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 Post subject: [Request For Detailed Warlock Guide]
PostPosted: Mon Nov 26, 2007 4:47 pm 
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hi i saw lots of ppl asking for warlock skill qn, so is there any pro or lvl 60-70 warlock around to write a detailed guide?

i know there is a 56k warning guide but thats only skill descriptions, we may need more details like which skills are must-have for grind, which skills u can skip during lvl up, what kinda sequence of skills in grind, pvp technique, subclass comparison, further clarification on warlock skills 1 by 1...maybe there are not many high lvl warlock players around capable to write a complete guide on it yet but we can wait for it :wink:

would really appreciate if some could write 1 ^^

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PostPosted: Mon Nov 26, 2007 4:55 pm 
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All warlock skills are useful. There will always be a situation where you need or could use a specific skill. As for sub, just get what fits your needs based on the skill description.

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PostPosted: Mon Nov 26, 2007 5:23 pm 
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Warlock is a stratgic build, you must be prepared a few steps ahead to fight both player and monster.

Thing is with euro I really believe you have to grow with the character, yes you can be lvl 80 and just spam buttons hoping for the best, but you will usually die first. by growing up with your character you know what works and what doesnt, and waht order to do stuff in. Unlike China Euro takes thought its not a 1+1=2 as china is.

Are you full int? Hybrid? how many bars do you want to set up? what lvl are you now?

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PostPosted: Mon Nov 26, 2007 9:07 pm 
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well first da_realist said all of the warlock skills are usefull at some time or another. For ur first question the skills that are a must hav for grinding are:

1.Blood flower, bloody trap, and death flower u should always keep these skills up to date and their passives
2.Keep all of the debufs up to date and raze/ravange are good to hav too for partying
3. Get all of the debuffs and both passives keep these skills up to date
4. get both leeching skills and the passive and kep these up to date
5. daze, slumber,wrath daze, deep slumber get and keep up to date
6. shadow armor and reflect skills get and keep up to date
7. screem mask for partying

1.if u are below lvl 24 then u should first cast blaze and toxin then use blood flower and if u did not kill already use vampire touch and if they still hav a lot of hp left then cast blood flower again if they dont then just hit them with ur rod (this is for regular monsters)
for monsters like champ or giant cast blaze and toxin, blood flower, then stun retreat if he hit u then use vampire touch if he didnt then hit him with blood flower again. Chances are that if it is a champ he will be close to dead and 1 or 2 shoots with the rod will finish him off. If it is a giant then he still polly has a good amount of hp left so after he recovers from stun cast sleep retreat again and repeat the steps listed above. ( I would only fight champ if u hav beserker mode and also a good sox or + always helps for grinding)

2. For lvl 24 and above first cast medical raze/ ravange then blaze and toxin then blood flower. if not dead use vampire touch or vampire kiss if u took any damage then prolly one shoot with rod will finish them off or if they hav a little more hp use blood flower again. (once again a sox or good + always helps.)
for champ and giant it is pretty much the same except cast all debuffs u hav first.

PVP skills:
all skills above with the edition of wheel bind, fog sight, illusion

ur strategy should be to stun debuf with all u hav then cast DoT's and bloody trap after that u prolly took some damage so vampire touch/kiss and then hit him with blood flower and repeat step 3-4. You should always hav reflect and shadow armor on u and i u want to be sneeky when u attack then use illusion.

Sub Class: I think the best sub is cleric because of healing, rez, and skills that stay after weapon change like recovery division, bless spell, and holy word. The only real good thing bard has to offer that stays after weapon switch is moving march and noise.

I hoped this helped a little a least
:D

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PostPosted: Mon Nov 26, 2007 9:22 pm 
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I personally don't find fog sight that useful, exspecially when you are not doing the first move during pvp

it helps sometimes to stun and fog a STR based character and draw some distance however you can achieve the same effect with just stun, so i don't know, if i have all the sp in the world i'll add it

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PostPosted: Mon Nov 26, 2007 11:55 pm 
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I think fog sight is a must if u plan on pvping and jobing because a lot of euros are xbow rogues and a lot of chinese are bow.

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PostPosted: Tue Nov 27, 2007 12:19 am 
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fog sight isnt useless on rogues...

you have to get close enough to use it lol, their range is 2x nukes... or almost so...


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PostPosted: Tue Nov 27, 2007 2:56 am 
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i'm thking of skipping blaze, toxin as the dmg isnt a lot(in fact this whole series of nukes isnt high compared to blood/death flower) and its useless in pvp, taking only decayed, curse breath (nuke wif good status cant be removed by universal pill)

phy raze/ravange can be skipped, taking mag raze/ravange and also combat, courage

ok now about the bloody trap, does it do decent damage at all? as in around how much damage against same lvl mob? i'm thinking of skipping it
blood and death flower is a must i think, the strongest warlock nuke (no status tho)

daze/wrath daze a must, skipping illusion (is it similar to the rogue illusion skill copying image of other players? if yes den i will skip it)

Vampire touch/kiss, slumber, reflect is a must (tho the hp leech is really kinda little, u can gain more hp fr recvovery div than this hp leech skill?)

Is shadow armour important? it gives absolute dmg to melee mobs, is the dmg high enough to worth the sp (its useful only against melee builds/mobs)?


as for the Cleric sub:

bless spell, holyword, recovery div, offering no doubt as to keep them updated to char lvl

now hv doubt over tis:

healing cycle...it says heal hp every sec for 16sec...isnt it repeated wif recovery division? so need to lvl it at all?

i may take group recovery instead of recovery cuz sometime i may wanna lvl wif party and be cleric to heal all member hp instead of single target 1 by 1


seems that even if i skip those skills i mentioned, its still an awful lots of skills to be kept close to char lvl ----> awful lots of sp needed (i'm planning to wear Light Amour so cleric lvl cant be too low either)

and i'm skipping blaze,toxin for good reason, i alr hv decayed, cursed breath, death flower and vampire touch/kiss and thats 4 nukes in total already , i dun really think adding other nukes or DOT is necessary cuz blood/death flower does rather high dmg already

(and yea i do know that decayed, cursed breath only comes at later lvl so u would say i only hv death flower + vampire touch? nah i can plvl my warlock to lvl 30 b4 handgrinding or something xD)

ok so the skills in bold are the 1 i will keep updated, those underlined are in doubt, any 1 feel free to give ur opinion on skills i keep updated, i skipped, in doubt......all feedbacks welcome :D

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PostPosted: Tue Nov 27, 2007 9:28 am 
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Glavie's Girl, Da_Realest would love to hear from u all and others
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 Post subject:
PostPosted: Tue Nov 27, 2007 10:51 am 
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1. blaze , toxin and the other skills of that line are DOTs (damage over time), means they do small damage but they do this multiple times for 12 seconds (or longer when you are higher lvl). These skills are a must have because they have a realy short casting time and over the 12 seconds they do a lot of damage. however, most monsters wont live for 12 seconds if you nuke them with blood flower, so i would use DoTs only on champions/giants or party mobs. When you fight monsters that dont do much damage to you, then you can also try to put 1 or 2 dots on each and run away. You dont have to get all of the dots but for pvp bleed and dull might be more usefull as they cant be cured with normal pills and against monsters you will find the additional burn or poison effect of the other 2 dots more useful. but thats up to you, i would at least get 2 of them.

2. you can skip phy raze even though i wouldnt. its useless for solo playing but in parties it might help warrios or rogues to do more damage.
(and the only reason to invite a warlock in a party are its great support skills together with decent damage. if it was only about damage i would invite a wizzard instead.)

3. Bloody trap does absolute damage which means that i will always do as much damage as in the skilldescription (unless you are fighting much higher lvl players or monsters). your weapon or your enemies's defense wont effect it.

4. you are right about daze its a must. about illusion.. im not sure if there is any use for it. it seems like a fun skill to me so you can just skip it.

5. all these skills are usefull. slumber wont work in pvp against players with holyword but else its realy great. the hp leech isnt that little if you skilled both, the skill itself and the passive one in the line above. Recovery Division will heal only each 5 seconds so you might need the additional lifeleech. it also causes a status effect that increases the chance to do other status effects on that mob. im not sure how much this helps but i feel that its easier to get raze skills on a mob with this debuff.

6. i think the damage of shadow armor is like an additional dot. however, you will get aggro of all mobs that are close to you so i barely use it.
but its fun to use when you walk through an area with much lower lvl mobs and they die once they come close to you.

about cleric skills.. i'd recommend getting healing cycle. it works like recovery division but heals every second while RD will heal only each 5 seconds. When i pvp or when i fight Giants that are a few lvls higher than me, then i usualy switch weapons all 16 seconds to keep HC up. It costs alot of mana to do so BUT you cant be killed by anything that doesnt kill you in 1 or 2 fast hits because HC will recover your hp so damn fast.
Group Recovery and Recovery have a cooldown so you cant spam them. you will need the other healing spells too if you want to be a good cleric.
when im playing with my warrior, i barely see any cleric that used single heals yet.. and i died many times because all they do is using group heal once in a while when the cd is rdy... so when im tanking 3pt mobs i will die without single heals. It might work when you get the Group Heal and Group Recovery but you should know that group heals causes a lot of aggro...all mobs that are attacking the grp will run to you when you use group heal, unless someone is tanking them.

you see... all skills are usefull like some ppl already said. you dont need them all but they will still help and make you play better. Warlock/Cleric needs alot of SP farming if you want to get the most out of that build.


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PostPosted: Tue Nov 27, 2007 12:32 pm 
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ok Selan 1st of all thx 4 the long explanation

Quote:
but they do this multiple times for 12
i would at least get 2 of them


granted, normal mob wouldnt last for 12 sec or even 6 sec (if it does then it will take 10 year to get to cap), i would juz take decayed, cursed breath as stated, i dun see the point of upping 2 DOT nuke juz for giant/champ :P

Quote:
help warrios or rogues to do more damage


abt phy raze, in a decent euro party, warrior's job is to tank, and leave the dmg dealing job to wiz, which i hv mag raze to amplify their dmg, so i'm useful in euro party

Quote:
Bloody trap does absolute damage which means that i will always do as much damage as in the skilldescription (unless you are fighting much higher lvl players or monsters). your weapon or your enemies's defense wont effect it


i will consider lvling it up but i really think that death flower +2 DOT (decay, curse breath) + vampire are enough...and the trap dmg is not instantaneous, 4s-20s if i not wrong, i think i shld hv fin 1 mob within 4 sec
more of a skill for pvp and champ/giant mob...if i hv spare sp(which i doubt seriously) i will lvl it up and see

now Healing Cycle vs Recovery Div.
HC last only 16 sec which mean i will nid to switch weap every 16 sec to cast it? that seems troublesom and
Quote:
It costs alot of mana to do so
warlock skills alr requires lots of mp and if i were to use HC, i think mp will not replenish fast enough cuz of 15sec delay

so i think the best will be norm mob wif recovery div, for norm mob, for party mob or giant (which i will not fight them unless i hv zerk), i will bless spell & RD, and try to kill it within that 45 sec, meanwhile i can still use vampire to leech hp + recovery div healing every 5 sec + daze/slumber to retreat abit when hp drops real fast
thats my own reasoning for choosing RD over HC

Clarification needed here for RD:
how long does Recovery div last and wats its cd? could u cast RD immediately again right after it runs out?


Quote:
Group Recovery and Recovery have a cooldown so you cant spam them. you will need the other healing spells too if you want to be a good cleric.

thx 4 the info and the aggro thing abt group recovery, hmm...i dun really know but i thk there is a much higher demand for cleric in euro party than warlock, but i dun really wanna waste further sp to lvl up cleric skills that doesnt benefit myself (eg. the +str/int/phy def buff) as tis build alr requires loads of it...
group recovery can be used on myself in single grind when my hp drops real low and pot is still in cd...i will see about the sp distribution and if possible i will try to lvl up recovery + group recovery for being temp cleric in euro party (doubt about it tho :roll: )

ok any further feedbacks fr u guys ^^

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PostPosted: Tue Nov 27, 2007 12:36 pm 
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BTW i think tis thread is getting better, it could be compiled and made into a real complete warlock guide :D

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PostPosted: Tue Nov 27, 2007 7:02 pm 
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ok first off.


Healing cycle isnt at all like Recovery Division its closer to the effects of group recovery.

Recovery division heals the person with the lowest hp first and cycles between players in the party. RD has an agro effect when it heals someone you kinda blink, that is the agro effect taking place. This skill lasts for a good time, by the time recovery division is timed out you can cast it again easy.

Healing cycle is a player speficed skill that heals only player constantly, ie your tanker who is taking the most damage from the party gaint. It works along side Recovery division if RD is already active. I think its a very usefull skill myself I use it alot when RD will get me killed due to its agro effects, since healing cycle has no agro effect, but I can still heal the party.

If you are having a problem where you are grinding and RD isnt healing you fast enough and with your hp pots in cd, another opition rather then trying to scamble to get your cleric rod back out is to use a vigor potion. When euro came out they had no pot delay on vigors but they have since fixed that, but that extra hp will give you enough extra time to switch rods to heal fully.

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PostPosted: Tue Nov 27, 2007 8:44 pm 
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1. I agree with selan Blaze and toxin are good to hav for pve because they hav short cast time, they do not cost alot of mp, and they still do good damage and the status affect is good too.

2. physical raze/ ravange is also something I would highly suggest getting and u dont hav to keep it that up to date to just if u hav some sp leftover, but should get at least the 1st lvl of it.

3. illusion is up u but I think it is a cool skill to hav

4. Just one skill to think about for cleric sub is heavenly flash which inflicts bind status i think.

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PostPosted: Tue Nov 27, 2007 8:49 pm 
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CLOT pmed me to reply here... since i have a lvl 61 warlock im currently lvling by hand
i've read many usefull things... so CLOT, i sugest reading the above.

ill make a difference between soloing and partying. partying is fun, (normally) less risk of dieing (but if ur carefull enough you shouldnt realy die) and in e full euro party where everybody knows what they're doing (i know, they hardly exist)

Leveling in a party
skills used here are mainly for party play. In a party, your main job will be the party mobs: you should enable your party dmg dealers to deal maximum dmg possible, while inserting some damage your own. basicly for a party it comes down to:
- Debuffs
- DoT's
- stun buf & reflect(optional)
- nukes
- vampire skills
- trap


solo play
first: ask yourself what mob your fighting: mag dmg dealing mobs or phy dmg dealing mobs? slow running mobs or fast mobs.
basicly it deceides wether you can kite or not. (only with regular mobs)
- kiting: place DoT's on one mob, run to the other and do the same, repeat. keep running, let DoT do the job for you (-> if you can tank the dmg, you don't need to look at the mobs even, just dot every single mob in sight)
! i strongly sugest using a grabbing pet while doing this

VS normal mobs & champs: if you cannot kite: use your nukes and vampire touch (dont use kiss, it drags too much mobs on you)

VS party mobs & giants: stun, debuff, place dots, now keep using nukes and vampire touch. if your dots or debuffs run out, stun again and place everythign back. you might wanna start with a vampire touch afterwards. dont forget to throw in a trap from time to time

!BE AWARE: shadow armor deals damage to the mob your fighting, BUT it can also mean your death: it drags mobs on to you so horribly. also look out for the higher lvl dots: when casting its aoe.
you can use reflect... however, i hardly use those (i forget to recast it every time)


PVP
ive done some pvp and it realy depends who you are fighting to, and how you feel. also it depends on what gear the other one is wearing and what skills he uses.
examples:
- VS wizard: its funny to stunn them (if your fast enough, they will one hit you) then cast your trap and then sleep... they cant move and they know they will die.
- VS pure ints: try to one hit them with your nuke, may take both nukes. just stunn them, then nuke
- VS pure str: well, depends basicly. i start out with a stun, or a nuke, then stun... stunn is pritty vital. after the stunn: debuff, place dots (low lvl ones, they cast faster, the last 2), heal yourself and keep nuking.

! use short sight vs ranged players
! use wheel bind! its effect is H U G E, this in combo with bleed and division = DEEEEEEEEEEADLY



RECAP:
so what to use, whats optional?
* DoT's: first 4 cast fast, but don't have area dmg... so it basicly depends on the situation. in PVP, use the first ones. in pve: depends on the situation basicly
* Debuffs: well, since im on a 0gap, i didnt use the first ones, since the last ones dont require the first... GET courage and combat rage and keep them TOP level.
* nukes and trap: last nuke has area dmg, so be carefull when using it. i place the trap on party mobs if i got time enough, place it on party giants
* get stun (i dont have it at max lvl tho, it works enough). the transform skill is pure for fun, i like messing around with it. short sight can be usefull to, get it for pvp
* vampire skills: use it, abuse it... its so usefull, a lifesaver. just be carefull with vampire kiss... the aoe can get you killed!
* all the remaining skills are usefull in pvp and for fun... to lazy to describe them now



hope it helped you guys a bit

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PostPosted: Tue Nov 27, 2007 9:21 pm 
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wow big guide already one thng is puzzling me tho wat the best sub class to suit a warlock caus i just don't know or is it better on its own ??

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PostPosted: Tue Nov 27, 2007 9:25 pm 
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kate4231 wrote:
wow big guide already one thng is puzzling me tho wat the best sub class to suit a warlock caus i just don't know or is it better on its own ??
Depends, Cleric is great overall for extra healing/tanking, it's the most practical for most situations. Wizard is also great if your into pvp and jobbing, the nukes would give a great finish and most importantly the wizard teleport would give you a ton of space in PVP, specially if your fighting short range attackers. Also they got some nice additions like invisible and earth fence. Really helpful. Bard is great for partying and speed if your into that.


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PostPosted: Tue Nov 27, 2007 10:12 pm 
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forgot to add my opinion on a sub: THSE ARE MY OPINION ONLY

- warrior: well, as a sub... as you are pure int: worthless. the other way around seems better... still, i have my doubts.
- rogue: why would you go rogue? as a pure int? i don't know... i can't realy see why one would go rogue as pure int...
- wizard: well... yes AND no:
Yes: well, big dmg, will help you. you could stun, then switch and nuke (i just dont know why you would stun first if you can immeadiatly kill them). debuffing would be kinda useless too... you can already one hit ppl anyways
No: well, imo its kinda useless switching... if you want to one-hit ppl or mobs, go wizard straight away. you will stop your warlock if you have this opinion
- bard: well... usefull: running speed for kiting, noise to keep agro away. this might be very usefull vs pve
- cleric: heals, buffs... as good as the bard is for pve, the cleric is more pvp related. the heals can help you a lot in pve aswell

so... recaping: IMO! you need to ask yourself: want to be pvp or pve related? imo the choice is either bard or cleric

i picked cleric skills...

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PostPosted: Wed Nov 28, 2007 12:02 am 
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okie thx for the replies again esp. friggeh :wink:

regarding cleric sub wat skills should u get..
juz a confirmation the muz hv is bess spell,holyword, offering, heavenly flash(almost forget this bind skill, thx mclagg for reminding ^^), recovery div (normal grinding) and Healing Cycle (for party healing together wif RD or when my hp runs too low)
thx Glavie's Girl for the info on both HC and RD, seems both are useful

so Glavie's Girl and friggeh, do u all lvl up all the above cleric skills currently?

Quote:
* DoT's: first 4 cast fast, but don't have area dmg... so it basicly depends on the situation. in PVP, use the first ones. in pve: depends on the situation basicly


i will juz take the last 2 of the first 4 DOT(since all first 4 DOT cast fast) , decayed and curse breath and also the last 2 of the last 4 DOT, skipping poison/burn DOT

Dubuffs : mag, courage, combat rage

Quote:
* nukes and trap: last nuke has area dmg, so be carefull when using it. i place the trap on party mobs if i got time enough, place it on party giants


blood/death flower is a must, as for trap, not too sure of how useful it is, may lvl it up if i hv spare sp

and i will skip shadow armour as well

others like stun, slumber, hp leech, reflect i consider must too

PS: dun even wanna touch the sp calculator to see how much sp is needed for the build :P

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PostPosted: Wed Nov 28, 2007 8:31 am 
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i almost forgot about RD healing the party member with the lowest hp ^^.
thx for clearing this up.

and yeah.. this build requires some sp farming. if you dont want to farm sp then you could be pure warlock and get only the most useful skills.

oh and i'd like to know if its possible to get 2 dots with the same effect on one mob (one single and one area dot). because if not you should think about geting all 4 different dots (2single, 2 area), for example the last 2 dots of the single dots and first 2 of area dots because its possible to get more than 2 dots on one target when you use area dots on a target close to another one that already has 2 single dots on it. i hope Da_Realest or some other high lvls can help.


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PostPosted: Wed Nov 28, 2007 10:00 am 
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gotta ask but if i went a warlock/cleric any know how much sp i would ned lol :)

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PostPosted: Wed Nov 28, 2007 3:37 pm 
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well... erm... i got to warn you: i am on a 0gap... so i dont have all my skills maxed out. i am starting to lvling cleric now. it's at lvl 31 atm... im in a rush to get recov. division

my cleric skills are:
res, heals (and party ones) status thing and buffs (if i switch to cleric for some reason, i can buff them
the cleric skills are the ones mentioned above... i don't use flash trap... wouldnt know why... you are a cleric... the buffs are the ones to help yourself, and before the fight... so once you are in a fight, you don't switch to cleric imo

altho... it might be usefull vs a party mob or giant or so... i dunno

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PostPosted: Wed Nov 28, 2007 4:43 pm 
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Quote:
i don't use flash trap... wouldnt know why... you are a cleric... the buffs are the ones to help yourself, and before the fight... so once you are in a fight, you don't switch to cleric imo


disabling skills are always welcome to be added in case slumber and stun fails (v little chance, but still...)
aft recovery div/bless spell runs out or if u wanna heal urself abit, u can always switch to cleric rod, bind them, runs abit, heal ur self, buff up cleric buffs again den switch to warlock rod...think its convenient to disable and then re buff

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