BloodyBlade wrote:
XemnasXD wrote:
that whole row of skills is largely useless except for the poison imbue with tbh isn't all that great either
Nope it isn't, though it comes in handy when killing uniques/pt giants
I don't hunt uniques. And as far as attracting mobs yes it lures a ton of mobs but if your in a hard working 8 man party the mobs will either all head straight to you head stright for the wizards/clerics. If the skill contained come form of aggro holding poison it'd be a bit more useful. Also casting poison on mobs with wizards in the party isn't very helpful...140 Dot for 3k per AoE skill....the winner is clear. And as far as casting directly on the PTG, poison doesn't stack so if your using the imbue and he's already poisoned then no point in casting any other poison skill, besides if your fighting a PTG your probably using DD or XE and the last thing you want is to aggro mobs to you...
Im very dissapointed with that skill tree, it makes the rogue feel redundant and useless and this is coming from someone who one plays this game to rogue and thief.