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 Post subject: Hybrid Int until you start getting weak?
PostPosted: Wed May 27, 2009 1:27 am 
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Could someone show me where I could find or tell me how much Phy Def you get per Str stat point added? I Figured with a decent str addition to an int hybrid, you could fully use that shield move where you lose def for offense better. When you nuke you leave the buff off, when you get close or put bleed/divi on them, than you pull out the buff and start stabbing. Extra Str would give you extra crit dmg on those downstabs. When the buff runs out, just start nuking again. What do you all think?

I mean would the hp increase help? Especially if the nuke dmg will be too low. This build is going to be relying on nukes to do dmg once enemy is stunned and only on kd stab + phy attk inc buff if opponent is too strong.

I guess another question would be how much hp can you add before you end up hitting weaker than a pure int. I guess an estimating range would be like 1000 dmg less or so per nuke?

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 Post subject: Re: Hybrid Int until you start getting weak?
PostPosted: Wed May 27, 2009 8:37 pm 
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From what I know you don't actually get direct phys defense from adding an str point, it just works into the ultimate damage equation that no one has been able to figure out yet. Some people have gotten close, but they aren't reliable. The bicheon move that sacrifices defense for offense only relates to increasing your phys damage, your magical damage will not be affected. Unless your going really heavy hybrid the amount of offense increase won't be substantial enough for an int based player to bother losing so much defense. Your best bet is to stay away from this skill unless you plan on going 3:1 or 2:1.

Again, with figuring out how much str an int player would add until he loses over 1000 damage, it just can't be done right now. No one has figured out the formula yet, only joymax knows that atm. If you want my guess, which other people will surely dispute, I would say adding in somewhere around 10 levels of all str would decrease your damage by roughly 1000. Which in turn you would gain around 2000 hp.

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 Post subject: Re: Hybrid Int until you start getting weak?
PostPosted: Thu May 28, 2009 3:41 am 
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Hmm If i'm going Bich 100, fire 100, ice 100, would you recommend me going pure or adding that 10 lvls of str? My start was to use both chains. When i get a stun or fear, cast a wall and nuke em dead, once wall breaks, kd stab. If they're not dead, they're past lvl 100.

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 Post subject: Re: Hybrid Int until you start getting weak?
PostPosted: Thu May 28, 2009 7:26 pm 
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Goseki wrote:
Hmm If i'm going Bich 100, fire 100, ice 100, would you recommend me going pure or adding that 10 lvls of str? My start was to use both chains. When i get a stun or fear, cast a wall and nuke em dead, once wall breaks, kd stab. If they're not dead, they're past lvl 100.

Well as pure int at the cap with +6 str on every piece of gear and +850 hp on head, chest, and legs, you'll have 16115 hp. If you add the 10 levels of str, you'll have 18246 hp. So your decision is to have an extra 2136 hp and lose (1000? damage) on a nuke, or to keep that damage and not have the extra 2136 hp. Personally, I think it's a fair trade. However, if you do decide to add in the extra levels of str, I would do it at later levels, 80+. Reason I say that is once you add it, you can't take it away. At the higher levels, it will be easier for you to gauge the effect it will have on your char.

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