I skimmed through the European skill list to see if I could find any interesting technique combinations and I noticed that the Warlock Damage Over Time spells stay on UNLESS their duration ends or the Warlock dies. According to the skill descriptions, you can switch weapons and they still stay on. (I've tested removing my weapon and the skills do, in fact, stay on.)
Here's my question... Do you think it would be effective to cast Warlock DoT spells, then switch to Wizard and cast nukes?
This strategy seems like it would be highly effective against party monsters, since you will have three spells going off a the same time (2 DoTs, 1 Nuke). Even at a low level, you will probably get 9-10 hits from the DoT spells after you start casting your first Wizard nuke (2 hits will activate immediately, and 1 hit might take effect because of the casting time from the second DoT spell). If you use Life Turnover, you'll probably lose a few more damage "ticks" from the DoT spells, but then your nukes will be much stronger. If you max Strap, you will have a DoT duration of 21.6 seconds. I'm not sure if this rounds up or down, but this will add up to 10 hits total if it rounds down and 11 hits total if it rounds up.
I have a level 24 Wizard/Warlock, but I can't remember which server he is on. >,>... Has anyone tried this? What do you think of this?
P.S. You can also cast Warlock DoT spells, then switch to any other class and work your magic. I plan on going Warlock/Bard or Warlock/Cleric (MAYBE Warlock/Wizard if this trick works well). With Warlock/Bard, I'll be able to damage, restore MP, and keep buffs up (with some gaps while I'm recasting the DoT spells) at the same time. With Warlock/Cleric, I'll be able to damage and heal at the same time. Of course, this is all hypothetical. I haven't tested this yet because my only Warlock is my Wizard/Warlock, which I lost.
