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CurseR
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Post subject: Warlock/cleric -> need some advices Posted: Thu Oct 11, 2007 6:20 pm |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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Well, I started playing warlock with cleric sub. I read some guides, some of them really good, but I didn' t find all the answers I was looking for.
I decided to take almost all warlock skills, but I have my doubts about my cleric skills. For example, should I up my passive skill heavenly rage, so that my offering dmg will be higher? Also, if someone could tell me all the skills a good SUPPORT warlock/clerick should get.
I don' t have problems with farming, so a bit more sp needed isn' t a big deal. So shoot away
Thnx in advance.
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strangelove
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Post subject: Posted: Thu Oct 11, 2007 6:38 pm |
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Joined: Aug 2007 Posts: 1255 Location: no
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If you're going as Cleric sub, your skills will not be concentrated in the attacks, just the buffs. Heavenly Rage will increase damage done by Offering, but for a Warlock/Cleric build it won't really be necessary. Using Warlock de-buffs on a person or monster before casting Offering on them will deliver the same effect. Of course, Heavenly Rage PLUS de-buffs would equal a whole lot more damage, but I can tell you from experience that it isn't really necessary. 
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borat2
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Post subject: Posted: Thu Oct 11, 2007 6:41 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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copy pasted!, all credits: Saigon.
Quote: Divine Creed
Heavenly Rage - Main Passive. Increases offensive power when you use Trial/Justice Cross. A must max.
Cardinal Praise
Trial Cross - Attack Skill. Has small damage output. Lvl 1 Needed only. Healing - Heal Skill. Restores certain amount of HP to a subject. Max it. Reverse - Res Skill. Resurrects dead members. A must max. Innocent - Prevention Skill. Reduces status effect. Get lvl 1. Justice Cross - Attack Skill. Has a good amount of output damage. Max it. Healing Breath - Heal Skill. Heals a large amount. Max it. Grand Reverse - Res Skill. Resurrects dead members. Get lvl 1 for 80 res. Integrity - Prevention Skill. Extension of Innocent. Atleast lvl 1.
Mental Cure
Faith - Passive. Increases healing power using less mana. A must max.
Mortal Recovery
Over Healing - Attack Skill. Does an exact amount of damage which is strong against INT builds. A must max. Glut Healing - Attack Skill. An extention move of Over Healing. A must max.
Recovery
Group Healing - Heal Skill. Heals multiple party members at once. Max it. Healing Division - Heal Skill. Automatically heals the member with low HP. Max it. Healing Cycle - Buff Skill. Slowly heals a certain party member for a certain amount of time. Max it. Group Healing Breath - Heal Skill. An extension to Group Healing. Note: Can use with Group Healing. Max it. Healing Favor - Heal Skill. An extension to Healing Division. Max it. Healing Orbit - Buff Skill. An extension of Healing Cycle. Max it.
Blessed Recovery
Bless Spell - Buff Skill. Adds an amazing amount of defense for 45 seconds. A must max. Recovery - Heal Skill. Does a large amount of healing. Max it Recovery Division - Buff Skill. Heals members HP slowly overtime. Max it. Group Recovery - Heal Skill. An amazingly strong healing skill that heals the party. A must max. Holy Recovery - Heal Skill. It will be your strongest heal skill, but only at lvl 80. Max it.
Resurrection
Group Reverse - Res Skill. Helpful if everyone dies in a critical position. Get when extra SP available. Reverse Oblation - Res Skill. Gives some amazing defense. Get when extra SP available.
Glory
Charity - Passive Skill. Increases and allows last 2 column skills. A must max. Glory Armor - Passive Skill. Adds Physical Defense to your own character. Max it only if using light armor. Favor Armor - Passive Skill. Adds Magical Defense to your own character. Max it only if using light armor.
Sacrafice
Offering - Attack Skill. Probably the most powerful skill in all of iSRO, known as the "Suicidal Skill". A must max. Pure Offering - Attack Skill. An extension of Offering skill at lvl 80. A must max
Saint Prayer
Holy Word - Prevention Skill. Prevents certain status effects, Innocent/Integrity are better. SP Waiste. Heaven Flash - Status Skill. May come in handy but not priority. SP Waiste. Holy Spell - Prevention Skill. An extension of Holy Word, not worth it. A must max. Heaven Glare - Status Skill. An extension of Heaven Flash, not worth it. SP Waiste.
Blessing
Force Blessing - Buff Skill. 1st Series of 1 of 2 most useful buff's in iSRO.A must max. Mental Blessing - Buff Skill. 1st Series of 1 of 2 most useful buff's in iSRO. A must max. Body Blessing - Buff Skill. Adds a great amount of Physical Defense, greater then chinese buff max'd. A must max. Soul Blessing - Buff Skill. Adds a great amount of Magical Defense, greater then chinese buff max'd. A must max. Force Deity - Buff Skill. An extension of Force Blessing. A must max. Metal Deity - Buff Skill. An extension of Mental Blessing. A must max. Body Deity - Buff Skill. An extension of Body Blessing. A must max.
warlock. copy paste again credits: CHomes.
might help u a bit...
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CurseR
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Post subject: Posted: Thu Oct 11, 2007 6:55 pm |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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thnx, for both posts.
btw. Fug_Dup great Warlock guide. But as you said yourself it s a "selfish" warlock build, I m trying a bit more "giving" warlock 
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strangelove
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Post subject: Posted: Thu Oct 11, 2007 7:12 pm |
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Joined: Aug 2007 Posts: 1255 Location: no
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CurseR wrote: thnx, for both posts. btw. Fug_Dup great Warlock guide. But as you said yourself it s a "selfish" warlock build, I m trying a bit more "giving" warlock 
haha NP, and thanks. =) A full Warlock/Cleric would have a much better place in parties too. 
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CurseR
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Post subject: Posted: Fri Oct 12, 2007 9:42 am |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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Fug_Dup wrote: CurseR wrote: thnx, for both posts. btw. Fug_Dup great Warlock guide. But as you said yourself it s a "selfish" warlock build, I m trying a bit more "giving" warlock  haha NP, and thanks. =) A full Warlock/Cleric would have a much better place in parties too. 
Yea, that is the whole point of my build I want to make a good support char for my guild, but still to have some offensive power, so warlock/cleric looked like great combo.
Other opinions are welcome so ppl, post post.
Just remembered another question, all opinions are welcomed. Hybrid warlock or pure int. Please don' t just say pure int or hybrid, back it up with something.
Thnx in advance.
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Selan88
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Post subject: Posted: Fri Oct 12, 2007 11:37 am |
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Joined: Sep 2007 Posts: 101 Location: Germany
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good question...
in pvp, without bless spell i get oneshot easily by most players on my lvl.
but i dont know if some more hp would help that much. i guess mages and rogues would still oneshot me so maybe its better to go pure int and hope that they dont resist stun or sleep and you just try to kill them before they hit you... even though this isnt realy possible once they get invisible and stealth. im only lvl 29 and i dont know if this will change on higher lvls but atm i think warlock/cleric isnt that good in pvp.. u just die too fast and cleric's holyword will make other players immune to most of your debuffs (sleep, fog sight and all the raze skills or at least the ones i got).
im a little bit sad about this because i realy like this build and imo its the only one that has almost NO useless skills... when you are playing warrior you choose one weapon and have only 1 line of books with skills and another one with passive stuff. but as warlock/cleric there is a use for almost every spell.
in pvp, JM just messed it up because its too easy to get immune to debuffs, which is what the whole warlock class is about.
however i think against monsters this build is realy strong. and unless you want to fight monsters far above your lvl i think you wont have problems to survive as pure int.
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CurseR
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Post subject: Posted: Fri Oct 12, 2007 12:56 pm |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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well, I see warlock with cleric sub, primarily as a great support char (much better then cleric bard in my opinion). But also it s not that bad in pvp. Altough i would like to hear opinions from the players that have higher lvl warlock/cleric chars. Will hybrid build help you survive or no?
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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MALDITO
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Post subject: Posted: Fri Oct 12, 2007 3:31 pm |
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Selan88 wrote: im only lvl 29 and i dont know if this will change on higher lvls
Reach lvl 40, get offering, then in pvp use sleep ---> offering and u'kill anyone about your level without shield 
_________________ -=[ MALDITO ]=-
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Glavie's Girl
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Post subject: Posted: Fri Oct 12, 2007 4:37 pm |
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Why is it people dont seem to take two full trees? If sp farming doesnt bother you, then why not take both trees to max?
With a maxed cleric you will be wanted in parties, great at jobing, and paid to be in guild wars.
With another cleric in the party you can switch to a maxed warlock tree, and debuff and blast away.
Your shield stays on 24/7, and you only switch out the rods.
Maldito, you will have a better time stunning an enemy then you will have putting him to sleep since stun is an 80% and sleep is only a 35% chance.
Curser, both these trees rely on int, their weapons have magic attack only on them. If you need more hp dont add str, that is what alchemy is for, at full D8 you can have 10k hp from blues/player lvls. Having a high br shield would help you greatly.
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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boast
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Post subject: Posted: Fri Oct 12, 2007 4:41 pm |
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Glavie's Girl wrote: Maldito, you will have a better time stunning an enemy then you will have putting him to sleep since stun is an 80% and sleep is only a 35% chance. .
an update long ago made them both 80%
_________________ BlessedSoul - Battle Bard • Wartune - Warrior
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CurseR
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Post subject: Posted: Fri Oct 12, 2007 5:29 pm |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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I' m for pure int, but just wanted to hear other opinions. I also plan to max both trees, although it' ll need 500k sp  But better to create 1 good char then 3 useless ones.
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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Selan88
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Post subject: Posted: Fri Oct 12, 2007 7:00 pm |
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Joined: Sep 2007 Posts: 101 Location: Germany
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i agree with you curseR warlock/cleric is imo the best support char ^^
and about that sleep + offering combo... this works only in very few situations. if theres a rogue or mage in stealth you will be dead before you can sleep them and if its a player with cleric mastery he will be immune to sleep thanks to holy word. also you have to survive while casting it.. if you have healing cycle, bless spell or recovery division on you and pot right after the cast it might work.
and i'd also like to know what higher lvl players think about a hybrid build for pvp.
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CurseR
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Post subject: Posted: Sat Oct 13, 2007 8:13 am |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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Well correct me if I' m wrong (I' m new to Silkroad) but can' t you buy potions that can cancel stealth?
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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Selan88
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Post subject: Posted: Sat Oct 13, 2007 8:22 am |
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Joined: Sep 2007 Posts: 101 Location: Germany
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yes but they are expensive and last only for 15 seconds.
also im not sure about the detection radius but i think you wont see them if they shoot from max range.
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CurseR
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Post subject: Posted: Sat Oct 13, 2007 8:55 am |
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Joined: Oct 2007 Posts: 88 Location: Far away from you
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Anyone know about the efective radius of those potions?
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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sculi
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Post subject: Posted: Sat Oct 13, 2007 6:21 pm |
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i am currently lvl 45 warlock subbed with cleric and hybrid int 90% i can tell that dmg is not so much lower than more pure , i have now about 1,8k hp without int/str stamina and its quite good in pvp due to debuffs , and what can i tell vampire touch and shadow armor arent affected by int so alwas max leech ;p
PS you need to have very good high block shield
_________________ Lvl 64 Hybrid int light cold heuskal
Sawaranu kami-ni tatari nashi. Stay away from everything that can harm you.
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CurseR
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Post subject: Posted: Sun Oct 14, 2007 8:24 am |
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sculi wrote: i am currently lvl 45 warlock subbed with cleric and hybrid int 90% i can tell that dmg is not so much lower than more pure , i have now about 1,8k hp without int/str stamina and its quite good in pvp due to debuffs , and what can i tell vampire touch and shadow armor arent affected by int so alwas max leech ;p
PS you need to have very good high block shield
Thnx for info, come on, any more hybrid warlocks out there?
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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torinchibi
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Post subject: Posted: Sun Oct 14, 2007 8:59 am |
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Lol, at 90% hybrid at lvl 45, with 1.8k base hp without blues means there was an extra 14 str added. At this level you end up with only about 325 extra hp and seems ....not very impressive. If you go hybrid, at least do it under 85%, to get the benefit of having more hp. It's not like your curses or bloody trap get effected by balance. Sure, the cleric attack skills get affected, but for warlocks it's only 1 skill, even if it is the main an pretty much only actual nuke that they have. In the end, for a pure int, base HP is 4.7k at lvl 80, and for a 90% hybrid it's 5.6k. Less than 1k, while sacrificing 6% of your int balance. Compared to a hybrid w/ 80% int, sacrificing 16% of the magic balance to gain about 50% more HP for a total of 7.4k with base stats. 2.7k for a warlock is a great amount, when you consider that the only warlock attack that suffers damage reduction is your blood flower nuke. In fact, I bet a pure STR warlock will win over any other warlock build [if they had unlimited mp] simply because they can afford to use bloody trap and wait for it to kill the enemy while the curses have already reduced the hp enough.
Don't go pure STR though, warlocks need their mp, and in the end a heavy int hybrid warlock with 80% magic balance might die due to lack of mp, but that's nothing a pimped set can't fix.
Those are just some facts to help you out, with my opinions mixed in, but if you plan to use the offering skill to finish off opponents after a stun [yes, that works quite well, and if stun lasts the whole 5 secs it is plenty of time to pull off the skill], then you might want to keep your magical balance as high as possible for the best dmg.
_________________
 [COMPETITION]Chronicles of SRO
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CurseR
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Post subject: Posted: Sun Oct 14, 2007 12:21 pm |
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Well, in my opinion. Pure int is the way to go. As someone above mentioned, use alchemy, instead of going hybrid.
BTW. Another question
Robe or light armor?
_________________ "The good thing about music is, when it hits you, you feel no pain." - Bob Marley -

 Playing Vsro CurseR LvL 5x warlock / cleric HeavenMelody LvL 3x bard / cleric
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Selan88
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Post subject: Posted: Mon Oct 15, 2007 8:36 am |
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Joined: Sep 2007 Posts: 101 Location: Germany
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it would be realy usefull to know how hard you get hit by different other chars on lvl 80. i mean if a rogue crits you for 15k or so then even adding str wouldnt help. but if its like 5k then you could say alchemy would help to survive this and adding str would help to survive even another hit which gives enough time to regenerate your hp again. its true that some skills arent effected by int so im realy thinking about going hybrid with 85 or 80 % mag balance... but i just want to be sure that it helps to survive nukers/rogues first. at least if they have equal gear.
i wish they would add something to the game which allows you to redistribute your stat points... i realy wonder why they didnt put something like this in the itemmall yet...i bet many ppl would buy it.
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sculi
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Post subject: Posted: Mon Oct 15, 2007 7:58 pm |
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hmm torinchibi after i read your post i thought that 80 or 85% hybrid shouldnt be so bad , even pure int your nukes cant 1ko like wizard, debbufs gives great bost to dmg and reduce enemy dmg. Whats more in clan wars you can stand more due to higher hp , shield and hp steal helping by debbufing . but lower than 80 is too much .
Question what about dmg with differnt lvl of debuf ? its higher or just easier to land ? And about dots its 37% i have till lvl 40 all lvl 1 and there the diffrence in dmg is not quite big so does lowering your balance affects a lot dots dmg or not ?
And question about shield bash form warrior lvl 10 mastery it needs only shield so it should be usefel as 80% kb
_________________ Lvl 64 Hybrid int light cold heuskal
Sawaranu kami-ni tatari nashi. Stay away from everything that can harm you.
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