Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Physical Reinforce?
PostPosted: Thu Dec 07, 2006 7:22 am 
Banned User
Offline

Joined: Nov 2006
Posts: 1002
Location:
Venus
There is Physical Attack Power and also Physical Reinforce in every Weapon.

I see alot of weapons with Physical Attack Power (+XX%) but its Physical Reinforce could be +0% and vice versa.

I know physical attack power means the attack power of your weapon. So i am just wonderring what does Physical Reinforce means? and what does it actually do?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 7:30 am 
Regular Member
User avatar
Offline

Joined: Oct 2006
Posts: 308
Location:
Red Sea
it reinforce your physical attack..the higher it is.. the higher the chances you to inflict high damage. is it??

_________________
Partyataztec wrote:
It's more fun to arrive at a conclusion than to justify it.


Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 11:06 am 
New Member
User avatar
Offline

Joined: Oct 2006
Posts: 29
Location:
Troy
Partyataztec wrote:
it reinforce your physical attack..the higher it is.. the higher the chances you to inflict high damage. is it??


No that is the attack rating. Reinforcement gives extra damages based on your str/int.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 11:10 am 
Loyal Member
User avatar
Offline

Joined: Jun 2006
Posts: 1517
Location:
Olympus
pomgbow wrote:
Partyataztec wrote:
it reinforce your physical attack..the higher it is.. the higher the chances you to inflict high damage. is it??


No that is the attack rating. Reinforcement gives extra damages based on your str/int.

Attackrating "decides" how much of that xx-xxx damage of your weapon you'll do, the higher atkrating, the bigger chance of doing more damage. And iirc reinforcements is like pomgbow said, it gives extra damages based on str/int stats. Therefore, the higher the better (as always).

_________________
Aege (rangahh): Pure int S/S [lvl 4x] Status: RETIRED
Olympus (svante): Pure str Blade [lvl 2x] Guild: SwiftJustice [lvl 2] Status: ACTIVE


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 11:29 am 
Forum God
User avatar
Offline

Joined: Aug 2006
Posts: 8834
Location: Age of Wushu
phy reinforce is the reinforcement of the phy power when the player wield the weapon


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 1:37 pm 
Common Member
User avatar
Offline

Joined: Jul 2006
Posts: 161
Location:
Xian
NuclearSilo wrote:
phy reinforce is the reinforcement of the phy power when the player wield the weapon


You just used a term to describe itself....heh.

As said above, the % listed for reinforces adds that much more defense (or damage) to your overall amount (on your char sheet) by multiplying the reinforce by your str or int (str for phys and int for mag, obviously).

Chest piece with 8% physical reinforce and 10% magical reinforce:

You have 100 Str and 50 Int

100*.08 = 8 phys defense given on top of the listed defense on the item
50*.1 = 5 mag defense

You have 100 Int and 50 Str

50*.08 = 4 Phys defense
100*.1 = 10 mag defense

So thats why str chars in heavy armor can purely tank melee type monsters much higher level than them, and int chars can with things like taoists/other magic monsters. Not only is armor the best in phys defense, it also has better reinforce scores, as is garment with magic. Generally though in the upper levels, players tend to switch to equipment that covers their weaknesses. So a nuker in armor and a tank in garment. The formulas above should work for damage too, just consider that the % ~ % range they give is for you to calculate the min and max damage bonus from your str/int, and not just the average.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 3:09 pm 
Loyal Member
User avatar
Offline

Joined: Mar 2006
Posts: 1508
Location:
Troy
that would all make sense, exept for the fact that most things have reinforces that are at 80%-105%~ for phys and 99%-120%~ for mag, (jsut examples) which would put the defense much to high

_________________
"Everybody defamates from miles away,But face to face, they haven't got a thing to say!" -Slipknot
no longer really playing, hopeing to get back on to a private server of some sort.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 4:16 pm 
Regular Member
User avatar
Offline

Joined: Jun 2006
Posts: 228
Location:
Xian
from what i got off of the silkroad website sticky in their forums...phy reinforce means if uhave 100% phy reinforce compared to 0% the 100% reinforce weapon would degrade or become damaged allot slower than the 0% when using physical attacks...and magical reinforce is the same but for when using magic attacks

_________________
Image
Image
Image
Server: XIAN
Character: Hydrate416
Build: Pure Int FIRE/LIGHT/COLD/HEUKSAL
Guild:
Level: 70 farming 7 gap
Weapon of Choice: 64 SOS +9 perfect blue spear


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 07, 2006 9:15 pm 
Active Member
User avatar
Offline

Joined: Jul 2006
Posts: 511
Location: Miami, FL
i_hydrate_i wrote:
from what i got off of the silkroad website sticky in their forums...phy reinforce means if uhave 100% phy reinforce compared to 0% the 100% reinforce weapon would degrade or become damaged allot slower than the 0% when using physical attacks...and magical reinforce is the same but for when using magic attacks


thats wat i thought also.
but to test it, it would take forever. well maybe not forever but im not doing it lol

kill x amount of the same mob with 0% phy/mag reinforce
check ur duralibilty
kill x amount of the same mob with 100% phy/mag reinforce
check ur dur

and must use the same skill on each mob

who is up for it? :D


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 08, 2006 7:04 am 
Frequent Member
User avatar
Offline

Joined: Nov 2006
Posts: 1031
Location:
Venice
Phy. Reinforce : The higher the percent of phy. reinforce the better the physical damage will increase after a successful alchemy/enchant

credit:Atomic [sro.mmosite.com]


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 13, 2006 11:56 pm 
Common Member
User avatar
Offline

Joined: Jul 2006
Posts: 161
Location:
Xian
Misaklo wrote:
that would all make sense, exept for the fact that most things have reinforces that are at 80%-105%~ for phys and 99%-120%~ for mag, (jsut examples) which would put the defense much to high


Those %s are on weapons, though, not armor. Most armors have around 5-15% reinforces. On weapons (like mine) you will see a 90% ~ 105% reinforce. My magic Damage jumps up over 100 points from where it SHOULD be when I equip my weapon, and I have around 120 int.

So..


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group