Wow, this is some great news for those status-reliant builds out there if the change is ever made in ISRO. Debuffs can finally do something.
Debuff Lv 9: 80% chance succeed, and Holy Spell Lv 2(fixed): 50% chance resist Lv 9 stats. If you calculate the probabilities-
40%: Debuff works
40%: Debuff fails (due to Holy Spell)
20%: Debuff fails on its own
If you think about that, the debuff has a 60% chance of failing and a 40% chance of working. That's still a pretty favorable resistance rate with Holy Spell on, and it's fair for both sides without being really cheap. It allows a buffed person to be hit with debuffs but it return it will take a lot of effort to do so. All in all, it's a good tradeoff. Clerics already have the instant cast, short cooldown Integrity skill that hits the whole party and lots of players have begun using pills (or force cures) regularly, so it's not like the statuses are incurable by any means.
Ragnorak wrote:
just what we need, warlocks to be "godlike"
Locks are put at a big disadvantage and are not really "godlike" at all against holy spelled parties because all the typical debuff skills are nullified instantly with no chance of success, so they are reduced to simply being another attacker. Force users are pretty limited as well. This evens the odds just slightly, and gives the healers something else to do besides orbiting/ressing all the time.
If Joymax fixed the Holy Spell bug that allows Bleed and Panic to go through, then I'd still be happy as long as this change will be made sometime in the future of ISRO.