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 Post subject: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 2:00 am 
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Since:http://silkroadnoticias.blogspot.com/2011/02/isro-leyenda-vii.html

A new update is coming in Silkroad Online!
"New changes in the system of 'triangular trade and conflict"

Jobs: The importance in the game increases the system work to diversify the simple game targeted levels.

Trade: A comprehensive update of the trading system allows production activities by missions and managed trade shipments.

Conflict: The previous system of three-sided conflict becomes more developed system of Hunter vs. Thief.

Major updates

1. The merchant class is replaced by NPC. From NPC traders are now available.
2. It adds unique skills that can only be used while performing a task
3. Trade missions are added to each class
4. A variety of commercially available

Jobs

Classes: Class 'Merchant' above is replaced by NPC, leaving only the system of Hunter vs. Thief.
Hunter: Hunters get benefits Caravan protecting NPC (NPC merchants) and eradicating smuggling operations.
Thief: Thieves make profits raiding caravans and smuggling.

Selection of works: Only one employment. When a person chooses a job, the job is automatically applied to all the characters in the same account. The chosen job can be eliminated by working NPC in each city.
Advance

Range can increase compliance with certain requirements in each phase.
If you do not advance, you can not reach the next level, even with work experience points.
Job skills

Unique skills are added work can only be used to take a job.
Are listed under 'Work' in the Skills window. The skills can be learned vary by level.
Ranges

We built a reputation based on work activities and reputation allows you to get ranks (titles). With higher ranks will get bonuses of attributes.

Trade: Trade by work activities

If you get involved in work activities, can engage in trade through trade and smuggling missions.

You can use the 'Safe Mode' to protect you from the characters whose level is higher than yours in 5 or more.
However, you can not carry out any submissions, managed trade in Safe Mode.
Trade Shipping

Thanks to the indirect trade by sending items to a NPC,

can invest in specialty goods and obtain benefits in terms of investment.

Although specialty goods used in trade are available regardless of job status,
this state generates a higher chance of getting these goods.
In addition, you can grab the specialty products of characters of a hostile work.
Managed trade

Direct trade achieved through the specialty goods directly

managed trade generates large profits if it succeeds. However, in case of failure, you lose all your goods deespecialidades.Debido the high risk, you must have a working range of 2 or more. Once you apply for managed trade with a NPC, carrying the goods of the current city Hotan.
(If you attack and die during the commercial operation, the goods are released all specialties.)

Items of work: With the items you get through trade and work activities, can make or reinforce work items.
Manufacturing

You can make computers work or items unique alchemy achieved by trading items (Stones, Tickets). Among them is the Shining Stone, an essential item that can be made by combining a Hunter Blue Stone Black Stone and a thief.
You can create work items using Shining Stones and the means for each equipment slot.
Type:

Image

Alchemy

Improvements can add magic to work items using a method identical to the previoussystem of alchemy.
Alchemy items are divided into five grades. Only items of the same grade can be usedin combination.
If successful, the value of improvement of Magic Rune magic applies to the item.Otherwise, just destroy the Rune Magic.

Image
Strengthening items

You can increase the attributes of work items using Reinforcement Exclusive Runes of work.
The Reinforcement Runes are divided into five grades. Only items of the same gradecan be used in combination.
If you succeed as the possibility of success, the item is updated. However, if you fail,
Reinforcement both Rune as the item of work is destroyed.

Image
Dismantling

You can get Shining Stones dismantling work items.
You can dismantle items through the manufacturing system. The items of work for the other class can only be used in order to get Shining Stones through itsdecommissioning.

Manufacturing System:

You can now create the items you need directly!
With the material and appropriate prescription, you can create the desired itemsquickly and easily.
Process

Image
1. Complete the required level: the level needed for each recipe varies. Some recipes will automatically get the necessary levels.

2. Get recipe: recipes are obtained from the NPC store items and general, or in terms of character level.

3. Getting material: in every recipe lists the equipment needed to manufacture the item. The 'magic stone artisan' was added to the four elements. You can buy items from the NPC website to store the clan.

4. Manufacture item: after collecting all necessary materials, you can create using the menu item 'Making item'. If there is enough material, you can make several items at once.

Items that will be produced
Site Items

Type:
battering rams, Catapults
Function:
can produce the material needed to build weapons of the War of the fortress.

Alchemy items

Type:
socket stones
Function:
can produce lower-quality stones socket - top quality. In terms of the possibility of success, you get 2-3 items alchemy.

Trade Items

Type:
dedicated team work (thief, hunter), Magic Runes, Runes Reinforcement -
Function:
You can make computers work or items unique alchemy achieved by trading items (Stones, Tickets). Alchemy items are divided into several degrees. These are created randomly.

-----------
Fortress war

To reduce the time dedicated to destroying structures and help players focus on PvP, battering rams are added and Catapults as vehicles and also adds a user interface point of concentration.
Battering rams and Catapults

Image
* You can build battering rams and Catapults by the manufacturing system.
* With the battering rams and only Catapults can attack the door. The Catapults have a longer range.
* The Catapults Battering rams and can only be mounted by
"Engineers of the fortress. "

Point indicator concentration

The focus point indicator, a system created to help convey the location designated bythe group leader
the other players, is connected to the world map, allowing the group leader to use thesystem anywhere. When the group leader designates a location on the world map, awarning notification icon to members of the group.
Group members can click on this icon to open the world map and see the locationdesignated

Image
User Interface
Lock request joining the group

To avoid interfering with the game that cause repeated requests joining the group afterthe initial rejection, has added the function 'Block'.

In addition to 'OK' and 'Reject', the leader of the group also has the option to 'Block' to the player.
Players can manage blocked separately in the Community menu.

Image
Extended slots

The 'additional quick slots' change their name to 'Grooves extended' and
their number has increased from 1 to 2 slots.

In addition, slots may be alternated to 4 times with hot keys and mouse clicks
which increases the slots in 7 sets.

Image
[It is hoped that this update is on 15 March]


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 3:58 am 
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there will be a new avatar when the server is open:
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Repeated?? what do u think about this avatar?


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:36 am 
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Alright I am excited.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:43 am 
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Look under "New System" and then click "Craft Items" scroll down, I laughed.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 6:28 am 
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R-18?

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 9:56 am 
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Those slots are pretty handy, that block button is bs though.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 1:27 pm 
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Why is it bs? If you have a party, and some idiot keeps trying to join it, you can block them and voila, no more repeated attempts to join.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 4:38 pm 
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Is it true that it will cost 100b to change jobs?

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Break - lvl 110 - 2h warrior / cleric *active*
MiniArtemis - lvl 104 Wizard/Cleric

Lasted updated 6/5/11


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:09 pm 
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U can view the sro site in english as well so people can understand these pics. :)

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:17 pm 
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Break wrote:
Is it true that it will cost 100b to change jobs?

Only number I've heard about it, is 10mil.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:22 pm 
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MrJoey wrote:
Break wrote:
Is it true that it will cost 100b to change jobs?

Only number I've heard about it, is 10mil.

SilkroadSecrets say that it is 100b. But that's too insane.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:46 pm 
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omier44 wrote:
MrJoey wrote:
Break wrote:
Is it true that it will cost 100b to change jobs?

Only number I've heard about it, is 10mil.

SilkroadSecrets say that it is 100b. But that's too insane.


They might aswell just remove the option then, no one can spare 100bil for that, or even has 100bil lol

MrJoey wrote:
Why is it bs? If you have a party, and some idiot keeps trying to join it, you can block them and voila, no more repeated attempts to join.


Must be personal experience then, I never had anyone join me more than once.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 7:26 pm 
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I like this change :) maybe it will finally bring life back into the triangular conflict :)
and 100billion XD thats for the goldbotters out there i guess hahaha, never even had more than 800million hahaha

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 10:06 pm 
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i saw on a site that will be able to 1 job for account


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Wed Mar 02, 2011 2:59 pm 
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jaksje wrote:
I like this change :) maybe it will finally bring life back into the triangular conflict :)
and 100billion XD thats for the goldbotters out there i guess hahaha, never even had more than 800million hahaha

With this update there will be no Triangular Conflict, since real traders will be gone. So that definately doesn't bring any life back to TCF.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Wed Mar 02, 2011 4:04 pm 
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omier44 wrote:
jaksje wrote:
I like this change :) maybe it will finally bring life back into the triangular conflict :)
and 100billion XD thats for the goldbotters out there i guess hahaha, never even had more than 800million hahaha

With this update there will be no Triangular Conflict, since real traders will be gone. So that definately doesn't bring any life back to TCF.


In some way it does. If I understand it correctly you won't need other players anymore to go hunt, so more people can just slap on the hunter suit and go out o.O In theory atleast.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Wed Mar 02, 2011 4:08 pm 
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XMoshe wrote:
omier44 wrote:
jaksje wrote:
I like this change :) maybe it will finally bring life back into the triangular conflict :)
and 100billion XD thats for the goldbotters out there i guess hahaha, never even had more than 800million hahaha

With this update there will be no Triangular Conflict, since real traders will be gone. So that definately doesn't bring any life back to TCF.


In some way it does. If I understand it correctly you won't need other players anymore to go hunt, so more people can just slap on the hunter suit and go out o.O In theory atleast.


My speculation is that you go in a hunter suit, talk to the merchant associate and click on some option where it pulls out a trader npc to walk for you

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Wed Mar 02, 2011 11:25 pm 
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Looks like thiefs are the new traders, They load up a donkey and try to smuggle it to nxt town? Where the hunters have to escort a NPC.


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 2:25 pm 
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omier44 wrote:
MrJoey wrote:
Break wrote:
Is it true that it will cost 100b to change jobs?

Only number I've heard about it, is 10mil.

SilkroadSecrets say that it is 100b. But that's too insane.

It is 10 m , they just didn't set the price yet .

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Sat Mar 05, 2011 6:11 pm 
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we'll know this the march 15, i guess


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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Sat Mar 05, 2011 9:08 pm 
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10 days left , tick tock tick tock .

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Sun Mar 06, 2011 1:15 pm 
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I wonder if this "Block" function can only be used by the leader of an already formed party to block certain players from joining his/her particular party. Or if we could also use it to block the annoying party invitations from all the bots in towns?

I know about the option setting that automatically rejects all party invitations, but in my opinion it's not so convenient, because I'd like to be able to accept a party invitation every once in a while without having to change the setting every time.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Sun Mar 06, 2011 2:14 pm 
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If they successfully revive the only reason to play a silk road trading simulator the game will be some what worth playing despite it's age.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 10, 2011 10:02 am 
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Just wanna say this update sucks donkey balls. We got it on kSro and it completely screwed up the jobbing system. There is NO fun at all. The trading is completely gone and all you do is the same boring pickup quests to lvl ur job lvl (and u don't even gain any real exp/sp for ur char). Jobbing has died out now after this update, the only thing high lvls do is have job wars (with no gain because u won't gain exp killing other players). Also you can't gain any money with this new jobbing system.

This update really wanna makes me quit, I loved jobbing but this is just complete bs.

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Servers I play(ed) at: Venice, Venus, tSro, kSro, Silkroad Relevations, jSro
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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 10, 2011 1:33 pm 
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Dark Ashelin wrote:
Just wanna say this update sucks donkey balls. We got it on kSro and it completely screwed up the jobbing system. There is NO fun at all. The trading is completely gone and all you do is the same boring pickup quests to lvl ur job lvl (and u don't even gain any real exp/sp for ur char). Jobbing has died out now after this update, the only thing high lvls do is have job wars (with no gain because u won't gain exp killing other players). Also you can't gain any money with this new jobbing system.

This update really wanna makes me quit, I loved jobbing but this is just complete bs.


damn that sucks

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 10, 2011 5:38 pm 
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i will have to see it to judge it but " Also you can't gain any money with this new jobbing system. " . :(

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 10, 2011 6:13 pm 
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When i first saw it in Ksro, i didn't like it at all. Hope they will put the old one back and improve that one, not make a new one.

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Thu Mar 10, 2011 8:09 pm 
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Dark Ashelin wrote:
Just wanna say this update sucks donkey balls. We got it on kSro and it completely screwed up the jobbing system. There is NO fun at all. The trading is completely gone and all you do is the same boring pickup quests to lvl ur job lvl (and u don't even gain any real exp/sp for ur char). Jobbing has died out now after this update, the only thing high lvls do is have job wars (with no gain because u won't gain exp killing other players). Also you can't gain any money with this new jobbing system.
Oh dear.. That sounds really farked up!

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 Post subject: Re: [INFO] Leyend VII-Rise of the Thief-Hunter!
PostPosted: Fri Mar 11, 2011 9:30 am 
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The Invisible wrote:
i will have to see it to judge it but " Also you can't gain any money with this new jobbing system. " . :(

There may be a way to somehow gain money, but noone knows how. Not even the koreans have figured it out!

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