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darkwings
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Post subject: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 5:33 am |
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Often People ask my, why should one make an Int Bower. Here are my explanations: 1. General If you are looking at the Pacheon description on the silkroadonline.net website, there you can see an interesting description: "[...] in the field in which the spear and the sword are[...]". Sword and Spear are pure Int weapons, right? That is your first hint. Also if you think about that weapon at all... Bow makes damage from the distance. Why should you make poor damage and waste a lot of stat points on your HP when you can make great damage and rarely need that amount of HP? 2. Weapon Bow makes more magical damage than physical. It is less than Spear do but your attack rating + distance should compensate that. Remembering the damage formula there is no doubt that weapon mastery and your stat-points increase the damage you deal. And chinese damage is mostly hybrid damage, else Int bower could not be able to crit (and int bow crits DO matter, I will tell you later). More damage causes you to need less arrows that also solves a problem which many bowers are complaining about. Last one about the weapon: bow do not have any shield or HP increase, and that is again a hint. Why should you make a tank that has no tank-abilities at all? Indeed nobody would skill a wizzard as pure Str only to have more health points. 3. Skills Some skills of pacheon series increase your chance for critical damage, thats is why most people are sure that pure Str is the only possibility to make a good bower. But when thinking of fire mastery, I could explain you with two skills why fire is the only rigth skill for pure ints. Let me explain you the crit mystery: pure Str makes a lot more damage when critting, pure int only a little bit more than usual. Int damage is higher even without crit, that is why this crit increase comparing is wrong. Imagine a Str bower making 1000 damage without and 1800 damage with crit, a compareable Int bow already makes 1700 damage without and 1900 damage with crit. So crit increase skills are no reason to skill your bow as pure Str! Often people discuss about the hawk training problem, comparing attack rating and pysical damage hawks and wondering what that physical damage hawk is good for. Attack Rating Hawk for PvE, Physical damage Hawk for PvP? Why should that be the right solution? Who tells the hawk that you are at killing mobs now and are on PvP later? Or is that physical attacking hawk just to waste your skillpoints making Joymax richer because you need to buy Premium Tickets and skillpoint increase scrolls? For Int Bower, the different hawk training series make sense: Increase your magical damage when summoning attack rating hawk or increasing your physical damage when summoning physical attacking hawk. Increase your magical damage against monster / other player with low magical defense, increase your physical damage against monster / other player that have low physical defense. Explosion arrow series gives the next hint. At lvl91, explosion arrow gives a propability to make your enemy burned status. That would hardly make sense if you already use fire as your imbue! Just imagine with ice or light imbue, you can get your enemy frozen / shocked AND burned at the same time  Mind Bow / Autumn Wind series makes to less damage for skilling? Try this with int damage, you will be surprised. 4. Comparing Int Bow with chinese Nuker Up from lvl 30, Nuker can't do anything else than one nuke after another. That isn't only boring, but also needs more MP potions than as Int Bower. Nuker don't make any effects, do not stun, knock-back oder knock-down. Bow attacks are faster than nukes (I can killsteal goldbots all the time if I want) and hit from a higher range. 5. About PvP/PvE When thinking about lvl150 cap, there are 2 possibilities to make a full int bow: Ice int bow or lightning int bow. In my opinion this will give you a chance to choose your int bow more PvP oriented (with ice; remember the 70% snow shield) or PvE oriented (with lightning; decrease enemies parry ratio and increase your hit ratio with passive). Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. Plz don't abuse your stat points on strength only to lure mobs, that makes me sad everytime I see it.
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whiteraven
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 6:33 am |
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Joined: Aug 2007 Posts: 561 Location: dasfsss
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i loved the hybrid bows... but i think pure int is over the top i wouldnt want to have a giant pt mob chasing for me with no shield nor hp increase.... ofcourse mp shield will help.. but it runs out.. 
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_Scarlett_
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 7:57 am |
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darkwings wrote: Often People ask my, why should one make an Int Bower. Here are my explanations: 1. General If you are looking at the Pacheon description on the silkroadonline.net website, there you can see an interesting description: "[...] in the field in which the spear and the sword are[...]". Sword and Spear are pure Int weapons, right? That is your first hint. Also if you think about that weapon at all... Bow makes damage from the distance. Why should you make poor damage and waste a lot of stat points on your HP when you can make great damage and rarely need that amount of HP?2. Weapon Bow makes more magical damage than physical. It is less than Spear do but your attack rating + distance should compensate that. Remembering the damage formula there is no doubt that weapon mastery and your stat-points increase the damage you deal. And chinese damage is mostly hybrid damage, else Int bower could not be able to crit (and int bow crits DO matter, I will tell you later). More damage causes you to need less arrows that also solves a problem which many bowers are complaining about. Last one about the weapon: bow do not have any shield or HP increase, and that is again a hint. Why should you make a tank that has no tank-abilities at all? Indeed nobody would skill a wizzard as pure Str only to have more health points. 3. Skills Some skills of pacheon series increase your chance for critical damage, thats is why most people are sure that pure Str is the only possibility to make a good bower. But when thinking of fire mastery, I could explain you with two skills why fire is the only rigth skill for pure ints. Let me explain you the crit mystery: pure Str makes a lot more damage when critting, pure int only a little bit more than usual. Int damage is higher even without crit, that is why this crit increase comparing is wrong. Imagine a Str bower making 1000 damage without and 1800 damage with crit, a compareable Int bow already makes 1700 damage without and 1900 damage with crit. So crit increase skills are no reason to skill your bow as pure Str! Often people discuss about the hawk training problem, comparing attack rating and pysical damage hawks and wondering what that physical damage hawk is good for. Attack Rating Hawk for PvE, Physical damage Hawk for PvP? Why should that be the right solution? Who tells the hawk that you are at killing mobs now and are on PvP later? Or is that physical attacking hawk just to waste your skillpoints making Joymax richer because you need to buy Premium Tickets and skillpoint increase scrolls? For Int Bower, the different hawk training series make sense: Increase your magical damage when summoning attack rating hawk or increasing your physical damage when summoning physical attacking hawk. Increase your magical damage against monster / other player with low magical defense, increase your physical damage against monster / other player that have low physical defense. Explosion arrow series gives the next hint. At lvl91, explosion arrow gives a propability to make your enemy burned status. That would hardly make sense if you already use fire as your imbue! Just imagine with ice or light imbue, you can get your enemy frozen / shocked AND burned at the same time  Mind Bow / Autumn Wind series makes to less damage for skilling? Try this with int damage, you will be surprised. 4. Comparing Int Bow with chinese Nuker Up from lvl 30, Nuker can't do anything else than one nuke after another. That isn't only boring, but also needs more MP potions than as Int Bower. Nuker don't make any effects, do not stun, knock-back oder knock-down. Bow attacks are faster than nukes (I can killsteal goldbots all the time if I want) and hit from a higher range. 5. About PvP/PvE When thinking about lvl150 cap, there are 2 possibilities to make a full int bow: Ice int bow or lightning int bow. In my opinion this will give you a chance to choose your int bow more PvP oriented (with ice; remember the 70% snow shield) or PvE oriented (with lightning; decrease enemies parry ratio and increase your hit ratio with passive). Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. Plz don't abuse your stat points on strength only to lure mobs, that makes me sad everytime I see it. I'm sorry, but pure int bows are phail. From what you've described it makes me think that you're not really as familiarized with builds in SRO '~,o First off, Pure str bow makes excellent damage, especially when there's a crit. Pure ints rarely need HP? Sorry, but which game are you looking at '~,o? You'd do more damage with a nuke than you'd ever do with a pacheon skill, especially with a pure int character. AR + Distance doesn't compensate for the loss of damage you get from sword/spear. Many people build bowers are pure str because they have more hp to tank, and their crits will do even more damage than a pure ints ever could. Pure str's crit damage is like 2x/50% more than their base damage. If you take your example and apply the more correct formula, the pure str crit does more damage. I've had both pure str and pure int chars, the highest crit I've had on my pure int was 9k, while on my pure str 21k. The crit increase skills only benefit pure strs even more than it would ever benefit a pure int bower. Also, Crits are basically the bread and butter of an archers arsenal; they rely moreso on a crit to win than doing higher "standard" damage overall. The logic behind your Hawk skills makes no sense whatsoever. If they would benefit a pure int bower, they would also benefit a pure str bower. There's no magic attack or physical attack increase hawk. Explosion arrow gives no hint towards making an int bower whatsoever either. It just hints towards a status that'll inflict once it arrives in iSRO. Doing a couple skills over and over again is the very grit that makes SRO the grind-fest that it is today. Why do nukers use nukes while grinding? Maybe because they're some of the most damaging skills in-game, and with more damage = less time it takes to kill one mob = less time it takes to grind = less money spent on 1 type of pot. In nukers cases, they spend more on mp, but less on hp. Conclusion: There ARE reasons not to build a pure int bower; in this case probably more reasons against than for.
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Skayunor
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 9:15 am |
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Joined: Jan 2008 Posts: 241 Location: Far to the south.
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_Scarlett_ wrote: darkwings wrote: Often People ask my, why should one make an Int Bower. Here are my explanations: ... I'm sorry, but pure int bows are phail. You failed to describe where, they are awesome in PvE from what I've seen thusfar.From what you've described it makes me think that you're not really as familiarized with builds in SRO '~,o Nobody's perfect, but he gave his thoughts with good arguments, he's not new to this game.First off, Pure str bow makes excellent damage, especially when there's a crit. Pure ints rarely need HP? Sorry, but which game are you looking at '~,o? You'd do more damage with a nuke than you'd ever do with a pacheon skill, especially with a pure int character. Pure int's already have low HP, and ofcourse they need HP in the form of stamina blue's and added STR on equipment, I think he's explaining why he goes for pure int>hybrid int here.AR + Distance doesn't compensate for the loss of damage you get from sword/spear. Many people build bowers are pure str because they have more hp to tank, and their crits will do even more damage than a pure ints ever could. Int archers are more likely to have a high overal damage, and criticals do still benefit them.Pure str's crit damage is like 2x/50% more than their base damage. If you take your example and apply the more correct formula, the pure str crit does more damage. I've had both pure str and pure int chars, the highest crit I've had on my pure int was 9k, while on my pure str 21k. The crit increase skills only benefit pure strs even more than it would ever benefit a pure int bower. Also, Crits are basically the bread and butter of an archers arsenal; they rely moreso on a crit to win than doing higher "standard" damage overall. If you're int dealed 9k, while you're str did 21k, then the int character was 3x and the str character 4x. And a crit does not double a pure str's damage, it doubles his physical damage.The logic behind your Hawk skills makes no sense whatsoever. If they would benefit a pure int bower, they would also benefit a pure str bower. There's no magic attack or physical attack increase hawk. It does make sense, although he didn't describe it, the hawk attack rating benefits a lightning imbue more then a fire imbue, thus due the higher aberrations a lightning imbue has. And seeing int archers get more damage from their imbue, and the hawk gives them a stronger imbue compared to the effect it would have with fire or cold, it does benefit them more then on a str character.Explosion arrow gives no hint towards making an int bower whatsoever either. It just hints towards a status that'll inflict once it arrives in iSRO. Why would you want to double your chance to burn your opponent? I agree that using a imbue other then the fire imbue could efficiently be used for double status delivery.Doing a couple skills over and over again is the very grit that makes SRO the grind-fest that it is today. Why do nukers use nukes while grinding? Maybe because they're some of the most damaging skills in-game, and with more damage = less time it takes to kill one mob = less time it takes to grind = less money spent on 1 type of pot. In nukers cases, they spend more on mp, but less on hp. Ofcourse people grind with the most efficient/high-damage-dealing skills when grinding, but as always, you'll have to fight with the arms you got, and in a archers case that would be his nukes and his pacheon skills.Conclusion: There ARE reasons not to build a pure int bower; in this case probably more reasons against than for. That is your opinion, with which, although I respect it, I do not agree.Nice guide, what level is your archer (if you have this build, that is)?
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mimiskis
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 11:44 am |
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fire imbue is used because it deals more damage at higher levels everyone is immune to ice so why use that imbue? every build is ranged when it is high level so having a pure int bow makes no sense when spears do more damage with more hp and swords do more damage with a shield im not saying dont make one but it wont be good for pvp
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the_wicked
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 1:32 pm |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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I'd like to see a good pure int bow =o.
Hybrid int makes sense to me. Can support a higher lvl snowshield while dealing good damage. But srsly, look at all the critical increases. Crit increase is useless for a pure int you crit like, 1000 more omg. Hybrid 90% str makes most sense to me. Sacrifices least critical damage for most overall damage (with crits mixed in) can use 30% snow and still have the 90 fire/90 pach 60 light/ice build. Wearing prots you can still survive a few hits especially with KB arrow. Stronbow stun + crit with antidevil crits are deadly.
Problem with archers is least defense without a ridiculous offense. You get eaten alive by european classes.
Only chinese that make sense to me anymore are str blade and s/s nuker. (for solo pvp)
Hyb archers work great in group pvp. Constant knockback, stun with lots of good damage works great for a pvp party.
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Blinxx
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 2:10 pm |
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darkwings wrote: Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. Plz don't abuse your stat points on strength only to lure mobs, that makes me sad everytime I see it. it makes more sense? oh dear, the point of a bowman is to generate crits after crits. critical doubles your physical damage, and the damage you'll be making is Magical. it's a FACT your average damage is increased dramatically, but the fact that your main job is to do crits FAILS miserably. the_wicked wrote: Hybrid int makes sense to me. Can support a higher lvl snowshield while dealing good damage. But srsly, look at all the critical increases. Crit increase is useless for a pure int you crit like, 1000 more omg. Hybrid 90% str makes most sense to me. Sacrifices least critical damage for most overall damage (with crits mixed in) can use 30% snow and still have the 90 fire/90 pach 60 light/ice build. Wearing prots you can still survive a few hits especially with KB arrow. Stronbow stun + crit with antidevil crits are deadly. yeah logically, your reg. damage is slightly increased, and your crits are a bit lower. since bowmen don't do crits TOO often, it's reasonable to give it some average fire power.
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ineedhelp
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 4:22 pm |
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mimiskis wrote: fire imbue is used because it deals more damage at higher levels everyone is immune to ice so why use that imbue? every build is ranged when it is high level so having a pure int bow makes no sense when spears do more damage with more hp and swords do more damage with a shield im not saying dont make one but it wont be good for pvp it a epic fail in the making thats why u dont see 1000 of players dw south pure int bow =/ i even made one thinking it was good darkwings wrote: Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. 
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selenne
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 5:52 pm |
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Why pure int bow makes sense: Bcuz ppl wanna do everything at same time. Nuke, kb, stun, ice shield, ranged attacks, high imbue, fail... they want everything.
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While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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Stress
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 6:21 pm |
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Pure INT bow normal damage is almost equal to full STR crit damage. 
_________________ Carry your cross, and I'll carry mine.
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selenne
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 6:29 pm |
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Pure int survability is almost equal to Earth Ghost.
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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IDontPlaySRO
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 6:59 pm |
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You need some Strength with Bow. If you're doing a build where you are primarily using a weapon then you want some Strength obviously. As said before, Hybrid isn't a bad choice. I've seen successful 2:1 Hybrid Int Bows using Bow/Lightning/Cold. Bow at 90 still favors Full Str but when you get to 100 where you have 2 KB Combos that is when Hybrids really shine. They can probably survive on their own with only Bow and Lightning at that point. IMO if max cap is 140 !HYBRID! 140 Bow/Lightning 20 Cold is the best Chinese build, but if it is only 100, as it seems to be so far, Chinese Nukers will still be better.
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destructionmama
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 7:07 pm |
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selenne wrote: Pure int survability is almost equal to Earth Ghost. that depends on what type of Earth Ghost you are  edit: hybrid int makes more sense to me too, since bow is a hybrid weapon
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wetgwap
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 7:15 pm |
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guys if u want int hybrid go 90 mag balance - 90 light 90 ice 90 pach 30 fire or heksual for passive
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_Scarlett_
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 7:54 pm |
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Skayunor wrote: You failed to describe where, they are awesome in PvE from what I've seen thusfar.
I'll agree that Pure int archers are decent in PvE, but they fail in the Pvp field. A Hybrid Int archer would be better off.
Pure str's crit damage is like 2x/50% more than their base damage. If you're int dealed 9k, while you're str did 21k, then the int character was 3x and the str character 4x. And a crit does not double a pure str's damage, it doubles his physical damage.
I don't think you really know damage: Both the int and str characters were both 8x. I said a crit increases their "base damage" and being a pure STR character, their base damage aka physical damage stems from them being STR.
It does make sense, although he didn't describe it, the hawk attack rating benefits a lightning imbue more then a fire imbue, thus due the higher aberrations a lightning imbue has. And seeing int archers get more damage from their imbue, and the hawk gives them a stronger imbue compared to the effect it would have with fire or cold, it does benefit them more then on a str character.
What HE said didn't make sense; it's hard to make sense about something when you DON'T say anything about it. Attack rating makes the character hit more towards the higher end of their damage, it doesn't "favor" anything above another. Only way lightning could do more than fire is when the parry ratio decrease is applied to the opponent/mob. Even then, with AR applied, Fire imbue would still do more overall damage compared to lightning.
Explosion arrow gives no hint towards making an int bower whatsoever either. It just hints towards a status that'll inflict once it arrives in iSRO. Why would you want to double your chance to burn your opponent? I agree that using a imbue other then the fire imbue could efficiently be used for double status delivery.
Ofcourse people grind with the most efficient/high-damage-dealing skills when grinding, but as always, you'll have to fight with the arms you got, and in a archers case that would be his nukes and his pacheon skills.
Nukes alone suffice when grinding; only beneficial pacheon skill I see from a nuker's perspective would be the KB skill, and the Strong Bow skill that inflicts stun. Even then, it's not till 76+ that those skills can be deployed.
Conclusion: There ARE reasons not to build a pure int bower; in this case probably more reasons against than for.
selenne wrote: Why pure int bow makes sense: Bcuz ppl wanna do everything at same time. Nuke, kb, stun, ice shield, ranged attacks, high imbue, fail... they want everything. Lol <3
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mike2007
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Post subject: Re: why pure Int Bow makes sense Posted: Thu Sep 25, 2008 7:58 pm |
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darkwings wrote: Often People ask my, why should one make an Int Bower. Here are my explanations: 1. General If you are looking at the Pacheon description on the silkroadonline.net website, there you can see an interesting description: "[...] in the field in which the spear and the sword are[...]". Sword and Spear are pure Int weapons, right? That is your first hint. Also if you think about that weapon at all... Bow makes damage from the distance. Why should you make poor damage and waste a lot of stat points on your HP when you can make great damage and rarely need that amount of HP? all chineese weapons have higher magical atk than they do physical atk. point is null.2. Weapon Bow makes more magical damage than physical. It is less than Spear do but your attack rating + distance should compensate that. Remembering the damage formula there is no doubt that weapon mastery and your stat-points increase the damage you deal. And chinese damage is mostly hybrid damage, else Int bower could not be able to crit (and int bow crits DO matter, I will tell you later). More damage causes you to need less arrows that also solves a problem which many bowers are complaining about. Last one about the weapon: bow do not have any shield or HP increase, and that is again a hint. Why should you make a tank that has no tank-abilities at all? Indeed nobody would skill a wizzard as pure Str only to have more health points. which is why bow needs hp. bow have smaller defense compared to that of glaviers and bladers so it would make sense to compensate by adding STR and therefore HP.3. Skills Some skills of pacheon series increase your chance for critical damage, thats is why most people are sure that pure Str is the only possibility to make a good bower. But when thinking of fire mastery, I could explain you with two skills why fire is the only rigth skill for pure ints. Let me explain you the crit mystery: pure Str makes a lot more damage when critting, pure int only a little bit more than usual. Int damage is higher even without crit, that is why this crit increase comparing is wrong. Imagine a Str bower making 1000 damage without and 1800 damage with crit, a compareable Int bow already makes 1700 damage without and 1900 damage with crit. So crit increase skills are no reason to skill your bow as pure Str! the reason the crit increase comparison is right is because ints also atk slower. strs use their weapon class skills a lot more not only because their more powerful for them but also because their skills atk faster than nukes most of the time.Often people discuss about the hawk training problem, comparing attack rating and pysical damage hawks and wondering what that physical damage hawk is good for. Attack Rating Hawk for PvE, Physical damage Hawk for PvP? Why should that be the right solution? Who tells the hawk that you are at killing mobs now and are on PvP later? Or is that physical attacking hawk just to waste your skillpoints making Joymax richer because you need to buy Premium Tickets and skillpoint increase scrolls? For Int Bower, the different hawk training series make sense: Increase your magical damage when summoning attack rating hawk or increasing your physical damage when summoning physical attacking hawk. Increase your magical damage against monster / other player with low magical defense, increase your physical damage against monster / other player that have low physical defense. first of all u had it backwards; its phys dmg for PvE, and AR for PvP. secondly AR hawk does NOT increase dmg at all, it makes u more likely to hit at the high end of your dmg range. which is why we use it for PvP where ppl often have good deffense with high plus/SoX gear. double fail here.Explosion arrow series gives the next hint. At lvl91, explosion arrow gives a propability to make your enemy burned status. That would hardly make sense if you already use fire as your imbue! Just imagine with ice or light imbue, you can get your enemy frozen / shocked AND burned at the same time and how does that make it better to b int? it doesnt. in fact if i recall correctly a burns dmg is phys dmg (ill have to check up on that) so str builds would do more dmg from burns, and it can b pilled off very easily anywayMind Bow / Autumn Wind series makes to less damage for skilling? Try this with int damage, you will be surprised. mind bows purpose is to agro other mobs to yourself so u can aoe grind. both skills r still str based atks. u wont do more dmg using it with a pure int, ur thinking of the overall dmg when its combined with an imbue.4. Comparing Int Bow with chinese Nuker Up from lvl 30, Nuker can't do anything else than one nuke after another. That isn't only boring, but also needs more MP potions than as Int Bower. Nuker don't make any effects, do not stun, knock-back oder knock-down. Bow attacks are faster than nukes (I can killsteal goldbots all the time if I want) and hit from a higher range. smart nukers dont nuke 1 after another theyll combine their weapon skills or force skills that dish out status effects to do more dmg or tank better. uve been watching go many bots pvp. and u just proved my point about the critical comparison, strs atk faster.5. About PvP/PvE When thinking about lvl150 cap, there are 2 possibilities to make a full int bow: Ice int bow or lightning int bow. In my opinion this will give you a chance to choose your int bow more PvP oriented (with ice; remember the 70% snow shield) or PvE oriented (with lightning; decrease enemies parry ratio and increase your hit ratio with passive). so ur saying u wont b able to do both then? thats smart. PvE bows wont b able to do shit in PvP and will get owned by every other build out there, and PvP bows will never get capped/farmed cus they grind slow. epic fail.Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. Plz don't abuse your stat points on strength only to lure mobs, that makes me sad everytime I see it. rethink ur opinion on int bow, and if any1 reads this topic i can only hope u have read all the counterpoints to int bow as well.
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Stress
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 1:30 pm |
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mike2007 wrote: all chineese weapons have higher magical atk than they do physical atk. point is null. I know what you are trying to say (i'm not contesting that all weapons have higher magical attack NUMBERS, but people who say Bow = STR weapon are Wrong! Wrong! Wrong! Here's something I posted LONG ago, when I started discovering the hybrid bow. Quote: Recently, there has been a debate over the best build for a bow. Therefore, I have decided to make some calculations, to give you a different insight in to weapon damages. In the following example, plain NPC weapons are used.
The thing we need to settle on now is the following notation: Let's divide every weapon's magical damage by it's physical damage, and see what we obtain. We will consider plain degree 7 NPC weapons. We will choose the upper limit of the damage; but choosing the lower one does not affect the result.
Blades and Glaives are considered STR weapons, therefore, the result of the division between mag. attack and phy. attack should be small. For a blade: 572/387 = 1.47 For a glaive: 630/433 = 1,45 Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73 For a spear: 693/394 = 1,75 So the spear is the most INT-dominant weapon.
Now let's check out the bow: 629/393 = precisely 1,6 It's interesting to note, that: (1,47 + 1,73) / 2 = 1,6 and (1,45 + 1,75) / 2 = 1,6
Therefore, judging by the stats, the bow can be considered a hybrid based weapon.
_________________ Carry your cross, and I'll carry mine.
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mike2007
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 5:03 pm |
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Stress wrote: mike2007 wrote: all chineese weapons have higher magical atk than they do physical atk. point is null. I know what you are trying to say (i'm not contesting that all weapons have higher magical attack NUMBERS, but people who say Bow = STR weapon are Wrong! Wrong! Wrong! Here's something I posted LONG ago, when I started discovering the hybrid bow. Quote: Recently, there has been a debate over the best build for a bow. Therefore, I have decided to make some calculations, to give you a different insight in to weapon damages. In the following example, plain NPC weapons are used.
The thing we need to settle on now is the following notation: Let's divide every weapon's magical damage by it's physical damage, and see what we obtain. We will consider plain degree 7 NPC weapons. We will choose the upper limit of the damage; but choosing the lower one does not affect the result.
Blades and Glaives are considered STR weapons, therefore, the result of the division between mag. attack and phy. attack should be small. For a blade: 572/387 = 1.47 For a glaive: 630/433 = 1,45 Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73 For a spear: 693/394 = 1,75 So the spear is the most INT-dominant weapon.
Now let's check out the bow: 629/393 = precisely 1,6 It's interesting to note, that: (1,47 + 1,73) / 2 = 1,6 and (1,45 + 1,75) / 2 = 1,6
Therefore, judging by the stats, the bow can be considered a hybrid based weapon. and where did i say bow wasnt a good hybrid weapon? oh thats right i didnt. i took a hybrid bowman to 82 ffs. mike2007 wrote: tomiotar wrote: a good dmg that knocked that sun nub off. but i winz  8X chineese hybrids Attachment: devil arrow.JPG Attachment: strongbow.JPG Attachment: 80+5 bow.JPG as u can c its just a silver premium and the only 81 skills i have so far r antidevil, devill arrow & strongbow. bow needs lots of work. ill prbly try again when i perfect the blues and get the phys atk, crit, AR, & mag reinforce up. look familiar? its from the highest dmg competition. im still the leader of hybrid 8X division with only a crappy 80+5 bow. dont tell me that its good for hybrids cus i already know that. he used a point which made no sense to try to prove that bow was meant for int. bow is meant for str, hell even for hybrids out there bow is better off being str with atks like anti devil that add such a high critical ratio.
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ln
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 5:09 pm |
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pure int bow might just work. will probably shine when chinese gets funneled to 2 masteries. the kb and higher average dmg due to higher mag balance will probably drain the hp ... and when in range ... nuke-shout-shout and pray that u won. hahaha ...
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Stress
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 7:08 pm |
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@mike2007 I was referring to people who say pure STR bow is the only way to go.
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JoyFax
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 7:52 pm |
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A lot of builds are good but have weak things (every build has good and bad things) and people just look at negative aspects of a full int bow...
For example: 1. Everyone says Bards suck, now they seen a video of one owning at fortress and are making one. 2. Everyone says Dual Axes suck, now they are using it because it adds stats and is imune to most stats... 3. People see a build dieing alot when that char has weak equips, and see others being goddly when actually they just have a bunch of suns (im not complaining about suns... its part of the game)
Sooner or later someone will have a nice full int bow and it will be considered a normal build like all others.
_________________ Currently on EliteSRO
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_Scarlett_
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Post subject: Re: why pure Int Bow makes sense Posted: Fri Sep 26, 2008 11:14 pm |
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How long has the game been out '~,o I have yet to see a "good" Pure INT bower, maybe because people realized that there's better builds for bowers 
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Essa
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Post subject: Re: why pure Int Bow makes sense Posted: Sat Sep 27, 2008 6:38 am |
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full int bow!!bad idea,if anyone will make full int chr he will go for spear for maximum dmg and more hp from heskual skill(dont remember its name)or go sword and shield for more def,and blocking. so why making full int bow. full int bow=no advantage.
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vanom
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Post subject: Re: why pure Int Bow makes sense Posted: Sat Sep 27, 2008 3:01 pm |
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darkwings wrote: Often People ask my, why should one make an Int Bower. Here are my explanations: 1. General If you are looking at the Pacheon description on the silkroadonline.net website, there you can see an interesting description: "[...] in the field in which the spear and the sword are[...]". Sword and Spear are pure Int weapons, right? That is your first hint. Also if you think about that weapon at all... Bow makes damage from the distance. Why should you make poor damage and waste a lot of stat points on your HP when you can make great damage and rarely need that amount of HP? 2. Weapon Bow makes more magical damage than physical. It is less than Spear do but your attack rating + distance should compensate that. Remembering the damage formula there is no doubt that weapon mastery and your stat-points increase the damage you deal. And chinese damage is mostly hybrid damage, else Int bower could not be able to crit (and int bow crits DO matter, I will tell you later). More damage causes you to need less arrows that also solves a problem which many bowers are complaining about. Last one about the weapon: bow do not have any shield or HP increase, and that is again a hint. Why should you make a tank that has no tank-abilities at all? Indeed nobody would skill a wizzard as pure Str only to have more health points. 3. Skills Some skills of pacheon series increase your chance for critical damage, thats is why most people are sure that pure Str is the only possibility to make a good bower. But when thinking of fire mastery, I could explain you with two skills why fire is the only rigth skill for pure ints. Let me explain you the crit mystery: pure Str makes a lot more damage when critting, pure int only a little bit more than usual. Int damage is higher even without crit, that is why this crit increase comparing is wrong. Imagine a Str bower making 1000 damage without and 1800 damage with crit, a compareable Int bow already makes 1700 damage without and 1900 damage with crit. So crit increase skills are no reason to skill your bow as pure Str! Often people discuss about the hawk training problem, comparing attack rating and pysical damage hawks and wondering what that physical damage hawk is good for. Attack Rating Hawk for PvE, Physical damage Hawk for PvP? Why should that be the right solution? Who tells the hawk that you are at killing mobs now and are on PvP later? Or is that physical attacking hawk just to waste your skillpoints making Joymax richer because you need to buy Premium Tickets and skillpoint increase scrolls? For Int Bower, the different hawk training series make sense: Increase your magical damage when summoning attack rating hawk or increasing your physical damage when summoning physical attacking hawk. Increase your magical damage against monster / other player with low magical defense, increase your physical damage against monster / other player that have low physical defense. Explosion arrow series gives the next hint. At lvl91, explosion arrow gives a propability to make your enemy burned status. That would hardly make sense if you already use fire as your imbue! Just imagine with ice or light imbue, you can get your enemy frozen / shocked AND burned at the same time  Mind Bow / Autumn Wind series makes to less damage for skilling? Try this with int damage, you will be surprised. 4. Comparing Int Bow with chinese Nuker Up from lvl 30, Nuker can't do anything else than one nuke after another. That isn't only boring, but also needs more MP potions than as Int Bower. Nuker don't make any effects, do not stun, knock-back oder knock-down. Bow attacks are faster than nukes (I can killsteal goldbots all the time if I want) and hit from a higher range. 5. About PvP/PvE When thinking about lvl150 cap, there are 2 possibilities to make a full int bow: Ice int bow or lightning int bow. In my opinion this will give you a chance to choose your int bow more PvP oriented (with ice; remember the 70% snow shield) or PvE oriented (with lightning; decrease enemies parry ratio and increase your hit ratio with passive). Conclusion: After all there isn't any reason why one shouldn't skill an int bower, it even makes more sense than a str bow. Plz don't abuse your stat points on strength only to lure mobs, that makes me sad everytime I see it. dude, you're way too late. the particularity of bow has been researched ages b4 this post of you. no matter pure int bow or 80/80 or any other hybrid based bow, they suck in pvp. they die after their snow shield goes off pretty pretty fast. pure str bow with a good crit is as another dude here said, over the top.
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Blindfire
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Post subject: Re: why pure Int Bow makes sense Posted: Sat Sep 27, 2008 3:34 pm |
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So let me get this straight, you suggest bow over spear for range and AR? Heuksal has stun, knockback and something the bow doesn't have, dull. The hawk can be made up for with alchemy and range, uhh you have nukes. Your damage will be higher as a spear, considering your physical attacks will get their damage from your imbue and spear has the highest magical attack power in the game. I'm not saying it wouldn't work, I'm just saying that it isn't the best option.
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daikane
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Post subject: Re: why pure Int Bow makes sense Posted: Sat Oct 04, 2008 3:18 pm |
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 I'm a total n00b to SRO so far, but doesn't even the game's own description say that bowers are hybrid by default? Not pure this or that, but hybrid.
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_Scarlett_
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Post subject: Re: why pure Int Bow makes sense Posted: Sun Oct 05, 2008 1:25 am |
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daikane wrote: :D I'm a total n00b to SRO so far, but doesn't even the game's own description say that bowers are hybrid by default? Not pure this or that, but hybrid. Well, it's true that all chinese weapons are hybrid in nature, however, since the games been out, certain builds for each weapon has been tried, tested, and mainstreamed.
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pklrd5
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Post subject: Re: why pure Int Bow makes sense Posted: Sun Oct 05, 2008 3:47 am |
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alright i have isro and csro i will try this if someone will plvl me to lvl 35 then i will see how well it actually works.
Just name a server and your ign and i shall do it:
THIS WAY I WILL SETTLE THIS ONCE AND FOR ALL!
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_Scarlett_
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Post subject: Re: why pure Int Bow makes sense Posted: Sun Oct 05, 2008 4:32 am |
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pklrd5 wrote: alright i have isro and csro i will try this if someone will plvl me to lvl 35 then i will see how well it actually works.
Just name a server and your ign and i shall do it:
THIS WAY I WILL SETTLE THIS ONCE AND FOR ALL! No need
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DeathBeforeDishonor
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Post subject: Re: why pure Int Bow makes sense Posted: Sun Oct 05, 2008 8:40 am |
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