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 Post subject: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 6:17 am 
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[BARDS, THIS IS FOR YOU]
5 Wizards and 3 Bards all with cleric sub can form one of the most effective parties. IMO the fastest killing and relatively safer party.

There are important skills to maintain this party alive and effective:
1. Guard Tambour (Physical Defence): ON ALL TIME (1. Bard)
2. Mana Tambour (Magical Defence) :ON ALL TIME (2. Bard)
3. Dancing of Magic (Magical Attack Increase):ON ALL TIME (3. Bard)
4. BLESS (P\M Defence) : ON ALL TIME (Casted in turns)
5. Recovery Division (Healing) : ON ALL TIME

This party can kill very fast and even deal with giant parties easily. Will have no mana problems. And we can see underrated bards in real action.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 6:21 am 
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looks like this party would be the type that would be running around all over the grinding area a lot for it to get fast kills...well still for me (as i am only familiar with a wiz build) it would still be best to have a tank to lure mobs to a stationary party spot... :D

but that party make up looks interesting...hehe...dances all round?

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 7:04 am 
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without a single warrior to hold the agro, and a cleric healing, the whole party fails.
you only need 2 bards, if you are grinding in a certain monster area just choose between mana tambour and guard tambour, the other spot can be used by a cleric or a warrior, and even with this party structure is still to dangerous, a giant party and a few spawns is enough to kill the whole party.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 7:25 am 
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Hi, i support this combination!

it will works totally BEST in sro, i tried with all low lv >40 char !
all wizard bard group very very high damage output ! no problem.

atm, i stil think that lv80++ wizard bard party is the best, know y?
if all have bless spell, means they will have healing orbit !!!
meaning cleric is not neccesary, healing orbit at turn...
then 2 wizard must be the Lightning style, keep KB, the rest keep nuke watever around !
good dps no other mobs would have the chance to stay close !
giant pt will die in few mins...unless they all have the lv80 + bless spell and don turn on recovery division, keep healing orbit will work fine, cos recovery division will lure mobs to that person who have it on... lmao. he will be victim for all mobs target on him! hahaha...


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 10:48 am 
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lol, have you tried it? How are you suppossed to handle pt giant and regular pt mobs at the same time?


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 11:17 am 
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doomas wrote:
lol, have you tried it? How are you suppossed to handle pt giant and regular pt mobs at the same time?


With Bless and tambours ON, you hardly get any damage. And, I dont think a party mob will stand longer than 1-2 seconds.

Havent tried, lol, thats why it is fantastic. But, we all know what bless do. I know even 3 wizards kills any party mob in a few seconds, yet alone 5 wiz with 3 bards with %20 magical attack increase.Each wizard is like life control ON all time. No, no, even a giant party lasts 40sec top.

But, this party is fragile, you have to carefully orginize blesses.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 1:30 pm 
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Who does the luring? The wiz that dies in one shot or the bard with noise on?

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 1:47 pm 
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The bard with bless of course; noise doesn't help much if he starts attacking, so luring should be no issue. I'm skeptical of how well this party would function, but with very good coordination it should be doable. Realize that the OP assumes sub clerics on at least 4 of the characters.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 2:11 pm 
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nicholastyc wrote:
Hi, i support this combination!

it will works totally BEST in sro, i tried with all low lv >40 char !
all wizard bard group very very high damage output ! no problem.

atm, i stil think that lv80++ wizard bard party is the best, know y?
if all have bless spell, means they will have healing orbit !!!
meaning cleric is not neccesary, healing orbit at turn...
then 2 wizard must be the Lightning style, keep KB, the rest keep nuke watever around !
good dps no other mobs would have the chance to stay close !
giant pt will die in few mins...unless they all have the lv80 + bless spell and don turn on recovery division, keep healing orbit will work fine, cos recovery division will lure mobs to that person who have it on... lmao. he will be victim for all mobs target on him! hahaha...


Ummm.... read up on the skills a bit.

Some things to consider:
- Healing Orbit lasts 16 seconds? What happens for the remaining 29 seconds of bless? Do you have a wizard stop nuking every 16 seconds or a bard taking down tambour/dance just to cast HO, then again seconds later to cast another bless.
- When it's the bards' turn to cast Bless, down goes a tambour and a dance.
- Tambours and dances will be going down repeatedly as the bards get hit.
- The unfortunate character with RD on is going to be getting the beating of a lifetime.

The coordination required for this party is incredible. One mistake and....


Edit: BTW, with 3 bards you could have 2 dances up. I'd suggest Dance of Magic/Wizardy and Dance of Mana or Dance of Healing, depending on whether you need to save mana or have more healing power. Of course, that means another dance having to be recast every time the tambours go down. :P

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 3:04 pm 
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I agree, running around like headless chicken is stupid? Then having 1/2 warriors bringing the massive pile of mobs to you to aoe, and there all down. sinted of this version which would be, 1 wizard to each mob. would be sooo slow for xp. If you were to add 1 warrior in this, then it would acceptable. but 5 wizards and 3 bards is like sticking a fork in the plug socket, your asking to epic fail.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 3:42 pm 
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This pt setup would fail so miserably, and the exp gain would be horridly slow. You'd all be running around aimlessly. And a Pt giant going down in 40 secs = laff.

2 tanks, 1 cleric, 2 bards, 3 wizards or 2 wiz/ 1 warlock = best pt setup

Having 2 tanks = your people that need to be protected, have warrior buffs (reduced physical damgage, reduced magical damage, reduced aggro, shared percent of total damage). Tanks can also "TANK" what they lure, thusly enabling them to lure larger amounts of mobs than a pure int/int based char could, and then be able to tank those lures. They can also hold aggro better than others.

Having 1 Cleric = There to heal the party constantly...why have people doing other jobs, switch to cleric, possibly dropping int/str buffs, and/or dances/tambours just to throw up a bless or healing orbit occassionally? It'd be more proficient just to have someone be a full-time cleric.

Having 2 Bards = You have MP being healed and you have tambours and dances up (reduce dmg and increased dmg/ other things).

Having 3 Dmg Dealers = They kill stuff...lol (also can put up earth barrier etc. to help reduce dmg, but mainly they = your cannons).

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 4:11 pm 
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The party would fail HARD, no tankers, no healers, 0 organization.
Do you really expect a wizard with life control/turnover to tank a giant pt and the rest of the spawns just because of guard tambour and bless spell?
BTW a giant party dying in 40 seconds? There are more chances the whole party got killed in that time

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 4:27 pm 
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Charged Wind + Earth AOE + ICE AOE over and over and over. If your Wizards are clumped enough I think that could keep the AI from doign damag due to knock back dull and freeze / frosbite. but that would not deal as much damage as other wizard attack combo's. 8 Crossbow rouge bards spamming knock back would work better tho probably :P


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 7:02 pm 
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The best defence is a good offence, thats what the dude wants to say I believe.

Though, what will happen when 2 giant party's go after you and your party?

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 7:16 pm 
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BloodyBlade wrote:
The best defence is a good offence, thats what the dude wants to say I believe.

Though, what will happen when 2 giant party's go after you and your party?


Hey, if I can tank it with my nuker, I'm sure I can tank it with my bard/cleric using recovery division, healing orbit/cycle and if needs be vigors. Have you ever checked the healing power of those spells?

The point of the matter is though: if you have a good warrior and a full time cleric, you can go up against 2 party giants 10 levels above you. Now that's something I wouldn't like to try with my nuker nor my bard/cleric. I think a good tank is very important for an effective grinding party.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 7:22 pm 
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phulshof wrote:
The bard with bless of course; noise doesn't help much if he starts attacking, so luring should be no issue.
Just so the tambour/dance cancels as you lure?


This party formation fails to the max. Whoever supports or think this party would work out better than the normal parties (2 tank, 1 cleric, 3 wiz/warlock, 2 bards) obvious hasn't been in one of those parties before.

by the way, you only need 2 bards to use guard/mana tambour + dance. :s

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 8:01 pm 
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Cherri wrote:
phulshof wrote:
The bard with bless of course; noise doesn't help much if he starts attacking, so luring should be no issue.
Just so the tambour/dance cancels as you lure?


This party formation fails to the max. Whoever supports or think this party would work out better than the normal parties (2 tank, 1 cleric, 3 wiz/warlock, 2 bards) obvious hasn't been in one of those parties before.

by the way, you only need 2 bards to use guard/mana tambour + dance. :s


Now what kind of bard would be so slow as to not stay away from his attackers? :) For the rest I agree with you though, your party is more to my liking as well. As for the tambour + dance: no need to tell me; I'd wondered about the OP as well.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 8:14 pm 
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phulshof wrote:
Cherri wrote:
phulshof wrote:
The bard with bless of course; noise doesn't help much if he starts attacking, so luring should be no issue.
Just so the tambour/dance cancels as you lure?


This party formation fails to the max. Whoever supports or think this party would work out better than the normal parties (2 tank, 1 cleric, 3 wiz/warlock, 2 bards) obvious hasn't been in one of those parties before.

by the way, you only need 2 bards to use guard/mana tambour + dance. :s


Now what kind of bard would be so slow as to not stay away from his attackers? :) For the rest I agree with you though, your party is more to my liking as well. As for the tambour + dance: no need to tell me; I'd wondered about the OP as well.
Only the first line in that post was to you. Rest was for the general readers.

And to answer your question, you are going to get hit unless you only lure 1 monster at a time. =/ You can try it yourself.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 9:24 pm 
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video of this kind of party pl0x

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Tue Jun 10, 2008 11:19 pm 
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what happens with a pt champ/giant comes and 1 hits everyone :D

no point in healing if you are on ground
and you only need 2 bards for 1 dance+2tambours...


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 2:50 am 
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basically what everyone else said, you need tanks, and if not that an effective method of crowd control. sure you have kb but in most cases that draws more agro. in any xp share pt without a cleric, aoe spells often mean death. jsut using it draws so much agro that its going to be a problem. without full time healers you're going to have a problem. you're better off having a full tiem cleric who gives buffs as well. 2 tanks, 1 cleric, 2 bards, and 3 dmg dealers. preferrably 2 wizards and a rogue. sure you could use a warlock but the debuffs would mainly be useful for pt giants. with the rogue you can also help lure, or kb mobs trying to attack the cleric or wizards. as well rogues have the poison circle which would help draw mroe agro when things run in once again preventing the ints from getting attacked.


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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 4:19 am 
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you will have to constantly have to rebuff dances and it will screw up easily

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 4:54 am 
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_Scarlett_ wrote:
This pt setup would fail so miserably, and the exp gain would be horridly slow. You'd all be running around aimlessly. And a Pt giant going down in 40 secs = laff.

2 tanks, 1 cleric, 2 bards, 3 wizards or 2 wiz/ 1 warlock = best pt setup

Having 2 tanks = your people that need to be protected, have warrior buffs (reduced physical damgage, reduced magical damage, reduced aggro, shared percent of total damage). Tanks can also "TANK" what they lure, thusly enabling them to lure larger amounts of mobs than a pure int/int based char could, and then be able to tank those lures. They can also hold aggro better than others.

Having 1 Cleric = There to heal the party constantly...why have people doing other jobs, switch to cleric, possibly dropping int/str buffs, and/or dances/tambours just to throw up a bless or healing orbit occassionally? It'd be more proficient just to have someone be a full-time cleric.

Having 2 Bards = You have MP being healed and you have tambours and dances up (reduce dmg and increased dmg/ other things).

Having 3 Dmg Dealers = They kill stuff...lol (also can put up earth barrier etc. to help reduce dmg, but mainly they = your cannons).


+1

The best party (in general) is:
- 2 ONE HAND SWORDS (fences+quota+protection, howling shout to lure and aggro mobs, vital increase to increase aggro and survivability, screens)
- 2 BARDS (2 tambours, dance of magic, and also nuking with those beautifull fast nukes)
- 2 WIZARDS (life turnover, AOE nukes, no lightening attacks)
- 1 CLERIC (Buffs STR and INT, soul and body blessings, holy spell for status, recovery division, and healing cycle/orbit for the tankers)
- 1 WARLCOK (AOE Debuffs and buff the warriors)

I been in those parties, although one of the warriors was 2h, but still effective, and the mag damage was awsome with warlock debuffs and the dance, its WOW, but with tambours and dance, most of the players started to have lagg :( although it was fine with me.

But that kind of parties wont be effective against mobs "Self Experience", as mobs will run out and spwan rate would be low, then you have to move around to find mobs and that equals less killings, IMO, the best party against mobs to lvl up is:

- 2 ONE HAND SWORDS (fences+quota+protection, howling shout to lure and aggro mobs, vital increase to increase aggro and survivability, screens)
- 2 BARDS (2 tambours, dance of magic, and also nuking with those beautifull fast nukes)
- 2 WIZARDS (life turnover, AOE nukes, no lightening attacks)
- 1 CLERIC (Buffs STR and INT, soul and body blessings, holy spell for status, recovery division, and healing cycle/orbit for the tankers)
- ROUGE (to just lure, keep mobs gather around the warriors, and with warlock sub, he also can debuff GP to help kill faster)


I been in parties that would kill a PG with 1 zerk = 45sec, and the mob was 11 levels higher than me and around 7 average gap between the mob and the other members of the party and only one memeber higher than acutal mob, and that was a rogue.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 5:47 am 
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I have seen many wizards with bless and recovery division ON having no difficulty handling giants. IMO 5 such wizards will and can tank and kill giant parties easily.

I might be wrong about correct setup of bards, but it is more or less like this.

The trick here is, all party members have cleric sub, all of them. And, I assume everyone has BLESS protection ,always, no exception. Without bless this party cant survive even for 20 secs.

One of the bards can act as a cleric as will, esp party doesnt need magical deffence ATM.

But, I aggree with the luring, any good party needs such. IMO this party can find a solution to this problem. A wizard can lure easily. Runs through the center of the party, once he reach the other side, all party mobs following him should be dead.Lure, run, lure , run, easy.

I am not saying, this party setup is PERFECT, but FANTASTIC. :twisted:

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 6:08 am 
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Sorry, a wizard with life control cant tank a giant party plus general mobs, there is no way this party can success, with everyone trying to escape from the mobs and luring without organization.
This party setup is a deadly trap, a failure.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 6:45 am 
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painsit wrote:
I have seen many wizards with bless and recovery division ON having no difficulty handling giants. IMO 5 such wizards will and can tank and kill giant parties easily.


GP are much stronger than a normal giant, and are we here talking about parties vs same lvl mobs, cause in my replies, i was talking vs 8-11 levels higher mobs.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 7:10 am 
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NobleHunter wrote:
Sorry, a wizard with life control cant tank a giant party plus general mobs, there is no way this party can success, with everyone trying to escape from the mobs and luring without organization.
This party setup is a deadly trap, a failure.


I didnt say anything about grinding with life control. I said, with DANCING OF MAGIC a wizard can hit much harder AS IF life control is ON.

Life control would be a total failure with this kind of party setup.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 11:29 am 
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This party would work on party mobs...

That are 2-3 levels lower than the average players within the party. No tank holding aggro and no constant heals will mean certain death. For those saying bless will hold it's own. No it won't. At least not in an effective party where you would grind at 7 or more levels higher than your average party members level. Simply fail.

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 1:32 pm 
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you want an aggresive pt? then make a pt full of wizard/cleric or cbow with ce on/cleric they'll be protected by bless every second :D

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 Post subject: Re: Fantastic 8 [PARTY: 5Wizards 3Bards]
PostPosted: Wed Jun 11, 2008 3:06 pm 
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Your party won't grind effectively on mobs 9-11 levels higher.
If Your party doesn't look similar to that when grinding, then you're doing something wrong.

After 6x
2 Warriors.
1 Cleric
2 Wizards
2 Bards
1 Warlock

Between 3x and 6x
2 Warriors
1 Cleric
3 Wizards
2 Bards

Between 1x and 3x
2 Warriors.
1 Cleric.
1 Bard.
4 Wizards.

Generic:
2 Warriors.
1 Cleric.
3 Wizards.
2 Others of your choice.

You'll notice as you level you need the other classes more and more.

Personally, I prefer this:
2 warriors.
1 wizard/cleric.
2 Wizards.
1 bard/cleric.
1 rogue/bard.
1 warlock/wizard.

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