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 Post subject: Warlock DoT + Wizard Nukes?
PostPosted: Thu Jun 12, 2008 10:00 am 
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I skimmed through the European skill list to see if I could find any interesting technique combinations and I noticed that the Warlock Damage Over Time spells stay on UNLESS their duration ends or the Warlock dies. According to the skill descriptions, you can switch weapons and they still stay on. (I've tested removing my weapon and the skills do, in fact, stay on.)

Here's my question... Do you think it would be effective to cast Warlock DoT spells, then switch to Wizard and cast nukes?

This strategy seems like it would be highly effective against party monsters, since you will have three spells going off a the same time (2 DoTs, 1 Nuke). Even at a low level, you will probably get 9-10 hits from the DoT spells after you start casting your first Wizard nuke (2 hits will activate immediately, and 1 hit might take effect because of the casting time from the second DoT spell). If you use Life Turnover, you'll probably lose a few more damage "ticks" from the DoT spells, but then your nukes will be much stronger. If you max Strap, you will have a DoT duration of 21.6 seconds. I'm not sure if this rounds up or down, but this will add up to 10 hits total if it rounds down and 11 hits total if it rounds up.

I have a level 24 Wizard/Warlock, but I can't remember which server he is on. >,>... Has anyone tried this? What do you think of this?

P.S. You can also cast Warlock DoT spells, then switch to any other class and work your magic. I plan on going Warlock/Bard or Warlock/Cleric (MAYBE Warlock/Wizard if this trick works well). With Warlock/Bard, I'll be able to damage, restore MP, and keep buffs up (with some gaps while I'm recasting the DoT spells) at the same time. With Warlock/Cleric, I'll be able to damage and heal at the same time. Of course, this is all hypothetical. I haven't tested this yet because my only Warlock is my Wizard/Warlock, which I lost. :banghead:


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 Post subject: Re: Warlock DoT + Wizard Nukes?
PostPosted: Thu Jun 12, 2008 10:15 am 
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I havent tried it, but I rather debuff them and then nuke =]

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 Post subject: Re: Warlock DoT + Wizard Nukes?
PostPosted: Thu Jun 12, 2008 12:11 pm 
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here's what i think:

Dot will give you some extra damage, And curse breath will really help slow the monster down so you can fight giants with a little more ease while in Life turn over. What I would do is put disease first, then use bloody trap and sleep, then I'll do dots and nukes. You gotta be really good at weapon switching I guess, or else you'll get owned in 2 hits. If you fail to do any of the above I think most likely you'll die.

with wiz/lock combo you'll run really slow, that means when stuff is not going too well (maybe aggro 3 party mobs or something), you'll most likely die.

Also without cleric sub you'll be relaying on pots or vampire skills, the switching is not that worth it i think.

Its worth a try, but I think its a bit overkill, also too risky and less survival ability, since wiz is a do or die build one way or another, I recommend getting bard or cleric sub so you can tank a bit when you aggro too many mobs.

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 Post subject: Re: Warlock DoT + Wizard Nukes?
PostPosted: Thu Jun 12, 2008 2:22 pm 
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Wiz/lock is great...

For the dull shit, just vampire kiss/stun/weaken/division/trap/sleep/switch to staff/(LC/LT)/nuke away. ;)

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 Post subject: Re: Warlock DoT + Wizard Nukes?
PostPosted: Thu Jun 12, 2008 4:35 pm 
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I can't believe I forgot about curses. Thanks for the suggestion!

I might actually go with Warlock/Wizard, even though my character is named DoomSinger (I was expecting to go Warlock/Bard). I didn't use my first Wizard/Warlock very well. For the most part, I just used Wizard spells on normal mobs (solo), Warlock spells on party mobs (solo), and Wizard spells on party mobs (party). I never thought to use both of them at the same time. :roll:


On a site-note, I also looked into a pain reflection build (Warlock + Warrior). You would have to be a high level to pull it off, but Damage Return and Advanced Reflect should stack. I suppose you could then add in Vital Increase and some skills from the Guard Barrier line just to be a nuisance for your enemies.


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