Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 11:45 am 
New Member
User avatar
Offline

Joined: May 2007
Posts: 32
Location:
Mercury
alright ok in my opinion traders should not have immunity if there doing a 1 star trade.

there are plenty of reasons why:

for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO

2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road.

then as we all know hunters r boring as all hell, and not many traders want there help for a cost. unless its like a 5 star trade run which ends up as a job war.

This will increase the demand on hunters which will lower the theif population and icnrease the hunter population.

and in my opinion when u strt off it should b harder then when u finish, because then u wont have heaps of low lvl traders doing 1 star runs then going to theif at lvl 40+.

Please post your opinions, i will take all critisism good or bad but must be justified


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 12:05 pm 
Valued Member
User avatar
Offline

Joined: Jan 2008
Posts: 476
Location:
Tibet
aristotle202 wrote:
alright ok in my opinion traders should not have immunity if there doing a 1 star trade.

there are plenty of reasons why:

for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO

2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road.

then as we all know hunters r boring as all hell, and not many traders want there help for a cost. unless its like a 5 star trade run which ends up as a job war.

This will increase the demand on hunters which will lower the theif population and icnrease the hunter population.

and in my opinion when u strt off it should b harder then when u finish, because then u wont have heaps of low lvl traders doing 1 star runs then going to theif at lvl 40+.

Please post your opinions, i will take all critisism good or bad but must be justified


so how will lower lvl people make money faster??

most low lvl people will quit saying is to hard making money in silkroad.

i like it when its a jobwar when there is a 5 star trader.... its fun :D


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 12:06 pm 
Active Member
User avatar
Offline

Joined: Oct 2007
Posts: 732
Location:
Off Topic
If they`ll remove the immunity, there wont be any traders under lvl 52 >.> I guess...
Second.. There are smart traders, that don`t use the road, and its pretty hard to rob them. But its still possible... Even with some capped hunters protecting them.. I think this system is pretty good.. But its boring as hell IMO... Job wars are only at DW East gate >.> There aren`t many traders.. Only full party of 77+ which is pretty hard to rob them on your own.. Possible, but very difficult... I just think they should add something, that will atract people to be traders and hunters.. >.< Because there aren`t a lot of traders doing trade runs on Babel anymore.. Oh yeah, forgot to mention the "cheat" that thieves do... They should make something that won`t let people just call their friend, to drop loots for them.. Thats really lame... Some noobs on Babel lvl their thief lvl that way, and think they`re the best thieves on Babel.. And thats really anoying... >.>

_________________
Image


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 12:57 pm 
Active Member
User avatar
Offline

Joined: Apr 2008
Posts: 768
Location: Right behind you
Smart Hunters/Traders dont use crowded routes, they usually hide offroad so they cannot be tracked by any moron. The job system is ok, it keeps alive the newbies who want to make easy money. i dont think it is going to change.

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 3:01 pm 
Valued Member
User avatar
Offline

Joined: Jul 2006
Posts: 497
Location:
Alexander
Its already hard to make multistars for level 60- players. The horse or camel are only 1 hit for lvl 80 thieves. No matter how many hunters participate in the trade, the trader will go down continuously. Now think if 1* at level 40- wouldn't be immune...they wouldn't stand a chance to get out of safe zone.

_________________
Server: Alexander

-=IMPERIAL FOREVER=-

[Quit]


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 3:21 pm 
Regular Member
User avatar
Offline

Joined: Apr 2008
Posts: 201
Location:
Tibet
The triangular conflict, in its new version, is perfect in my opinion. The players who play this game aren't perfect. If the game wasn't played by bots, you would have a small percent of the population being 64+, most people between 40 and 60, a smaller cut between 20-40 and changing amounts between 0-20. That way, a level 80 hunter would be paid well to protect a trade. A level 80 thief that can 1-hit you in any way will be more rare which will increase the fun per thief. And the mid-levels could enjoy.

But as we all know, there are: 1k-4k level 80's per server (look at Rev6, no bs). So unless you bot, you don't job.

_________________
I am back to playing iSRO. cSRO is just not quite IT.
92 pure int s/s. [Inactive]
Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive]
Tsro:
Purebuff 64 cleric/bard [Active]


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 3:50 pm 
Elite Member
User avatar
Offline

Joined: Feb 2006
Posts: 6119
Location: A den~
My theory is... it's gay.


No not really lol, well, some parts ;d, but I think the fact noone under 40 is safe no matter what star is a good thing, creates more conflict.

_________________
Image


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 3:59 pm 
Veteran Member
User avatar
Offline

Joined: Jul 2007
Posts: 3604
Location:
Venus
I think 1 star protection should only apply if the theif is so many lvls higher then the trader, if they are with in 5 lvls of the trader it would be perfectly fair for an on lvl theif to go after them.

_________________
Image
A man once said, "Fear is contagious". So then the same must hold true for courage.
The Roar of a Crowd begins with one man.


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 4:04 pm 
Valued Member
User avatar
Offline

Joined: Feb 2008
Posts: 434
Location:
Alexander
the only part of the triangular caonflict that sucks is that there is no way to keep the amount of hunter's traders and thieves balanced on a server. so you end up wiht like 80% of the high level charecters being hunters (like on alexander) and then the thives are totaly farked.

_________________
98% of the teenage population put something gay like "98% of the teenage population will try, does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this into your signature.".
If you're one of the 2% who hasn't, copy & paste this into your signature.


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 4:49 pm 
Senior Member
User avatar
Offline

Joined: May 2007
Posts: 4592
Location:
Off Topic
Hopefully, the next Legend in kSRO will fix this system. They better give us those promised Job Skills and those higher Job Suits asap becase the triconflict is the very heart of Silkroad.


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 7:50 pm 
Common Member
User avatar
Offline

Joined: Mar 2008
Posts: 189
Location:
Helios
bad idea. capped players would just wait in front of the gait just so merchants can come and boom! all money was taken from a lvl 20 noob by a lvl 80/90 capped,fully farmed player. bad idea. let me guess ur capped? if u say know i bet u you will be lying. they will never do that because it will take a lot of players off the game. they would have to cap just to do a trade run.

_________________
Image


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 8:04 pm 
Regular Member
User avatar
Offline

Joined: Jun 2006
Posts: 304
Location: Earth
mmhm3 wrote:
bad idea. capped players would just wait in front of the gait just so merchants can come and boom! all money was taken from a lvl 20 noob by a lvl 80/90 capped,fully farmed botter. bad idea. let me guess ur capped? if u say know i bet u you will be lying. they will never do that because it will take a lot of players off the game. they would have to cap just to do a trade run.

Fixed it for you.

_________________
You will spend 99% of your time grinding, you just don't know it yet.


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 8:06 pm 
Ex-Staff
User avatar
Offline

Joined: Jul 2007
Posts: 9250
Location: Sand
EastWind wrote:
The triangular conflict, in its new version, is perfect in my opinion. The players who play this game aren't perfect. If the game wasn't played by bots, you would have a small percent of the population being 64+, most people between 40 and 60, a smaller cut between 20-40 and changing amounts between 0-20. That way, a level 80 hunter would be paid well to protect a trade. A level 80 thief that can 1-hit you in any way will be more rare which will increase the fun per thief. And the mid-levels could enjoy.

But as we all know, there are: 1k-4k level 80's per server (look at Rev6, no bs). So unless you bot, you don't job.


You're the third person to post something like this and I thank you for that. That (what you posted) Is the truth of SRO but the bots won't listen to reason.

_________________
Maddening
Image


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 8:10 pm 
Common Member
User avatar
Offline

Joined: Feb 2008
Posts: 195
Location: Lodi California
yes 1 star = attack! traders need to die!


Top
 Profile  
 
 Post subject: Re: theory of the new triangular conflict
PostPosted: Tue May 13, 2008 8:15 pm 
Loyal Member
User avatar
Offline

Joined: Jul 2007
Posts: 1679
Location: JENGAAAA!!!!
aristotle202 wrote:
alright ok in my opinion traders should not have immunity if there doing a 1 star trade.

there are plenty of reasons why:

for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO (True, but I don't think they had to fight armor wearing skeletons by shooting waves of fire from their hands on the actual Silkroad, either. :D )

2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road. (Not necessarily. The routes bottleneck at the ferries, and that's where the thieves will camp to ambush.)


Besides that, the immunity provides a learning curve for folks new to the conflict. That's why it only lasts till level 40. Now if you were to make the argument that the immunity should only last to level 30(since you get to use new transports then), I could go along with that.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group