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 Post subject: 2H Warrior
PostPosted: Sun Mar 09, 2008 11:37 pm 
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What are the skills that you do NOT need for a 2H warrior?


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 Post subject: Re: 2H Warrior
PostPosted: Mon Mar 10, 2008 12:02 am 
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None. you need them all.
You may be asking why you need the first one. Well, the first one is [IMO] better than triple swing. But Triple Swing is needed if there a blader/wear a shield when knocked down, so you have a better chance of hitting, and not getting blocked.

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 Post subject: Re: 2H Warrior
PostPosted: Mon Mar 10, 2008 12:11 am 
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+1 and bash is one of u highest hitting skills and can knockback.

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 Post subject: Re: 2H Warrior
PostPosted: Mon Mar 10, 2008 6:58 pm 
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Thanks for the reply! If I was to take cleric as a sub, which I think is what vast majority of builds are, what are the recommended skills?

I'm also maybe considering a Warlock sub, simply because I was torn between a 2H Warrior and a Warlock. Hmm...which to choose, which to choose :D


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 Post subject: Re: 2H Warrior
PostPosted: Mon Mar 10, 2008 7:57 pm 
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For cleric I would take bless spell, holy word, recovery division, healing orbit/cycle, and res.

For warlock I would suggest using 1h instead of 2h cause then u could switch to warlock easier and 1h already has good defense but low damage , so people sub warlock to improve damage. On the other hand 2h does lots of damage but lacks defense, so that is why people sub cleric. If u want to take warlock u will need all of the debuffs except medical raze/ravange, the hp leech skills, stun, slumber, wheel bind, and bloody trap.

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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 2:33 am 
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Ok, yeah. I see what you mean. I'm currently powerfarming on Ongs. I originally was going to farm about 300k SP, but correct me if I'm wrong, it would be most wise to put in the extra time to farm for 100 cap. I mean, I could come back in a year and a half and Silkroad could be an amazing game. I added up skills, and I think its safe to say I'll need about 1 Million SP for 100 cap. I transfered all the gold from my other accounts to this one so getting Powerfarmed is currently costing me nothing.

But yeah, thanks for the tips/advice and thanks for making me not screw up my build :D

EDIT: I heard that when the higher caps come, the amount of Skill Experience need per 1 Skill Point will change, where you could get a few skill points per mob on a 0 gap?


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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 6:06 pm 
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400 skill experience is needed all the way to 80 for 1 skill point. :)

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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 7:51 pm 
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Stress wrote:
400 skill experience is needed all the way to 80 for 1 skill point. :)

as a result killin a single mob at higher lvls will give way mroe than 400 sxp so multiple sp per kill


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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 7:53 pm 
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noobert mclagg wrote:
For cleric I would take bless spell, holy word, recovery division, healing orbit/cycle, and res.

For warlock I would suggest using 1h instead of 2h cause then u could switch to warlock easier and 1h already has good defense but low damage , so people sub warlock to improve damage. On the other hand 2h does lots of damage but lacks defense, so that is why people sub cleric. If u want to take warlock u will need all of the debuffs except medical raze/ravange, the hp leech skills, stun, slumber, wheel bind, and bloody trap.

Wrong

If you want a warrior/warlock. i suggest looking at this guide:
http://www.silkroadforums.com/viewtopic.php?f=5&t=77293

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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 7:57 pm 
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dannoob wrote:
Stress wrote:
400 skill experience is needed all the way to 80 for 1 skill point. :)

as a result killin a single mob at higher lvls will give way mroe than 400 sxp so multiple sp per kill


Exp gained rises with the levels, skill Exp doesn't. At level 69 with 0 gap, I was gaining 109 skill exp per kill on white mobs. :)

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 Post subject: Re: 2H Warrior
PostPosted: Tue Mar 11, 2008 8:02 pm 
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Batty wrote:
noobert mclagg wrote:
For cleric I would take bless spell, holy word, recovery division, healing orbit/cycle, and res.

For warlock I would suggest using 1h instead of 2h cause then u could switch to warlock easier and 1h already has good defense but low damage , so people sub warlock to improve damage. On the other hand 2h does lots of damage but lacks defense, so that is why people sub cleric. If u want to take warlock u will need all of the debuffs except medical raze/ravange, the hp leech skills, stun, slumber, wheel bind, and bloody trap.

Wrong

If you want a warrior/warlock. i suggest looking at this guide:
http://www.silkroadforums.com/viewtopic.php?f=5&t=77293

Srry that was my bad I mean it to mean that the only debuff u dont need is medical raze. U will need the leech skills, stun, slumber, wheel bind, and bloddy trap. :banghead:

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 Post subject: Re: 2H Warrior
PostPosted: Wed Mar 12, 2008 12:18 am 
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Stress wrote:
dannoob wrote:
Stress wrote:
400 skill experience is needed all the way to 80 for 1 skill point. :)

as a result killin a single mob at higher lvls will give way mroe than 400 sxp so multiple sp per kill


Exp gained rises with the levels, skill Exp doesn't. At level 69 with 0 gap, I was gaining 109 skill exp per kill on white mobs. :)

o thanks for clearing that up thought it did


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 Post subject: Re: 2H Warrior
PostPosted: Wed Mar 12, 2008 1:07 am 
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Ok. If Skill XP doesn't change, then I guess I'm better off farming as much as I can now then.


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