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 Post subject: This is what an event should be like
PostPosted: Thu Nov 16, 2006 6:34 pm 
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I really hope by recruting new GM's, we will get something like this in the future:

trade event

I don't fancy collecting jewel boxes only to get ripped of by a girl named So-ok. -1 for GM's lack of creativity and imagination.

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 Post subject:
PostPosted: Thu Nov 16, 2006 6:42 pm 
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We're supposed to be able to read that?

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 Post subject:
PostPosted: Thu Nov 16, 2006 6:46 pm 
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seriously though? i think Joymax should make this game more silkroad trade oriented because right now, the trade system is pretty much a secondary feature.

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 Post subject:
PostPosted: Thu Nov 16, 2006 6:48 pm 
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and the primary being?

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 Post subject:
PostPosted: Thu Nov 16, 2006 6:48 pm 
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MrJoey wrote:
We're supposed to be able to read that?


lOL :D indeed!

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 Post subject:
PostPosted: Thu Nov 16, 2006 6:50 pm 
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chaosjamie wrote:
and the primary being?


Grinding and lvling up of course!


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 Post subject:
PostPosted: Thu Nov 16, 2006 7:00 pm 
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lenatweb wrote:
chaosjamie wrote:
and the primary being?


Grinding and lvling up of course!

fun....

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 Post subject:
PostPosted: Thu Nov 16, 2006 7:00 pm 
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Deacon wrote:
MrJoey wrote:
We're supposed to be able to read that?


lOL :D indeed!
webpage translator ftw!

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 Post subject:
PostPosted: Thu Nov 16, 2006 7:03 pm 
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Hmmm, can some1 explain to me why the koreans and japans ( use of takla makan ) Start near where Lord Yarkan spawns?

It's like uhmm the 100th piece of evidence of that they start there. Recently in a thread made about good vids, there was one posted.

Hmm weird anyways thats ksro/jsro event 101 - isro event 5

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 Post subject:
PostPosted: Thu Nov 16, 2006 8:46 pm 
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Alfred wrote:
Deacon wrote:
MrJoey wrote:
We're supposed to be able to read that?


lOL :D indeed!
webpage translator ftw!


doesn't translate the pictures |||-_- all u get is something about penalties.....

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 Post subject:
PostPosted: Thu Nov 16, 2006 8:54 pm 
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Lvling up is why I play this game. Leveling up is very rewarding! Think I play for the quests in this game...? Heh heh. Lvling and pvping baby.

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 Post subject:
PostPosted: Thu Nov 16, 2006 9:11 pm 
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Anyone that could give a short brief about what this shit is about?


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 Post subject:
PostPosted: Thu Nov 16, 2006 9:48 pm 
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rangah wrote:
Anyone that could give a short brief about what this shit is about?


trudat. 8)

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 Post subject:
PostPosted: Thu Nov 16, 2006 10:24 pm 
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wow..

lets go back everyone and post in spiritpowers bot topic

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 Post subject:
PostPosted: Thu Nov 16, 2006 11:11 pm 
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hmm events...


does this sound like something joymax liek to do?

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 Post subject:
PostPosted: Thu Nov 16, 2006 11:48 pm 
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aghh, yahoo has Ksro.......COMON GOOGLE!!! BUY US!!!! :oops: :cry: :banghead:


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 Post subject:
PostPosted: Fri Nov 17, 2006 12:52 am 
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Alfred wrote:
wow..

lets go back everyone and post in spiritpowers bot topic

Agrreed, show's what half the forum is like -_-

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 Post subject:
PostPosted: Fri Nov 17, 2006 2:12 am 
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draquish wrote:
aghh, yahoo has Ksro.......COMON GOOGLE!!! BUY US!!!! :oops: :cry: :banghead:


LOL i bet they thought about it but then heard it was ran by joymax


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 Post subject:
PostPosted: Fri Nov 17, 2006 4:35 am 
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Hey, they might possibly give us such an event when we get the new trading posts. Who knows?


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 Post subject:
PostPosted: Fri Nov 17, 2006 2:59 pm 
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All i see is dead traders. Nice trading event -_-.


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 Post subject: Re: This is what an event should be like
PostPosted: Fri Nov 17, 2006 3:45 pm 
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Alfred wrote:
I don't fancy collecting jewel boxes only to get ripped of by a girl named So-ok. -1 for GM's lack of creativity and imagination.


lmfao!!

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 Post subject:
PostPosted: Fri Nov 17, 2006 4:05 pm 
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so trade from various places... is there like a income boost or rare item factor in it?

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 Post subject:
PostPosted: Fri Nov 17, 2006 4:24 pm 
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I thought an event like this sounded fun. No grinding involved. Rules made up by the GM's how the trades would be performed (and my guess is that they supervised it also). No level 20 players getting killed by level 80 players since it would be arranged in 20-40, 40-60 and 60-80 areas.
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The trading rules:
1. As for three siblings strength (LV), the route which trades differs.
The people of guard participation in the trade which itself strength (LV) is suited by all means.

2. The route of trade changes with circumstance.
By event advance, being to be note e.g., the route is modified.

3. The respective horseman of three siblings power the animal everything at the point in time when it is pushed down
Trade becomes the failure.

4. When it is not possible, to complete trade during time, trade becomes end at that place.
When it cannot arrive all trade, trade becomes the failure.

5. In the middle of trading, perhaps no person who attacks their houses it appears.
Power of everyone together, please suppress no person who destroys their houses.

6. When trade of three siblings ends in all failures, as for everyone of the thief please move to thief village.
From atrocious thief something.........

For the thieves:
Our 輩 is the atrocious thief.
With the highest brain in history, it is the capability person of public hit and miss.

Therefore such our 輩 very making use of the special ability "monster summons" to be able to actualize
The わ which 蹴 scatters the stupid merchant!

During period, our 輩 has displayed the form in town of the thief.
At that time probably teaching the information of the stupid merchants.

When beautiful, it fails the trade "of merchant three sibling" everyone....
We would like to know answering, the merchants defeat, to the village of the thief return!

The thief ladies and gentlemen, it follows to our 輩! The paradise of the thief probably will be built together!

And event and participating rules:
1. To when penalty such as the death and item loss of the character with participating in the event is received
It is unable to respond to compensation and relief altogether.

2. The monster where the LV band differs depending upon the event appears.
Usual play annoyance is put in the your straw raincoat customer pleasantly, but we request understanding cooperation.

3. Because there are times when the monster which either after the event ending is not annihilated loiters, you give, also the ぐ れ note.

4. That the sabotage and the like of event management it does not do, we ask. Sabotage becomes the object of severe punishment.

5. When it participates in the event, protecting LV restriction, please be sure to participate.

6. When it is not possible, to complete trade during time, the event becomes the failure.

7. In regard to the trouble between the customer who occurs in the event, that the solution by the discussion of the principle customer fellow we ask.

8. There are times when operation becomes heavy due to the fact that your many customers get together in 1 place. Beforehand acknowledgement.

9. There are times when it is modified as for contents or condition etc. of the event without notice. Please acknowledge beforehand.

10. There are times when you discontinue the event temporarily with the trouble and the like which you expect.
At that time at notification inside the game we inform.


No, I couldn't understand it all either. But it sounds alot more entertaining then our usuall quests. And it involves all the server people to have fun interacting with each other. This is the kind of event I see from other mmos. Something isro have been missing all the time.

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 Post subject:
PostPosted: Fri Nov 17, 2006 5:17 pm 
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i love to see more events in isro, whichever kind of event, i guess we will have to wait till joymax decide to spend some more time on isro

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