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 Post subject: question: ice vs euro chars..
PostPosted: Mon Oct 29, 2007 4:32 pm 
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umm, i noticed that euro chars cant have ice immunity, and i was wonderin, if ice was any good against euro's.... ; )


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PostPosted: Mon Oct 29, 2007 4:48 pm 
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if they dont have cleric sub class or cleric themself. then maby i dont know

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PostPosted: Mon Oct 29, 2007 5:02 pm 
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being iced when am a rogue (i am) sucks donkey balls lol.. i depend on fast combos and ice just throw that out of the window

P.S: that why i got cleric sub :D

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PostPosted: Tue Oct 30, 2007 5:25 am 
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.....ugh... with the max immunity from rings, a small pill would probably get rid of everything....I don't see why ice would be a problem as long as pills exist.

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PostPosted: Tue Oct 30, 2007 5:48 am 
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Could be my comp, but even with pills it will slow them down for at least a second, which is actually helpful in SRO pvp.

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PostPosted: Tue Oct 30, 2007 5:52 am 
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unless u get full immunity ... else when u freeze, it cancels your skill, when u frostbite, it slows u a little.


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 Post subject:
PostPosted: Tue Oct 30, 2007 6:21 am 
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As a euro char, you dont always have access to a cleric. Having cleric as your sub also denies you of bard sub for the speed (unless you are bard with cleric sub, or cleric with bard sub, in which case your mortality on the pvp field drops significantly).

Ice definitely hurts euro chars when pvping. I dont take cape pvping seriously, but it's fun to frustrate euro chars with my ice imbue (most pvp's are 1on1). In jobwars/guildwars, ice is a very effective tempo breaker. From surviving against mercs, to ripping apart the unprepared euro party, ice is an autoinclude imbue if you take the mastery tree.

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 Post subject:
PostPosted: Tue Oct 30, 2007 6:35 am 
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Sylhana wrote:
As a euro char, you dont always have access to a cleric. Having cleric as your sub also denies you of bard sub for the speed (unless you are bard with cleric sub, or cleric with bard sub, in which case your mortality on the pvp field drops significantly).

Ice definitely hurts euro chars when pvping. I dont take cape pvping seriously, but it's fun to frustrate euro chars with my ice imbue (most pvp's are 1on1). In jobwars/guildwars, ice is a very effective tempo breaker. From surviving against mercs, to ripping apart the unprepared euro party, ice is an autoinclude imbue if you take the mastery tree.



OH NOES! Now I must remake my high level wizard because i didn't get bard subclass....oh man I wish there were things like speed potions in the stores! Argh!!!!!....

Notice the sarcasm?

Break that euro party for ...less than a second with your mighty aoe ice attack that you can use from 30m away. Good luck with that one too. My euro party would be reacting seconds before you even appear on their screen let alone get close enough to waste your ice attacks on 1 person when the other people have kill you before the 2nd attack. Sure, a 1 second would be useful...but you won't be getting it against euro parties and in PvP most targets will survive easily even if you disrupt an attack, since you would be wasting 3 seconds using the skill.

With pills ice is extremely limited and is only useful against unprepared opponents without pills.

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 Post subject:
PostPosted: Tue Oct 30, 2007 7:07 am 
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torinchibi wrote:
OH NOES! Now I must remake my high level wizard because i didn't get bard subclass....oh man I wish there were things like speed potions in the stores! Argh!!!!!....


Not everyone is well prepared with speed pots in every situation. It goes the same for the expensive status pills as well. Or detection potions if your char is dependent on them. I have all three in my pet no matter where I am. But thats just me, I dont expect every player to think a few steps ahead.

torinchibi wrote:
Break that euro party for ...less than a second with your mighty aoe ice attack that you can use from 30m away.


I dont use ice nukes, just the ice imbue on my lightning nukes, one~two shots would kill 3 euro chars if they were ambushed (one with zerk). The defending party will always have the advantage, thats a given for most games. The attacking party has the advantage of determining the timing for engagement. Depending on the situation, a unsuspecting defending party will not continuously have status effect reduction buff casted on party members. When being attacked, the priority changes to survival, and the last thing a cleric will cast is the status prevention buff, healing and bless would probably be higher on the priority list.

torinchibi wrote:
My euro party would be reacting seconds before you even appear on their screen let alone get close enough to waste your ice attacks on 1 person when the other people have kill you before the 2nd attack. Sure, a 1 second would be useful...but you won't be getting it against euro parties and in PvP most targets will survive easily even if you disrupt an attack, since you would be wasting 3 seconds using the skill.


:) I would never question the competence of any euro party personally. You obviously know and are very experienced to dealing with many situations that can be thrown at you and your party. But that level of immaculate preparation and awareness comes with alot of knowledge, experience, and superb teamwork (you say in seconds, thats pretty impressive) and obviously playing at a higher than average calibre of tactical engagement. Considering ice imbue for this situation seems trivial :/.

torinchibi wrote:
With pills ice is extremely limited and is only useful against unprepared opponents without pills.


This is very untrue. Unless an opponent is fully immune to the effects of ice, the opponent can loose tempo when being effected by it. Loosing a fraction of speed, or having your attacks cancelled by a simple freeze even for a quarter of a second (this happens frequently even with pills) can be the simple decider between dying, being stalled by one annoying opponent, or being in a better position to help a team member.

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 Post subject:
PostPosted: Tue Oct 30, 2007 8:02 am 
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Sylhana wrote:
torinchibi wrote:
My euro party would be reacting seconds before you even appear on their screen let alone get close enough to waste your ice attacks on 1 person when the other people have kill you before the 2nd attack. Sure, a 1 second would be useful...but you won't be getting it against euro parties and in PvP most targets will survive easily even if you disrupt an attack, since you would be wasting 3 seconds using the skill.


:) I would never question the competence of any euro party personally. You obviously know and are very experienced to dealing with many situations that can be thrown at you and your party. But that level of immaculate preparation and awareness comes with alot of knowledge, experience, and superb teamwork (you say in seconds, thats pretty impressive) and obviously playing at a higher than average calibre of tactical engagement. Considering ice imbue for this situation seems trivial :/.


I will take this and enjoy my moment of respect from someone else. * A quarter of a second later* ....and I am back.

Sylhana wrote:
torinchibi wrote:
With pills ice is extremely limited and is only useful against unprepared opponents without pills.


This is very untrue. Unless an opponent is fully immune to the effects of ice, the opponent can loose tempo when being effected by it. Loosing a fraction of speed, or having your attacks cancelled by a simple freeze even for a quarter of a second (this happens frequently even with pills) can be the simple decider between dying, being stalled by one annoying opponent, or being in a better position to help a team member.

80% immune reduce the effect significantly enough to be of little bother, although it will most likely disturb the timing of the attacks...unless your enemy botted all the way to 80 and never had any timing and ends up button mashing in all situations, but then you would die anyway. Sadly, I am of the opinion that a minor lag spike would hurt you more than ice would, and 1/4 of a second might be as effective as a knock back aftereffect. I am pretty sure disruption due to freezing would also screw up the next attack which is saved, but another 1/4 of a second, adrenaline kicks in and you are back on pumping the buttons expecting the slow response time of SRO to be the cause of the final 1/2 second stun you notice.

However, you already said it yourself, a good party can deal with such situations... luckily for anyone using ice, not too many of those are out there. There are few jobbing parties that spend as much time as mine actually partying with each other and working out the kinks in their teamwork during grinding.

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 Post subject:
PostPosted: Tue Oct 30, 2007 9:16 am 
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I dont really know how to explain it well enough, but attacks do not complete when a char gets hit with freeze. It is as if the attacks stops. Very much akin to a nuker's nuke being cancelled by knock back. But I am again resigned to the opinion that whatever works for the player, then keep on doing it and it seems to work well enough for me, so it is an option for the uninitiated to reconsider what will or will not work for them.

Another assumption I made, which I think is a very big mistake, was to assume a similar metagame between servers. This is not always the case. Older servers are known to have a higher proportion of more experienced players, compared to newer servers. Also the average char levels are much higher, the equipment quality (sox etc) are much more profound. What might work on Hercules/Pacific/Eldorado/Sparta (servers I have extensively been in) might not work well where you are at, and based your judgements/experiences from. (this is an extremely watered down, simplified version of understanding the impact of the metagame to refine pvp choices for better outcome).

P.s. I get very few opportunities on this forum to deeply analyse and discuss game mechanics/strategy, am very much trully enjoying this moment ^^.

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 Post subject:
PostPosted: Tue Oct 30, 2007 12:50 pm 
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wow, didint expect to get this kind of atention : ) ty for bouth sides, and for the time u took =]


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 Post subject:
PostPosted: Tue Oct 30, 2007 2:08 pm 
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Sylhana wrote:
I dont really know how to explain it well enough, but attacks do not complete when a char gets hit with freeze.

In other words, something like a mini-stun. :)

Doesn't work if the person is immune though (with cleric buffs).


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 Post subject:
PostPosted: Tue Oct 30, 2007 2:52 pm 
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Etrad wrote:
Sylhana wrote:
I dont really know how to explain it well enough, but attacks do not complete when a char gets hit with freeze.

In other words, something like a mini-stun. :)

Doesn't work if the person is immune though (with cleric buffs).


This was before the euro update so it might have changed, but I once froze my friend during PvP while he was using strong bow, and after he pilled out of it (which took 2 pills so it lasted longer than expected) I got hit with the skill. Since this happened only once and now I see that attacks get fully disrupted instead, I believe it was a bug of the older version.

P.S. I enjoy an intelligent discussion myself. It is unfortunate that they are so hard to find in these forums.

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 Post subject:
PostPosted: Tue Oct 30, 2007 3:42 pm 
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meh since im a wizard its just if i hit first i win, if i hit second (i wont hit) i'm dead, ice or not :wink:

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err i know ium soudning weird but .. Mr Bow is my p.e teacher .. ARE YOU MR BOW? LMAO ?


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 Post subject:
PostPosted: Tue Oct 30, 2007 5:46 pm 
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MrBow wrote:
meh since im a wizard its just if i hit first i win, if i hit second (i wont hit) i'm dead, ice or not :wink:



...Not when you are capped with nice equips and don't use life control, or if you hit someone with mana shield + bloody fang....

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