XMoshe wrote:
NuclearSilo wrote:
XMoshe wrote:
Could you point out a pserver that has different exp/sp rates? AFAIK every server has the same rates because you can't alter them seperately or something.

You can't alter them seperately or you "don't know how" to alter them seperately?


Some guy said it wasn't possible to alter them seperately. I don't know if he just didn't know how to or if it really isn't possible. All I know is that I never saw a server with higher sp than exp rates.

Any mathematical calculation CAN be altered.
If you can't alter the SP rate separately, reduce the skill SP requirement. Easy?

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 Post subject: Re: Universe Silkroad
PostPosted: Sun Feb 05, 2012 10:36 pm 
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NuclearSilo wrote:
If you can't alter the SP rate separately, reduce the skill SP requirement. Easy?

It's gonna take a lot of time to change each skill separately. Or you could use a query to divide all SP requirements by 2 or something, but i don't know how well this would work.

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 Post subject: Re: Universe Silkroad
PostPosted: Sun Feb 05, 2012 11:35 pm 
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Sanktum wrote:
NuclearSilo wrote:
If you can't alter the SP rate separately, reduce the skill SP requirement. Easy?

It's gonna take a lot of time to change each skill separately. Or you could use a query to divide all SP requirements by 2 or something, but i don't know how well this would work.

The SP requirement depends on the skill level, not the skill itself. All you need is to divide all by 2, by 10 then bingo

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