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 Post subject: 3 short s/s full int questions
PostPosted: Sun May 03, 2009 6:01 pm 
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ok there are 3 things i dont understand just wondering why ppl do this:

some people go full int till lvl 90 and then add str as (bich/cold/light) why do they do that?
the damage wont be better with the bich skills (i think) and also the nukes deal less dmg, and its only a small amount of hp increase

are ice nukes worth the sp to add?

should a full int s/s (bich/cold/light) add smashing series?
bleed 16% 3 succesive hits phy 72%

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 Post subject: Re: 3 short s/s full int questions
PostPosted: Sun May 03, 2009 6:23 pm 
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robink wrote:
ok there are 3 things i dont understand just wondering why ppl do this:

some people go full int till lvl 90 and then add str as (bich/cold/light) why do they do that?
the damage wont be better with the bich skills (i think) and also the nukes deal less dmg, and its only a small amount of hp increase

are ice nukes worth the sp to add?

should a full int s/s (bich/cold/light) add smashing series?
bleed 16% 3 succesive hits phy 72%

90 -> 100 = 10x lvl -> 10x3 str = 30 str = 1:7
Why? more survivability & slight attack increase in bich attacks

Ice nukes, only the ones that hit 5 people

YES, bleed is extremely useful


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 Post subject: Re: 3 short s/s full int questions
PostPosted: Sun May 03, 2009 6:33 pm 
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Razorhead wrote:
90 -> 100 = 10x lvl -> 10x3 str = 30 str = 1:7

10 lvs of str @ lv 100 is 1:9 not 1:7


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 Post subject: Re: 3 short s/s full int questions
PostPosted: Sun May 03, 2009 6:34 pm 
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Razorhead wrote:
robink wrote:
ok there are 3 things i dont understand just wondering why ppl do this:

some people go full int till lvl 90 and then add str as (bich/cold/light) why do they do that?
the damage wont be better with the bich skills (i think) and also the nukes deal less dmg, and its only a small amount of hp increase

are ice nukes worth the sp to add?

should a full int s/s (bich/cold/light) add smashing series?
bleed 16% 3 succesive hits phy 72%

90 -> 100 = 10x lvl -> 10x3 str = 30 str = 1:7
Why? more survivability & slight attack increase in bich attacks

Ice nukes, only the ones that hit 5 people

YES, bleed is extremely useful


Lolz where u get the 1:7 from? I think it's just 9:1 hybrid LOL
& ppl just do it for the HP increase. That's all lol, and it can make a difference


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 Post subject: Re: 3 short s/s full int questions
PostPosted: Sun May 03, 2009 7:27 pm 
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a) more hp, nothing else ( little dmg lose )
b) not worth, sry
c) yep, pvp and against giants

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 Post subject:
PostPosted: Mon May 04, 2009 6:21 am 
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Ppl go 1:9 cos it has like 2k more than a pure int, for a little less damage. IMO it's worth it. And the ice nukes are optional, but the only ones i would get are the ice rain ones.

And yes for the 3rd question/

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 Post subject: Re: 3 short s/s full int questions
PostPosted: Tue May 05, 2009 7:28 pm 
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I know a nuker that added in 26 str and it saves his life soooo many times. He has 18k hp atm and it seems that every time he fights he gets hit for 16k/17k at least once, without that extra 2k hp he would die. A negligible difference in damage on top of that.

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 Post subject: Re: 3 short s/s full int questions
PostPosted: Fri May 08, 2009 12:55 am 
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1) i would go full int all the way
2) i love ice nukes xD they are fun
3) bleed...hell yea get that shiz


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 Post subject: Re: 3 short s/s full int questions
PostPosted: Fri May 08, 2009 5:23 am 
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thnx 4 all replies,

ok and 1 more question
i already got a full 9D set garment
but what is the best for 10d as job/pvp protector or garm? as full int (bich/cold/light)
i hope to get this answer from a 10d ^^

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 Post subject: Re: 3 short s/s full int questions
PostPosted: Fri May 08, 2009 8:14 am 
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I would go garm to make up for the mag def loss. (no fire means no mag def buff)

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