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 Post subject: Pk.2 Editing
PostPosted: Sun Mar 22, 2009 3:49 pm 
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Hi. First i wanna say that i am new here and if i am starting this topic in bad place please, dont close it, just move it to right place.. i think it was best ^ cause guides and tutorials about pk.2 editing are closed. I wanna ask about two pk.2 edits.. first is:

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That nuke.. anyone knows, how to make it? I only know, that it is a type of second cold nuke mixed with euro meteor. I know something about pk.2 editing, but i cant create that. That would be nice, if someone could help me.. oh. One thing, i dont use hexeditor, but pk.2 tools - ekstraktor and editor, please, say me how to make it with using this tools :>

And second is, that i tried to make my horse into a pegasus. Bad luck that doesnt work :< i just cant make it in unicorn. But pegasus is too hard.. help me, plax ;)


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PostPosted: Mon Mar 23, 2009 9:25 am 
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extract skilleffect.txt from ur media.pk2 and open it up in notepad. Find the ice rain nuke and copy the shots onto a next txt file. Then replace the efps with the meteor nuke ones. Paste them back into where u want it to go. I've never changed the direction of the nuke but it should be quite simple. Then just import it back in (u will need to use the manual import). I no i didn't give the best explanation but just use it to make it urself. U can do pretty much anything with ur skilleffect.txt, remember to save a copy of the original in case u stuff up.

As the the horse thing, the simplest way to do it would be to replace the bsr's in data.pk2, but i don't like doing tht. Find and replace will also work if u feel like using a hex editor. U can edit it in one of the txt files, im not quite sure which, by just replacing the bsr reference with the pegasus one.

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