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MrSonic
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Post subject: Wizard help Posted: Fri Jan 25, 2008 12:17 am |
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Joined: Jan 2008 Posts: 325 Location:
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Usually i don't ask for help much, but i really want to make the ultimate Wizard so i need a bit of help.
I used Nivlam to calculate the SP needed at 80 cap for my Wizard/Bard and saw that there is a lot of skills that i should probably drop, but then i wondered, will it be better to take them?
Should i take the Root/Mesh Root skills? Seems to me like pretty useless since Wizards can 1 hit most builds.
Should i take Ground Charge and Ground Rave? or will Earth Shock/Earth Quake do the job?
And what about Mana Drain?
And finally should i take Lightning Bolt/Chain Lightning?
Also is there any more skills i should drop?
Thanks.
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noobert mclagg
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Post subject: Re: Wizard help Posted: Fri Jan 25, 2008 12:25 am |
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Frequent Member |
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Joined: Oct 2007 Posts: 1165 Location: Kittyland
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U can drop mana drain and root skills. Keep the lightning skills and ground skills are up to u i really dont use them because they draw lots of agro.
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Aiyas
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Post subject: Re: Wizard help Posted: Fri Jan 25, 2008 1:41 am |
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Joined: Jul 2007 Posts: 1679 Location: JENGAAAA!!!!
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MrSonic wrote: Usually i don't ask for help much, but i really want to make the ultimate Wizard so i need a bit of help.
I used Nivlam to calculate the SP needed at 80 cap for my Wizard/Bard and saw that there is a lot of skills that i should probably drop, but then i wondered, will it be better to take them?
Should i take the Root/Mesh Root skills? Seems to me like pretty useless since Wizards can 1 hit most builds. These skills are more useful for PvP. With that said, I would, if anything, just wait to get Mesh Root. It depends on how much serious PvPing you plan on doing along the way. Personally, I don't use it, even when I'm jobbing, and I've gotten along just fine. MrSonic wrote: Should i take Ground Charge and Ground Rave? or will Earth Shock/Earth Quake do the job? Don't bother with Ground Charge and Ground Rave. You'll get by well enough with Fire Bolt and Ice Bolt, and once you get Earth Shock, Ground Charge will be obsolete. MrSonic wrote: And what about Mana Drain? I've heard some good things about Mana Drain when it comes to PvP, especially against anyone who uses Snow Shield. It depends again on how much serious PvPing you plan on doing. If anything, just wait to get Mana Drought. MrSonic wrote: And finally should i take Lightning Bolt/Chain Lightning? No. Compared to it's elemental counterparts, it's just too weak of a nuke. MrSonic wrote: Also is there any more skills i should drop?
Thanks. You may not find Fire Blow / Salamander Blow to be a useful skill. Some people complain about the fact that you can't interrupt the skill, even after the target is dead.
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torinchibi
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Post subject: Re: Wizard help Posted: Fri Jan 25, 2008 1:42 am |
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Joined: Sep 2007 Posts: 1357 Location:
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Don't drop mana drain/drought, it halfs the mp of the opponent, so it makes mana shield useless against wizards (since it's almost instant cast too). Drought, would again be perfect against a bunch of nukers. Cast, aoe nuke, and you can take off 3 50% mana shields. You would have to attack directly if it's lower than 30% though. 4 sec pot delay also makes drought great. Get mesh root at least. Anything aoe is good party support, and when you pop out and instead of killing 1, you stop 5 people and your party swarms them all, they will think you are the best party wiz out there.
Fire blow is actually very useful against party giants (when you party). It's also useful in PvP because it's fast cast (even if the dmg is about 1.5x normal atk with first hit. If you are sure your target is just about to die, it's a good skill to throw in because it will probably cast before they hit you, so you will get the kill. To cancel the animation, use earth barrier (which is a good skill to use in PvP anyway), or if you have another target, just go on nuking. You will eventually stop the animation and find yourself close to your next target and nuking as soon as the nuke you are using starts it's own animation.
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MrSonic
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Post subject: Re: Wizard help Posted: Fri Jan 25, 2008 8:21 pm |
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Regular Member |
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Joined: Jan 2008 Posts: 325 Location:
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torinchibi wrote: Don't drop mana drain/drought, it halfs the mp of the opponent, so it makes mana shield useless against wizards (since it's almost instant cast too). Drought, would again be perfect against a bunch of nukers. Cast, aoe nuke, and you can take off 3 50% mana shields. You would have to attack directly if it's lower than 30% though. 4 sec pot delay also makes drought great. Well the thing is that if the nuker set his auto-pot really high like 80% Mana Drain/Drought might not make a big effect. And when you think about it Wizards never survive in PvP longer then 10 seconds unless a Cleric heals them so by the time his MP is finally drained one of us will probably be dead already. I'm not a big pro of Wizards though so if you can give me more explications about this skill it will be much appreciated.
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torinchibi
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Post subject: Re: Wizard help Posted: Sat Jan 26, 2008 12:47 am |
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Joined: Sep 2007 Posts: 1357 Location:
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It has 3 effects. 1. Halfs the MP so for a nuker, from 21-22k to 10-11k 2. It drains MP - the drain is not significant, but it helps. 3. Increases pot delay to 4 seconds.
As a wizard, you will hit 10-13k nukes on pure int in garments with 50% mana shield, add their 3k for using a skill against you, that's 13-16k. Half of that gets taken from their MP, so, 7-8k. With 8/11k, they can barely use 1 nuke. They will have to wait a little to use it, and by the time they do, your second nuke would hit them for the full 10-13k. Now these damages are hypothetical. I am not level 80, and I have not really seen the dmg of lvl 80 wiz on a nuker in garment with 50% mana shield, but I know they do 20k on a glaiver with garments. Sure, a nuker will have a bunch more M.def, but it won't be 1k more or anything, so the dmg won't be significantly reduced.
After they use their first pot after your first nuke, they can only heal 7k mp and about 5k hp. If you just hit them for 7-8k and they somehow still survive, they will only have 5-6k hp after fully healing with their 1 pot. By the time they realize they would need to use a vigor, you would be hitting them already, but it wouldn't matter, Their MP is now so low, they can't afford to absorb 50% of the dmg, so you will definitely kill with 2nd shot.
Just get it, it's really useful on other pure int, and on pure str, they won't have their shield after the first hit, even at 30%, since they would have to absorb like 6-7k MP and they have like 8k max mp. With that, they can't afford to attack right after, and when they can , the 2nd nuke will kill them, or if not the third for sure.
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ciko1984
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Post subject: Re: Wizard help Posted: Sat Jan 26, 2008 12:36 pm |
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Banned User |
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Joined: Oct 2007 Posts: 318 Location:
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i used "mana drough" in pvp againist my friend that has"%50 snow shield" and i can say you this skill rocks i can kill any chinese int in 2 hits with snow shield and adding 4sec pot time is very important againist str players and if you choose cleric and bless yourself you wont die in 10 sec 
_________________ <<banned from SRF for remaking a banned account. -SG>>
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Necrobat
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Post subject: Re: Wizard help Posted: Sat Jan 26, 2008 12:53 pm |
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Advanced Member |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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As many have said, Mana Drain/Drought is VERY useful, especially against Snow Shield.
Mesh Root is VERY useful. If someone is rushing you, your warrior can't switch to them and your nukes are cooling down, hit them with Root to stop them and Teleport away.
I personally think Lightning Bolt and Chain Lightning are worth it, just because of Shock and the MASSIVE AoE radius.
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