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Is the Warlock section useful?
yes 25%  25%  [ 2 ]
no 0%  0%  [ 0 ]
yes, and the maker should join srf 63%  63%  [ 5 ]
no, this guy should jump off a bridge 13%  13%  [ 1 ]
Total votes : 8
Author Message
 Post subject: [GUIDE]General European Class Guide
PostPosted: Sun Sep 23, 2007 7:01 pm 
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Joined: Jul 2007
Posts: 9250
Location: Sand
I did not write this guide.
I was simply asked 2 transfer to srf.
The author is TorinChibi.
this is the original guide:http://www.silkroadonline.net/sro_board/bhboard/bh_postview.asp?ForumID=3&TopicID=46222

here is the Guide:

I see no one has made a guide for the European characters and a lot of people are asking simple questions that could be answered by a helpful guide. So, since I am bored and stalling here it is, my complete guide for the European race.

Note - percent does not show up on the forums, however any attack numbers I use are in percent and not actual attack power.
Note - I am not entirely certain of the cleric and wizard skill levels since I had some of them updated so I did not know when they start. Feel free to comment and I will change them.
Note - By popular demand, I am taking out my recommendations for subclasses. Just because I recommend something does not mean you should do it

Also, if you want anything else added onto this, feel free to comment, however, do not ask me to add every single skill since they are already described in the skill area.

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**TABLE OF CONTENTS**
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1. THE SIX MASTERIES - INTRO
2. WARRIOR
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
3. ROGUE
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
4. WIZARD
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
5. WARLOCK
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
6. BARD
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
7. CLERIC
- Sub Masteries
- Stat Builds
- Weapons
- Clothes
- Useful skills - Best Attack Skill - Most Useful Self Buff - Most Useful Party Skill
- Party Role and Party Skills
8. ISSUES/CONCERNS/FAQ
- Potion Delay
- Party Monsters
- The Party System
- The SP Calculators
- Character Build Java Applet **New**


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**1**THE SIX MASTERIES - INTRO**

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With the new Legend 1 update came the European race and its six masteries. Warriors, Rogues, Wizards, Warlocks, Bards, and Clerics each with its own set of skills and buffs and its own advantage and disadvantage. Every European character has enough mastery points to fully max out 2 masteries, although it is possible to have all 6 masteries, it is not recommended that you have more than 2 as you will not be able to get the best skills and fully master your character. Below, I have outlined each class, including some basic information you might find useful.
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**2** WARRIOR**
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1 SUB MASTERIES
Rogue - If you want to tank like a champ and quickly switch weapons for a finisher shot that would probably kill your enemy in one go, then this is the sub mastery for you. The best thing about being a Warrior/Rogue is that you can get the maximum usage out of both masteries since they are both pure STR.
Wiz/Warlock - Probably the worst thing you could do is go for a Caster mastery when you are a warrior. there are only 2 or 3 skills from each mastery that would help you. If you are Warrior/Wizards, you pretty much only get the benefit of Earth Barrier, Fear, Decay, and Teleport which you can use with any weapon. However, the other 3 skills last so short that switching weapons and attacking gives you little advantage. The same can be said for the Warlock skills. Mirage can be used with any weapon, but you would really get very few benefits out of both caster classes.
Bard - A lot of Warriors go for the Bard subclass for several reasons. The Moving March Skill, Noise skill and the buffs. Since buffs are not effected by magic power, you can be a buffer with heavy armor if you just want to support your friends. Also, the extra speed certainly helps the slow moving heavy armored Warrior.
Cleric - Another favourite for the Warrior class. The Bless Spell is an awesome addition to your own super defense skills and if used one after the other they can make you pretty much invincible for a minute and a half. The Recovery Division and other healing spells would keep you safe at all times even without the need of pots, and during PvP would make you nearly invincible. Chances are, however, you probably will not be able to defeat another STR user due to lack of power, but they will probably give up on attacking you anyway.

2 STAT BUILDS
Pure STR is the way to go for a warrior. Adding int would only increase MP and magical defense, however with the defense buff you already have, you are better off maxing out your HP.

3 WEAPONS
2-Handed Sword - Most damage out of the 3 types of weapons for the warrior, however there is no defense passive, making this weapon less effective during parties. I recommend this weapon if you plan to solo a lot as it kills the fastest if you can 1-hit your enemy and has nice knock down skills to use against giants.

1-Handed Sword - Lowest damage out of the 3 weapons. This weapon allows you to hold a shield, and lets you make use of a defense passive skill, increasing the defensive power by a lot. Probably the best weapon to make use of the tanker role in parties.

Dual Axes - Moderate damage, but also allows the use of a defense buff which makes it a good weapon to solo with, allowing you to easily take on more than 1 monsters at the same time with the use of some pretty good stun skills and combos.

4 CLOTHES
Heavy Armor -The warrior is the only class that allows the use of heavy armor. It has the best physical defense but low magic defense, making it great for tanking but not so good for PvP versus any of the nuker and caster classes.

Light Armor - Not too many warriors wear light armor while leveling or partying due to the lower physical defense power. Nevertheless if warrior is your only mastery it would Probably be better to wear Light Armor while PvPing against mixed opponents and hybrids.

3 USEFUL SKILLS
Defense Skills
- Iron Skin level 40 - increases p.def by a lot for 45 seconds, great for PvP and in emergencies
- Mana Skin level 60 - increases m.def by a lot for 45 seconds, great for PvP
Best Offense Skills
- 2-Handed Sword - Maddening level 40 - strongest single attack for the warriors 487
- 1-Handed Sword - Slash level 4 - strongest single attack for the weapon 153, combo attacks add up to more damage, but only at very high levels.
- Dual Axes - Down Cross level 4 - strongest single attack for the weapon 192, combo attacks are a lot better for this weapon as well, but at higher levels.
Party Skills
- Taunting Target level 10 - the best party skill for a warrior, protects party members by making the target attack you instead
- Pain Quota level 20 - protects targets by distributing some of their damage to party members
- Physical Fence level 30 - absorbs quite a bit of the physical damage done to party members
- Magical Fence level 40 - absorbs quite a bit of magical damage done to party members

6 PARTY ROLE
Warriors are the tankers in parties. The best way to be useful in a party is to charge party monsters first, and use Taunting Target to lure all monsters that are about to attack your party members. The Guard Barrier row of skills are the best long lasting party buffs so make sure you use those skills accordingly. Remember, tanking is your job, so dont be afraid to get hit and rather make everything hit you


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**3**ROGUE**
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1 SUB MASTERIES
Warrior - If you want to fully use a sub mastery, go for this one. With your pure STR build, you can fully use every skill in this mastery, however, the only benefit you would get out of this is tanking.
Warlock/Wizard - you can only use a handful of skills here, and many of those are not necessary for a Rogue due to skills that compensate for them. I have nothing good to say about being a Rogue/Caster since the only benefit is the ability to wear robes, which the buffer classes can give you as well.
Bard - One favourite of the rogues, and really any class, the Moving March together with your own speed skills make you the fastest stealth/invisible character in the game, running like mad could really help you especially if you are using a crossbow. The noise skill helps you stay alive while soloing without any problems. You also get to wear robes if you want and be a buffer if you do not really feel like pulverizing everyone around you by yourself. The ability to wear robes is another great advantage of this subclass.
Cleric - If you want to improve your defense and never die while soloing, you should go for this subclass. The Bless Spell, buffing skills, healing skills, and resurrection skills are a great addition to any class. Being able to wear robes also makes this subclass one of the better choices for Rogues.

2 STAT BUILDS
Just like the Warrior, pure STR is where you want to be. Although lacking in defense buffs, Rogues need as much HP as they can get considering their defense/HP limiting buffs. Adding INT would only make your attacks weaker without considerable effect on your magic defense.

3 WEAPONS
Crossbow - The longest ranged weapon in the game. The crossbow offers nice attack skills which have additional long range and knock back effects, the perfect weapon to solo. If you know what you are doing, you can hardly get hit soloing, especially if using Crossbow Extreme skill to amplify your damage. The Long Shot skill makes this weapon better for party play.

Dual Daggers - Mostly PvP weapon, due to the high attack power, nice critical, and bleed and stun effects on the dagger skills this is the ideal weapon to launch sneak attacks. You can easily defeat pure strength players if you use the Dagger Desperate skill and launch a sneak attack.
4 CLOTHES
Light Armor - The only type of armor Rogues can wear without a secondary mastery. Although it has neither the best physical nor the best magical defense, the light armor has decent defense on both sides. With a nicely pimped light armor, you could have more magical defense and more physical defense than the other two types of clothes, making it ideal for fighting mixed enemies.With the long range of the rogues, the light armor provides sufficient defense to keep them alive even when soloing.

5 USEFUL SKILLS
Defense Skills
- Stealth level 30 - Once you use this skill nothing can attack you for 120 seconds, however only usable if you are not in combat mode.
Best Offense Skills
- Crossbow - Long Shot level 20 - strongest single attack for the weapon 320, it has an increased range
- Dual Daggers - Slash level 4 - strongest single attack of the rogues 370, it also adds a nice bleed and stun effect.
Party Skills
- Fast Shot level 10 - the best party skill for a rogue, it helps you lure enemies making sure there is always something for the casters to kill.
- Poison Circle level 28 - a useful buff if fighting monsters that have poison or zombie skills.
- Poison Field level 36 - creates an area which poisons enemies within, causing them to pre-emptively attack you instead of party members

6 PARTY ROLE
Rogues lure monsters from far away, making sure party members dont get hit and there is always enough monsters to be killed. Make sure to use Fast Shot to pull in monsters and save your party members some walking, or to save weaker members from getting hit by aggro monsters. Using Poison Field is another strategy that would protect nearby members by making monsters attack you first, but dont use this around passive monsters as it might get you in trouble unnecessarily.

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**4** Wizard**
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1 SUB MASTERIES
Warrior - If you want to get the benefit of heavy armor, you would have to go for this subclass. However, that being the only advantage I would not recommend going that way.
Rogue - Also a class i would not recommend, your only advantage in using this is the mask skills and the ability to wear light armor. You cannot get any great advantages using this subclass.
Warlock - If pure unadulterated damage is all you really want and defense has little meaning for you, then go for this subclass. All of the warlock curses and plenty of other skills do not require keeping the warlock rod in your hands, making it possible to curse, stun/slumber the target, switch weapons and deliver a final blow. The shield also helps if your enemy manages to hit you while you are cursing and before you can stun/slumber.
Bard - If you plan on soloing most of the time, this would help you quite a lot. The noise skill will keep you safe from being ganged and if you do get attacked you can always run away pretty fast with the moving march skill. Also, since Bards are also INT based you can completely switch roles and be a Bard whenever you want.
Cleric - Another great subclass for a Wizard. The bless spell helps you safely kill giants even above your own level without worrying too much of dying, especially when used together with Recovery Division. Holy Word would make you impervious to most of a Warlocks curses and the ability to wear light armor makes this subclass one of the best for PvP. Being INT based as well, switching completely and being the buffer/healer of a party is also possible allowing further flexibility.

2 STAT BUILDS
Pure INT is your aim if damage is your game. If you want to one shot everything in sight pure INT is where you want to be. However, if survival is more important to you, you might consider going Hybrid, doubling your HP and using Life Control to make up for the loss in power. Either build would be very successful although I have not tried an INT hybrid Wizard there are many ways to prove superiority through both builds.

3 WEAPONS
Staff - The only weapon available to the Wizard class. Although it does not allow a shield, the staff has more magic attack than a spear, making the wizard more powerful than a Chinese nuker. Although it has the same power attack as harps, cleric rods and warlock rods, the staff allows Wizards to use the most powerful skills in the game, making them the damage dealers of the European race.

4 CLOTHES
Robes - The only type of armor Wizards can wear without a secondary mastery. Robes have the best magical defense in the game. The wizards have no passives that require robes, so many players choose a mastery that would let them use heavy or light armors for better physical defense.

5 USEFUL SKILLS
Defense Skills
- Invisible level 30 - Once you use this skill nothing can attack you for 120 seconds, however only usable if you are not in combat mode.
- Earth Barrier level 30 - This skill gives you a certain percent of physical damage absorption, it also transfers to nearby party members.
- Fear level 22 - disables the target from attack you for 10 seconds, great for PvP if it works.
Best Offense Skills
- Fire Bolt level 4 - the strongest single attack of the Wizard class 366, it later upgrades to an even stronger Meteor level 60 439.
- Earth Shock level 20 - the strongest area of effect attack of the Wizard class 390, quite useful during party play adding an attack slowdown effect.
- Life Control level 24 - greatly increases damage but reduces HP to half, useful for sneak attacks during PvP.
- Charged Winds level 20 - not very powerful but has an area effect knock back and can attack each target up to 6 times, usually 3 times, doing 41 percent of damage each time.
Most wizard skills are quite powerful so I wont list all of them, but pretty much they are all 250 percent skills, with the exclusion of the utterly useless lightning bolt.
Party Skills
- Besides Earth Barrier, Wizards have no useful party buffs, but they are the damage dealers so they dont really have the time to buff party members.

6 PARTY ROLE
Wizards are the damage dealers in a party. Their job is to kill anything in sight with their powerful area of effect skills, killing up to 8 monsters at the same time. Your job as a wizard is to be good enough to have a clear area around you at all times leaving only corpses behind.

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**5**Warlock**
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1 SUB MASTERIES
Warrior - If you want to get the benefit of heavy armor, you would have to go for this subclass. However, that being the only advantage I would not recommend going that way.
Rogue - Also a class i would not recommend, your only advantage in using this is the mask skills and the ability to wear light armor. You cannot get any great advantages using this subclass.
Wizard - If damage is all you want, you should go for this subclass. There are quite a few advantages including the amazing nukes which you can fully utilize switching between a debuffer and a damage dealer whenever you want. Delivering a powerful finisher after cursing your enemy is the biggest advantage of this subclass. The 20 second instant defense boost from the Earth Barrier skill makes this subclass quite useful for a weak bodied warlock.
Bard - If you plan on soloing most of the time, this would help you quite a lot. The noise skill will keep you safe from being ganged and if you do get attacked you can always run away pretty fast with the moving march skill. Also, since Bards are also INT based you can completely switch roles and be a Bard whenever you want.
Cleric - Another great subclass for Warlocks. The bless spell helps you safely kill giants even above your own level without worrying too much of dying, especially when used together with Recovery Division while also using Vampire Kiss to attack and replenish HP. The ability to wear light armor makes this subclass one of the best choices for PvP oriented caster. Being INT based as well, switching completely and being the buffer/healer of a party is also possible allowing further flexibility.

2 STAT BUILDS
Being a caster class, my advice is again pure INT or INT hybrid. If you want to pulverize the enemy with massive dot spells and a superior finisher, then go for pure int. However, if you plan on torturing your enemy and slowly sucking the life out of them while delivering a precise finisher just at the right time and surviving the ordeal yourself, then you might want to go hybrid. As long as you can decrease their magical defense, even a hybrid would deal plenty of damage against any enemy. Surviving long enough for your dot spells to take effect is a perfectly valid strategy.

3 WEAPONS
Warlock Rod - The only weapon available to the Warlock class. Not only is it as powerful as a staff, this weapon is also 1-handed, allowing a shield for more defense.

4 CLOTHES
Robes - The only type of armor Warlocks can wear without a secondary mastery. Robes have the best magical defense in the game. The Warlocks have no passives that require robes, so many players choose a mastery that would let them use heavy or light armors for better physical defense.

5 USEFUL SKILLS
Defense Skills
- Reflect level 40 - Reflects a certain amount of the damage done to you back to the enemy with a certain chance of success. The updated version transfers to party members.
- Slumber level 16 - Disables the target for 20 seconds. If you attack the target the effect disappears
- Scream Mask level 24 - Casts a spell around up to 2 party memebers, causing a chance to stun nearby enemies every 5 seconds.
Best Offense Skills
- Blood Flower level 4 - the strongest single attack of the Warlock class 215, usually used as a finisher shot after cursing the enemy with other skills.
- Vampire Touch level 4 - not very strong, but transfers damage into hp, making it a great skill for both PvP and solo play.
- Daze level 16 - stuns the enemy letting your curses affect him before he can attack. Great for PvP or while attacking a giant.
Party Skills
- Besides Reflect, Warlocks offer no party buffs, however their debuffs that reduce damage and defense make them quite useful to have in a party.
Most warlock attack skills do damage over time and there are too many to mention, but they are all useful and combined can be quite troublesome. The fast casting debuffs and dot spells make the Warlocks a great class to play.

6 PARTY ROLE
Warlocks are the debuffers of a party. Their dot, damage over time, spells and debuffs that lower defense and attack make them the perfect partners, especially while fighting monsters with high HP.

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**6**Bard**
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1 SUB MASTERIES
Warrior - If you want to get the benefit of heavy armor, you would have to go for this subclass. However, that being the only advantage I would not recommend going that way.
Rogue - Also a class i would not recommend, your only advantage in using this is the mask skills and the ability to wear light armor. You cannot get any great advantages using this subclass.
Wizard - If you want to be able to later kill your enemies easily and use all the skills of your subclass this is for you. Having many useful skills for a INT build, this subclass delivers a superior performance for an already powerful class. The Earth Barrier skill is also quite useful during PvP or party play. Being a Bard/Wizard or Wizard/Bard really has no difference once you are fully farmed or at least until you have farmed your main skills for both masteries.
Warlock - Similar to the Wizard subclass, this subclass allows the full use of its skills to the INT based Bard. Switching between the two classes can have many advantages both for PvP, using curses then finishing off with booming chord or for PvE player versus environment for escaping purposes. However, being weak bodied as the Bard, this subclass would offer little added defense unless completely switching and using a shield.
Cleric - If you want to be the best buffer you can be, this is the subclass for you. Being a Bard/Cleric you can not only speed up your party members but deliver healing and extra defense in emergencies. The resurrection skills and more useful buffs of this subclass are a great addition for a party based player. Being able to one shot any enemy with the powerful offering skill and the ability to wear light armor makes this subclass one of the better picks for a buffer oriented player.

2 STAT BUILDS
Being a buffer/caster class, the bard can go either pure INT or INT hybrid. If you are leaning towards superior damage and a massive close range assault, pure INT is the build for you. On the other hand, if you plan on taking on a buffer, or a support role, then you might consider going INT hybrid. Whatever build you choose, the Bard is sure to impress you with its flashy skills and beautiful buffs.

3 WEAPONS
Harp - The only weapon available to the Bard class. Having the same attack power as a staff, this weapon allows the bard to not only be a buffer, but also deal great damage to the enemy.

4 CLOTHES
Robes - The only type of armor Bards can wear without a secondary mastery. Robes have the best magical defense in the game. The Bards have no passives that require robes, so many players choose a mastery that would let them use heavy or light armors for better physical defense.

5 USEFUL SKILLS
Defense Skills
- Guard Tambour level 20 - Protects party members by absorbing a certain amount of the physical damage dealt to them.
- Mana Tambour level 30 - Protects party members by absorbing a certain amount of the magical damage dealt to them.
- Noise level 20 - Protects you from pre-emptive attacks by monsters with the exception of champions and giants
Best Offense Skills
- Booming Chord level 20 - the strongest single attack of the Bard class 368, being as strong as the Fire Blast, the skill allows Bards to easily 1 hit monsters just under their own level, if they are pure int.
- Tunning Noise level 10 - not very strong, but transfers damage into mp, making the Bards a class that needs virtually no MP potions, which translates into more saved cash.
Party Skills
- Moving March level 10 - increases the speed of party members, quite useful considering it is the only class that can provide a speed buff to the European race
- Mana Cycle level 10 - replenishes mp for 16 seconds, quite useful to use on Casters and Clerics considering how fast these classes run out of MP during party play.
- All of the Dancing Concert row - they add damage, increase healing, and decrease mp consumption. However, these skills cannot be used unless another Bard is in the party and using Guard Tambour skill.

6 PARTY ROLE
Bards are not only buffers but also damage dealers and mana replenishers in a party. They provide much needed speed to the party as well as increasing their defense and offense through cooperative buffs. The Booming Chord skill allows Bards to also act as damage dealers making this class quite useful or great to have as a secondary to the cleric class.

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**6** Cleric**
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1 SUB MASTERIES
Warrior - If you want to get the benefit of heavy armor, you would have to go for this subclass. However, that being the only advantage I would not recommend going that way.
Rogue - Also a class i would not recommend, your only advantage in using this is the mask skills and the ability to wear light armor. You cannot get any great advantages using this subclass.
Wizard - If you want to be able to later kill your enemies easily and use all the skills of your subclass this is for you. Having many useful skills for a INT build, this subclass delivers a superior performance for an already powerful class. The Earth Barrier skill is also quite useful during PvP or party play. Being a Cleric/Wizard or Wizard/Cleric really has no difference once you are fully farmed or at least until you have farmed your main skills for both masteries.
Warlock - Similar to the Wizard subclass, this subclass allows the full use of its skills to the INT based Cleric. Switching between the two classes can have many advantages both for PvP, using curses and stunning/slumbering then finishing off with offering or for PvE player versus environment for escaping purposes. However, being weak bodied, this subclass would offer little added defense.
Bard - If you want to be the best buffer you can be, this is the subclass for you. Being a Cleric/Bard, you can not only heal and resurrect and buff your party members, you can also choose which buffs to use and deliver extra speed, making you a favourite for all parties. Being able to freely move around piles of monsters without being attacked due to the noise skill would also improve your buffer status. Nevertheless, this subclass offers little extra protection or offensive capability and ultimately makes your character less PvP oriented.

2 STAT BUILDS
A good healer is one that can stay alive, if you want to support your teammates completely and devout yourself to healing without caring for the consequences, then INT hybrid is the build for you. With that said, a pure INT cleric would heal quite a bit more HP in one go than a hybrid. If you choose to manhandle some enemies while delivering superior healing to your party members, then pure INT is the way to go. Either way, your Bless Spell and healing abilities is sure to keep you alive and owning.

3 WEAPONS
Cleric Rod - The only weapon available to the Cleric class. Having the same attack power as a staff, this weapon allows the Clerics to not only be a buffer, but also deal the greatest damage in the game using what could only be described as a suicidal skill.

4 CLOTHES
Light Armor - Clerics are the only int based class that can wear light armor. The clerics have passives that increase their defense while wearing this type of armor, making it the preferred armor while PvPing by themselves or soloing. The light armor passive skill Charity *although currently not working* adds extra stats to buffs, which is why most buffer oriented clerics wear this type of armor.
Robes - Cleric can wear robes to increase the power of their healing skills and reduce the effect of curses. Since the robes offer excellent magic defense and 10 faster moving speed than light armor, many clerics choose to use robes while being in PvP parties.

5 USEFUL SKILLS
Defense Skills
- Bless Spell level 24 - The single most powerful defense skill in the game, adding both magical and physical defense. In terms of defense, this can turn a level 30 into a level 50 for 45 seconds
- Healing Cycle level 30 - Heals plenty of HP every second, keeping the target fully healed for 16 seconds. This skill is extremely useful in emergencies.
- Body Blessing level 30 - Long lasting physical defense buff that proves quite useful in all situations
- Soul Blessing level 40 - Long lasting magical defense buff mainly used during PvP
Best Offense Skills
- Offering level 40 - The strongest, most powerful single magical attack skill 967, it takes longer to cast, but it can 1-hit even pure str players if it hits. This skill uses up 95 percent of your HP so it is rarely useful against enemies you cant 1 hit with it.
- Over Healing level 20 - This skill does as much damage as it shows if the target does not resist its effects, it disregards defense as long as it is not resisted, making it quite useful in PvP as a finisher move.
Party Skills
- Recovery Division level 40 - heals party members nearby every 5 seconds for a fair amount of HP making your job a lot easier.
- Force Blessing level 16 - adds STR to the target, which in turns adds more p.atk, HP and p.def, making it a very useful buff skill.
- Mental Blessing level 20 - adds INT to the target, which in turns adds more m.atk, MP and m.def, making it a very useful buff skill.

6 PARTY ROLE
Clerics are the designated healers and buffers in a party. As a cleric, your job is to make sure no one dies, so make sure to always keep an eye on the HP bars of your party mates and use Healing Cycle instead of party heal spells as you are less likely to get 10 attacking monsters charging towards you. Healing causes aggression, so be careful while dodging monsters around you trying to get to an injured or dead party member. The party buffs of the blessing series are a great asset for a party, so keep those up to date.

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**8**ISSUES / CONCERNS / FAQ**
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1 POTION DELAY
- For all European characters, the potion delay is 15 seconds.
- Someone recently posted that the kSRO pot delay was changed to 10 seconds so it will be done here at some point.
- The pill delay is the same as the Chinese almost instant.
- Grain delay is 3 seconds but those are hard to find and are not very efficient.Also, if you use HP potion you would have to wait 15 seconds even if you want to use a grain next since the delay is shared. This also means using a grain causes 3 second delay before using a potion.

Dealing with the potion delay
- Get a party with a cleric in it, with a good cleric you can stay at full HP at all times.
- Place another shortcut to your HP potions where you can see them. This way, you can be aware of how long you have before you can get healed and decide on your next action.
- Use vigor potions if you really need to get healed but you still have some time before your HP delay is done.
- If you are getting ganged and you notice you cant take the beating, run and give some time for your HP potions to recover from the delay.
- If you have a level 40 Cleric mastery, use the Recovery Division skill. It lasts 5 minutes and heals about 1000 hp every 5 seconds without the need to hold a cleric rod after casting. ***not sure if it heals that much with a physical weapon, I will check and edit it later***
- Healing Cycle is another skill you could use in a pinch, it gives you 16 seconds of healing that heals a lot of HP every second. You need level 30 Cleric mastery to use this skill but you dont have to hold a cleric rod after casting it.
- Using Bless Spell / Iron Skin / Earth Barrier is a good strategy to use before fighting a giant to limit your need for constant healing.
- If you are fighting a giant, it is a good idea to use skills that stop the giant from attacking you, those would include FearWizard, anything with Knock Down or Knock Back effect Especially for warriors, Daze Warlock, etc.

2 PARTY MONSTERS
- Party monsters are summoned ONLY if you fight normal monsters around you and you are a member of an Auto XP Share party.
- The more you fight, the more party monsters, instead of regular monsters, are spawned.
- Party monsters have about 30 more attack power than normal monsters and a lot more HP than their normal equivalents. In fact a party monster has about 1/2 of the HP of a giant monster of the same type.
- There are party giants and party champions that spawn in places where regular champions and giants spawn.

3 THE PARTY SYSTEM
- Up to 8 people are allowed in an Auto XP Share party.
- The most XP you can receive is if your party kills monsters 11 levels above your own.
- XP is distributed equally between members according to their own gap and level.
- The more people you have close by in the party the higher the XP from monsters is.
- You cannot get more XP by doing more damage to a monster.
- Most buffs enhancer skills in the European race have a limited range, so stay fairly close to the buffer classes Cleric, Bard, Warrior.
- Know your role in the party and act it out. A well formed party never lets a few party giants cause chaos and slaughter running party members.

4 THE SP CALCULATORS
SP calculators are very neat tools that can help you plan your development. In order to prevent farming for months after level 80, you can instead keep a consistent gap as long as you can get the amount of SP you need. This little tool will let you know how much that is. It is interactive and simple to use and has been updated to include skills up to level 80.
- http://www.nivlam.com/euro/

5 CHARACTER BUILD JAVA APPLET
Here is a nifty java applet that really helps if you are considering a hybrid build. You can use this applet to see what your HP and MP would look like if you decide to make a certain type of hybrid.
- bobtheveg.dyndns.org/SRO/Char_Build_Applet/

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PostPosted: Mon Sep 24, 2007 2:02 am 
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Nice!!! somebody finally copied it to srf :D :D :D !!! I love this guide, although I don't agree with everything it says. here is the original: http://www.silkroadonline.net/sro_board ... icID=46222


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PostPosted: Mon Sep 24, 2007 2:47 am 
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this guide make it sound all wizards should have the wizard/cleric build :roll:

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PostPosted: Sun Sep 30, 2007 9:04 am 
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That is because I am a wizard/cleric. And what would you rather pick? Bard so you can solo better?.....Well, I prefer not to choose your subclasses for you....at least in this thread!


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