XemnasXD wrote:
ClericSD, PD


The Cleric sub-class is a favorable one. I labeled it under SD and PD because the most useful cleric skillz benefit you and parties. If you choose sub this class you'll have an easier time solo grinding because not only will you have access to healing spells but you'll also have access to defense boosting spells which are more beneficial to Dagger Rogues than xbow rogues in terms of PvE. The Cleric sub-class with benefit both dagger and xbow rogues in PvP. Im very sure you need a cleric rod on hand to cast any of these spells. The benefits come from the following skillz.
SD-will greatly improve your defensive capabilities while solo. If you choose this form of the build you will basically only need the buffs and should not be prepared to act as a temp-healer if your party should need it. Your a strictly focusing on the buffs that will enhance your soling abilities.
-Healing
-Healing Cycle
-Bless
-Holy Word
-Heaven Flash
-Recovery Division
PD- int affects healing but not by enough to make it useless afaik. Since this the PD version of the build your cleric rod will need to be out the majority of the time if your choosing to act as a temp-cleric or the party. So switch it between your Rod and your Daggers/Xbow depending on the situation of your party. NSC shouldn't an issue since you'll be acting as cleric for the duration of your time in the party if the party needs it. These are the core skillz that Parties will look to you to perform if your entering the party as a Cleric.
-Healing
-Healing Cycle
-Group Healing
-Bless
-Body Bless
-Soul Blessing
-Mental Blessing (NCS)
-Force Blessing (NCS)
-Reserve
-Group Reverse
-Healing Divison
Res is a skill thats useful in almost any situation so even if your focus on the SD version of the build. thanks to Mocha* for clearing up the cleric NCS
========================================== If that's not enough for you, here's my opinion on it as well (designed purely for soloing):
Psylonite wrote:
Healing skills wrote:
- Healing/Healing Breath(depreciated)
- Healing Division/Healing Favor(optional; depreciated)
- Recovery/Holy Recovery(optional)
- Group Recovery(Required if Recovery/Holy Recovery is not taken)
- Healing Cycle(required)
- Recovery Division/Holy Recovery Division(required)
You might want to wear robes for the Faith passives (increases healing up to 20% and reduces mp consumption at higher levels). To maximize your healing power, you have to keep both your cleric rod's magical attack power and your magical balance percentage as high as possible.Other skills wrote:
- Bless Spell(required)
- Holy Word(required; situational)
- Heaven Flash/Heaven Glare(situational)
- Over healing/Glut Healing(situational)
If you wear light armor, might as well get Glory and Favor armor since their defense boost will make it more likely for you to cast certain cleric skill without dying or allow you to survive longer in the situation that you get interrupted (stunned, knockdown, etc.) while holding a cleric rod.
The ones listed as optional will probably be rarely used, but you should get them anyway; the ones listed as situational will only be useful in very specific situations, otherwise they are useless; the ones listed as required are almost always necessary to your survival in PvP; the ones listed as depreciated become much less useful and/or obsolete at higher levels.