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William-CL
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Post subject: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:01 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Quote: Game Inspection Period : Sept 14, 2010 13:00 ~16:30 Silkroad Standard Time (3 hours 30 mins. duration)
[Patch]
- Rise of the Uniques event will be opened EDIT: This is stupid.. all it does is spawn Uniques once more for servers 2 times in the week week event duration.
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Last edited by William-CL on Tue Sep 14, 2010 8:13 am, edited 1 time in total.
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BuDo
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:16 am |
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Joined: Dec 2008 Posts: 4714 Location:
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I wonder if they will have crazy spawns of uniques....I remember one time there was a glitch and every unique kept spawning right after they were killed they would spawn again...and they all spawned at the same time.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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William-CL
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:20 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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BuDo wrote: I wonder if they will have crazy spawns of uniques....I remember one time there was a glitch and every unique kept spawning right after they were killed they would spawn again...and they all spawned at the same time. Yep, that has happened way more than just once though. I remember once it happened I kept getting screwed out of my kills.. I'd get em almost to half, then a capped sun player would rush in and zerk scroll pwn em..
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Goseki
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:23 am |
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Joined: Apr 2008 Posts: 3452 Location:
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LuLz... only JM can turn a bug into an event >_>
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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William-CL
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:25 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Goseki wrote: LuLz... only JM can turn a bug into an event >_> Unless those bugs.. were not really bugs. It would make it so much better if more than 1 unique at once was spawned. 5 of each unique at once.. lol
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antics
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 4:42 am |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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cool always wanted a event where i can not participate in
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BuDo
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 6:32 am |
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Joined: Dec 2008 Posts: 4714 Location:
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antics wrote: cool always wanted a event where i can not participate in Ya true....they oughta find a way where you can only attack a unique once you are in a certain level range. Anything to stop high lvls from stealing a unique kill.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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antics
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 6:49 am |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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BuDo wrote: antics wrote: cool always wanted a event where i can not participate in Ya true....they oughta find a way where you can only attack a unique once you are in a certain level range. Anything to stop high lvls from stealing a unique kill. or so your name wont show up. i like what they did with ctf. so now high lvls just leave when they notice they arnt getting tickets
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William-CL
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 7:30 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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When Joymax did such an update on cSRo/kSro, they spawned Roc inside jangan cave which lasted the entire week and without level restriction.
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ltsune
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 8:36 am |
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Joined: Mar 2008 Posts: 5751 Location:
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Yes indeed, this sounds kinda interesting. Let's wait and see what it's all about  By the way, if anybody finds out how it works, please post it here!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Pan_Raider(`_´)
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 8:42 am |
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Joined: Jul 2006 Posts: 4737 Location:
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Quote: Rise of the Uniques!
A mad and powerful alchemist has created exact duplicates of the strongest monsters in Silkroad. He has managed to replicate these monsters through his unmatched skills in Alchemy. He plans to unleash his clones to spread chaos and terror in Silkroad's different regions as a display of his evil genius. Can the mighty players of SRO thwart this madman's fiendish schemes? [Event Procedure]1. Any player can join the event. There is no level requirement. 2. The Mad Alchemist will announce his arrival and intention to unleash his clones in the region. 3 Players would then search the region, find the summoned unique monster clones and eradicate them. [Event Period]September 14th - 28th, 2010 Silkroad Standard Time (2 weeks) [Event Schedule] * Silkroad Standard Time[Sample screenshot][Location Map]* These are the possible areas where the unique clones will be summoned.We hope that you will enjoy the event. Good luck and have fun!
nothing about any level restriction yet -.-
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Amro
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 11:21 am |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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anyone can tell me a TLDR version of what's it about? 
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Bg_DrEaM
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 11:46 am |
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Joined: Nov 2007 Posts: 1354 Location:
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GM spown uniques, there's a shedule which day what times which server they will be spowned and someone kills it. Nothing but rewards or i just missed it.
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_Equal_
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 11:47 am |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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According to the schedule (8 am and 8 pm Silkroad time) it'll be 6 am Central and 6 PM central, so one more chance at killing a unique for me...wow.
edit: unless they mean from 8 pm to 8 am continuously?
On the plus side, I see JM put a clock on their page for Washington time so it's a little easier to figure out the times.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Bg_DrEaM
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 11:52 am |
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Joined: Nov 2007 Posts: 1354 Location:
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The clock thing i think it's regional, cause i see my coutry time. And it is pretty usefull indeed  My time they spown from 1 to 1, so i guess i will catch the spowning tomorrow after work 
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IceCrash
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Post subject: Re: Rise of the Uniques Event! Posted: Tue Sep 14, 2010 3:58 pm |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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what they need to do is spawn special arenas
for example, there'd be an arena for each degree, you could only join if u were a certain degree (ofc there'd be 1 room for every degree), and then organize events in every arena, that way all of them would be fair, and u could have pvp events like this as well, it's really easy, but meh.
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Amro
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 9:10 am |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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Sir_Edward
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 11:50 am |
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Joined: Mar 2009 Posts: 867 Location:
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jyushinshuu wrote: nice how could they pk gm? the GM is in Beginner status. its not really a status its just a symbol next you your name to show that your a new player. it will only go away once you lvl up 19 times. the GM's have it cause they dont lvl up
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jyushinshuu
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 5:04 pm |
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Joined: May 2008 Posts: 1235 Location:
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FAIL EVENT. Uniques don't even last 10seconds. they should have put level restriction to every uniques so that lv110 wizards will not camp at TG, Uru, Ivy, Cerb, Yarkan, Isyu and even Demon.
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antics
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 5:23 pm |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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jyushinshuu wrote: FAIL EVENT. Uniques don't even last 10seconds. they should have put level restriction to every uniques so that lv110 wizards will not camp at TG, Uru, Ivy, Cerb, Yarkan, Isyu and even Demon. speaking of uniques has anyone actually killed roc yet?
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Sir_Edward
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 5:27 pm |
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Joined: Mar 2009 Posts: 867 Location:
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haha nope and i dont think anyone is trying anymore
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Amro
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 6:41 pm |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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nop, no1 trying but we asked gm yesterday about spawning roc, he replied "what about viper" i said why not, then he spawned soso >.>
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Jessie13
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 7:02 pm |
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New Member |
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Joined: Sep 2010 Posts: 36 Location: Adobe
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So GM's are active now??? spawning uniques?? hmmm maybe cuz WeMade CEO aquired JMX
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antics
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Post subject: Re: Rise of the Uniques Event! Posted: Wed Sep 15, 2010 7:54 pm |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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i wouldve thought with the new 101 gear and all those sons theyd try again
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ltsune
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Post subject: Re: Rise of the Uniques Event! Posted: Thu Sep 16, 2010 6:22 am |
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Joined: Mar 2008 Posts: 5751 Location:
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antics wrote: i wouldve thought with the new 101 gear and all those sons theyd try again They probably can't bot there, so they won't even try 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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William-CL
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Post subject: Re: Rise of the Uniques Event! Posted: Thu Sep 16, 2010 7:13 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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jyushinshuu wrote: FAIL EVENT. Uniques don't even last 10seconds. they should have put level restriction to every uniques so that lv110 wizards will not camp at TG, Uru, Ivy, Cerb, Yarkan, Isyu and even Demon. Yea One shotting TG is ridiculous.. Lvl restriction should be for the Event AT LEAST. Otherwise it's nothing really new. Lvl 110's at Shaytan isn't too much, only 20 lvl Diff. A lvl 40 at TG is ok I think.
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Pan_Raider(`_´)
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Post subject: Re: Rise of the Uniques Event! Posted: Thu Sep 16, 2010 9:15 am |
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Joined: Jul 2006 Posts: 4737 Location:
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they should probably introduce a penalty for killing uniques if the level difference is higher than a certain amount to get rid of any temptation. On the other hand that would mean 1 less thing to do when you have reached the cap so they will be forced to keep their silkbuyers entertained 
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Sir_Edward
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Post subject: Re: Rise of the Uniques Event! Posted: Thu Sep 16, 2010 9:38 am |
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Active Member |
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Joined: Mar 2009 Posts: 867 Location:
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that wont stop the high lvls from killing them. they would have to make the penalty overkill to really keep them from doing it. it seems easier to just block them all together from being able to attack
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