Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Weapon Stats
PostPosted: Fri Nov 17, 2006 6:25 am 
New Member
Offline

Joined: Nov 2006
Posts: 32
Location:
Oasis
I am confused about what the Blues show...for example:

What does Str Increase 1 (0%) mean?

What does Immortal (4 times/times) mean?

What does Lucky (2times/times) mean?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 17, 2006 11:25 am 
Loyal Member
User avatar
Offline

Joined: Nov 2006
Posts: 1779
Location: Warcraft 3: The frozen throne
I'm not really sure but through my short experience on SRO, im preety sure that str +1 means you get 1 strength from the item. Lucky, i think, increases the chance of a succesful upgrade from a weapon elixir. :D


Top
 Profile  
 
 Post subject: Re: Weapon Stats
PostPosted: Fri Nov 17, 2006 12:09 pm 
Casual Member
User avatar
Offline

Joined: Nov 2006
Posts: 63
Location: Outer Mongolia
Sam of Honor wrote:
I am confused about what the Blues show...for example:

What does Str Increase 1 (0%) mean?

What does Immortal (4 times/times) mean?

What does Lucky (2times/times) mean?


Str Increase 1 (0%) means you have a +1 to your strength when you put this item on. the 0% means that if you wanted to attempt the alchemy proccess to add more STR you still could. Once it reaches 100% you can no longer add STR to it.

Immortal (4 times/times) means that if during the course of the Alchemy proccess the weapon "would" have broken then there are four chances it won't. Roughly. If the item breaks its gone.....forever.

Lucky (2times/times) means that it has 2 addition "Luck" modifiers on it already. IE without adding lucky powder. It's still highly reccommended to add lucky powder.

Don't have a clue if that actually helps you but.....there you go. :)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 18, 2006 10:58 am 
Common Member
User avatar
Offline

Joined: Nov 2006
Posts: 138
Location: Earth (Not Moon or Mars or...)
In my opinion, the % also represent how much the state is higher than normal.
For example, a normal blue strength increase for an item is 1 point. If it have a 100%, that means to add 2 str.
This is what I feel, I am not sure it is correct. But I am sure that more % there is, the higher the state get.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 20, 2006 1:30 pm 
Active Member
User avatar
Offline

Joined: Nov 2006
Posts: 548
Location: The past, present and future
wildwolf111 wrote:
In my opinion, the % also represent how much the state is higher than normal.
For example, a normal blue strength increase for an item is 1 point. If it have a 100%, that means to add 2 str.
This is what I feel, I am not sure it is correct. But I am sure that more % there is, the higher the state get.


As far as I know that is not true. The percentage means howmuch str it is from the maximum it can get for that degree of item. (str can be put on all items) For instance 5th degree items can get upto 4 str. so at 4str its 100% and 1 = 0%.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group