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aristotle202
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Post subject: theory of the new triangular conflict Posted: Tue May 13, 2008 11:45 am |
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Joined: May 2007 Posts: 32 Location:
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alright ok in my opinion traders should not have immunity if there doing a 1 star trade.
there are plenty of reasons why:
for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO
2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road.
then as we all know hunters r boring as all hell, and not many traders want there help for a cost. unless its like a 5 star trade run which ends up as a job war.
This will increase the demand on hunters which will lower the theif population and icnrease the hunter population.
and in my opinion when u strt off it should b harder then when u finish, because then u wont have heaps of low lvl traders doing 1 star runs then going to theif at lvl 40+.
Please post your opinions, i will take all critisism good or bad but must be justified
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alcoholic
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 12:05 pm |
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Valued Member |
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Joined: Jan 2008 Posts: 476 Location:
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aristotle202 wrote: alright ok in my opinion traders should not have immunity if there doing a 1 star trade.
there are plenty of reasons why:
for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO
2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road.
then as we all know hunters r boring as all hell, and not many traders want there help for a cost. unless its like a 5 star trade run which ends up as a job war.
This will increase the demand on hunters which will lower the theif population and icnrease the hunter population.
and in my opinion when u strt off it should b harder then when u finish, because then u wont have heaps of low lvl traders doing 1 star runs then going to theif at lvl 40+.
Please post your opinions, i will take all critisism good or bad but must be justified so how will lower lvl people make money faster?? most low lvl people will quit saying is to hard making money in silkroad. i like it when its a jobwar when there is a 5 star trader.... its fun 
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Sinner
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 12:06 pm |
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Joined: Oct 2007 Posts: 732 Location:
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If they`ll remove the immunity, there wont be any traders under lvl 52 >.> I guess... Second.. There are smart traders, that don`t use the road, and its pretty hard to rob them. But its still possible... Even with some capped hunters protecting them.. I think this system is pretty good.. But its boring as hell IMO... Job wars are only at DW East gate >.> There aren`t many traders.. Only full party of 77+ which is pretty hard to rob them on your own.. Possible, but very difficult... I just think they should add something, that will atract people to be traders and hunters.. >.< Because there aren`t a lot of traders doing trade runs on Babel anymore.. Oh yeah, forgot to mention the "cheat" that thieves do... They should make something that won`t let people just call their friend, to drop loots for them.. Thats really lame... Some noobs on Babel lvl their thief lvl that way, and think they`re the best thieves on Babel.. And thats really anoying... >.>
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NobleHunter
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 12:57 pm |
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Joined: Apr 2008 Posts: 768 Location: Right behind you
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Smart Hunters/Traders dont use crowded routes, they usually hide offroad so they cannot be tracked by any moron. The job system is ok, it keeps alive the newbies who want to make easy money. i dont think it is going to change.
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DotCom
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 3:01 pm |
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Valued Member |
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Joined: Jul 2006 Posts: 497 Location:
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Its already hard to make multistars for level 60- players. The horse or camel are only 1 hit for lvl 80 thieves. No matter how many hunters participate in the trade, the trader will go down continuously. Now think if 1* at level 40- wouldn't be immune...they wouldn't stand a chance to get out of safe zone.
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EastWind
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 3:21 pm |
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Regular Member |
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Joined: Apr 2008 Posts: 201 Location:
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The triangular conflict, in its new version, is perfect in my opinion. The players who play this game aren't perfect. If the game wasn't played by bots, you would have a small percent of the population being 64+, most people between 40 and 60, a smaller cut between 20-40 and changing amounts between 0-20. That way, a level 80 hunter would be paid well to protect a trade. A level 80 thief that can 1-hit you in any way will be more rare which will increase the fun per thief. And the mid-levels could enjoy.
But as we all know, there are: 1k-4k level 80's per server (look at Rev6, no bs). So unless you bot, you don't job.
_________________ I am back to playing iSRO. cSRO is just not quite IT. 92 pure int s/s. [Inactive] Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive] Tsro: Purebuff 64 cleric/bard [Active]
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DarkJackal
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 3:50 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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My theory is... it's gay.
No not really lol, well, some parts ;d, but I think the fact noone under 40 is safe no matter what star is a good thing, creates more conflict.
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foudre
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 3:59 pm |
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Veteran Member |
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Joined: Jul 2007 Posts: 3604 Location:
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I think 1 star protection should only apply if the theif is so many lvls higher then the trader, if they are with in 5 lvls of the trader it would be perfectly fair for an on lvl theif to go after them.
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Qosta420
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 4:04 pm |
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Valued Member |
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Joined: Feb 2008 Posts: 434 Location:
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the only part of the triangular caonflict that sucks is that there is no way to keep the amount of hunter's traders and thieves balanced on a server. so you end up wiht like 80% of the high level charecters being hunters (like on alexander) and then the thives are totaly farked.
_________________ 98% of the teenage population put something gay like "98% of the teenage population will try, does or has tried smoking pot. If you're one of the 2% who hasn't, copy & paste this into your signature.". If you're one of the 2% who hasn't, copy & paste this into your signature.
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/Pi
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 4:49 pm |
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Senior Member |
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Joined: May 2007 Posts: 4592 Location:
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Hopefully, the next Legend in kSRO will fix this system. They better give us those promised Job Skills and those higher Job Suits asap becase the triconflict is the very heart of Silkroad.
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mmhm3
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 7:50 pm |
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Common Member |
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Joined: Mar 2008 Posts: 189 Location:
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bad idea. capped players would just wait in front of the gait just so merchants can come and boom! all money was taken from a lvl 20 noob by a lvl 80/90 capped,fully farmed player. bad idea. let me guess ur capped? if u say know i bet u you will be lying. they will never do that because it will take a lot of players off the game. they would have to cap just to do a trade run.
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Progress
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 8:04 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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mmhm3 wrote: bad idea. capped players would just wait in front of the gait just so merchants can come and boom! all money was taken from a lvl 20 noob by a lvl 80/90 capped,fully farmed botter. bad idea. let me guess ur capped? if u say know i bet u you will be lying. they will never do that because it will take a lot of players off the game. they would have to cap just to do a trade run. Fixed it for you.
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Barotix
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 8:06 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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EastWind wrote: The triangular conflict, in its new version, is perfect in my opinion. The players who play this game aren't perfect. If the game wasn't played by bots, you would have a small percent of the population being 64+, most people between 40 and 60, a smaller cut between 20-40 and changing amounts between 0-20. That way, a level 80 hunter would be paid well to protect a trade. A level 80 thief that can 1-hit you in any way will be more rare which will increase the fun per thief. And the mid-levels could enjoy.
But as we all know, there are: 1k-4k level 80's per server (look at Rev6, no bs). So unless you bot, you don't job. You're the third person to post something like this and I thank you for that. That (what you posted) Is the truth of SRO but the bots won't listen to reason.
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Maddening
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devin
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 8:10 pm |
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Joined: Feb 2008 Posts: 195 Location: Lodi California
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yes 1 star = attack! traders need to die!
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Aiyas
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Post subject: Re: theory of the new triangular conflict Posted: Tue May 13, 2008 8:15 pm |
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Loyal Member |
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Joined: Jul 2007 Posts: 1679 Location: JENGAAAA!!!!
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aristotle202 wrote: alright ok in my opinion traders should not have immunity if there doing a 1 star trade. there are plenty of reasons why: for 1, silkroad is based on the actual silkroad, do u think that starting traders got immuntiy if there carrying less silk then other traders? NONONO (True, but I don't think they had to fight armor wearing skeletons by shooting waves of fire from their hands on the actual Silkroad, either. )2 if you take away the immunity traders will have to step up and use there brains for once and then theifs will then have to actually be sneaky and stealth there way into a fight because the trader wont be using the road. (Not necessarily. The routes bottleneck at the ferries, and that's where the thieves will camp to ambush.)Besides that, the immunity provides a learning curve for folks new to the conflict. That's why it only lasts till level 40. Now if you were to make the argument that the immunity should only last to level 30(since you get to use new transports then), I could go along with that.
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