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 Post subject: Quite a few questions
PostPosted: Fri Oct 03, 2008 6:34 pm 
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Im new to the game and the guides around doesnt really explain everything i want to know so i have to ask around here.

1 ) Fortress war. I know that apparently the winner of the FW can set taxes and what exactly does that do? And who get the money etc? and do everyone, including the guild members , get affected by it?

2 ) Weapons. I noticed that some weapons have "waves" when you look at them. Its like glowing or something. What is it? I know about soX items with glows but im talking about a different kind. I cant really explain how it look like but im sure some of you will understand what i meant lol..

3 ) Fortress war again. Apart from being able to set the taxes in Jangan, what else is there for the winners? And does the benefits affect their unions?

Thanks.


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 Post subject: Re: Quite a few questions
PostPosted: Fri Oct 03, 2008 8:09 pm 
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well ive been in silkroad for about 6 months now, but i still dont understand the weapons "waves" could you elaborate a little bit more? it sounds an awful lot like an SOX wep.

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 Post subject: Re: Quite a few questions
PostPosted: Fri Oct 03, 2008 10:01 pm 
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You get the waves from suceeding with elixirs. +3 gets you a colourless glow and then theres coloured glows at +5, +7 and +10.

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 Post subject: Re: Quite a few questions
PostPosted: Fri Oct 03, 2008 10:33 pm 
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RUMS wrote:
1 ) Fortress war. I know that apparently the winner of the FW can set taxes and what exactly does that do? And who get the money etc? and do everyone, including the guild members , get affected by it?


The owners collect the taxes from everything that's being purshased in Jangan. I think the GM can take the money, not sure if the guild is affected by the taxes.

RUMS wrote:
2 ) Weapons. I noticed that some weapons have "waves" when you look at them. Its like glowing or something. What is it? I know about soX items with glows but im talking about a different kind. I cant really explain how it look like but im sure some of you will understand what i meant lol..


Different SoX have different glows, and mixed with the different glows for +3, +5, +7 ecc. you get plenty of different glows :)

RUMS wrote:
3 ) Fortress war again. Apart from being able to set the taxes in Jangan, what else is there for the winners? And does the benefits affect their unions?



Basicly, the winners can purshase some special items, like special trade animals (behemot and lizars), not sure what else. The benefits affect the union if the winning guild is willing to share some of the profit with them. But the union doesn't get anything automaticly. When i was in the winners union, the winning guild gave us every 2 weeks some money (in the beggining 80 mil per guild, then they started to give us less every week) and some trade animals, ~ 15 behemots and lizards.

Hope i helped :)

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 Post subject: Re: Quite a few questions
PostPosted: Sat Oct 04, 2008 2:22 am 
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ah thanks.

I have another question about immunity now.

I've seen plenty of people talk about being immuned to certain element and i cant actually find any information on it anywhere. So basically how can i get immunity from certain element? Or is it a future patch?


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 Post subject: Re: Quite a few questions
PostPosted: Sat Oct 04, 2008 2:37 am 
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RUMS wrote:
ah thanks.

I have another question about immunity now.

I've seen plenty of people talk about being immuned to certain element and i cant actually find any information on it anywhere. So basically how can i get immunity from certain element? Or is it a future patch?


It requires 1 of 3 skills.

Chinese - The Fire Mastery Skill Fire Shield gives a % of Immunity to all Status effects. The % reduces the Time a Status effect lasts by that %. To gain Immunity with Chinese you must use Alchemy to get the remaining % added in resistance on your Jewelry, only works on Jewelry.

European - The Cleric Skill(s) Holy Word and Holy Spell both give 100% Immunity to most Status effects at the skills level. There is also a Dual Axe skill called Protection which functions similarly to Fire Shield as stated above. That also requires Alchemy for full immunity.

That's the gist of it at least...

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 Post subject: Re: Quite a few questions
PostPosted: Sat Oct 04, 2008 5:35 am 
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I get the basic of those now but where do i see how much % does the fire shield give immunity to?

And does that means that i can actually be immuned to all types of status effect?

Thanks for answering all my questions.


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