Good day to all. Wow, I miss SRO. It’s been awhile for me, 5 months of hibernation and waiting for 9d. Just checked the forums and the site now when I heard from a friend that 90cap is coming soon. Still haven’t logged in the game though, keeping the anticipation heated.

Well, now it’s back to brainstorming for me for the best mastery build for my char – kinda more int than the ‘standard’ 2:1Int build: 93% MagBal-74%PhyBal when gears have perfect Int-Str stats, Heuksal. The decision isn’t as easy as when you have PureInt/Str char. PureInt should rely only on MagicDamage, as PureStr to PhyDamage. These make the choices of masteries at 90cap (or 100+cap after) with maybe still 300 total mastery easier for them. They just have to consider basically
Fire Mastery = Best Imbue+PhyDmgIncrease passive and active buff + MagicDef buff,
Lightning Mastery = MagicDmgIncrease active buff + Speed,
Cold Mastery = PhyDef buff,
Force Mastery = Heal + Negative Buff + Debuffs, and of course their choice of Weapon Mastery.
For PureInt, he maybe can decide to be
90light 90cold 90wep 30fire (light imbue and nukes + weapon skills + ultimate snow shield + insignificant mag def increase and phy atk increase buff

),
90light 90cold 90fire 30heuksal (pure nuker build?).
While for PureStr maybe a
90wep 90fire 90light 30cold will do (fire imbue + speed + a bit of snow shield?).
But Hybrids, for example my build, which rely on MagicDmg as well as PhyDmg, these brings a predicament: MagDmg not only from nukes but in Imbue when using weapon skills, and PhyDmg mainly from making crits. Crits (crit multiplier as we know depends on %PhyBal of char) for hybrids, overpower sometimes the power of nukes especially when you’re 2:1. For example, I use the FlyingDragon skill sometimes in place of nuke for starter or when opponent is away because it has less casting time, almost same damage at normal but outdamages my nuke when crits. Also the SoulSpear-Emperor and GhostSpear-Mars undoubtedly outdamage our nukes esp when it crits. I just wanted to point out that PhyAtk for us, hybrids, is essential, too.
So what is the best Mastery Build for Hybrid Ints in 90cap? (I’ll consider my char with heuksal mastery.)
90Heuksal 90Fire 60Light 60Cold? 90Heuksal – As we know weapon skills are essential for hybrids: SoulSpear-Emperor, GhostSpear-Mars!, WindlessSpear, FlyingDragon-Bless, BloodySnakeStorm!
90Fire – Fire Imbue has highest damage. Take at least one max nuke. MagDef increase buff. And most importantly it has PhyDmg increase passive and active buffs.
60Light – 14%(?)MagDmg Increase, 59%(?)Movement Increase, ParryRatio.
60Cold – A good 40%Snow Shield!, active and passive PhyDef increase buffs.
Why
90Fire over
90Light?
My build now in my 80 char is
80Heuksal 80Fire 60Cold 70Light. I stopped increasing
Light Mastery when I thought about my 90 build. The differences between
70Light and
80Light are maybe 3 or 4% movement speed, parry, nuke damage, and just 1% in MagDmgIncrease buff. I tested lv69-70
Fire and
Light imbues. I took
Light Imbue to 70, too, because of my option of making
90Light at 90cap before. The difference in damage was around 1000 in average. It’s really big. Now 1000 is 10% of 10000 damage for example as compared to the 1% (MagDmgIncrease buff) per 10levels of
Light Mastery. The difference in
60Light and
90Light is maybe only 3%.
So at
90Fire and 60Light, I may lose 3% of MagDmgIncrease buff but I have lead in Imbue which makes 10% more damage than
Light Imbue of same mastery level with
Fire. Plus, I will have around 20% PhyDmgIncrease passive and active buffs! (I ignored def buffs of force masteries since we can get now more effective buffs from clerics.)
But this mastery build is good only for 90cap though. When cap increases at 100 and so on with still same total mastery levels of 300 for a char, this build would be a prob. Lots of SP would be lost when only resuscitation potions are used for deleveling.=X So I just hope it would be increased.=P But then, it’s still far away and enjoy 9d first.=)
Also, I have thought about before of having
90Heuksal 90Light 90Cold 30Fire though. But I dunno. Too much snow shield since we have considerably good HP to tank already? Weaker damage? I dunno.
Well, what is it with you, guys? I want to know your views and opinions about this topic. Why is it so hard for hybrids? It feels like hybrids are underdogs and no place for them in SRO. Because we all know that PureInt nuke or weapon skill damage or PureStr crits hit hardest in this game and with snow shield now, it makes them harder to kill. My 25% difference in MagBal with PureInts with 118% MagBal costs 50% less in damage, maybe nuke or weapon skill (without crits). It’s quite imbalanced but I don’t know. I feel like the calibration of Atk vs Balance is quite not right. I really wanted to hear about this from the ones who made the technicalities and calibration of stats of this game. Is this game for Pures?
Thanks, guys, good luck playing!
PS: Hybrid Bowers are another thing.

80:80 and 2:1 Int Bowers are strong.
