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phulshof
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Post subject: Posted: Wed Aug 15, 2007 1:54 pm |
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Joined: Apr 2006 Posts: 1137 Location:
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Rizla wrote: phulshof wrote: The dance series can be found at http://www.shimpedia.net/sro/ske_bard7.html, and can only be used in a party with another bard using a non movement music from http://www.shimpedia.net/sro/ske_bard3.html. Just a note, alot of the skill listing there are incorrect, i wouldnt use that site for any definite plans.
True, I guess i should have mentioned that. I always cross reference the site with the skills in my skill list to make sure. That site also only has the skills upto lvl 60.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 2:51 pm |
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Joined: Aug 2007 Posts: 57 Location:
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[NF]IceCrash wrote: bard ofc.. why would u be a rogue cleric.. you arent meant to tank...
Well thats true .. but right now i can still tank 3 mobs (1 party mob) at the same time !
And what does it supposed to mean if you go cleric ?
Cleric as sub = tank ?
So a wizzard with cleric as sub is a tanker ? Hmm right now I cant understand the meaning of this xD
Well but bard sound very usefull with speed + noise but isnt recovery more usefull ?
I dont know =/
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5581
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Post subject: Posted: Wed Aug 15, 2007 2:54 pm |
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Joined: Jun 2007 Posts: 87
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phulshof wrote: Xioni wrote: phulshof wrote: Xioni wrote: Well i think the recovery series can only be used since lvl 40+ im not sure. True, but the healing series continues far beyond lvl 40. Why would anyone continue to get/use it if the recovery series is that much more powerful? Well im not sure but it seems both has their good skills and some useless one ! I'va just noticed that there is a skill for lvl 80 called Healing Orbit... it seems like Healing Cycle but for the whole party with 1819 HP recovery for 16sec ! It seems the healing series has a slightly larger range (30m vs 25m for recovery), but more importantly: recovery seems to require faith, and faith requires robes. Any high level cleric able to confirm that you need to wear robes to use the recovery series?
i think you guys confuse about the healing cycle and recovery division.
Healing cycle heal much HP in 16sec BUT require ROD PEMERNANTLY
Recovery division you heal slowly with few sec once BUT last for 5minutes, AND ROD require TEMPORARY.
Why i am so sure even i am not on that lv? i have saw it on youtube, i saw what the Xbow cast, and i find the picture, is exactly the same as the skill tree. why we need Blessed recovery series? just to make a part time for your Potion cool down time, this can help you to handdle a giant or party monster, imagine euro with no delay 15 sec, that is how recovery division works.. i learn this from cn, tw, sever.
_________________ VX, ()din seVer ,Rouge, Cleric
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phulshof
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Post subject: Posted: Wed Aug 15, 2007 3:00 pm |
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5581 wrote: i think you guys confuse about the healing cycle and recovery division. Healing cycle heal much HP in 16sec BUT require ROD PEMERNANTLY Recovery division you heal slowly with few sec once BUT last for 5minutes, AND ROD require TEMPORARY.
Now I'm confused indeed.
Healing cycle remains working when I switch my weapon; I'm high enough level to have tested that.
Recovery division seems to have a much higher HP number attached to the skill than Healing cycle, so why would you say it heals slower?
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 3:07 pm |
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Joined: Aug 2007 Posts: 57 Location:
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Haha lol now im more confused than befor same like phulshof !
I also thought both skills will remain also after switching the weapons cause is says only USED WEAPON not REQUIRED WEAPON.
On my opinion all skills where it says only used weapon will also stay after switching wapon ?
Strange lol
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phulshof
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Post subject: Posted: Wed Aug 15, 2007 3:30 pm |
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Joined: Apr 2006 Posts: 1137 Location:
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Ok, a quick test of 1 person healing shows that the casting time of the healing series is lower than that of the recovery series. Perhaps it's a choice between 2 quick medium heals or 1 slow high recovery. I'll give this some more testing when I reach level 40 soon.
_________________ [88] Vivace Pure INT Bard/Cleric, Bard 88, Cleric 88
[83] Pinokkio Pure INT Force Nuker, Force 83, Cold 83, Lightning 83, Fire 60
[81] Sybian Pure INT KD Nuker, Bicheon 81, Cold 81, Lightning 81, Fire 60
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 4:01 pm |
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Joined: Aug 2007 Posts: 57 Location:
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phulshof wrote: Ok, a quick test of 1 person healing shows that the casting time of the healing series is lower than that of the recovery series. Perhaps it's a choice between 2 quick medium heals or 1 slow high recovery. I'll give this some more testing when I reach level 40 soon.
Alright  go for it dude !
Im looking forward to hear the result from you xD
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blocklandmac
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Post subject: Posted: Wed Aug 15, 2007 5:27 pm |
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Joined: Jun 2006 Posts: 212 Location: United States
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Actually, you can switch weapons after casting a Cycle spell.
Healing Cycle = 16 seconds, but high HP recovery
Recovery Division = 5 minutes, but low HP recovery
Of course, you can always stack both for crazy HP recovery over time. =P
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DeShin
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Post subject: Posted: Wed Aug 15, 2007 5:43 pm |
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Joined: May 2007 Posts: 341
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Both has its own argument, IMO ...
Taking bard for been Noise as in mob won't aggro, so that's mean the chances of using hp pots is lesser. Meanwhile taking cleric Healing periodically, aggro mob will still attack you, but nevertheless, healing is there to help you. So it's fair IMO for both tree.
Xioni wrote: [NF]IceCrash wrote: bard ofc.. why would u be a rogue cleric.. you arent meant to tank... Well thats true .. but right now i can still tank 3 mobs (1 party mob) at the same time ! And what does it supposed to mean if you go cleric ? Cleric as sub = tank ? So a wizzard with cleric as sub is a tanker ? Hmm right now I cant understand the meaning of this xD Well but bard sound very usefull with speed + noise but isnt recovery more usefull ?I dont know =/ Why need to worry when you can kill mob from afar? (If it's take recovery in this case)
Last edited by DeShin on Wed Aug 15, 2007 5:48 pm, edited 3 times in total.
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blocklandmac
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Post subject: Posted: Wed Aug 15, 2007 5:46 pm |
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Joined: Jun 2006 Posts: 212 Location: United States
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I went with Rogue/Bard. The three skills I use are...
Mana Cycle - To fill up my MP. I kept this at level 1, since I don't have much MP anyway.
Moving March - Run faster! Super useful. =P
Noise - Keep aggressive monsters away.
Rogue/Cleric works well too, but you have to be more patient because you get Recovery Division at level 40.
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DeShin
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Post subject: Posted: Wed Aug 15, 2007 5:51 pm |
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Joined: May 2007 Posts: 341
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But again think about the cooldown time, the duration of the skill, some skills only last for like 15 secs or so, it's time you do switching weapon more than you kill mob, frustrated.
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5581
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Post subject: Posted: Wed Aug 15, 2007 5:59 pm |
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Joined: Jun 2007 Posts: 87
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phulshof wrote: 5581 wrote: i think you guys confuse about the healing cycle and recovery division. Healing cycle heal much HP in 16sec BUT require ROD PEMERNANTLY Recovery division you heal slowly with few sec once BUT last for 5minutes, AND ROD require TEMPORARY.
Now I'm confused indeed.  Healing cycle remains working when I switch my weapon; I'm high enough level to have tested that. Recovery division seems to have a much higher HP number attached to the skill than Healing cycle, so why would you say it heals slower?
maybe this version you can do it, some version cant for healing cycle, tw server after patch healing cycle need permant rod, but division no need, and also for some other case.. hope they wont change it.
_________________ VX, ()din seVer ,Rouge, Cleric
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 8:10 pm |
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Joined: Aug 2007 Posts: 57 Location:
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DeShin wrote: Both has its own argument, IMO ... Taking bard for been Noise as in mob won't aggro, so that's mean the chances of using hp pots is lesser. Meanwhile taking cleric Healing periodically, aggro mob will still attack you, but nevertheless, healing is there to help you. So it's fair IMO for both tree. Xioni wrote: [NF]IceCrash wrote: bard ofc.. why would u be a rogue cleric.. you arent meant to tank... Well thats true .. but right now i can still tank 3 mobs (1 party mob) at the same time ! And what does it supposed to mean if you go cleric ? Cleric as sub = tank ? So a wizzard with cleric as sub is a tanker ? Hmm right now I cant understand the meaning of this xD Well but bard sound very usefull with speed + noise but isnt recovery more usefull ?I dont know =/ Why need to worry when you can kill mob from afar? (If it's take recovery in this case)
Well im not going to take crossbow i prefer dagger !
Thats why i cant attack mobs from far
Bow doesnt fit to me 
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 8:17 pm |
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Joined: Aug 2007 Posts: 57 Location:
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blocklandmac wrote: I went with Rogue/Bard. The three skills I use are...
Mana Cycle - To fill up my MP. I kept this at level 1, since I don't have much MP anyway.
Moving March - Run faster! Super useful. =P
Noise - Keep aggressive monsters away.
Rogue/Cleric works well too, but you have to be more patient because you get Recovery Division at level 40.
Was it worth it to take bard as sub ?
Ah another question if you use the invisibl skill from Rogue... does you movement decrease ?
If yes would the moving march also give you extra speed when you are invisible ?
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DeShin
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Post subject: Posted: Wed Aug 15, 2007 9:13 pm |
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Joined: May 2007 Posts: 341
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Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high.
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Xioni
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Post subject: Posted: Wed Aug 15, 2007 11:12 pm |
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Joined: Aug 2007 Posts: 57 Location:
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DeShin wrote: Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high.
Well thats true, but at lvl 40+ daggers will become more powerfull moret han the bow so i think it will be balanced between bow and daggers!
Bow lower damage but has the range bonus.
Dagger need to get close but can kill the mobs faster than befor.
Right now im quite confident with my dagger rogue i can tank 2-3 mobs and my dying rate is very low
The only thing which i cant decide is which sub is more usefull !
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5581
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Post subject: Posted: Thu Aug 16, 2007 12:00 am |
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Joined: Jun 2007 Posts: 87
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Xioni wrote: DeShin wrote: Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high. Well thats true, but at lvl 40+ daggers will become more powerfull moret han the bow so i think it will be balanced between bow and daggers! Bow lower damage but has the range bonus. Dagger need to get close but can kill the mobs faster than befor. Right now im quite confident with my dagger rogue i can tank 2-3 mobs and my dying rate is very low  The only thing which i cant decide is which sub is more useful !
how many sec you can tank 2-3 mobs? have you meet at continuous spawn ? so lucky.
_________________ VX, ()din seVer ,Rouge, Cleric
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Xioni
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Post subject: Posted: Thu Aug 16, 2007 12:27 am |
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Joined: Aug 2007 Posts: 57 Location:
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5581 wrote: Xioni wrote: DeShin wrote: Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high. Well thats true, but at lvl 40+ daggers will become more powerfull moret han the bow so i think it will be balanced between bow and daggers! Bow lower damage but has the range bonus. Dagger need to get close but can kill the mobs faster than befor. Right now im quite confident with my dagger rogue i can tank 2-3 mobs and my dying rate is very low  The only thing which i cant decide is which sub is more useful ! how many sec you can tank 2-3 mobs? have you meet at continuous spawn ? so lucky.
I can tank them till they are death !
Also if on of them is a party mob ! Then i kill the other 2 first and then the Party Mob.
The first time where i needed to run was when i tank 1 Giant + 3 normal mobs....it was very close ^^i had like 200hp left lol 1 crit and i was supposed to die lol
I soloed all the time and i died only against mobs which are a lot higher than me like lvl 31 (im not sure if the closier guardien are lvl 31) well i was lvl 17 lol
if you mean a place where the Polipemos spawn continuously... yes i can also handle them 3-4 well i use autopot by 70% so it health me to the limit also when they are still hitting me
through this way im trying to lose less hp as possible in the next 15sec for the next pot and it works great for me
but i need to raise my autopot soon cause i will get more hp each lvl 
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DeShin
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Post subject: Posted: Thu Aug 16, 2007 2:23 am |
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Xioni wrote: The only thing which i cant decide is which sub is more usefull ! That does always suit your playing style, seriously. 
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blocklandmac
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Post subject: Posted: Thu Aug 16, 2007 5:05 am |
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Joined: Jun 2006 Posts: 212 Location: United States
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Xioni wrote: blocklandmac wrote: I went with Rogue/Bard. The three skills I use are...
Mana Cycle - To fill up my MP. I kept this at level 1, since I don't have much MP anyway.
Moving March - Run faster! Super useful. =P
Noise - Keep aggressive monsters away.
Rogue/Cleric works well too, but you have to be more patient because you get Recovery Division at level 40. Was it worth it to take bard as sub ? Ah another question if you use the invisibl skill from Rogue... does you movement decrease ? If yes would the moving march also give you extra speed when you are invisible ?
I stopped using that character at level 20, for now at least. I found out that I LOVE supporting others and my Cleric/Bard is super fun to play with. I found that it was worth it to take Bard as a sub, but I can see some advantages to taking Cleric. Bard gives you speed and aggressive monster protection. Cleric gives you HP recovery over time. I wanted speed, so I went with Bard. The other skills are just a bonus. (80% moving speed increase at level 70!)
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5581
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Post subject: Posted: Thu Aug 16, 2007 6:18 am |
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Joined: Jun 2007 Posts: 87
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Xioni wrote: 5581 wrote: Xioni wrote: DeShin wrote: Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high. Well thats true, but at lvl 40+ daggers will become more powerfull moret han the bow so i think it will be balanced between bow and daggers! Bow lower damage but has the range bonus. Dagger need to get close but can kill the mobs faster than befor. Right now im quite confident with my dagger rogue i can tank 2-3 mobs and my dying rate is very low  The only thing which i cant decide is which sub is more useful ! how many sec you can tank 2-3 mobs? have you meet at continuous spawn ? so lucky. I can tank them till they are death ! Also if on of them is a party mob ! Then i kill the other 2 first and then the Party Mob. The first time where i needed to run was when i tank 1 Giant + 3 normal mobs....it was very close ^^i had like 200hp left lol 1 crit and i was supposed to die lol I soloed all the time and i died only against mobs which are a lot higher than me like lvl 31 (im not sure if the closier guardien are lvl 31) well i was lvl 17 lol if you mean a place where the Polipemos spawn continuously... yes i can also handle them 3-4 well i use autopot by 70% so it health me to the limit also when they are still hitting me through this way im trying to lose less hp as possible in the next 15sec for the next pot and it works great for me  but i need to raise my autopot soon cause i will get more hp each lvl 
lv17, kill lv31 using dagger with DD? you are so brave. =.=", tht is a quest monster.. dude
try to kill stone golem and see can you tank 2-3 golem or not, cos golem is far range attack, and use with DD, if not even 1 critical out from golem = you survive, if 1 critical out from golem, then lying down on the floor and watch those star at the sky.... i just experince with those golem and i am not turning DD on, still die because it spawn 3 then i kill one spawn another =.=", three again, no way to run out... so i change back to crossbow, safe tranning method.
_________________ VX, ()din seVer ,Rouge, Cleric
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Xioni
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Post subject: Posted: Thu Aug 16, 2007 8:31 am |
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Joined: Aug 2007 Posts: 57 Location:
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5581 wrote: Xioni wrote: 5581 wrote: Xioni wrote: DeShin wrote: Yea .. that's sound like dagger needs a really good protection when in desperate, isn't it. Else dying chances very high. Well thats true, but at lvl 40+ daggers will become more powerfull moret han the bow so i think it will be balanced between bow and daggers! Bow lower damage but has the range bonus. Dagger need to get close but can kill the mobs faster than befor. Right now im quite confident with my dagger rogue i can tank 2-3 mobs and my dying rate is very low  The only thing which i cant decide is which sub is more useful ! how many sec you can tank 2-3 mobs? have you meet at continuous spawn ? so lucky. I can tank them till they are death ! Also if on of them is a party mob ! Then i kill the other 2 first and then the Party Mob. The first time where i needed to run was when i tank 1 Giant + 3 normal mobs....it was very close ^^i had like 200hp left lol 1 crit and i was supposed to die lol I soloed all the time and i died only against mobs which are a lot higher than me like lvl 31 (im not sure if the closier guardien are lvl 31) well i was lvl 17 lol if you mean a place where the Polipemos spawn continuously... yes i can also handle them 3-4 well i use autopot by 70% so it health me to the limit also when they are still hitting me through this way im trying to lose less hp as possible in the next 15sec for the next pot and it works great for me  but i need to raise my autopot soon cause i will get more hp each lvl  lv17, kill lv31 using dagger with DD? you are so brave. =.=", tht is a quest monster.. dude try to kill stone golem and see can you tank 2-3 golem or not, cos golem is far range attack, and use with DD, if not even 1 critical out from golem = you survive, if 1 critical out from golem, then lying down on the floor and watch those star at the sky.... i just experince with those golem and i am not turning DD on, still die because it spawn 3 then i kill one spawn another =.=", three again, no way to run out... so i change back to crossbow, safe tranning method.
lol you missunderstood me !
I fight only against mobs on same lvl or 1 lvl under me.
I just met a guardien while i was hunting and he hit me twice and i died
and how can i use DD with lvl 17 ? i think its a lvl 20 skill
Golem = Polipemos ?
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Xioni
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Post subject: Posted: Thu Aug 16, 2007 8:34 am |
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Joined: Aug 2007 Posts: 57 Location:
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DeShin wrote: Xioni wrote: The only thing which i cant decide is which sub is more usefull ! That does always suit your playing style, seriously. 
True.. I think i should go Bard after all.
The Bonus speed sound very great also the noise skill !
But on the other hand i cant ress my mates xD i can only get ressed!
lol isnt that kind of evil ? xD
@blocklandmac yeah thats why i cant deciced between Bard and Cleric also..
Helping ppl and ress them is also funny
thx i think Bard ftw ^^
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5581
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Post subject: Posted: Thu Aug 16, 2007 9:26 am |
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Golem != Polipemos =.="
_________________ VX, ()din seVer ,Rouge, Cleric
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Xioni
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Post subject: Posted: Thu Aug 16, 2007 9:47 am |
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5581 wrote: Golem != Polipemos =.="
Alright lol xD
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