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 Post subject: Pure STR Fire Glaive build, need input.
PostPosted: Mon Mar 06, 2006 5:48 am 
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Just came across this game, which is perfect for tieing me over, very lineage-esque.

Typically I play DD melee type of characters so I settled on Fire STR Glaive build. Need some help of making sense of the fire and glaive skills, what is useful and what isn't.

Which skills to ignore for glaive besides fanning spear? Get Wolf bite lvl 5 for SP farming, until soul line opens up, and ignore that line from then on? Any other useless trees in spear line?

Now same questions about fire:
Fireshield is obviously a waste since I'm a 2 hand user, firewall I hear is another dark alley not to go into. Is flame body and flame wave needed, or will I rely just on river force and weapon skills for damage output?

Thanks in advance.


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PostPosted: Mon Mar 06, 2006 6:54 am 
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Don't know if this helps but if you plan on mass SP farming, don't spend any points until Lvl 14. At 14, get your embue and that's it. You should have more then enough SP if you keep a 9 Lvl difference by Lvl 20.

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 Post subject: Re: Pure STR Fire Glaive build, need input.
PostPosted: Mon Mar 06, 2006 7:00 am 
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Xenogrant wrote:
Now same questions about fire:
Fireshield is obviously a waste since I'm a 2 hand user, firewall I hear is another dark alley not to go into. Is flame body and flame wave needed, or will I rely just on river force and weapon skills for damage output?


Flame Body increases physical damage (it's a buff) so you'll definitely want that. You'll also want Flame Devil Force (passive physical damage increase).

I think you can use fireshield with a glaive; you'll just need to have a shield (any shield) in your inventory to cast it. Afterward you can remove the shield and the buff should still be there.

Most of the glaive skills have their uses, but if you don't want to SP farm, you'll have to pick and choose.

The big spear skills you'll want are:
Fanning Spear Series (Frontal attack, 3 targets)
Soul Departs Spear Series (Stun)
Ghost Spear Attack Series (360 degrees, 5 targets)
Flying Dragon Spear Series (Ranged, bypasses shields)
Cheolsam Force Series (Extra HP)

Whether or not you use the chain spear attack series is up to you, but it's more of an int-based skill. STR users want to increase their damage and hit less frequently to take advantage of high damage criticals. This is called frontloading, and you can read more about it here.

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 Post subject:
PostPosted: Mon Mar 06, 2006 2:50 pm 
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I don't really mind farming, done it plenty of times before in other games, just don't want to farm for a skill that I'll never use.

Fanning Spear Series vs Ghost Spear Attack Series. They appear to be doing a similar thing, does one do more damage than the other? If Ghost spear is 360 degrees, why bother with fanning spear that only hits in the front?

Flying Dragon doesn't seem very useful, but seems like it might be of use for PvP vs sword and shield char.

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Don't know if this helps but if you plan on mass SP farming, don't spend any points until Lvl 14. At 14, get your embue and that's it. You should have more then enough SP if you keep a 9 Lvl difference by Lvl 20.


Why just the imbue, I thought I could take any skill or as many skills to a 9 lvl gap. At 10 -> 14 I was planning on adding to my weapon mastery by 1 each lvl, to get a passive damage boost while maintaining the 9 lvl gap.

Thanks for quick replies guys


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 Post subject:
PostPosted: Mon Mar 06, 2006 3:06 pm 
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Xenogrant wrote:
Fanning Spear Series vs Ghost Spear Attack Series. They appear to be doing a similar thing, does one do more damage than the other? If Ghost spear is 360 degrees, why bother with fanning spear that only hits in the front?

Ghost Spear has a cooldown :)
at least for me this worked great:
when im sorrounded by 5 mobs (happens often cos i like to hunt this way :) ), i use Ghost Spear then Fanning Spear and Ghost Spear again. 2-3 mobs in front of me should be dead. the last 2-3 mobs behind me will die to the next Fanning Spear.
stronger mobs used to survive all this (except crits) but the the 3rd Ghost Spear is often finishing off all 5 at once.

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 Post subject:
PostPosted: Mon Mar 06, 2006 8:28 pm 
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Xenogrant wrote:
Why just the imbue, I thought I could take any skill or as many skills to a 9 lvl gap. At 10 -> 14 I was planning on adding to my weapon mastery by 1 each lvl, to get a passive damage boost while maintaining the 9 lvl gap.


Check out this thread for info on SP farming.

You can add any masteries you want as long as your highest mastery does not exceed a certain level. So yes, you can place your weapon skill points at level 14 (or whatever) as long as you don't exceed your gap. See the above thread for more details on "gaps", SP farming, etc.

banzaimonkey wrote:
I think you can use fireshield with a glaive; you'll just need to have a shield (any shield) in your inventory to cast it. Afterward you can remove the shield and the buff should still be there.


Yep, tested this just now and it seems to work.

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 Post subject:
PostPosted: Mon Mar 06, 2006 8:33 pm 
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I've read it and a few other threads that pertain to it, on this forum and on oasis site. What I was questioning is the following:

Quote:
At 14, get your embue and that's it.


Why just the imbue and not weapon masteries, it doesn't matter if I have one tree at lvl 5 or 2 trees at lvl 5 when I hit 14. And even though it doesn't make much difference why wait til 14 to put weapon mastery to 5, if I can increase it by one from lvl 10, thus getting a slight damage increase each level.

Thanks for the input so far.


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 Post subject:
PostPosted: Mon Mar 06, 2006 9:18 pm 
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Xenogrant wrote:
Why just the imbue and not weapon masteries, it doesn't matter if I have one tree at lvl 5 or 2 trees at lvl 5 when I hit 14. And even though it doesn't make much difference why wait til 14 to put weapon mastery to 5, if I can increase it by one from lvl 10, thus getting a slight damage increase each level.


You are correct on this, do it.

If you come from Lineage, be careful that attacking someone who goes purple does not make you purple, so be careful about attacking other players.

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 Post subject:
PostPosted: Wed Mar 08, 2006 6:53 pm 
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One, er two more questions.

1. Any other skills from the Lightning tree other than grasswalk?

2. For resists (I'm always big on resists when playing melee) are fire shield and fire protections the only 2 skills that boost resists, that are feasible to train for melee DD. Do they only boost fire resist, or overall m.defense? Also how long does the fire shield last, if i have to equip shield to cast it, and take it off, just for a couple second boost, then it's not really practical in combat.

Quote:
If you come from Lineage, be careful that attacking someone who goes purple does not make you purple, so be careful about attacking other players.


I'm not sure I see how this works. So if I hit a person and turn purple, and the person attacks back they don't turn purple themselves? That doesn't sound right.

Lastly, how do PvP capes work. Says wearing the cape I can attack and be attacked by anyone. This is basically for dueling purpose I gather. No exp loss and rez on spot? Can I attack someone who's not wearing a cape (it says can attack and be attacked by anyone), thus turning purple? What if I'm fighting a mob while wearing it, and someone who's wearing one attacks me, and the monster delivers the killing blow: exp loss?

Basically I suppose it goes on for dueling purposes and stays off during hunting?

I should STFU for a while once these questions are answered.

Thanks in advance.


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 Post subject:
PostPosted: Wed Mar 08, 2006 8:08 pm 
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Xenogrant wrote:
2. For resists (I'm always big on resists when playing melee) are fire shield and fire protections the only 2 skills that boost resists, that are feasible to train for melee DD. Do they only boost fire resist, or overall m.defense? Also how long does the fire shield last, if i have to equip shield to cast it, and take it off, just for a couple second boost, then it's not really practical in combat.


There are no "resistances" to elements, unless it's a hidden feature. There is only physical defense and magical defense.

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I'm not sure I see how this works. So if I hit a person and turn purple, and the person attacks back they don't turn purple themselves? That doesn't sound right.


That's the way it is in this game, pretty stupid really.

Quote:
Lastly, how do PvP capes work. Says wearing the cape I can attack and be attacked by anyone. This is basically for dueling purpose I gather. No exp loss and rez on spot? Can I attack someone who's not wearing a cape (it says can attack and be attacked by anyone), thus turning purple? What if I'm fighting a mob while wearing it, and someone who's wearing one attacks me, and the monster delivers the killing blow: exp loss?
Basically I suppose it goes on for dueling purposes and stays off during hunting?


I haven't bothered using any myself but from what I understand only people wearing a cape can fight other cape weareres. And naturally you can't fight someone wearing the same colour. And yes, if a monster lands the killing blow you will lose exp. If you're from Lineage you'll be used to grief exploits like this, there are plenty others.

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 Post subject:
PostPosted: Wed Mar 08, 2006 8:18 pm 
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Prodigy capes allows you to attack any color including the prodigy cape colour too.

A person who attacks another person when he isn't in PVP (wearing cape), is basically going against the rules of the game. It's like assaulting someone. You'll get a 20 second penalty, your name turns purple and you're labelled as an offender. The person who retaliates against you does not turn purple because he is defending himself. Since he did not take the first swipe, he is not an offender. I don't know if he will turn murderer if he kills the offender though. I think it's a fair system.

Badass attacks me for no reason, he gets penalty, I defend myself (and only right that I can do so) without a penalty. Someone update me if the defender becomes a murderer if he kills the purple-ed guy?

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 Post subject:
PostPosted: Wed Mar 08, 2006 8:33 pm 
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This is ridiculous, so if someone wants to fight it out the person initiating it gets penalized and the person retaliating has nothing to loose. If they die the person who killed em gets murder status, and eventually dies on a crowded server risking drop, therefore the person he killed is better off because while they loose same amount of xp they don't risk anything. It's a win-win for the target.

In lineage 1/2 if 2 people were pissed at each other one would tap the person and see if the second person is willing to fight. It helped settle desputes over hunting areas and kept assholism at bay.

How much PvP takes place between Hunters/Thieves, or is this just pretty much a PvE game?

ps: what's the duration of fireshield & fire protection?


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 Post subject:
PostPosted: Wed Mar 08, 2006 9:11 pm 
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Dude, I was talking about a situation where both parties are not wearing capes.

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 Post subject:
PostPosted: Wed Mar 08, 2006 9:37 pm 
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so was I


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 Post subject:
PostPosted: Wed Mar 08, 2006 11:53 pm 
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Hunter/Thief pvp isn't very impressive from what I've seen so far. Watch out for their friends healing them while not wearing any job item, and basically being immune from attack while doing so :roll:

There's also only a 10 second limit from when you put your job item on, to when you can attack your enemy, so most people go around in plain clothes until they see a target of opportunity.

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