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 Post subject: iSRO Legend VI - Full explanation
PostPosted: Sat Dec 18, 2010 7:18 pm 
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From http://silkroadsecrets.blogspot.com/
by Snyx

What's new?

On the new update there were many changes on some common functions of the client.

New PVP mode

The PVP Capes will be gone forever. Instead, you will have a new action icon on the Action (A) window. When you click there an small droplist like the extra slot skills bar will appear, and then you will be able to choose the PVP color (same as the old cape system).


New Stall System

Stall Network will get disabled from both client and server. Now you can make normal stalls, but Stall Network function will be gone. Instead a new NPC called "Consigment Jule" will appear on every town. On that NPC you can register the items that you want to sell, up to 50 items, and go do anything you want. When someone buy your items you will recive a message. By that way, the problem with the stallers filling the town it's gone. Also since you can register more items than on Stall Network, there will be more items available to buy.

Chat Link System


This new feature allows you to link the statistics of your items into the normal chat. You can link up to 3 items per message. For link an item you only have to Ctrl+left click on the item of your inventory and the link will appear on the chat input. For be able to use the link system on Global Chat and other chats (not sure which ones yet) you will have to buy a new Premium Item called "Expert" Premium.

Collection Book


A new menu will appear. Is related with the Forgotten World. As you complete the Forgotten World quests, you will get the Talismans. Those talismans gets placed on your Collection Book.
If you complete all the required quests on 100-110 map, you will get a Set new weapon type A or B.

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New quest reward system


With this new quest reward system, you will be able to choose the reward that fits your character, also it gives more information about the reward.

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What is the Forgotten World?


The Forgotten World is a new instance-based system, very similar to the Pharaon Tomb system. When you enter to the Forgotten World, a new instance is created on the server only for you and the friends that you invite. The aim is reach to the end of the instance by killing monsters, unlocking doors and killing mini-uniques.
For access to the Forgotten World, you only have to grind like you used to do, kill monsters and eventually some kind of bunnies with a big key and a witch hat will appear:

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When you kill them they will drop Forgotten World holes. You can use those holes on the city. Only you will be able to see and use them. The holes lasts for 24 hours on your inventory. Once you teleport through the hole, you can summon your friends to your instance for do it together.
The instance difficulty is splitted on stars. As more stars have the hole, more difficult it is. It's possible to do the 1/2 stars instances alone without major problems, but the 3/4 stars instances are totally impossible if you don't go with a decent party.

Instance levels:

Togui Village: lvl 35~50 | lvl 51~60 | lvl 61~70
Flame Mountain: lvl 71~80 | lvl 81~90
Shipwreck: lvl 91~100 | lvl 100~110

That's all so far, next week: How to obtain the A and B Set items.

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sat Dec 18, 2010 7:28 pm 
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bookmarked

for when the update comes out


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sat Dec 18, 2010 8:28 pm 
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I love the chat link system.

About time.


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sat Dec 18, 2010 8:35 pm 
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Tasdik wrote:
I love the chat link system.

About time.


"For be able to use the link system on Global Chat and other chats (not sure which ones yet) you will have to buy a new Premium Item called "Expert" Premium."

I wouldnt get too excited yet...

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sat Dec 18, 2010 8:57 pm 
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Oh dear.... :palm:

Can they just make sro p2p already? So that we can pay $10-$15 dollars a month and do away with all these special perks for some people?


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 12:12 am 
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Tasdik wrote:
Oh dear.... :palm:

Can they just make sro p2p already? So that we can pay $10-$15 dollars a month and do away with all these special perks for some people?


+1000

Also I love the consignment idea...that is a really smart move.

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 2:39 am 
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I wonder if they'll do the same changes that occurred in kSRO Legend 11, i.e. increase 4/4 Chinese exp, increasing their grasswalk to max at 110, as well as putting in some UI changes that were implemented earlier.

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 4:19 am 
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Only good thing is Stall ... now u dont have to stall 24/7 to sell a noob item lol

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 8:05 am 
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Im most excited about Quest Rewards thing, maybe they rise quest reward EXp and SP now as it is in kSro...

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 9:14 am 
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lotri wrote:
I wonder if they'll do the same changes that occurred in kSRO Legend 11, i.e. increase 4/4 Chinese exp, increasing their grasswalk to max at 110, as well as putting in some UI changes that were implemented earlier.

skills will not change :banghead: FUUUUUU JOYMAX..............


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 10:41 am 
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the fw thing is great, got a guild made that got 4 suns already, he got 2 staffs and and 2 cleric rods, destroyed 1 rod to get sun staff to +7 and the other staff is for sale, so ye its really easy :D :D


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Sun Dec 19, 2010 6:29 pm 
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Best updates ever :sohappy: I can't wait for the consignment system etc. to finally appear in-game!

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Mon Dec 20, 2010 8:20 am 
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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Mon Dec 20, 2010 10:26 am 
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Sounds like a pretty good update. They even have an instance village for lvl 50ish players! :)

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Tue Dec 21, 2010 9:24 am 
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Thank you for the detailed explanation, I've been looking for such topic these days. SilkroadSecrets & Synx did great job again.

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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Wed Dec 22, 2010 12:08 am 
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OMG OMG OMG OMG! Instances?! OMG OMG OMG OMG! This is so cool! :D

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: iSRO Legend VI - Full explanation
PostPosted: Wed Dec 22, 2010 1:11 am 
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Well seems like the EXP you get from these instances atleast for high lvl's is really low. A Beginner temple run is more for me even =( only reason to go there is prolly the sun and nova weapons then.

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