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 Post subject: Euro vs Chineese. This cant be right :0?
PostPosted: Sat Apr 12, 2008 8:17 pm 
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What o no this cant be right, there must be a con:

Euro so much easier to lvl and get sp and chineese is alright to lvl but years of my life farming, Why there must be con or problem SOMEONE TELL ME :shock:

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sat Apr 12, 2008 8:43 pm 
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Chinese can be just as easy to farm for...But it is the people's fault that they want 2+ masteries..Because euro can only use 2 masteries so they are ofcourse easier to farm.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sat Apr 12, 2008 8:48 pm 
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Europeans have a 15 second pot delay and his will be their key vice at level 90.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sat Apr 12, 2008 9:26 pm 
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Plus Chinese armor and weapons will finally be at their level. No using 8D armor and weapons that overlap into 9D anymore.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sun Apr 13, 2008 2:55 am 
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Chinese has more proven competitive pure and hybrid builds, flexible mastery assignments, versatile defense options, can train almost anywhere alone, and best of all looks far better than euro charachters. Chinese are full of win.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sun Apr 13, 2008 6:49 am 
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Euros can take down a chinese without problems, this wont change at 90 cap, and things are going better because euros will get sun gear at last degree. Euros can also lvl up faster in auto-share party because they work as a team, you will never see a full chinese guild taking jangan fortress, they need clerics. A full euro guild can take it without problems. IMO euros are not only better than chineses, they are also much funnier.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sun Apr 13, 2008 3:58 pm 
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a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sun Apr 13, 2008 4:56 pm 
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penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?


A Full European party is better than a mixed party, the difference is usually seen when you have a group of exceptional players vs another group of exceptional players. Bloodownzz and I pointed the reason why Europeans will get worse at 1v1.

The Chinese armor is concurrent with their level, and the HP potions are to small to fill the HP of a full str European, also European Ints can no longer 1 Shot Full Sun Glaivers. Their ability to fight in a party will never dwindle, in GvG the Group that can manage to have at least two parties of Europeans will win. Europeans won't have a potion delay when in a party with other Europeans.
90 Cap
GvG: European
PvP: Chinese

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Sun Apr 13, 2008 8:00 pm 
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penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...


I said full euros vs full chineses.
Try to kill a wizard being healed, with bless spell, warrior buffs and mana tambour. You will be dead before realize that a s bad idea. As Barotix said, an european party is beter than a mixed party/full chinese party.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Tue Apr 15, 2008 4:44 am 
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penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?
Yea and everything will work perfectly right?
Wrong.

Your Cleric is dead meat without warrior's buffs... 1shot.
Who's gonna give him Fence and quota? The bladders.... or the glaviers?
All the aggro is going to the cleric cause of his heals, especially Recovery Division.
(The aggro reffers for grind parties)

Euro __________________________________________________ Chinese

It looks a bit like racism, but it's not our fault. Joymax made this, and if we want to have a "smooth gaming experience" and level faster, we should stick by these rules.

The only exception that is allowed here (Euro 8men) is changing wizards with chinese nukers/bows, but the fire power of that party would suck.

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Tue Apr 15, 2008 4:39 pm 
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Astra wrote:
penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?
Yea and everything will work perfectly right?
Wrong.

Your Cleric is dead meat without warrior's buffs... 1shot.
Who's gonna give him Fence and quota? The bladders.... or the glaviers?
All the aggro is going to the cleric cause of his heals, especially Recovery Division.
(The aggro reffers for grind parties)

Euro __________________________________________________ Chinese

It looks a bit like racism, but it's not our fault. Joymax made this, and if we want to have a "smooth gaming experience" and level faster, we should stick by these rules.

The only exception that is allowed here (Euro 8men) is changing wizards with chinese nukers/bows, but the fire power of that party would suck.

true its not as great as a lc'ed wizzard but a chinese nuker still does good dmg on par with a non lc'ed wizzard, and doesn't require as much support or tender care so they wont' need the buffs

though chinese can still be hard opponents they just don't work together i've seen chinese team work and its still able to own pretty well, most of the botters dont' get how to work as a team, even if a chinese can't buff they dont' need to be buffed to help out.

agro? they were talking about pvp

a cleric has a laspe of healing while resing even oblation is a mild lapse which may be just enough for them to kill some one else, chinese should focus their fire power when fighting, a group doing that would be damn hard to kill and could tear up a euro party really fast

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Tue Apr 15, 2008 7:53 pm 
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Barotix wrote:
penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?



A Full European party is better than a mixed party, the difference is usually seen when you have a group of exceptional players vs another group of exceptional players. Bloodownzz and I pointed the reason why Europeans will get worse at 1v1.

The Chinese armor is concurrent with their level, and the HP potions are to small to fill the HP of a full str European, also European Ints can no longer 1 Shot Full Sun Glaivers. Their ability to fight in a party will never dwindle, in GvG the Group that can manage to have at least two parties of Europeans will win. Europeans won't have a potion delay when in a party with other Europeans.
90 Cap
GvG: European
PvP: Chinese


what makes you think that wizards wont be able to 1 hit people anymore, first of all there shouldnt be anymore full sun players with this 90 cap, 2nd in a matter of a month I'll be sporting a lvl 85+7-9 staff and everyone will be a 1 hit again and a wizard doesnt not need to be able to 1 hit, they can use lightning squal which is up to a 6-7 hit combo and each hit has a 80% chance of KB then meteor them and NOONE will live(no more sun bladers)

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Tue Apr 15, 2008 8:52 pm 
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ShadowSpell wrote:
Barotix wrote:
penfold1992 wrote:
a guild of chinese chars
a few bladers will easy take euros attacks...
glaviers to do a lil damage but to tank also...
nukers to rip the place up
and EURO CLERICS to give them buffs and heals ect...

will own.hands down.

euros have a 15sec pot delay, they cannot be relied on for tanking.
bladers can stack there whole inventory up with hp pots with auto pot on about 60-70 and they will sit there for DAYS

euros however are strong but is power all required?



A Full European party is better than a mixed party, the difference is usually seen when you have a group of exceptional players vs another group of exceptional players. Bloodownzz and I pointed the reason why Europeans will get worse at 1v1.

The Chinese armor is concurrent with their level, and the HP potions are to small to fill the HP of a full str European, also European Ints can no longer 1 Shot Full Sun Glaivers. Their ability to fight in a party will never dwindle, in GvG the Group that can manage to have at least two parties of Europeans will win. Europeans won't have a potion delay when in a party with other Europeans.
90 Cap
GvG: European
PvP: Chinese


what makes you think that wizards wont be able to 1 hit people anymore, first of all there shouldnt be anymore full sun players with this 90 cap, 2nd in a matter of a month I'll be sporting a lvl 85+7-9 staff and everyone will be a 1 hit again and a wizard doesnt not need to be able to 1 hit, they can use lightning squal which is up to a 6-7 hit combo and each hit has a 80% chance of KB then meteor them and NOONE will live(no more sun bladers)


>_> I don't think it, I know it mate. Speculation won't get you anywhere ~ its best to see it with your own two eyes. The Chinese will have to much hp, and despite what you think, there will still be sun. 2 Nukes will kill them, a Little strategy will kill them. If their gear is as equally pimped as yours, they won't be one hit. You guys can't even one hit 1h warriors at this cap :roll:

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 Post subject: Re: Euro vs Chineese. This cant be right :0?
PostPosted: Wed Apr 16, 2008 8:23 pm 
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all chinese vs. all euro a euro party wins outright.. hands down...

even for a mixed party with clerics they would bite it fast... warriors with buffs lke iron skin and pain quota would live longer than some seem to give them credit, esp along with a competent cleric.

chinese just wont be able to withstand euro attack, even with their good pots.

i see talk about warriors wizzys and clerics.. but i dont think we should forget the rogues.. they can do some serious damage from a long ass way away, and they would have more survivability than wizzys... idk i could be wrong but i just dont see chinese being able to hold up in party battles... pvp? possibly... they would have a higher survivability..

but im chinese for life... they just look that cool to me.. haha :P

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