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 Post subject: kSRO.
PostPosted: Wed Jan 07, 2009 10:46 pm 
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Can anyone here who has kSRO account, log in and check Holy Word / Spell.
Is the effect reduced to 50% as the rumors say?

Can I get the picture?
Thanks.

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 Post subject: Re: kSRO.
PostPosted: Wed Jan 07, 2009 10:57 pm 
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Can't people just look at the ones in iSRO? Or is there something different with kSRO?

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 Post subject: Re: kSRO.
PostPosted: Wed Jan 07, 2009 11:01 pm 
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PocketSunshine wrote:
Can't people just look at the ones in iSRO? Or is there something different with kSRO?

It's because theres a rumor that in kSRO the holy word/spell effectiveness has been reduced to 50%, while in iSRO it's still 100%. I say it's bullshit (though I base it on nothing, as I have no idea).

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 Post subject: Re: kSRO.
PostPosted: Wed Jan 07, 2009 11:03 pm 
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PocketSunshine wrote:
Can't people just look at the ones in iSRO? Or is there something different with kSRO?


KSRO is always ahead of us in updates by at least a year.

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 Post subject: Re: kSRO.
PostPosted: Wed Jan 07, 2009 11:17 pm 
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just what we need, warlocks to be "godlike"

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 Post subject: Re: kSRO.
PostPosted: Wed Jan 07, 2009 11:50 pm 
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Ragnorak wrote:
just what we need, warlocks to be "godlike"

No, we need Islam.
I'll go start a thread full of repeated images, arguments over the use of the name "Islam", and misconceptions.

Your turn.

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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 2:24 am 
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hopes for fireshield fix :)


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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 2:35 am 
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Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=


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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 4:41 am 
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Shadowfox542 wrote:
Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=


DA Warrior/Cleric FTW?

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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 4:48 am 
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If anything I would say they should/would decrease it to the same amount as Fire Shield. Making it fair.

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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 5:00 pm 
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Yes, both effects are reduced to 50% in ksro..

Image

I don't have a better picture with skill's icon because i'm farming ^^.. anyways hope it helps; if you watch carefully you see it got the same writing of Holy spell, just in korean.

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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 8:07 pm 
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Barotix wrote:
Shadowfox542 wrote:
Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=


DA Warrior/Cleric FTW?


I think it would be much better to keep it at 100%, but maybe make it so it goes away in a weapon switch.

Also, I have yet to see a capped just axes warrior win anything on olympus....


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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 8:07 pm 
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It's about time they start fixing some skills.


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 Post subject: Re: kSRO.
PostPosted: Thu Jan 08, 2009 8:37 pm 
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Shadowfox542 wrote:
Barotix wrote:
Shadowfox542 wrote:
Holy word would be worthless then....Normal immunity is totally lame. Chinese get it with a much much longer buff D=


DA Warrior/Cleric FTW?


I think it would be much better to keep it at 100%, but maybe make it so it goes away in a weapon switch.

Also, I have yet to see a capped just axes warrior win anything on olympus....



Its not nessery to make it go away after switch. Clerics have pasive that increase resistance also if they wear robe. So if they change to 50% its better than making it dissapear after switching. Also kSRO have stones that can add resistance so some statuses to accesory. Like desease, impotent, sleep, fear. If im not mistaking.

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 Post subject: Re: kSRO.
PostPosted: Fri Jan 09, 2009 8:17 am 
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Wow, this is some great news for those status-reliant builds out there if the change is ever made in ISRO. Debuffs can finally do something.
Debuff Lv 9: 80% chance succeed, and Holy Spell Lv 2(fixed): 50% chance resist Lv 9 stats. If you calculate the probabilities-

40%: Debuff works
40%: Debuff fails (due to Holy Spell)
20%: Debuff fails on its own

If you think about that, the debuff has a 60% chance of failing and a 40% chance of working. That's still a pretty favorable resistance rate with Holy Spell on, and it's fair for both sides without being really cheap. It allows a buffed person to be hit with debuffs but it return it will take a lot of effort to do so. All in all, it's a good tradeoff. Clerics already have the instant cast, short cooldown Integrity skill that hits the whole party and lots of players have begun using pills (or force cures) regularly, so it's not like the statuses are incurable by any means.

Ragnorak wrote:
just what we need, warlocks to be "godlike"

Locks are put at a big disadvantage and are not really "godlike" at all against holy spelled parties because all the typical debuff skills are nullified instantly with no chance of success, so they are reduced to simply being another attacker. Force users are pretty limited as well. This evens the odds just slightly, and gives the healers something else to do besides orbiting/ressing all the time.

If Joymax fixed the Holy Spell bug that allows Bleed and Panic to go through, then I'd still be happy as long as this change will be made sometime in the future of ISRO.

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