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Jonsu
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Post subject: Question about grass walk series on cap 120 Posted: Sat Jul 16, 2011 7:54 pm |
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Joined: May 2008 Posts: 14 Location:
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So, if someone here knows or has tested the 120cap open beta thingy, i wanna ask that is the Grass walk - flow & Grass walk - speed moving speed increased or is it still the same as before? :S
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Goseki
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sat Jul 16, 2011 8:47 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Increases, but not enough. 120 is only 100% and dash is another 1.5m or so.
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Amarisa
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sat Jul 16, 2011 8:55 pm |
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Senior Member |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Goseki wrote: Increases, but not enough. 120 is only 100% and dash is another 1.5m or so. and I assume bards get like 130?
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Vaya
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sat Jul 16, 2011 9:32 pm |
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Joined: May 2009 Posts: 1848 Location:
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Chinese cast faster and doesn't need to switch weapon, so it's good even with 100% only
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Goseki
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sat Jul 16, 2011 9:51 pm |
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Not Really... Considering the potions max out at 100%, you would think max lvl of a skill would be better than that. 110% is one of the skillchanges kSRO got. Wish they would import all of those to iSRO.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Phenom_
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 2:53 am |
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Joined: Mar 2010 Posts: 178 Location:
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Goseki wrote: Not Really... Considering the potions max out at 100%, you would think max lvl of a skill would be better than that. 110% is one of the skillchanges kSRO got. Wish they would import all of those to iSRO. Agree'd. Why would a potion that costs 100k gold be able to have the same effect as something you spend thousandsssssssssss of skill points on. Annoying is the word that comes to my mind, considering I mainly play chinese.
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firefinal1
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 1:14 pm |
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Joined: Jan 2008 Posts: 528 Location: The Netherland
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Beta it is indeed 100% And bards get indeed 130%. But think of this. Spend SP point for a skill or spend Goldpoints for a potion. It is all depending on your finance ^^
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Goseki
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 3:44 pm |
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firefinal1 wrote: Beta it is indeed 100% And bards get indeed 130%. But think of this. Spend SP point for a skill or spend Goldpoints for a potion. It is all depending on your finance ^^ That's not a good comparison considering by the time you reach 120 and get 100% speed, there is no way you can't afford those potions. The amount of gold for one of them becomes completely trivial. The SP however, is not.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Nitro
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 7:08 pm |
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Senior Member |
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Joined: Sep 2007 Posts: 4769 Location:
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Goseki wrote: That's not a good comparison considering by the time you reach 120 and get 100% speed, there is no way you can't afford those potions. The amount of gold for one of them becomes completely trivial. The SP however, is not. SP required to max grass walk series ~ 87k sp. You have unlimited uses of 100% speed which is not comparable with the gold you need to spend. It might be 250k for 30 minutes of speed, but it does add up. If I played 4 hours a day, I'd waste 2 milions daily for speed pots. Thats 60 millions per month which is equivalent to pickup pet clock. You dont need more than 100% honestly, we had ~ 70% speed at 80 cap, if we could've played at that speed back then, I see no reason why cant we play like this, nothing has changed.
_________________  Thanks Noobs_Slayer for signature.
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Goseki
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 7:48 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Nitro wrote: Goseki wrote: That's not a good comparison considering by the time you reach 120 and get 100% speed, there is no way you can't afford those potions. The amount of gold for one of them becomes completely trivial. The SP however, is not. SP required to max grass walk series ~ 87k sp. You have unlimited uses of 100% speed which is not comparable with the gold you need to spend. It might be 250k for 30 minutes of speed, but it does add up. If I played 4 hours a day, I'd waste 2 milions daily for speed pots. Thats 60 millions per month which is equivalent to pickup pet clock. You dont need more than 100% honestly, we had ~ 70% speed at 80 cap, if we could've played at that speed back then, I see no reason why cant we play like this, nothing has changed. When was pet pickup clocks 60m? Like back in 60 cap? Those things are roughly 200-400m each depending on server. So would you be cool if there was a potion that cost 250k that lasts for 30 mins but allows Chinese characters to use bless, or a potion that allows wizards to use knockdown and nuke? It takes much longer to farm and lvl up the skill than to earn 250k to buy the pot. THAT is why it's unfair.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Returner
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Post subject: Re: Question about grass walk series on cap 120 Posted: Sun Jul 17, 2011 10:24 pm |
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Banned User |
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Joined: Dec 2007 Posts: 153 Location: fumo.
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cry some moar
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dynamies
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Post subject: Re: Question about grass walk series on cap 120 Posted: Mon Jul 18, 2011 4:33 am |
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Joined: Jun 2011 Posts: 334 Location: SRO Azteca Server
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I doubt they would bring in the ksro skill changes anytime soon.
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Nitro
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Post subject: Re: Question about grass walk series on cap 120 Posted: Mon Jul 18, 2011 5:00 am |
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Senior Member |
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Joined: Sep 2007 Posts: 4769 Location:
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Goseki wrote: When was pet pickup clocks 60m? Like back in 60 cap? Those things are roughly 200-400m each depending on server.
So would you be cool if there was a potion that cost 250k that lasts for 30 mins but allows Chinese characters to use bless, or a potion that allows wizards to use knockdown and nuke?
It takes much longer to farm and lvl up the skill than to earn 250k to buy the pot.
THAT is why it's unfair. If all the builds in game (and every build in game has opportunity to have IMS - be it grass walk series or bard) had knockdown in their skill list, I would be cool with that.
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uBeR
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Post subject: Re: Question about grass walk series on cap 120 Posted: Tue Jul 19, 2011 5:12 am |
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Joined: Jan 2007 Posts: 966 Location:
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Nitro wrote: Goseki wrote: You dont need more than 100% honestly, we had ~ 70% speed at 80 cap, if we could've played at that speed back then, I see no reason why cant we play like this, nothing has changed. Have you been to the cave?
_________________ ZEST
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Goseki
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Post subject: Re: Question about grass walk series on cap 120 Posted: Tue Jul 19, 2011 12:16 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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uBeR wrote: Nitro wrote: Goseki wrote: You dont need more than 100% honestly, we had ~ 70% speed at 80 cap, if we could've played at that speed back then, I see no reason why cant we play like this, nothing has changed. Have you been to the cave? Lol, that quote's a bit off.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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