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Merrir
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Post subject: Warlock or Wizard? Posted: Sat Dec 29, 2007 5:39 am |
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Joined: Oct 2007 Posts: 35 Location: California
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wich is better, only people that actually have experience in both answer please, unless you have something good/bad to say about what you do have experience in, and i mean in general, pve/pvp
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aleksandar92
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Post subject: Posted: Sat Dec 29, 2007 7:26 am |
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Joined: Dec 2007 Posts: 66 Location:
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in my opinion, they are as strong as each other, depending on the situation..
a wizard does massive damage with one hit but a warlock has all the debuffs making the monster easier to kill
in pvp, a warlock would win(personal experience) considering both people are wearing robes and not using light armour or heavy armour from a subclass
since robes have high mag defence, magic atacks wont do much damage on either of the classes...this is where the debuffs come in
a warlock can us blaze and toxin on the wizard and then put him to sleep while the wizard constantly looses hp
but wizard has longer range with the staff so its up to you
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dannoob
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Post subject: Posted: Sat Dec 29, 2007 4:41 pm |
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Joined: Nov 2007 Posts: 556 Location:
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in my experience the warlock is a lot stronger with a higher survivability rate. Yes wiz can hit high and usually kill one or two hit. However they are easily one or two shotted. Warlock on the other hand can sleep, magical raze, stun and dot like crazy and maybe throw in a flower and if they hit the vampiric touch acts like another pot. Also warlocks have a shield which can be very useful. Especially in pvp when it managed to block a clerics offering! XD believe me we were both awe struck. But ya it all comes down to preference cuz wiz also have invis makin it easier for them to travel from area to area without bard sub.
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SuperTanker
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Post subject: Posted: Sat Dec 29, 2007 5:04 pm |
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Joined: Aug 2007 Posts: 699 Location: Off Topic Section Patron
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wat's better in pvp? S/S or Spear nuker? wats better in pve? S/S or Spear nuker? well its the same thing for euro  .
_________________ <<banned from SRF for bot support. -SG>>
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Nitro
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Post subject: Posted: Sat Dec 29, 2007 5:05 pm |
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Joined: Sep 2007 Posts: 4769 Location:
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Well... today I was watching 3 euro wiz/cleric (super_poz , BenedictXVI and some other wizard)
vs like 5-6 chines cape fight on Babel ...
and I couldnt belive ... what the euros are doing ....
Just raping all the chinese .... blessing , healing ...
Just 1 hitting everything ... pure raping ....
Go Wizard 
_________________  Thanks Noobs_Slayer for signature.
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TheInstinct
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Post subject: Posted: Sat Dec 29, 2007 6:40 pm |
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Joined: Dec 2007 Posts: 200
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Neither is "better". Both have strengths and weaknesses, but in PvP, if Warlock doesn't sleep the Wizard quick enough, gg.
_________________ SIash Lv1x [1H/2H Sword/Cleric] Uranus
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Merrir
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Post subject: Posted: Sat Dec 29, 2007 7:30 pm |
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Joined: Oct 2007 Posts: 35 Location: California
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well then what would be the best job for warlock? thief or hunter?
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aleksandar92
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Post subject: Posted: Sun Dec 30, 2007 5:27 am |
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Joined: Dec 2007 Posts: 66 Location:
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warlocks can be good at both hunting and thieving but i would go thief............
since robes hav low phy defence, attacking first is vital, so if youre a hunter protecting a merchant, you will probably get ambushed or surprise attacked-possibly dying from 1 shot
if youre a thief however, you can surprise attack the enemy and probably take them out before they get to you
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dannoob
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Post subject: Posted: Sun Dec 30, 2007 5:23 pm |
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Joined: Nov 2007 Posts: 556 Location:
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ya and its cool if you cast dots on the transport and then run away XD also from the other thread apparently you can run away and zerk and it wil ltake zerk dmg! so ya piss everyone off and go thief! XD
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Magnum357x
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Post subject: Posted: Sun Dec 30, 2007 5:36 pm |
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Joined: Jun 2007 Posts: 284 Location: PORTUGAL
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Warlock can steal HP and do damage-time so he can kill giants and partys... Wizard can but with a lot of strategy (I know because I'm a wizard and kill partys)
Well... I think both are cool.... just go with the one you like best
_________________ ------------------------------ --------The Islam race?--------- ------------------------------
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Kawaii
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Post subject: Posted: Sun Dec 30, 2007 5:42 pm |
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Joined: Nov 2007 Posts: 173 Location:
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SuperTanker wrote: wat's better in pvp? S/S or Spear nuker? wats better in pve? S/S or Spear nuker? well its the same thing for euro  .
Actually spear nukers hurt ss more imo unless they kd, stab cycle
Oh yea, warlock stun is faster than any wizard attk move. stun and bloody trap... they die even if you die also ^^ over 3k damage at lvl 40 regardless of armor or jewelry... it's better than any absolute damage skill. And what pure int wizard has that kind of hp ^^
As a general rule... you die from a warlock if you don't kill them in the first shot, they can see you, or you if you don't have the range of a rogue xbow... not worried about the range of bow users at my lvl but stun doesn't work on strong bow if they already started it... messed up >.>
But judging from my experience... a wizard would only have to watch out for a warlock... they can defeat everyone else i mean with invisibilty and all.
_________________

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torinchibi
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Post subject: Posted: Mon Dec 31, 2007 1:08 am |
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Joined: Sep 2007 Posts: 1357 Location:
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Normally warlocks would kill more often in PvP situations, and would die less, however if the oponent uses a simple ice wall or holy word you end up with 2-3 debuffs you can use, and they are not that useful. Stun doesn't even work against ice wall, dot effects work, but that's the only thing that does. In comparison, the wizard can finish people even without using KB or fear, which makes them way better in 80+ pvp.
_________________
 [COMPETITION]Chronicles of SRO
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DESOUL
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Post subject: Posted: Mon Dec 31, 2007 3:03 am |
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Joined: Dec 2007 Posts: 175 Location:
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torinchibi wrote: Normally warlocks would kill more often in PvP situations, and would die less, however if the oponent uses a simple ice wall or holy word you end up with 2-3 debuffs you can use, and they are not that useful. Stun doesn't even work against ice wall, dot effects work, but that's the only thing that does. In comparison, the wizard can finish people even without using KB or fear, which makes them way better in 80+ pvp.
Yes i want to point that out too, a wizard has longer range cause of his passive skill. That has a tremendous effect on the *Warlock vs Wizard* battle , and i'd point out that a wizards has a 80% chance to win a warlock IF they'r fear is maxed out. Fear renders a opponent defensless for 8 seconds, with this its enough to do 2-3 shots and kill him off, since it has a fast casting time and wizard has a longer range most likelly the warlock won't even have a chance to start even casting a spell. But since the Fear has only 80% success propability then you also have a 20% chance to fail it and you'll have to withdraw into Invis and retry or some other tactic. But if you use Invisibility with it then most likelly that'll rise your winning chances to about 90% without any really hard effort.
P.S. That was a statement considering that both classes don't have a cleric as a sub one, if they do then consider Fear useless since Holy Word will block out its effect and the same goes for warlocks debuffs and stun i think, altough i don't remember if Holy Word blocks stun.
P.P.S. And that all above written is theory and not tried in actual combat since i'm still at my 2x level, but hey ^_^ it is somekind of information anyways.
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Nickname: Natsukage Class: Wizard Level: none Server: Venus
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Da_Realest
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Post subject: Posted: Mon Dec 31, 2007 4:29 am |
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Joined: Apr 2006 Posts: 2435 Location:
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DESOUL wrote: torinchibi wrote: Normally warlocks would kill more often in PvP situations, and would die less, however if the oponent uses a simple ice wall or holy word you end up with 2-3 debuffs you can use, and they are not that useful. Stun doesn't even work against ice wall, dot effects work, but that's the only thing that does. In comparison, the wizard can finish people even without using KB or fear, which makes them way better in 80+ pvp. Yes i want to point that out too, a wizard has longer range cause of his passive skill. That has a tremendous effect on the *Warlock vs Wizard* battle , and i'd point out that a wizards has a 80% chance to win a warlock IF they'r fear is maxed out. Fear renders a opponent defensless for 8 seconds, with this its enough to do 2-3 shots and kill him off, since it has a fast casting time and wizard has a longer range most likelly the warlock won't even have a chance to start even casting a spell. But since the Fear has only 80% success propability then you also have a 20% chance to fail it and you'll have to withdraw into Invis and retry or some other tactic. But if you use Invisibility with it then most likelly that'll rise your winning chances to about 90% without any really hard effort.P.S. That was a statement considering that both classes don't have a cleric as a sub one, if they do then consider Fear useless since Holy Word will block out its effect and the same goes for warlocks debuffs and stun i think, altough i don't remember if Holy Word blocks stun.
P.P.S. And that all above written is theory and not tried in actual combat since i'm still at my 2x level, but hey ^_^ it is somekind of information anyways. The majority of players know very little about the play style of a Warlock. Warlocks don't need debuffs to kill but they make the job much easier. Panic is more than enough of a debuff against someone with Holy Ward. Because the majority of players know nothing about Warlocks, the chance of facing someone with a wall is almost none. A Warrior/Warlock should be the ones worried about a wall because it makes the reason he/she got the sub useless. Walls are not even an option for blader or glaive user. Warlocks have a farther range than Chinese nukers so its not an option for them either. A wall is only useful for Bow users.
Not to mention that the majority of Euro vs Euro fights are based on who gets the initial strike. Waste of time. Euro vs Euro fights can go either way given the number of probabilities that come into effect. Block, Resist, Stun, KB, KD, etc. Just for an example, Warlock vs Wizard, once reflect is casted, there is 35% chance that the Wizard will take out himself along with the Warlock.
Against Chinese users(excluding bow users), a Warlock can probably get off 4 debuffs before their opponent even touches them. It doesn't matter if they resist or have expensive pills. Debuffs only have a 2 sec cooldown(except Panic) and Warlocks have stun and sleep to give them extra time. But like I said earlier, you don't need debuffs to beat your opponent. They just make the job easier. If impotent gets on a Chinese user at the beginning of the fight., the warlock is almost guaranteed to win.
The probability of facing a Wizard with a Fear and the light nuke leveled up are slim. The majority of Wizards don't level up those skills. Even the capped Wizards.
Besides a Cleric, a Warlock has the highest chance of taking out an opponent with numerous buffs on them. There are 4 skills a Warlock has that pretty much ignores defense.
JM did a pretty good job of keeping the two builds equal in certain areas or make up for the other's weakness. Each of them has an advantage over the other in certain scenarios, but there is no overall better build. If you want to see high numbers and kill, go Wizard. If you want to kill someone over time, go Warlock. They both are great in PvP and PvE.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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DESOUL
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Post subject: Posted: Mon Dec 31, 2007 5:14 am |
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Joined: Dec 2007 Posts: 175 Location:
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Da_Realest wrote: The majority of players know very little about the play style of a Warlock. Warlocks don't need debuffs to kill but they make the job much easier. Panic is more than enough of a debuff against someone with Holy Ward. Because the majority of players know nothing about Warlocks, the chance of facing someone with a wall is almost none. A Warrior/Warlock should be the ones worried about a wall because it makes the reason he/she got the sub useless. Walls are not even an option for blader or glaive user. Warlocks have a farther range than Chinese nukers so its not an option for them either. A wall is only useful for Bow users.
Not to mention that the majority of Euro vs Euro fights are based on who gets the initial strike. Waste of time. Euro vs Euro fights can go either way given the number of probabilities that come into effect. Block, Resist, Stun, KB, KD, etc. Just for an example, Warlock vs Wizard, once reflect is casted, there is 35% chance that the Wizard will take out himself along with the Warlock.
Against Chinese users(excluding bow users), a Warlock can probably get off 4 debuffs before their opponent even touches them. It doesn't matter if they resist or have expensive pills. Debuffs only have a 2 sec cooldown(except Panic) and Warlocks have stun and sleep to give them extra time. But like I said earlier, you don't need debuffs to beat your opponent. They just make the job easier. If impotent gets on a Chinese user at the beginning of the fight., the warlock is almost guaranteed to win.
The probability of facing a Wizard with a Fear and the light nuke leveled up are slim. The majority of Wizards don't level up those skills. Even the capped Wizards.
Besides a Cleric, a Warlock has the highest chance of taking out an opponent with numerous buffs on them. There are 4 skills a Warlock has that pretty much ignores defense.
JM did a pretty good job of keeping the two builds equal in certain areas or make up for the other's weakness. Each of them has an advantage over the other in certain scenarios, but there is no overall better build. If you want to see high numbers and kill, go Wizard. If you want to kill someone over time, go Warlock. They both are great in PvP and PvE.
Well said ^_^, oh yes i remember something like a 35% reflect spell that warlocks have xD, pretty tricky and useful if you ask me xD. Well thats a shame that most Wizards don't level up root and fear, i find them pretty much useful, Fear helps me alot when killing giants or party monsters, and root is a good spell to make a escape with if you face a giant unexpectedly.
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Nickname: Natsukage Class: Wizard Level: none Server: Venus
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ontaria
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Post subject: Posted: Mon Dec 31, 2007 1:21 pm |
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Joined: Oct 2007 Posts: 196 Location:
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Warlock can block and leech HP, I find them more fun for PvE and PvP with a chance to survive. Wizards can go invisible and just AoE attacks so they're good for PvP, and they can always find a party in PvE. With cleric as a subclass for both, they're unstoppable 
_________________ Mini City?!
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pequenoleao
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Post subject: Posted: Mon Dec 31, 2007 9:16 pm |
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Joined: Aug 2007 Posts: 72 Location: Rio de Janeiro / Brasil
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The_Holy_ wrote: if you are more of a dmg addict then you should go wizard because i as a wizard know how strong they really are and as long as you have a waep +3 you can usally 1 shot everything within 2-3 lvls above you
+3 weapon and +int on your gears.... 1-shoot easily 7 leves above (run like hell if a party or giant appear).
_________________ Never try a conversation with a idiot. He will makes you as retarded as himself and win because the experience.
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CHIPS
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Post subject: Posted: Tue Jan 01, 2008 10:35 am |
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When you want to kill a SOSUN armor user, a warlock is your best friend. But it was really hard to level a warlock up to a competitive level, since they usually die more than wizards in party hunt. And warlock DO NEED to get to that competitve level to be useful, since if they are too low level their spell will keep failing.
So basically, the life of a warlock is very tough. But if you can endure it, it is pretty good at the end. Wizard 's life is much easier.
Of course, warlock does have the advantage of remaining useful even when he is full str. So one can go warrior/warlock or rogue/warlock and do just fine, and use the extra hp to reduce the chance of death. Wizard, on the other hand, are pretty useless with full str. Maybe just teleport, freezing and the ranged knockback move.
_________________
  SRO SP Gapping Table:http://img.photobucket.com/albums/v247/CCHIPSS/Others/SROSPGAPPING.jpg
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