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 Post subject: Full int Nuker question
PostPosted: Thu Aug 20, 2009 1:35 am 
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Would 100 Bicheon/ 100 Fire/ 60 Light/ 40 Cold be alright for jobbing, pvping, FW?

I thought of this because fire provides the attack power, the attacks, and a few buffs,
Light would give speed and movement
And cold could still give the snow shield but somewhat low

I just wanted to know if this build was okay, I know 100 Bich/100light/100cold is a common build but i'm not sure that's alright but I need your opinion on this plz


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 Post subject: Re: Full int Nuker question
PostPosted: Thu Aug 20, 2009 1:44 am 
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100 bich 100 fire 100 cold is the best all around build. 100% speed pots cost 250k each :roll:


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 Post subject: Re: Full int Nuker question
PostPosted: Thu Aug 20, 2009 3:15 am 
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aznronin wrote:
Would 100 Bicheon/ 100 Fire/ 60 Light/ 40 Cold be alright for jobbing, pvping, FW?

I thought of this because fire provides the attack power, the attacks, and a few buffs,
Light would give speed and movement
And cold could still give the snow shield but somewhat low

I just wanted to know if this build was okay, I know 100 Bich/100light/100cold is a common build but i'm not sure that's alright but I need your opinion on this plz


40 Cold isn't enough especially for a pure int. If I were you I'd drop light completely.

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Aug 20, 2009 7:12 am 
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_Scarlett_ wrote:
aznronin wrote:
Would 100 Bicheon/ 100 Fire/ 60 Light/ 40 Cold be alright for jobbing, pvping, FW?

I thought of this because fire provides the attack power, the attacks, and a few buffs,
Light would give speed and movement
And cold could still give the snow shield but somewhat low

I just wanted to know if this build was okay, I know 100 Bich/100light/100cold is a common build but i'm not sure that's alright but I need your opinion on this plz


40 Cold isn't enough especially for a pure int. If I were you I'd drop light completely.

Yep I cant see you surviving very well in PvP with only 40 cold. I'm currently lvling a Bich/Fire/Ice, and it's very fun to play ^^

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Aug 20, 2009 10:39 am 
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It would prob work a lot better with cold 60 and light 40. But yeah 100 bich / 100 cold / 100 fire is the best.

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 Post subject: Re: Full int Nuker question
PostPosted: Fri Aug 28, 2009 3:12 am 
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Should I use the ice nuke? or just stick with the 2 fire nukes?


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 Post subject: Re: Full int Nuker question
PostPosted: Fri Aug 28, 2009 6:52 am 
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aznronin wrote:
Should I use the ice nuke? or just stick with the 2 fire nukes?

If you can afford the ice nukes (SP-wise) then go for it. I liked them, expecially the "Ice Rain" AOE one. But if you arent Full Farmed, then forget the ice nukes.

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 Post subject: Re: Full int Nuker question
PostPosted: Sat Aug 29, 2009 9:47 am 
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60 light/40 ice is more of str hybrid ithnk maybe 85-87%?

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 Post subject: Re: Full int Nuker question
PostPosted: Sat Aug 29, 2009 1:26 pm 
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first of all....light 100 provides more DMG than fire 100
because...(5th time now) piercing force buff adds magical DAMAGE, so it ignores the enemies defence a bit, while fire only has higher attack power, which hits the enemies defence....

-> 100bich 100 ice 100 light <- you even got Ghost walk (no drug of ghost walk exists, and you will have more parry than everyone else)


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 Post subject: Re: Full int Nuker question
PostPosted: Sat Aug 29, 2009 6:45 pm 
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^fail.
Also light nukes hit their defence + 18% mag dmg.
Fire: imbue (better than light imbue) + 330% nuke > Light. Fire also gives immunity which is very handy.


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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 10:19 am 
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VeniVidiVici wrote:
^fail.
Also light nukes hit their defence + 18% mag dmg. right, so its final dmg of nuke + 18%.

Fire: imbue (better than light imbue) + 330% nuke > Light. Fire also gives immunity which is very handy.
fire nuke hits the enemies defence harder, but what if the enemy has high def? then there will be after that less dmg. immunity is nice, thats right, but i didnt hear something about drug of lion shout or drug of ghost walk....

fail at trying to call my post a fail


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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 3:39 pm 
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100 bich / 100 cold / 100 fire if you have the sp i would take the 2nd and 4th ice nuke ;)

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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 4:34 pm 
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ultraphoenix wrote:
VeniVidiVici wrote:
^fail.
Also light nukes hit their defence + 18% mag dmg. right, so its final dmg of nuke + 18%.

Fire: imbue (better than light imbue) + 330% nuke > Light. Fire also gives immunity which is very handy.
fire nuke hits the enemies defence harder, but what if the enemy has high def? then there will be after that less dmg. immunity is nice, thats right, but i didnt hear something about drug of lion shout or drug of ghost walk....

fail at trying to call my post a fail


You fail at trying to prove that fire hits the defence harder than lighting. Both hit the defences, It's not like % increase ignore's defense or something lol.


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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 4:42 pm 
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magical buff says DAMAGE and not attack power, read.


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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 5:09 pm 
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Oh wait, I didn't read that part lol. Sorry mate =\


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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 6:25 pm 
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ultraphoenix wrote:
but i didnt hear something about drug of lion shout or drug of ghost walk....


blade force series > lion shout
can crit and deals more damage > fast with lower damage and no crit

immunity > ghost walk
ghost walk cannot be replaced, but you will only need it for running, that might be group pvp only, 1vs1 pvp with running isnt really seen that often.
you can still run with high defence.
and immunity makes up for it by ridding you of poison, fire, electricity and (most annoying) cold

mag. defence > parry

cos parry is more luck based, raw defence rids the chance of reaching a certain damage by 100%

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 Post subject: Re: Full int Nuker question
PostPosted: Mon Aug 31, 2009 11:16 pm 
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My mind is set for pvping,ctf, and jobbing
I am mostly after surviving in battle and beating the opponent.

But I want to know who would win:
bich/fire/cold vs. bich/light/cold
with gear close enough


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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 1:15 am 
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Bich light cold would win imo. For 1v1 pvp and FW, fire ice bich rocks. For CTF, light ice bich would rock. The speed and dash from light would give you the edge to beat out most opponents. The dash is actually VERY useful. However, in 1v1 pvp or group pvp where you won't be moving much or you have backup, fire ice bich for the higher dmg output would be better.

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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 2:12 am 
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ultraphoenix wrote:
VeniVidiVici wrote:
^fail.
Also light nukes hit their defence + 18% mag dmg. right, so its final dmg of nuke + 18%.

Fire: imbue (better than light imbue) + 330% nuke > Light. Fire also gives immunity which is very handy.
fire nuke hits the enemies defence harder, but what if the enemy has high def? then there will be after that less dmg. immunity is nice, thats right, but i didnt hear something about drug of lion shout or drug of ghost walk....

fail at trying to call my post a fail


lolololololololololol

I didn't hear about drug of better / longer range nukes or drug of fire wall, or drug of mag defence, or drug of better imbue

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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 10:43 am 
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oh i heard of things like that...
damage increase scroll, (well range not :)) , mag defence: 20% damage decrease, for better imbue also damage increase.

but i know that its a hard decision because firewall and the mag def buff are serious points for going for fire...
although in my opinion it's for a nuker its better to have the change of moving away for backup (ghost walk)


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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 1:44 pm 
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ultraphoenix wrote:
oh i heard of things like that...
damage increase scroll, (well range not :)) , mag defence: 20% damage decrease, for better imbue also damage increase.

but i know that its a hard decision because firewall and the mag def buff are serious points for going for fire...
although in my opinion it's for a nuker its better to have the change of moving away for backup (ghost walk)


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But those scrolls would increase fire, the same way they increase light, in the end, fire would do more damage.

And don't come with the "ooh but light buff passes through defences" it doesn't. It's not absolute damage, it's a buff that increases your damage.

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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 2:36 pm 
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i like that picture :D (loled hard)

but then i dont come with "ooh light buff passes through defence",then i come with "you got more parry" :)

but its everyone's own choice what to go for, each thing got advantages ;) and for me, lightning is more with tactics (dont come with "LOL sro+tactics" now)


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 Post subject: Re: Full int Nuker question
PostPosted: Tue Sep 01, 2009 4:17 pm 
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Wait so...

Blade Force Series > Lion Shout Series
Will always be like this no matter what lvl?


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 Post subject: Re: Full int Nuker question
PostPosted: Wed Sep 02, 2009 4:26 pm 
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Quote:
100 bich 100 fire 100 cold is the best all around build. 100% speed pots cost 250k each


Quote:
those scrolls would increase fire, the same way they increase light, in the end, fire would do more damage.


Also speed pots wouldn't replace grass walk because speed pots increase the speed of light users, the same way they increase fire users, in the end, light users would be faster
speed pots can't replace grass walk

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Sep 03, 2009 10:55 am 
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Dancin wrote:
Quote:
100 bich 100 fire 100 cold is the best all around build. 100% speed pots cost 250k each


Quote:
those scrolls would increase fire, the same way they increase light, in the end, fire would do more damage.


Also speed pots wouldn't replace grass walk because speed pots increase the speed of light users, the same way they increase fire users, in the end, light users would be faster
speed pots can't replace grass walk


i dont think u can use both speed pots and grasswalk at the same time

asme dmg increase scrolls+buffs(light or fire)

OT: its upto u really ice is essential for all int n int hybrids because of snow and for solo pvp wep skills r recommended so ur left with light or fire or force

LIGHT: close range aoe nukes+speed+teleport+dmg buff(mag)
FIRE: strongest imbue+strongest nukes+dmg buff(phy)+def buff(mag)
ice: weakest imbue with best effect(freeze)+def buff(phy)+snow shield+miscellaneous freezing skills
FORCE: healing(self n others)+mp passive+debuffs+heal circles

take whatever u think will be fun and lvl up to have fun

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Sep 03, 2009 12:47 pm 
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aznronin wrote:
Wait so...

Blade Force Series > Lion Shout Series
Will always be like this no matter what lvl?


of course Blade Force + Imbue > Lion Shout

at least
after Evil Cut Blade (lvl 36)
and with Devil Cut Blade (lvl 58)

the blade force series are slightly slower (a few milliseconds) but deal more damage

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Sep 03, 2009 1:17 pm 
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Pan_Raider(`_´) wrote:
aznronin wrote:
Wait so...

Blade Force Series > Lion Shout Series
Will always be like this no matter what lvl?


of course Blade Force + Imbue > Lion Shout



if you need the imbue so that blade force > lion shout, then
Bladeforce+imbue < lion shout+Imbue
i got a B in maths :D


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 Post subject: Re: Full int Nuker question
PostPosted: Thu Sep 24, 2009 5:45 pm 
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ultraphoenix wrote:
Pan_Raider(`_´) wrote:
aznronin wrote:
Wait so...

Blade Force Series > Lion Shout Series
Will always be like this no matter what lvl?


of course Blade Force + Imbue > Lion Shout



if you need the imbue so that blade force > lion shout, then
Bladeforce+imbue < lion shout+Imbue
i got a B in maths :D


Thats stupid... I also think Bich/Fire/Cold > Bich/Light/Cold, for all the reasons stated, Fire has the most to offer at the end of the day.

And he actually meant "Blade Force + Imbue > Lion Shout + Imbue"

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 Post subject: Re: Full int Nuker question
PostPosted: Thu Sep 24, 2009 10:01 pm 
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light imbue 723~1344 (100%)
piercing force +18% magic damge
light nuke (crane) 1330 ~ 2470 (300%) 10m/3

fire imbue 912~1520 (100%)
fire nuke (disintegrate) 1425 ~ 2375(330%)

look at the out not much different and u get decent mag defence by putting int

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 Post subject: Re: Full int Nuker question
PostPosted: Fri Sep 25, 2009 6:57 am 
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aznronin wrote:
My mind is set for pvping,ctf, and jobbing
I am mostly after surviving in battle and beating the opponent.

But I want to know who would win:
bich/fire/cold vs. bich/light/cold
with gear close enough


The one who'd win is the one who's in garms and know how to use their char, or the one whose snow shield runs out first; however, the fire/cold nuker would have a slighter advantage; they have immunity, magical defense, and fire wall, which are all great against other ints, while the other nuker only has speed/ghost walk/parry/piercing. At Lv100, you'd only need to spam your freezing skills from cold tree to slow down the light/cold nuker.

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