BakaFish wrote:
Too bad Dual Axes never outdamage Two-Handed Sword. Skills don't get 50% damage bonus from Bleed, just from the status. Since you're planning to use Axes after you get your target stunned, combos will cancel the stun midway through the combos.
O rly? brb with
proof Konpaku loads mad slow >.<
EDIT: you're right about bleed, I got it confused with
bind.
Dual axe seems like the better of the 3 party wise. 1H is the best tank wise, 2H is good for PvP parties, but dual axe at 70+ in a fully functional party
will [no joke] outdmg 2h.
You're probadly thinking that because dual axe does chains it can't:
I'm gonna get hypothetical now:
- Assuming there are no outside variables interfering [lag, stun glitch, etc]
- Taking in account the 5* seconds of stun [when glitch is not applied]
Dual Axe:
Dual Counter

Two Hand:
Triple Swing

- Assuming both are level 120 [Ignoring passives *for the time being*]
2h first:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
114% increase [2.14x*estimate*]
3 hits: maximum: 2615*2.14*4*1.5 = 33k per hit*3 = 99k [assumuing all hit and no blocks]
3 hits: minimum: 2140*2.14*4*1.5 = 27k per hit*3 = 81k [assuming all hit and no blocks]
Dual Axe:
200% from dull bind stun and sleep [4x]
50% from KD [1.5x]
73% increase [1.73x]
4 hits: max: 2615*1.73*4*1.5 = 27k per hit*4 = 108k [assuming all hit and no blocks]
4 hits: min: 2140*1.73*4*1.5 = 22k per hit*4 = 88k [assuming all hit and no blocks]
Now you're probably going to say the variables are unrealistic, so lets remove bind stun sleep and dull:
Dual axe:
max: 108k/4 = 27k total
min: 88k/4 = 22k total
2h:
max: 99k/4 = 25k total
min: 81k/4 = 20k total
Also put into consideration that the dual axe hits faster, end result: dual axe is better than 2h, and I'm sure if we did this equation for all skills the result would be the same. [*they all had the same mutiplier]
EDIT: Disregard weapon reinforce, and Physical out put from weapons [their the same]
[Assuming enemy is still knock downed]
Passives:
Dual Axe: Passive Physical Atk*2.20
Max: 27k*2.20 = 59k/4 = 15k per hit [very fast 4 hits]
min: 22k*2.20 = 48k/4 = 12k per hit [very fast 4 hits]
2H: Passive Physical Atk*2.19
Max: 25k*2.19 = 55k/3 = 18k per hit [medium speed 3 hits]
min: 20k*2.19 = 44k/3 = 15k per hit [medium speed 3 hits]
we could do critical rush VS daredevil. E.G. 2*6.5 vs 5*1.63
And I hit him with one Daredevil and I already outdmged him ... + critical... The chances are that you will put all those statuses are low ... there is thing called cleric submastery + pills ... Critical on 2h is amazing ... + KB and KD ... 2h > DA period.