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 Post subject: "Lucky" Alchemy
PostPosted: Tue Oct 14, 2008 8:38 am 
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i had a +1 chinese necklace with lucky 4 and just decided to use my 2 accesory elixirs on it and then noticed it was lucky 2, does the lucky attribute garuantee it to lvl up and if i bought 2 more elixirs wud i be able tog et it to +5?

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don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.


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 Post subject: Re: "Lucky" Alchemy
PostPosted: Tue Oct 14, 2008 10:11 am 
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no it does not 'garuntee' success...it just improves da chance of it succeeding...

hope tht made sense lol

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 Post subject: Re: "Lucky" Alchemy
PostPosted: Tue Oct 14, 2008 3:30 pm 
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I have not seen any difference with lucky on items when enchanting.
I had a few items with 5 or 6 luck and they don't '+' any different.


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 Post subject: Re: "Lucky" Alchemy
PostPosted: Tue Oct 14, 2008 3:48 pm 
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I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.

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 Post subject: Re: "Lucky" Alchemy
PostPosted: Tue Oct 14, 2008 11:29 pm 
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pr0klobster wrote:
I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.


eh.. muddy water ^^
The lucky attribute will only leave when +ing an item. It also only effects the + of an item. I always use elixirs on drops that have lucky on them.. at 80 cap I got +6 robe pants in 6 elixirs because of the lucky attribute and sold for a nice profit.
Anyway, about your question.. I'd go for +4 or +5 if you're a highish level (like 64+)


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 Post subject: Re: "Lucky" Alchemy
PostPosted: Wed Oct 15, 2008 5:54 am 
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Mousetrap wrote:
pr0klobster wrote:
I hope I'm not muddying the waters by giving incorrect information, but I was under the impression that the number of luckys had nothing to do with chance of success.

However: I have seen alchemy where a stone or an elixir looks like it might have failed, and taken the luck attribute OFF the weapon/armor/etc.

For example, yesterday I tried to put an Int stone on my cleric rod, the first one failed. I put a luck stone on it as well, and tried again. That time it worked, but the Luck attribute disappeared.


eh.. muddy water ^^
The lucky attribute will only leave when +ing an item. It also only effects the + of an item. I always use elixirs on drops that have lucky on them.. at 80 cap I got +6 robe pants in 6 elixirs because of the lucky attribute and sold for a nice profit.
Anyway, about your question.. I'd go for +4 or +5 if you're a highish level (like 64+)

well i am lvl 55 and kept it at +3 and sold it for a nice 800k. (thats better money than sword/glaive/spear drops ive got lol)

Thanks for your help guys. I thought it just added a bit of lucky but it was just weird how lucky goes down wen u add a +.

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don't know how to bargain, <---second of all, this isnt some bazaar where I can haggle for an ability pet with a dead chicken and some herbs.


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