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[ 18 posts ] |
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Advancechao
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Aug 26, 2008 7:42 pm |
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Does anyone know how the accessory absorption rates are calculated? I'm not sure myself, but I doubt you would become invincible from that. I'm guessing the percentages aren't added to each other but instead absorb as a percentage of the remaining damage.
So if someone did 10,000 damage to a naked person with those accessories on (physical damage to keep it simple): 10,000 x 0.776 (Ring 1) = 7760 damage left 7760 x 0.776 (Ring 2) = 6021 damage left 6021 x 0.703 (Necklace) = 4232 damage left 4232 x 0.746 (Earring) = 3157 damage at the end
I'm just guessing but I think that's how it works. These accessories, since they ARE sun equips, would take off nearly 70% of the damage from a hit, and that in itself is really amazing. But the absorption will never reach 100% unless one of the accessories actually does hit 100%, otherwise it will just get really close to 0 damage.
_________________ Adv4nc3chao: Level 89 Hybrid Warlock/Cleric Quit since Jan. 2009
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penfold1992
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Aug 26, 2008 8:26 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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no its like a big multiplier tho....
damage taken * (ring1*ring2*earing*necklace) in % mind...
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sparta_sword
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Aug 26, 2008 9:42 pm |
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Advancechao wrote: Does anyone know how the accessory absorption rates are calculated? I'm not sure myself, but I doubt you would become invincible from that. I'm guessing the percentages aren't added to each other but instead absorb as a percentage of the remaining damage.
So if someone did 10,000 damage to a naked person with those accessories on (physical damage to keep it simple): 10,000 x 0.776 (Ring 1) = 7760 damage left 7760 x 0.776 (Ring 2) = 6021 damage left 6021 x 0.703 (Necklace) = 4232 damage left 4232 x 0.746 (Earring) = 3157 damage at the end
I'm just guessing but I think that's how it works. These accessories, since they ARE sun equips, would take off nearly 70% of the damage from a hit, and that in itself is really amazing. But the absorption will never reach 100% unless one of the accessories actually does hit 100%, otherwise it will just get really close to 0 damage. that's the best explaination I have gotten about jewelry absorption, and it makes complete sense. Thankyou
_________________ Making the impossible look routine.
Immortal: You failed +9 8 times are you farking crazy!!? Me: yeah.. but i made +8 8 times so booyah! Immortal: stupid
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welcomes
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Wed Aug 27, 2008 4:12 am |
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Joined: Dec 2007 Posts: 161 Location:
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sparta_sword wrote: that's the best explaination I have gotten about jewelry absorption, and it makes complete sense. Thankyou I agree, but if someone have the time to test in-game how it would be calculated and get some SS, then it would be great. I think my char is too low to test that, but i will try and see what would be the results and then comapre it to the absorption percentages and see what i will end up 
_________________ Server: Poseidon Lvl: 79 SP: 115k Build: 1H/Cleric --------- HACKED Job: Hunter --------------------------------------------------------- Server: Poseidon Lvl: 4x SP: Farming Build: Full Int Bard / Cleric Job:
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foudre
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Wed Aug 27, 2008 7:09 am |
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Joined: Jul 2007 Posts: 3604 Location:
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Cat's Eye Ring (+999)
Accessory type: Ring Degree: 10 degrees
Phy. absorption rate 228.7 (999%) Mag. absorption 228.7 (999%)
Required level 90 Chinese
Seal of Sun
weee
take negitive dmg
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Teddybeer
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Wed Aug 27, 2008 1:56 pm |
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Joined: Apr 2008 Posts: 643 Location: Silkroad-R
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damn.... u should make a guide about accesoiry i never did understand it now i do thanx you... rly 
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thechampion80
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Sat Aug 30, 2008 1:20 pm |
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Joined: Apr 2008 Posts: 565 Location: on Earth
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foudre wrote: Cat's Eye Ring (+999)
Accessory type: Ring Degree: 10 degrees
Phy. absorption rate 228.7 (999%) Mag. absorption 228.7 (999%)
Required level 90 Chinese
Seal of Sun
weee
take negitive dmg ok...
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Akhenaton
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Mon Sep 01, 2008 7:58 pm |
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Joined: May 2008 Posts: 34 Location: Stone Mountain, GA - USA
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Calculations sound too good to be true. I would calculate them as such:
Physical absorption -
ring = 22.4 * 1.61 = 36.064 necklace = 29.7 * 1.61 = 47.817 earing = 25.4 * 1.61 = 40.894 total = 124.8 damage absorbed
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foudre
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 3:21 am |
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Joined: Jul 2007 Posts: 3604 Location:
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thechampion80 wrote: foudre wrote: Cat's Eye Ring (+999)
Accessory type: Ring Degree: 10 degrees
Phy. absorption rate 228.7 (999%) Mag. absorption 228.7 (999%)
Required level 90 Chinese
Seal of Sun
weee
take negitive dmg ok... sorry i got bored and went on nivlam and wanted to see what kinda of absorbtion the perfect ring would be, the one ring
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Advancechao
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 5:39 am |
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Akhenaton wrote: Calculations sound too good to be true. I would calculate them as such:
Physical absorption -
ring = 22.4 * 1.61 = 36.064 necklace = 29.7 * 1.61 = 47.817 earing = 25.4 * 1.61 = 40.894 total = 124.8 damage absorbed Sorry, but I strongly disagree. Those are capped, max level Seal of Sun accessories that are worth hundreds of millions, in strong demand from the high levels in every server. They would not simply take off 124 damage at the levels where you take tens of thousands per hit. Sorry again, but it seems really, really absurd to say that. Here is a little test you can do. Put on a cape and ask someone to normal attack you with imbue. Then take off all your accessories, and the damage should go up dramatically, even with all your clothes on. The higher level you are, the more your accessories matter. It's not even the clothes, but it's the jewelry that does most of the vital damage absorption. It's the difference between a level 1 ring that absorbs 0.1% of the damage, which is next to nothing, compared to the 20+% of high level rings and necklaces. I did this lots of times while playing with reflect. When completely naked, low levels who would usually do under 50 damage per hit were doing upwards of 2 - 3k per hit. After putting accessories on, it dwindled down to less than 1k. Your calculations are also entirely mistaken, I'm afraid. In the first place, the accessories are not the same thing as straight-up physical or magical defense, so you don't simply add them together. Secondly, I am assuming that your 1.61 came from the +61% next to the percentage of absorption. As you know, all equips have those white stats with percentages next to them. Those white percentages are simply a variable range. For example, let's say an equip has 50 physical defense and it is at +0% white stats. If that equip had +100% on the white percentage, it might be at 60 physical defense instead. At 61%, it might be at 55 or 56. So, you see, you do not factor those percentages into a calculation at all! You also forgot to count the second ring. Remember, you can wear two rings. I still stand by my calculations and still believe they are correct and reasonable. Hope that helped  And if you have any questions please ask again.
_________________ Adv4nc3chao: Level 89 Hybrid Warlock/Cleric Quit since Jan. 2009
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Stress
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 7:08 am |
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Ex-Staff |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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sparta_sword wrote: Advancechao wrote: Does anyone know how the accessory absorption rates are calculated? I'm not sure myself, but I doubt you would become invincible from that. I'm guessing the percentages aren't added to each other but instead absorb as a percentage of the remaining damage.
So if someone did 10,000 damage to a naked person with those accessories on (physical damage to keep it simple): 10,000 x 0.776 (Ring 1) = 7760 damage left 7760 x 0.776 (Ring 2) = 6021 damage left 6021 x 0.703 (Necklace) = 4232 damage left 4232 x 0.746 (Earring) = 3157 damage at the end
I'm just guessing but I think that's how it works. These accessories, since they ARE sun equips, would take off nearly 70% of the damage from a hit, and that in itself is really amazing. But the absorption will never reach 100% unless one of the accessories actually does hit 100%, otherwise it will just get really close to 0 damage. that's the best explaination I have gotten about jewelry absorption, and it makes complete sense. Thankyou There's a problem. Order in which the accessories are used to reduce damage is also very important. I think the outcome is not the same if you change order.
_________________ Carry your cross, and I'll carry mine.
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crazy death
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 8:44 am |
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Joined: Jun 2006 Posts: 263 Location:
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oO I guess you never heard of the commutative law? Doesn't matter whether it's one way around or the other... the result stays the same.
_________________ Server: Babel
LvL: 7x Hybrid int Sword
Weapon: Hellfire Devil Sword+5 / Divine Iranggjingun Pike +5
Equip: Deva Protector +4; 1200HP; 100% Immunity
Mastery: Fire, Lightning, Bicheon, Heuksal
Guild: Taizong (lvl 5)
Job: Hunter/Trader
Status: Fully farmed/ retired since march
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Stress
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 1:16 pm |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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crazy death wrote: oO I guess you never heard of the commutative law? Doesn't matter whether it's one way around or the other... the result stays the same. Isn't it different with procentages? If the price of an item increases by 10% and then decreases by 10%, it will not have returned to it's original price.
_________________ Carry your cross, and I'll carry mine.
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crazy death
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 3:55 pm |
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Joined: Jun 2006 Posts: 263 Location:
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Stress wrote: crazy death wrote: oO I guess you never heard of the commutative law? Doesn't matter whether it's one way around or the other... the result stays the same. Isn't it different with procentages? If the price of an item increases by 10% and then decreases by 10%, it will not have returned to it's original price. True, but thats because increase by 10% means *1.1 and decrease of 10% is *0.9 and 1.1 * 0.9 is 0.99 and not 1. In our case we have only decreases, which means 4 multiplications with numbers lower than 1. For example: 10000 * 0.8 * 0.8 * 0.7 * 0.6 = 2688. If you change the order it won't change anything cuz its a simple multiplication and the commutative law is allways correct in that situation  Edit: Of course it will also work if we had increases... in your example it doesn't matter whether it's 10% increase and 10% decrease or the other way round, its 1.1*0.9 or 0.9*1.1 which is the same.
_________________ Server: Babel
LvL: 7x Hybrid int Sword
Weapon: Hellfire Devil Sword+5 / Divine Iranggjingun Pike +5
Equip: Deva Protector +4; 1200HP; 100% Immunity
Mastery: Fire, Lightning, Bicheon, Heuksal
Guild: Taizong (lvl 5)
Job: Hunter/Trader
Status: Fully farmed/ retired since march
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Advancechao
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Tue Sep 02, 2008 7:39 pm |
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Joined: Dec 2006 Posts: 449 Location:
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crazy death wrote: Stress wrote: crazy death wrote: oO I guess you never heard of the commutative law? Doesn't matter whether it's one way around or the other... the result stays the same. Isn't it different with procentages? If the price of an item increases by 10% and then decreases by 10%, it will not have returned to it's original price. True, but thats because increase by 10% means *1.1 and decrease of 10% is *0.9 and 1.1 * 0.9 is 0.99 and not 1. In our case we have only decreases, which means 4 multiplications with numbers lower than 1. For example: 10000 * 0.8 * 0.8 * 0.7 * 0.6 = 2688. If you change the order it won't change anything cuz its a simple multiplication and the commutative law is allways correct in that situation  Edit: Of course it will also work if we had increases... in your example it doesn't matter whether it's 10% increase and 10% decrease or the other way round, its 1.1*0.9 or 0.9*1.1 which is the same. I agree with crazy_death. The result is the same no matter how you look at the percentages. Basically, if you use my example again, you are starting with 10,000 damage and reducing it four times. It's the same as: 10000 x (0.776 x 0.776 x 0.703 x 0.746) = 3157 end damage Now, if you do 10000 x (0.776 x 0.703 x 0.776 x 0.746) = 3157 end damage 10000 x (0.746 x 0.776 x 0.703 x 0.776) = 3157 end damage 10000 x (0.776 x 0.746 x 0.776 x 0.703) = 3157 end damage All you have to do is switch a few numbers around but the commutative multiplication rule always kicks in, in this case.
_________________ Adv4nc3chao: Level 89 Hybrid Warlock/Cleric Quit since Jan. 2009
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Stress
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Post subject: Re: Ok This Jewelry would make you invincible Posted: Thu Sep 04, 2008 1:32 pm |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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Ah I agree. You're right 
_________________ Carry your cross, and I'll carry mine.
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