Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 5:14 am 
Common Member
User avatar
Offline

Joined: Mar 2006
Posts: 113
Location: Fembria
patrone wrote:
Haha makes sense 70:70 does good in pvp without snow shield to right?

Yes, but not against str-heavy builds.
patrone wrote:
and on nivlam i cant get 70:70 its either 69:70 or 70:69 and only get 12k hp and 15k sp even with blues will it get to 22k hp and 27k sp?


Yes, 70/70 is really 69/70, with moderate alchemy w/o premium, you can get an 80/80 balance. Not sure what the hp/mp count is with blues, can probably figure that out with bob the veg site: http://bobtheveg.dyndns.org/sroprofile/


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 5:41 am 
Regular Member
User avatar
Offline

Joined: Apr 2006
Posts: 230
Location:
Babel
i won't say who he is but the number 1 hunter in babel is a 69:70 90fire/light/heuksal build and he is very strong and was owning all kinds of babel thieves with his 85+8 spear and sun armor but now its even worse because he acquired a som spear and now he has sun spear.


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 6:09 am 
New Member
User avatar
Offline

Joined: Aug 2008
Posts: 48
Location:
Xian
Would you recommend this build for ecsro no snow shield and skills only go up to lvl 70 but masterys go 90. Also would this work good with s/s instead of heskul i go bicheon?


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 9:14 am 
Active Member
User avatar
Offline

Joined: Dec 2008
Posts: 575
Location: Australia
patrone wrote:
Would you recommend this build for ecsro no snow shield and skills only go up to lvl 70 but masterys go 90. Also would this work good with s/s instead of heskul i go bicheon?


Wow it must be hard for ints without their snow shield. But maybe u'll be able to survive long enuf. Str's will be hard to outlast, but u would do well against ints overall.

_________________
Wish the best for raphaell666
Image


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 12:28 pm 
Common Member
User avatar
Offline

Joined: Mar 2006
Posts: 113
Location: Fembria
patrone wrote:
Would you recommend this build for ecsro no snow shield and skills only go up to lvl 70 but masterys go 90. Also would this work good with s/s instead of heskul i go bicheon?


Sure it would work, just add fire, delevel fire or ice when the skill cap goes up. In all honesty, there is nothing magical about the 70/70 build. It does not depend on snow shield nor any other single skill. It is about as straight forward of a strong hybrid as you can get. It was designed initially for the bow under the 60 cap, taking in consideration only damages and resistances, alone.

In theory, it works just fine for bicheon as well. I have been getting a secondary character, with bicheon, powerleveled that was 85% magical balance that I am now converting to a 70/70 build. It is 65/80 now at lvl 55, and holds its own very nicely in CTF. The verdict is still out for me on this one. If the 70/70 balances do not work good with this one, I'll just convert it to pacheon.

I really believe that Chinese were meant to be highly hybridized, their weapon damages reflect this. The different force masteries reflect this. And experience reflects this. I know people who swear that the 1:1 hybrid build is very strong. I used to have such a hybrid in my guild years ago, and he was a solid build. If anyone remembers the first year of Joymax's GNGWC Silkroad tournament, it was won by a 1:1 hybrid. A 1:1 hybrid is just a 80/60 str-build. Not all that different, in principle, from the 70/70 build.


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 2:44 pm 
Regular Member
User avatar
Offline

Joined: Apr 2006
Posts: 230
Location:
Babel
theCoder wrote:
patrone wrote:
Would you recommend this build for ecsro no snow shield and skills only go up to lvl 70 but masterys go 90. Also would this work good with s/s instead of heskul i go bicheon?


Sure it would work, just add fire, delevel fire or ice when the skill cap goes up. In all honesty, there is nothing magical about the 70/70 build. It does not depend on snow shield nor any other single skill. It is about as straight forward of a strong hybrid as you can get. It was designed initially for the bow under the 60 cap, taking in consideration only damages and resistances, alone.

In theory, it works just fine for bicheon as well. I have been getting a secondary character, with bicheon, powerleveled that was 85% magical balance that I am now converting to a 70/70 build. It is 65/80 now at lvl 55, and holds its own very nicely in CTF. The verdict is still out for me on this one. If the 70/70 balances do not work good with this one, I'll just convert it to pacheon.

I really believe that Chinese were meant to be highly hybridized, their weapon damages reflect this. The different force masteries reflect this. And experience reflects this. I know people who swear that the 1:1 hybrid build is very strong. I used to have such a hybrid in my guild years ago, and he was a solid build. If anyone remembers the first year of Joymax's GNGWC Silkroad tournament, it was won by a 1:1 hybrid. A 1:1 hybrid is just a 80/60 str-build. Not all that different, in principle, from the 70/70 build.


i understand what your saying that chinese were meant to go hybrid because of the phy and mag attacks on weapons and 1:1 builds owned in that tournament when we could choose 4 max skill trees, but the way joymax made nukes and to a lesser extent crits are based on mag balance% and phy balance% which is kinda bad for hybrids.. say u get a hybrid 2:1 spear magical attack is 4.4k with sun+7 spear and u have a pure int with 3.8k mag attack with a regular 85+7 sword. lets say the pure ints 117% magic balance and the hybrids 95% magic balance factor in the joymax nuke multipliers and the +7 pure int sword user would still be doing much bigger nukes than the hybrid sun user even though he has inferior magical attack, stealing his kills at will, of course the sun hybrid would eventually win if they pvped due to his higher physical damage using heuksal skills that a non sun pure int cant handle. its like a pure str heuksal with a sun spear (instead of a sun glaive) having higher mag attack than a pure int sword with a regular 85+5 yet their nukes are the half the damage of the pure int sword, with this kind of discrepancy in damage with sun user doing lower damage than non sun and since not all hybrids have sun weapon it makes you wonder if joymax intended there to be hybrids at all in sro. if joymax made nukes dependant on magical attack not on magical %, probably everyone would be hybrid and owning even using nuke skills


Top
 Profile  
 
 Post subject: Re: 70:70 vs 85% mag balance
PostPosted: Mon Feb 09, 2009 9:15 pm 
Common Member
User avatar
Offline

Joined: Mar 2006
Posts: 113
Location: Fembria
eaglehawk wrote:
i understand what your saying that chinese were meant to go hybrid because of the phy and mag attacks on weapons and 1:1 builds owned in that tournament when we could choose 4 max skill trees


I use those as examples behind the philosophy, but I have to say, that I am basing this on my own experience. I have leveled a pure strength character to the level cap, only to be sorely disappointed with my build. My hybrid friends were not critting any less than I was as a pure str, and because their overall damage was high, their crit was high.

eaglehawk wrote:
but the way joymax made nukes and to a lesser extent crits are based on mag balance% and phy balance% which is kinda bad for hybrids..

lets say the pure ints 117% magic balance and the hybrids 95% magic balance factor in the joymax nuke multipliers and the +7 pure int sword user would still be doing much bigger nukes than the hybrid sun user even though he has inferior magical attack, stealing his kills at will, of course the sun hybrid would eventually win if they pvped due to his higher physical damage using heuksal skills that a non sun pure int cant handle.


Btw, according to this thread, it is based on both balances and damage: http://www.silkroadforums.com/viewtopic.php?f=2&t=62990&st=0&sk=t&sd=a

The argument for pure builds makes perfect sense when you deal only with damage against a debuffed opponent with insignificant defense against either physical and magical damage. If you want to hit high, you go with pure int, if you want to tank good, you get the most hp you can get. All that seems perfectly logical.

What's forgotten is the defense of the target, in PvP, this defense is going to be much higher than any of the mobs. Defense is where the high numbers begin to break down. Your 36k damage on a mangyang is going to be less than 5k on someone with high magical defense. This is why the 70/70 build will go toe to toe with a pure int, and hand them their lunch. No SOSUN needed.

The problem for pure str builds is a very low magical defense. Even with all that extra hp, int-heavy builds will cut through them rapidly, while the return damage is much smaller. The physical defense on a hybrid will be lower than a pure str, but it will be high enough to be able to tank the low damage of a pure str.

That's the basis for hybridization, and it needs to be added, the hybrid will out-tank the pure str. I know that doesn't sound right, but then look at how damage is calculated, magical damage and physical damage are calculated independently. The opponent's physical defense and magical defense are factored into how much damage is done, so a 70/70 hybrid can take more magical damage than pure str, and can take more physical damage than a pure int. In praxis, he fairs much better in most situations than a pure Chinese build.

The damage for a pure str, and the tanking ability of the pure int suffer far too much to make either build viable in any extended combat. And in some cases, any immediate combat.

I have found that the people who complain the most about the Europeans being overpowered are players of pure Chinese builds, that many people who have made it to the cap with a pure str or pure int (or close to pure str or pure int), on an older, more crowded server (where there are many other people at the level cap) suffer angst about their builds. I have been one of them. It is a hard thing to admit that your build may be gimped once you have worked so hard to make it. Most of us just quit playing the game and move on. I sympathize with those people very much.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group