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 Post subject: Light Nuke 120
PostPosted: Sun Apr 25, 2010 9:15 pm 
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Just wondering, I noticed the fire and ice 120 nuke are volcano and ice field respectively, but what about the 120 light nuke? From all the pk2 i've seen, it seems most ppl agree that it will just be a more blue-ish white light burst like the other light nukes so far, 30-90. Has anyone found a more visually appealing light nuke? I'm debating to curse heart 100 fire to 100 light, but the light nuke is kinda making me want to stay fire.

Topic is about the light nuke, not about me reskilling.

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 Post subject: Re: Light Nuke 120
PostPosted: Sun Apr 25, 2010 11:21 pm 
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 Post subject: Re: Light Nuke 120
PostPosted: Sun Apr 25, 2010 11:34 pm 
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^ I saw no fire or light nuke in that vid

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 12:30 am 
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There is fire nuke :)
Light nuke is exactly the same, blue color, lightning :)

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 3:47 am 
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It would be nice if lightning shot down from the sky instead of coming out from your hands like the other 4 nukes.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:10 am 
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DrFantasy wrote:
It would be nice if lightning shot down from the sky instead of coming out from your hands like the other 4 nukes.


I was thinking it might. From the pk2 vid's i've seen, the nuke ppl chose as the last light nuke looks an awful lot like the wiz's second light bolt. So I think maybe they chose the wrong file. Only way to know would be to find the pk2 describing the skill. If it's the usual transfer 3, than all hope's lost.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 5:09 am 
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Kind of disappointing if it is just the same as the other light nukes. Kind of ridiculous to level it that far, and not even get a new animation -.-

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 6:39 am 
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Lightning is the most useless skill tree for chinese.


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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 7:13 am 
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Squirt wrote:
^ I saw no fire or light nuke in that vid


2:50 you see 2 fire nukes :D

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 7:14 am 
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fckerr wrote:
Lightning is the most useless skill tree for chinese.


how? it's stronger than fire if you include 19%+ buff to magic... so any Int would be wise to pick it over fire.. but then again fire has longer range.... every chinese tree has its uses

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 10:17 am 
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fckerr wrote:
Lightning is the most useless skill tree for chinese.

Mag dmg. increase, parry ratio increase, speed increase, phantom walk, yup sounds useless to me.

/sarcasm

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 11:06 am 
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Ownage wrote:
fckerr wrote:
Lightning is the most useless skill tree for chinese.

Mag dmg. increase, parry ratio increase, speed increase, phantom walk, yup sounds useless to me.

/sarcasm


Fire imbue, immunity, phy dmg, mag def, fire wall, fire nukes. Sounds alot better than Light. Also light has only 1 decent nuke at 110 where Fire has 2/3.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 1:01 pm 
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In term of magic damage, light is better than fire.
In term of number of nuke you can use, fire is better than light

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 1:50 pm 
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Goseki wrote:
DrFantasy wrote:
It would be nice if lightning shot down from the sky instead of coming out from your hands like the other 4 nukes.


I was thinking it might. From the pk2 vid's i've seen, the nuke ppl chose as the last light nuke looks an awful lot like the wiz's second light bolt. So I think maybe they chose the wrong file. Only way to know would be to find the pk2 describing the skill. If it's the usual transfer 3, than all hope's lost.


I have seen vids of people combinging all three nukes and they looked weird. IIRC, Cruor had a vid about light from the sky, but this one was made up by himself not the original one.
But i still have to wait for a thunderstorm nuke. :(

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 2:04 pm 
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fckerr wrote:
Lightning is the most useless skill tree for chinese.

You might not care for light, but to call it useless seems just a little naive to me..

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 2:21 pm 
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fckerr wrote:
Lightning is the most useless skill tree for chinese.

wrong, ghost walk is the best skill when you are playing a bowman

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 2:25 pm 
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Phenom_ wrote:
fckerr wrote:
Lightning is the most useless skill tree for chinese.

You might not care for light, but to call it useless seems just a little naive to me..


Light has it's uses but not at maxed lvl, 80/90 is high enough and for ints 40 will even do the trick.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 2:49 pm 
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trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 3:30 pm 
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fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Than you're not a very pvp oriented person. Or you just smash 12345 when you pvp. Ghost walk takes pvp to a whole new lvl. It's not very great in 1v1 since you're there to fight one guy. But it group pvp it shines. You can't kill someone you can't catch, and you can't retreat if they outmaneuver you. Good Luck catching someone who has 100% speed and can dash.

Ghost walk shines in range players like bowers and nuker. Maintain distance while taking them down.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 3:32 pm 
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im FF in lightning to my lvl (102) and so far nothing has been very beneficial enough to take down fire for light..

I wish I could re-roll my pure int ice/light/bicheon nuker...unless some sort of major update happens in the favor of that build

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 3:38 pm 
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Goseki wrote:
fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Than you're not a very pvp oriented person. Or you just smash 12345 when you pvp. Ghost walk takes pvp to a whole new lvl. It's not very great in 1v1 since you're there to fight one guy. But it group pvp it shines. You can't kill someone you can't catch, and you can't retreat if they outmaneuver you. Good Luck catching someone who has 100% speed and can dash.

Ghost walk shines in range players like bowers and nuker. Maintain distance while taking them down.


Nukers need to be closeby for wep skills unless you got a full force nuker. Same applies to your opponent so IMO also in group pvp you benefit more from Fire and 100% speed is enough cuz not that many people got high light and to top it off 80% is euro.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 3:42 pm 
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XMoshe wrote:
Goseki wrote:
fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Than you're not a very pvp oriented person. Or you just smash 12345 when you pvp. Ghost walk takes pvp to a whole new lvl. It's not very great in 1v1 since you're there to fight one guy. But it group pvp it shines. You can't kill someone you can't catch, and you can't retreat if they outmaneuver you. Good Luck catching someone who has 100% speed and can dash.

Ghost walk shines in range players like bowers and nuker. Maintain distance while taking them down.


Nukers need to be closeby for wep skills unless you got a full force nuker. Same applies to your opponent so IMO also in group pvp you benefit more from Fire and 100% speed is enough cuz not that many people got high light and to top it off 80% is euro.


Why come to them? You're strongest hits are your nukes. Wep skills are usually more for debuffs and effects. Dash, wall, nuke until they get close, than once they get close to you do u use ur wep skills to counter.

For bowsmen who have the greatest range this is even more true. Dash away, wall up. Kb and attack. Range attackers are that. Using range should be part of their strategy, but most people aren't bright enough to use it to their advantage.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:03 pm 
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Nuke how? You got one decent nuke at 110 and you can't use it right after eachother, you'll be mostly standing still then.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:07 pm 
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XMoshe wrote:
Nuke how? You got one decent nuke at 110 and you can't use it right after eachother, you'll be mostly standing still then.

so you would just push a button and stand there waiting for the nuke to cooldown?

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:20 pm 
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CeLL wrote:
XMoshe wrote:
Nuke how? You got one decent nuke at 110 and you can't use it right after eachother, you'll be mostly standing still then.

so you would just push a button and stand there waiting for the nuke to cooldown?


What else can you do if you're in your wall waiting for the guy to come to you?

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:22 pm 
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XMoshe wrote:
CeLL wrote:
XMoshe wrote:
Nuke how? You got one decent nuke at 110 and you can't use it right after eachother, you'll be mostly standing still then.

so you would just push a button and stand there waiting for the nuke to cooldown?


What else can you do if you're in your wall waiting for the guy to come to you?

depends on your build.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:27 pm 
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Light/Ice/Bich or Heuk, ok you can throw your spear or do some sword force kills but that does shit dmg lol...

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 4:57 pm 
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XMoshe wrote:
CeLL wrote:
XMoshe wrote:
Nuke how? You got one decent nuke at 110 and you can't use it right after eachother, you'll be mostly standing still then.

so you would just push a button and stand there waiting for the nuke to cooldown?


What else can you do if you're in your wall waiting for the guy to come to you?

Stay inside, regen HP, and wait. The skill is for survival, not to attack.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 5:15 pm 
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fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Trigger scrolls aren't always available. Drug of typhoon costs money. Some people don't have hundreds of millions of gold. Ghost walk is really just useful to move around the map faster (in lieu of typhoon drug). I use it in PVE all the time and it's helpful if I'm getting tanked and have to run for a bit to let my pots catch up before I die.

Phantom also helps with that. About to die, Phantom away, have an extra second or so to spam pots before that mob catches up to you (in PVE at least).

Everything has its uses.

Goseki wrote:
For bowsmen who have the greatest range this is even more true. Dash away, wall up. Kb and attack. Range attackers are that. Using range should be part of their strategy, but most people aren't bright enough to use it to their advantage.


Agreed. I just have to laugh when I see a Chinese bowman standing there in one spot firing off arrow after arrow (with varying skills) at the target. You have range. Move around! If I stay out of range of your blade or glaive, you don't have much you can do to hit me except maybe some somewhat weak range attacks.

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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 7:22 pm 
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Goseki wrote:
fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Than you're not a very pvp oriented person. Or you just smash 12345 when you pvp. Ghost walk takes pvp to a whole new lvl. It's not very great in 1v1 since you're there to fight one guy. But it group pvp it shines. You can't kill someone you can't catch, and you can't retreat if they outmaneuver you. Good Luck catching someone who has 100% speed and can dash.

Ghost walk shines in range players like bowers and nuker. Maintain distance while taking them down.

FW(mass pvp) is all about full buffed wizards(warriors?) 1-2 shotting everyone and I dont see how chinese could do anything but attack gates/towers with black ress on and spam pots or spam wizards with KB/KD with black ress on again until any cleric kills them with pure dmg. Chinese are just bad when it comes to mass pvp and in 1v1 situation using ghost walk will lead to flaming.


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