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 Post subject: STR vs INT + question on EXP gap
PostPosted: Thu Jan 08, 2009 11:55 pm 
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Generally speaking, what is the reason for adding exp points to INT except higher volume of mana? Is there any other benefit except that? Because i mainly need HP so i have a higher chance to survive the mob attack and it seems to me as a waste of exp points to flush them into the INT because i use 370 MP bottles and even with 1:1 ratio and without bottles i always ran out of mana very quickly so it seems for me pointless in this view.

And one other question about the exp gap. I have seen the calculator on SP farming (EXP-SP gap) and i understand the concept. However i have a question on my mind. Imagine i am getting exp level but do not use my gained EXP points (ie do not divide them into STR and INT) but leave them unused. Will this have any effect?

Thanks :)

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 Post subject: Re: STR vs INT + question on EXP gap
PostPosted: Fri Jan 09, 2009 12:16 am 
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duhovnik wrote:
Generally speaking, what is the reason for adding exp points to INT except higher volume of mana? Is there any other benefit except that? Because i mainly need HP so i have a higher chance to survive the mob attack and it seems to me as a waste of exp points to flush them into the INT because i use 370 MP bottles and even with 1:1 ratio and without bottles i always ran out of mana very quickly so it seems for me pointless in this view.

Putting points into INT makes it so you not only get more mana it also makes it so your damage is greater. On the downside you'll die easier.

And one other question about the exp gap. I have seen the calculator on SP farming (EXP-SP gap) and i understand the concept. However i have a question on my mind. Imagine i am getting exp level but do not use my gained EXP points (ie do not divide them into STR and INT) but leave them unused. Will this have any effect?

If you don't use the 3 points then they'll sit there until you do. Only problem is that you won't have as much hit points or mana. Depending on which one your putting them into. Thus lowering your damage and making you easier to kill.


Thanks :)



Also. You seem a bit confused about where to put the 3 points you get from lvling up. Into either STR or INT.
What's your weapon?


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 Post subject: Re: STR vs INT + question on EXP gap
PostPosted: Fri Jan 09, 2009 1:27 am 
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Quote:
Also. You seem a bit confused about where to put the 3 points you get from lvling up. Into either STR or INT.
What's your weapon?


I am now building a 22 level Melee Warrior (cleric subclass btw) with a two-hand sword but according to the guide it is advised to skill also one hand sword with shield. On first few levels i started as hybrid but all of my latter points went into pure STR. Now i have (HP/MP) 101/45, ie 1530/682.

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 Post subject: Re: STR vs INT + question on EXP gap
PostPosted: Fri Jan 09, 2009 1:29 am 
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Editing Tasdik reply (I used italic):
Tasdik wrote:
duhovnik wrote:
Generally speaking, what is the reason for adding exp points to INT except higher volume of mana? Is there any other benefit except that? Because i mainly need HP so i have a higher chance to survive the mob attack and it seems to me as a waste of exp points to flush them into the INT because i use 370 MP bottles and even with 1:1 ratio and without bottles i always ran out of mana very quickly so it seems for me pointless in this view.

For chinese characters, putting points into INT makes it so you not only get more mana it also makes it so your damage is greater when you are using imbue or using magical attacks such as the "nukes" (I'll explain what are nukes and imbues later) from force skill trees (any skill from any force skill tree would have it's damage dependent only on INT and gear). On the downside you'll die easier because you putted INT instead of STR which would increase your HP. On the other hand, adding STR would increase your HP pool and the damage you deal with skills from Weapon skill trees, which are all physical attacks. The thing is, the damage you get from investing points into STR is lower than if you had invested it in INT. Therefore, when using any skill with chinese characters (as long as you have at least imbue casted), INT = higher damage, and that's also why chineses can go with hybrid characters (hybrid means that you are not pure STR or pure INT, it means you have added both INT and STR in your char in a manner of speaking). European characters on the other hand, have their damage affected solely by one of these attributes (they don't have imbues): rogue and warrior classes have their damage increased by STR, while warlocks, wizards, bards and clerics have their damage increased by INT. Euro characters generally go either pure STR or pure INT with a few exceptions. About using pots or "bottles" as you referred to them, get used to wasting them. You will use them a lot, and I really mean it. You'll understand what I mean soon. Try reading this guide, it'll probably help you a lot: viewtopic.php?f=5&t=82102&hilit=GUIDE

And one other question about the exp gap. I have seen the calculator on SP farming (EXP-SP gap) and i understand the concept. However i have a question on my mind. Imagine i am getting exp level but do not use my gained EXP points (ie do not divide them into STR and INT) but leave them unused. Will this have any effect?

If you don't use the 3 points then they'll sit there until you do. Only problem is that you won't have as much hit points or mana. Depending on which one your putting them into. Thus lowering your damage and making you easier to kill.
Regarding SP related explanations, take a look here, it's kinda hard to explain: viewtopic.php?f=4&t=19902 Check section
3. Skill Points & Skill Point Farming.



Thanks :)

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 Post subject: Re: STR vs INT + question on EXP gap
PostPosted: Fri Jan 09, 2009 4:37 am 
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Hyrbrid warrior? Lulz

Euros should be pures [with a few exceptions]


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 Post subject: Re: STR vs INT + question on EXP gap
PostPosted: Fri Jan 09, 2009 1:46 pm 
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Tig3ress wrote:
Hyrbrid warrior? Lulz

He has only 4 int points if I'm not mistaken.

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