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 Post subject: What Happens If I Upgrade SoS Armour And It Fails?
PostPosted: Sun Dec 30, 2007 3:40 pm 
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What Happens If I Upgrade SoS Armour And It Fails?

i want to make all my sos armour +2


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 Post subject:
PostPosted: Sun Dec 30, 2007 4:26 pm 
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It would just go back to +0
It will break, red stats or +0 again if you go pass +5.

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 Post subject:
PostPosted: Sun Dec 30, 2007 5:05 pm 
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uhm let me get this straight.

so i got sos armour , and i made it +1, than +2, and than it fails. it will get red stats? because sos counts as +5.

or will it just go back to +0?


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 Post subject:
PostPosted: Sun Dec 30, 2007 5:18 pm 
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back to +0
making your sos armor +2 don't have risks
i would make it +3 if i were you tho.

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 Post subject:
PostPosted: Sun Dec 30, 2007 6:15 pm 
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mastercoder wrote:
..... because sos counts as +5.

or will it just go back to +0?


Sos counts as +5 only when comparing the stats, but they both have no connections in term of alchemy.

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 Post subject:
PostPosted: Sun Dec 30, 2007 7:45 pm 
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mastercoder wrote:
uhm let me get this straight.

so i got sos armour , and i made it +1, than +2, and than it fails. it will get red stats? because sos counts as +5.

or will it just go back to +0?


If you have an sos thats already +5 and to you try to + it once more, it might be able to get a red stat.

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 Post subject: alchemy of sos ;)
PostPosted: Tue Jan 01, 2008 9:09 pm 
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you can safely make +4your sos without res stats or destroying and probably it wont be destroyed at +5 but after +5 it is really too risky to go on ;)

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 Post subject: Re: alchemy of sos ;)
PostPosted: Tue Jan 01, 2008 10:11 pm 
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ciko1984 wrote:
you can safely make +4your sos without res stats or destroying and probably it wont be destroyed at +5 but after +5 it is really too risky to go on ;)


thats why immortal is your friend and you an buy your friend at item mall.


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 Post subject:
PostPosted: Wed Jan 02, 2008 12:03 am 
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Immortal and Steady. And Astral protects failing to +0 when trying +5.

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 Post subject:
PostPosted: Wed Jan 02, 2008 2:38 pm 
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immortal is 45 silk :S i prefer destroying nonblue staff to make +7 destroyed 2 +6 weapon one day i will make +7 ;)

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 Post subject:
PostPosted: Wed Jan 02, 2008 9:42 pm 
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Pretandor wrote:
Immortal and Steady. And Astral protects failing to +0 when trying +5.
yea instead of failing to 0 it fails to +4


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 Post subject:
PostPosted: Fri Jan 04, 2008 4:23 am 
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can i add in some question on +1ing here?

i remember there are few un-prefered effects of when +ing the item, can someone tell me at what stage does each of them start.

1. Destroyed
2. Reduce Durability
3. Not Repairable
4. Go back to lower + => this should be anytime after +1, rite?

and does Steady stop "Not Repairable" from happening?

and does Immortal ALWAYS stop "Destroyed" from happening? or only sometimes


Thx in advance


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