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 Post subject: Warlocks.
PostPosted: Fri Sep 10, 2010 7:47 pm 
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Warlocks are totally unfair that they can use stuns and no other skill due holy word.

REALLY wish iSRO got the holy spell 50% update. It's pretty dumb that 1 skill can cancel out an entire class.

Course the sleep trap glitch blows... I just don't understand sleep, who the heck falls asleep in a fight. If you get attacked you should automatically wake up cancelling sleep.

Warlocks would be good I think if their debuffs have 50% chance success on mobs, and 25% chance on players. Debuffs here, not stun or attack stopping moves. That way, opponent would actually have a chance to counter. Unlike now. Or lower the price of new pill. 20k-200k each seems a big jump to me...

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 Post subject: Re: Warlocks.
PostPosted: Fri Sep 10, 2010 9:01 pm 
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Goseki wrote:
who the heck falls asleep in a fight.


someone fighting against a KB spamming bower or a warrior spamming heals waiting for your pots or patience to run out :sohappy:

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 Post subject: Re: Warlocks.
PostPosted: Fri Sep 10, 2010 9:05 pm 
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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 3:32 am 
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sro's not fair

DEAL WITH IT MENS

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 10:17 am 
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agree with u 100%

Holy word/spell SHOULD have 50% resistance only.
Debuffs(not interruption attacks) should have a 50% chance to land on players.
Fire shield should work on everything like holy spell/word.
Sleep Trap should be fixed, its been there since what the dawn of euro's?
Debuffs(not attks or kb/kd) should go through fire/ice wall.
Chinese should receive MUCH more xp from 4/4 parties to even up the leveling speed between the 2 races.

Sadly tho i doubt its gonna happen, i mean it took around 6 years for JM to do anything about the gold bots. Alot more to be said but im tire of typing now =/

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 11:46 am 
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I don't think slumber/trap is a bug or glitch, cuz If it was, It should have been fixed a loooooooooooong time ago. Maybe its just designed to be that way of combo of skills.

Rogue/Warlock is the last choice build that I want to pvp. I really think no Chinese build can defeat it 1on1 or even other euro build.

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 12:22 pm 
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lol, you wanna talk bout bugs/glitches that should have been fixed long ago? xD

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 1:23 pm 
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jyushinshuu wrote:
I don't think slumber/trap is a bug or glitch, cuz If it was, It should have been fixed a loooooooooooong time ago. Maybe its just designed to be that way of combo of skills.

Rogue/Warlock is the last choice build that I want to pvp. I really think no Chinese build can defeat it 1on1 or even other euro build.


It is a glitch because sleep on its own is broken by being hit, stuns in most cases are broken by a set amount of hits, there is no reason for there to be a skill where you could potentially be disabled for 20+ seconds while being hit. It is a glitch and anyone using it is a scrub.

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 2:33 pm 
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V HAS SPOKEN.

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 2:57 pm 
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IceCrash wrote:
V HAS SPOKEN.

^this :roll:

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 3:07 pm 
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Since euro update was release , joymax disadvantage chinese class from skills till xp income , i'm wondering if euro class will be forgotten when arabian class will be release .

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 3:23 pm 
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S3by wrote:
Since euro update was release , joymax disadvantage chinese class from skills till xp income , i'm wondering if euro class will be forgotten when arabian class will be release .


Arabian Class - Summon Genies, Genies will grant 3 wishes, become immortal, do infinite dmg, and get a sox drop every time you kill a mob. /end SRO

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 3:33 pm 
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Goseki wrote:
S3by wrote:
Since euro update was release , joymax disadvantage chinese class from skills till xp income , i'm wondering if euro class will be forgotten when arabian class will be release .


Arabian Class - Summon Genies, Genies will grant 3 wishes, become immortal, do infinite dmg, and get a sox drop every time you kill a mob. /end SRO


turks will still need 10k to survive

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 5:47 pm 
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Warlock are totally not fair. That being the reason I am thinking about making one.

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 7:40 pm 
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Blackdragon6 wrote:
Warlock are totally not fair. That being the reason I am thinking about making one.


Unfair in what way? considering everyone and their mother has a ????/Cleric which has one spell to cancel out an entire class the only thing remotely unfair is doing 2 stuns back to back. :?

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 Post subject: Re: Warlocks.
PostPosted: Sat Sep 11, 2010 8:46 pm 
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2 dots -> next mob
or
1 dot (zerk)-> next mob

Is the so much fun to grind =) as long as you have a pickup pet and speed drugs/march

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 2:06 am 
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VforVendetta wrote:
Blackdragon6 wrote:
Warlock are totally not fair. That being the reason I am thinking about making one.


Unfair in what way? considering everyone and their mother has a ????/Cleric which has one spell to cancel out an entire class the only thing remotely unfair is doing 2 stuns back to back. :?


Clerics subs(holy word) are as unfair unfair to warlocks as warlocks are unfair to everyone else.

Holy word can neutralize 90% of warlock skills, while warlocks can effectively neutralize all other players AT range and quite easily by reducing their defense/attack power, attack range and even increasing pot delay in a few seconds(I'd say about 5 seconds if ur nor lagging to land most if not all the debuffs). Their skills have a success rate of 80%? might as well be 100% for how ofter they actually fail.

And added to this is multiple absolute damage attacks, interruption attacks and a sure shot combo to keep players immobile for 20 seconds!!

Just think about it, 2 disease attacks that will surely work followed by stun->trap->sleep then u have 5 seconds to get in all the debuffs and 15 seconds to attacks however u like, with that dark armor skill throwing in absolute damage and the trap which has a nice amount of ABSOLUTE damage as well. Lets not forget reflect as an extra source of damage to all melee classes...

And cast time of all debuffs and dot's is like 1 second to boot...

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 2:16 am 
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aishsharma wrote:
VforVendetta wrote:
Blackdragon6 wrote:
Warlock are totally not fair. That being the reason I am thinking about making one.


Unfair in what way? considering everyone and their mother has a ????/Cleric which has one spell to cancel out an entire class the only thing remotely unfair is doing 2 stuns back to back. :?


Clerics subs(holy word) are as unfair unfair to warlocks as warlocks are unfair to everyone else.

Holy word can neutralize 90% of warlock skills, while warlocks can effectively neutralize all other players AT range and quite easily by reducing their defense/attack power, attack range and even increasing pot delay in a few seconds(I'd say about 5 seconds if ur nor lagging to land most if not all the debuffs). Their skills have a success rate of 80%? might as well be 100% for how ofter they actually fail.


And added to this is multiple absolute damage attacks, interruption attacks and a sure shot combo to keep players immobile for 20 seconds!!

Just think about it, 2 disease attacks that will surely work followed by stun->trap->sleep then u have 5 seconds to get in all the debuffs and 15 seconds to attacks however u like, with that dark armor skill throwing in absolute damage and the trap which has a nice amount of ABSOLUTE damage as well. Lets not forget reflect as an extra source of damage to all melee classes...

And cast time of all debuffs and dot's is like 1 second to boot...




you get what you deserve. After farming millions and million of sp to have warlock mastery FF, u got a very powerful build.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 2:31 am 
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jyushinshuu wrote:
you get what you deserve. After farming millions and million of sp to have warlock mastery FF, u got a very powerful build.


That's a dumb statement. What about all the other builds that take millions of sp as well. Everyone invests in their character, it's unfair that one would have an ability that pretty much turns your character into an afk doll with no way to counter. Not to mention that it's a glitch skill. Warlocks were always bugged to begin with. Just look at all the pictures when warlocks first came out. 50m dmg on yarkan from a lvl 15 warlock.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 3:09 am 
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jyushinshuu wrote:
you get what you deserve. After farming millions and million of sp to have warlock mastery FF, u got a very powerful build.


i don't think you understand my point, lets take some examples of powerful builds:

Pure str bow
Warrior/rogue
Int S/S nuker
Rogue/cleric

Now lets talk about unfair/OP builds:

warlock/cleric(reasons already stated)

Warrior/cleric- high defense, high damage(on par with int based chinese builds), 100% immunity and like 50k+ hp which they can fully heal up in like 3-5 seconds?(RD+cycle+instant 300% heal skill). They are supposed to be tanks, not juggernauts(reference to X-men here considering their buffs/abilities :P)

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 3:22 am 
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aishsharma wrote:
jyushinshuu wrote:
you get what you deserve. After farming millions and million of sp to have warlock mastery FF, u got a very powerful build.


i don't think you understand my point, lets take some examples of powerful builds:

Pure str bow
Warrior/rogue
Int S/S nuker
Rogue/cleric

Now lets talk about unfair/OP builds:

warlock/cleric(reasons already stated)

Warrior/cleric- high defense, high damage(on par with int based chinese builds), 100% immunity and like 50k+ hp which they can fully heal up in like 3-5 seconds?(RD+cycle+instant 300% heal skill). They are supposed to be tanks, not juggernauts(reference to X-men here considering their buffs/abilities :P)


I understand your Point. The problem is very easy to solve. Why don't we all create warrior/cleric or warlock/cleric so that everything will be fair.

We already know that there are build that over powers the other and we don't choose that build cuz we don't like to play with. So deal with the unfairness, It's your fault anyway for choosing a weak build.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 3:39 am 
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jyushinshuu wrote:
I understand your Point. The problem is very easy to solve. Why don't we all create warrior/cleric or warlock/cleric so that everything will be fair.

We already know that there are build that over powers the other and we don't choose that build cuz we don't like to play with. So deal with the unfairness, It's your fault anyway for choosing a weak build.


I don't even feel like arguing those childish points if its how u truly feel...have fun with your char is all I can say my friend.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 4:08 am 
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^^ I have a glavier and I don't really have problems with warriors around my lv right now, but I have big prblems with warlocks. its all connected in all the great circle of builds in sro. some builds are stronger than the other but weaker than the other builds too.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 4:47 am 
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jyushinshuu wrote:
^^ I have a glavier and I don't really have problems with warriors around my lv right now, but I have big prblems with warlocks. its all connected in all the great circle of builds in sro. some builds are stronger than the other but weaker than the other builds too.


lol... troll or u srs?

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 5:48 am 
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He has a point. Everyone complains about a certain build, but they don't play it. Play what you like and how you like. I play a Spear Nuker with only a lvl 20 Snow Shield. Not a Smart build, but it's fun for me. If you don't like losing against a certain class, then I guess your playing the wrong game.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 10:37 am 
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The main objective of the Warlock class is to disable an opponent. By rendering their attack and defense useless through debuffs, the Warlock is able to defeat opponents. To say that a Warlock's disabling abilities are unfair is tantamount to saying that archers shouldn't have ranged attacks because it's not fair play. It's a rather flippant outlook at the class simply because you're having a hard time killing them, or something. Yes, there are overpowered builds in the game and that's probably never going to change. But if you can't adapt to the game, then you're probably not going to have very much fun. Glitches in the game are nothing new either, so it would benefit you to make them part of your gameplay rather than continue to object against them. I've played the Warlock class in probably every possible combination available and they ALL had very big disadvantages versus various builds each time around, but instead of sitting around to complain about it I compensated by re-thinking my strategies, and it worked. Now, I'm not saying I was some killing machine, but I was able to hold my own during PvP. Most builds aren't capable of defeating everyone else and that's just how it is. It's better to accept that fact then to keep trying in futility to have the game conform to your needs.

TL;DR- Would you like some cheese with your whine? :sohappy:

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 11:36 am 
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^ What he said and more

As a Warrior Warlock I find some classes are at a bigger disadvantage to me than others, but then that also depends on how they use their character. If a player decides to use a Glaiver or Blader and spam the same combo that works for them on me, it will not work, Warrior Warlocks are a totally different ball game and you'd find yourself quicker disabled if you dont think your strategy through. It is true that Warlocks against non Cleric subs can make mince meat out of other classes but there are huge disadvantages to the class too. There is no room for mistake as a Warrior Warlock or other Warlock and non cleric sub. You mess up or there is lag and you're done.

This is specially clear for me when I fight against Cleric sub characters, I have to play 150% at my wits and as reactionary as possible, I wait to counter the move of the opponent and if I read them wrong I go down like a brick wall. However they can make any amount of mistakes and bum rush you with no consequence as they can quicker go into fully defensive mode with heals the second their HP gets a dent in it.

Luckily for me I dont play this shitty game anymore so I dont really care. Back to OTL with me.

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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 11:58 am 
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Well, in my opinion every class combination has a certain opponent, who can kill them quite easily. For most of the warlock-combinations it's either Warlock/Cleric INT or Warrior/Cleric. A warlock can quite easily debuff them, while they have a hard time debuffing due to cleric sub and warrior/cleris are resistant against debuffs too and have quite strong attacks. They can heal themselves, if it's getting too hard and they should have almost no problems against any X/Warlock without cleric. But Warlock/Clerics will have quite a hard time against Warrior/Cleric or Rogue/Cleric due to their resistance for debuffs and their strong physical attacks. At least on KSRO there is 50% Holy Word resistance, which makes warlocks a little better against these classes, but you still get killed quite easily by 2 criticals in a row, as you are full int. I had several Warlock/Clerics myself and it's really hard to deal with Rogue/Clerics, as they have the biggest criticals in game and very strong physical attacks. Warrior/clerics have strong physical attacks too, but most of them are really slow, which means that you can interrupt them, if you are fast enough. Warlock/Cleric is my favourite class, not due to PVP though. I simply like that class in Pt-PVM and Pt-PVP and actually i don't really care about 1 vs. 1 PVP, as it's not really telling anything about your character. During jobbing, Fortress War, Guild War, CTF you'll always have a pt and usually you can't win the fight by being good at 1 vs. 1 PVP. If you don't know, how to team up and fight together with your pt members you're not going to be succesfull. Every class can be usefull in a team, if the whole team is working together, even if you are weak at 1 vs. 1 PVP. Btw, even chinese classes can give a warlock quite a hard time due to FireWall and IceWall.

Actually i don't think that trap --> sleep is a bug and neither is FireWall or IceWall. I am sure it would have been fixed long time ago, if it was a bug. At least on KSRO they would have changed it already, as Joymax is actually listening to the korean players. That's the reason, why they have 50% holy word/spell resistance and why they had Lv.105 cap. Joymax actually cares about KSRO and i am sure they would fix that "bugs" pretty fast, if they were bugs. As they aren't "fixed" yet, my only conclusion is, that these aren't bugs and it's supposed to be like that.


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 Post subject: Re: Warlocks.
PostPosted: Sun Sep 12, 2010 1:39 pm 
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umm ok too many text walls since i last saw the thread, but i get the gist of some of it;

I agree that warlocks are a disabling class and they should have stun/sleep/debuffs my problem is with sleep trap that should not be there. They do not need to keep players permanently disabled for 20 seconds to be good they are already very potent as they r.

Second, i wish fire shield(chinese fire skill) to work for everything like holy word does(its description says it does!!!!)

Third, I wish holy word/spell to not give 100% immunity that's very unfair unfair to warlocks(see i don't really hate em :P I had a warlock myself, maybe i still do in gaia its a fun class and love it myself :D )

jyushinshuu wrote:
^^ I have a glavier and I don't really have problems with warriors around my lvl right now, but I have big problems with warlocks. its all connected in all the great circle of builds in sro. some builds are stronger than the other but weaker than the other builds too.


Well I agree mostly, I just gave them as an example as mostly I find them a lil' ridiculous given their offense/defense ratio. And you have to admit the fact that most ppl consider pvp with a warrior/cleric to only be fair when they are handicapped (forbidden from using skins+bless+vigors together) means their is something a little off? But If u read my sig u can see I've played a warrior too on csro and they r fun and cool looking in HA :)

Yes I see and promote the fact that all classes are stronger/weaker to another class, but I was more raising the issue of classes that are strong to all classes because of some unbalanced skills

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Fug_Dup what is ur avatar exactly? a dog with a face mask? i cant really figure it out :?

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 Post subject: Re: Warlocks.
PostPosted: Mon Sep 13, 2010 1:53 am 
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aishsharma wrote:
Off Topic:
Fug_Dup what is ur avatar exactly? a dog with a face mask? i cant really figure it out :?

A cat with a face mask actually lol.


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