Hm, my answer is not available. It would be everything as it is, except no bots (at all) and powerlevel restricted, for example if someone is more than 10 levels higher than the pt average, nobody in the pt will get EXP/SP at all. xD
Joined: Aug 2006 Posts: 1497 Location: Origin Online
Kronos wrote:
Hm, my answer is not available. It would be everything as it is, except no bots (at all) and powerlevel restricted, for example if someone is more than 10 levels higher than the pt average, nobody in the pt will get EXP/SP at all. xD
This would be pretty awesome too. Hate getting ks'ed by a higher level plvler.
Hm, my answer is not available. It would be everything as it is, except no bots (at all) and powerlevel restricted, for example if someone is more than 10 levels higher than the pt average, nobody in the pt will get EXP/SP at all. xD
If they only removed player and gold bots completely eliminated gold buying so in game prices are not insanely inflated and give decent quests whose rewards are like 100k sp so you don't have to grind for countless hours just to level one skill I would be happy with sro . Oh and make item mall shit trade able
I can't understand how 70% can vote for the last option. People would still bot like there's no tomorrow, you saw it on ECSRO/SJSRO/SWSRO/name any private server. My option would be like Kronos', maybe 2x exp rates, 4-6x SP rates, no bots, no plvl. (I voted for the third option I think because mine wasn't there)
Leveling should be a bit quicker (lower exp requirements) and of course a bot free environment. Others have mentioned this before, but I do think that a player's status in the game should be more dependant on skills than on level. Set the exp requirements low enough so a player can, by hand grinding, easily reach cap in a relatively short amount of time. However, the player should have to work on his or her skills to level them. Lower level characters could potentially have stronger skills than higher level characters.
Just like in life, a 20 year old can be stronger and more agile than a 40 year old, or vice versa, depending on how much each person trains their skills. Character level would be more like the character's "age" in the game instead of a representation of the character's strength.
Not that any of that would ever get implemented.
_________________ Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
SP required should be reduce by 50% and solved along with exp by a third. As caps go up the rate of leveling and sp become insane. So last option
Personally, I don't think the entire server belongs at cap. Dare I say it?
A majority of the population should be somewhere around, maybe, lvl 40-70, some newbies below 40, maybe 10% 85+ and a few "Elite" players at or near cap. It would make for a much more diverse experience.
_________________ Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
SP required should be reduce by 50% and solved along with exp by a third. As caps go up the rate of leveling and sp become insane. So last option
Personally, I don't think the entire server belongs at cap. Dare I say it?
A majority of the population should be somewhere around, maybe, lvl 40-70, some newbies below 40, maybe 10% 85+ and a few "Elite" players at or near cap. It would make for a much more diverse experience.
to prometheus's statement. i agree. tho this particular comparison is inappropriate:
PR0METHEUS wrote:
Just like in life, a 20 year old can be stronger and more agile than a 40 year old, or vice versa, depending on how much each person trains their skills.
although i get what you're trying to say and agree. but also like you said. that won't get implemented. just an idea.
_________________ _Redox_(Thebes) Pure Str Bower - ? Guild: Purity
Your fourth answer down doesn't make sense, if everything stays the same with rates and bots then server traffic can't go down... because it's caused by the bots.
I know It looks like I just read everything and pointed out your errors, but I voted too ^.^
SP required should be reduce by 50% and solved along with exp by a third. As caps go up the rate of leveling and sp become insane. So last option
Personally, I don't think the entire server belongs at cap. Dare I say it?
A majority of the population should be somewhere around, maybe, lvl 40-70, some newbies below 40, maybe 10% 85+ and a few "Elite" players at or near cap. It would make for a much more diverse experience.
I didn't say reduce grinding to nothing. A third reduce doesn't make everyone magically jump to the cap neither does reducing the sp.
_________________ If being a loser means not playing Silkroad all day.. lulwut?
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