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 Post subject: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 4:27 am 
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For this past week-end i have been playing Perfect World a lot. And one of the greatest features of the game is that you can buy Item Mall items (Mounts, Avatars, XP Scrolls, etc.) with in-game gold. I started thinking about the impact it would have in iSRO if it was brought back, and realized that this might actually be the easiest way for Joymax to win their war against gold bots and make the game much more enjoyable for legits, while still not losing out any profits in the long run.

Now the first thing that comes to mind when you think about Silk items being sold for in-game gold is: "People will start buying their Premiums/Pickup Pets/whatever with in-game gold instead of Silk, JM will lose money so it'll never happen!". However, all of these items have to come from somewhere, right? Items such as Pickup Pets, XP Tickets and even Alchemy Stones will be in very high demand,while the supply for them will evidently be low at the beginning. Those players with the benefit of being able to invest lots of real life money on this game will see this as a great opportunity to, instead of buying Gold through Gold Selling Sites, invest it into Silkroad to buy items in high demand, and re-sell them to other players for in-game gold. Thus, they'll not only be supporting Joymax by buying silks (instead of investing that money into gold bots) but they'll also be making in-game money in possibly higher amounts then if they bought that gold from a gold selling site.
Those same players who will be investing over 50$ per month into the game for the sake of getting rich is what will keep JM's profits up as high as they are now. Some players who never bothered buying Silk before might even start doing it since they'll see that Joymax is finally making efforts to make the game more legit-friendly and not reserved for bots/rich players.

Here are the improvements that i believe Silk items for in-game gold would bring:

-It'll reduce the amount of players buying gold from gold selling sites, since they'll have the option to buy Silk items from Joymax and then re-selling them for in-game gold instead. Gold companies will lose money, many of them might end up closing, thus less gold bots on our servers.

-Players who never had the option to buy Silk items due to RL issues will still be able to play the game since now they'll be able to acquire items such as XP tickets which become necessary to continue levelling after a certain point. More players being able to continue progressing past level 40-50 means more players playing for a longer period of time instead of quitting after 1-2 months due to levelling becoming too hard. More potential customers for Joymax later on.

-A better opinion of players about Joymax over the Internet. Generally companies who allow players to buy Item Mall gear with in-game gold are a lot more supported by their player base. A good example is Perfect World Entertainment who have over 70k supporters on Facebook alone.

What are your thoughts/opinions on this?

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 4:38 am 
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Other versions of Sro have this implemented already, there's still gold bots. imo, economy's going to get even more messed up than it already is. CCF, how easy it would be for someone to buy silk, sell the items/trade then charge back/etc. More problems.


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 4:51 am 
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Chargeback is no longer a real issue for JM since they can just show proof of silk deliverence. You don't get your money back anymore. It's the CCF that would go haywire. They had that issue back when Vietnam was still allowed to play iSRO. It wasn't that ppl were rich and had immortal 10 astral 10 on every item.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 4:59 am 
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Goseki wrote:
Chargeback is no longer a real issue for JM since they can just show proof of silk deliverence. You don't get your money back anymore. It's the CCF that would go haywire. They had that issue back when Vietnam was still allowed to play iSRO. It wasn't that ppl were rich and had immortal 10 astral 10 on every item.


CCF has never been an issue for Perfect World and they have allowed trade of Item Mall items for in-game gold for almost 2 years now.

It all comes down to Joymax and the efforts that they deploy towards tightening up their security to prevent this type of thing. If they can accomplish this, then i still firmly believe that trade of Silk items for in-game cash is the right way to go in order to minimize gold bots.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 5:04 am 
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MrSonic wrote:
Goseki wrote:
Chargeback is no longer a real issue for JM since they can just show proof of silk deliverence. You don't get your money back anymore. It's the CCF that would go haywire. They had that issue back when Vietnam was still allowed to play iSRO. It wasn't that ppl were rich and had immortal 10 astral 10 on every item.


CCF has never been an issue for Perfect World and they have allowed trade of Item Mall items for in-game gold for almost 2 years now.

It all comes down to Joymax and the efforts that they deploy towards tightening up their security to prevent this type of thing. If they can accomplish this, then i still firmly believe that trade of Silk items for in-game cash is the right way to go in order to minimize gold bots.


I don't see how it's not. Unless everyone that plays perfect world has a good heart, it seems that you would need a restriction or amount of silk first time user can purchase can buy, or a very good detection of CCFers. Just too easy for online games. Other SRO versions solved this by making you register via a social security type number that identifies the owner with the account.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 5:34 am 
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Goseki wrote:
MrSonic wrote:
Goseki wrote:
Chargeback is no longer a real issue for JM since they can just show proof of silk deliverence. You don't get your money back anymore. It's the CCF that would go haywire. They had that issue back when Vietnam was still allowed to play iSRO. It wasn't that ppl were rich and had immortal 10 astral 10 on every item.


CCF has never been an issue for Perfect World and they have allowed trade of Item Mall items for in-game gold for almost 2 years now.

It all comes down to Joymax and the efforts that they deploy towards tightening up their security to prevent this type of thing. If they can accomplish this, then i still firmly believe that trade of Silk items for in-game cash is the right way to go in order to minimize gold bots.


I don't see how it's not. Unless everyone that plays perfect world has a good heart, it seems that you would need a restriction or amount of silk first time user can purchase can buy, or a very good detection of CCFers. Just too easy for online games. Other SRO versions solved this by making you register via a social security type number that identifies the owner with the account.


I've asked a Mod about this and he told me that they had a system in place that would flag the user, following with a ban. Obviously he wouldn't tell me more in case i was a CCF'er myself but point is that their system is effective since CCF is totally unknown of amongst the majority of their players.
Considering that PWE has been around for barely 2 years (their American branch, anyways) i really doubt they have more finances to invest into security then Joymax does.

So as i was saying it all comes down to JM's determination to start preventing this sort of thing.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 7:44 am 
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Imo this won't ever get implemented.. only way to truly get rid of gold-bots is to make the game p2p, say $20 a month like WoW. Silkroad would be rich and bots would be limited to the poeple botting their chars, but tons would quit after they had to pay... leaving many legits who already pay for prem willing to play the game.


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 7:58 am 
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MrSonic wrote:
...


1) Which one is faster to get your gold? Buy gold or sell Item Mall for gold?
2) If you can run 15 gold bots and then buy item mall stuff using those gold, would u buy silk?

What you suggest will not dent ppl's intention to bot, however it will change the gold currency depending on the selling price of the item mall stuffs.

MrSonic wrote:
...So as i was saying it all comes down to JM's determination to start preventing this sort of thing.

This is true, its really up to JM. Fix or no fix, but fixing it bring them no good, not fixing it ensure steady purchase of prem.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 3:21 pm 
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they need to do this. this would cause direct and indirect revenue. even though some cant afford to buy silk, they may have gold, encouraging people that CAN buy silk to buy more to get that gold. this would remove the need for gold botters all together. the only annoying botters left would be mat. farmers. but thats only at certain mobs anyways.

this concept works well in PWI. that is 1 reason i enjoy that game.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 4:50 pm 
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Cool story brah.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 5:08 pm 
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If anything it'll encourage people to continue gold farming, why spend real life money when you can bot a couple dozen characters to farm gold, to buy that silk.


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 6:07 pm 
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Heosphoros wrote:
If anything it'll encourage people to continue gold farming, why spend real life money when you can bot a couple dozen characters to farm gold, to buy that silk.


That may be true but what many of you fail to understand is that we are talking about GOLD BOTS only, not player bots. There is no real way of getting rid of player bots, except by cracking down on them hard and developing anti-hacking software that will stop them, gold bots however can be much limited with this implementation for the simple reason that there will be next to no need for them anymore.

In fact, with the economy inflation caused by gold bots themselves, items such as XP tickets or Pickup pets will be so expensive that gold companies won't make a single sale anymore.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 7:05 pm 
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tl;dr

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 8:47 pm 
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Heosphoros wrote:
If anything it'll encourage people to continue gold farming, why spend real life money when you can bot a couple dozen characters to farm gold, to buy that silk.

someone still HAS to spend money to buy the silk to sell the items. they wont give JM gold for items directly from the item mall.

if you want to buy a ability pet clock, and i have the silk to buy it. i buy the prem with my silk, you exchange it to me for gold.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Jan 25, 2010 8:50 pm 
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i'd make trade runs all day if buying silk items will gold could be possible,csro or ksro have that option,i've seen silk items in storage

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 1:22 am 
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buying silk items in stall would encourage the goldbots and increase them...

remember, if gold companies sell their gold above silk price then people would just buy the silk instead, so they will always price the gold below the silk items if stallable... meaning more stalled silk=more people buy gold

example:
100m cost $5 (not sure, I blocked spam bots lol but should be around that)
silver prem ($15) in stall for 200m? buy gold for under silk price ($10 gold) and then get it from stall... because if silver prem in stall>$15 in gold people would just buy silk and buy it from joymax

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 1:32 am 
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This idea will only increase gold bots not decrease it.
This will only make ppl want gold more than ever.
Make gold prices more stable.

MrSonic wrote:
In fact, with the economy inflation caused by gold bots themselves, items such as XP tickets or Pickup pets will be so expensive that gold companies won't make a single sale anymore.

U do know the only reason that gold selling companies are still standing is because of the rising of prices rite?
Not to mention the fact that the stalling limit will one day be increased, that would only mean one thing. Futher inflation. Which means, more gold to sell.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 1:37 am 
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Karras wrote:
This idea will only increase gold bots not decrease it.
This will only make ppl want gold more than ever.
Make gold prices more stable.

MrSonic wrote:
In fact, with the economy inflation caused by gold bots themselves, items such as XP tickets or Pickup pets will be so expensive that gold companies won't make a single sale anymore.

U do know the only reason that gold selling companies are still standing is because of the rising of prices rite?
Not to mention the fact that the stalling limit will one day be increased, that would only mean one thing. Futher inflation. Which means, more gold to sell.


True that. I sense in the future, 11d+ suns will be sold for over 20b since 10b is the common stalling limit.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 2:46 am 
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-.- wrote:
buying silk items in stall would encourage the goldbots and increase them...

remember, if gold companies sell their gold above silk price then people would just buy the silk instead, so they will always price the gold below the silk items if stallable... meaning more stalled silk=more people buy gold

example:
100m cost $5 (not sure, I blocked spam bots lol but should be around that)
silver prem ($15) in stall for 200m? buy gold for under silk price ($10 gold) and then get it from stall... because if silver prem in stall>$15 in gold people would just buy silk and buy it from joymax


+1

I was almost convinced that this idea would work but the above highlighted blows it out of the water. Indeed gold farmers would reduce their prices in order to compete with everyone that is selling silked items for gold.

Just look at the numbers...if gold is selling $5 for 100m why would a person who just bought a $15 prem sell his prem for 200m when he can get 300m gold with that $15? (Not to mention that he wont have to wait until someone buys his silked item..He can instantly get his gold from farmers)

All the gold farmers have to do is make sure his $15 is worth a lot more if spent on them by lowering their prices.

Then due to being forced to reduce their prices, gold farmers will step up their gold mining operations with lots more bots to compensate for the loss.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 2:56 am 
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BuDo wrote:
-.- wrote:
buying silk items in stall would encourage the goldbots and increase them...

remember, if gold companies sell their gold above silk price then people would just buy the silk instead, so they will always price the gold below the silk items if stallable... meaning more stalled silk=more people buy gold

example:
100m cost $5 (not sure, I blocked spam bots lol but should be around that)
silver prem ($15) in stall for 200m? buy gold for under silk price ($10 gold) and then get it from stall... because if silver prem in stall>$15 in gold people would just buy silk and buy it from joymax


+1

I was almost convinced that this idea would work but the above highlighted blows it out of the water. Indeed gold farmers would reduce their prices in order to compete with everyone that is selling silked items for gold.

Just look at the numbers...if gold is selling $5 for 100m why would a person who just bought a $15 prem sell his prem for 200m when he can get 300m gold with that $15? (Not to mention that he wont have to wait until someone buys his silked item..He can instantly get his gold from farmers)

All the gold farmers have to do is make sure his $15 is worth a lot more if spent on them by lowering their prices.

Then due to being forced to reduce their prices, gold farmers will step up their gold mining operations with lots more bots to compensate for the loss.


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 3:37 am 
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if someone has his personal goldbots, why would he spends 30 dollars to buy item mall stuffs and waste time to sell it?

moreover, if a botter doesn't want to lose $30 monthly, wouldn't it be better to buy the goldbots with $5 and then buy items from someone else's stall?

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 2:38 pm 
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this whole, no one would buy the silk item crap can only go on for so long before theres no silk items to buy. gold sellers couldnt go around selling gold for wicked cheap and then buying silk items to sell. they would lose money and collapse on themselves. i play pwi, in that game currently 1 itemmal currency called a gold sells for about 270k coin on my server. i looked up a site trying to sell coin for that game on my server. they are selling 1 mill coin for 10.79 usd i can spend 10 us dollars and get around 2.7 mill coin from selling my gold directly for coin or selling item mall items. so you tell me whats the better buy.

making silk sellable, and making itemmall items purchasable would fix alot of things in this game. and you know what pwi does to fix situations where people have tons of item mall currency? they make something addictive like magic pop to even out the economy. it has a chance to give good items, so people with extra gold burn through it to try to get them. that or they put something really expensive into the item mall that is very temporary so that attention whores have to have it. the game creators have almost complete control of their games economy. (not perfectly mind you, but almost.

essetially, it would require JM to be more proactive and involved in their game, but they wont.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 8:28 pm 
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Gold sellers won't ever need to buy silk items at all. They just continue doing what they've been doing..sell gold. This solution doesn't fix the game.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 9:13 pm 
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BuDo wrote:
Gold sellers won't ever need to buy silk items at all. They just continue doing what they've been doing..sell gold. This solution doesn't fix the game.

no one would buy it from them if they can just get it by selling silk. its pointless.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 9:56 pm 
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Plus there's the fact that many people will be too lazy to use or will not trust gold selling sites and will buy Silk items instead EVEN if its going to bring them less in-game gold.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Tue Jan 26, 2010 10:59 pm 
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CeLL wrote:
this whole, no one would buy the silk item crap can only go on for so long before theres no silk items to buy. gold sellers couldnt go around selling gold for wicked cheap and then buying silk items to sell. they would lose money and collapse on themselves. i play pwi, in that game currently 1 itemmal currency called a gold sells for about 270k coin on my server. i looked up a site trying to sell coin for that game on my server. they are selling 1 mill coin for 10.79 usd i can spend 10 us dollars and get around 2.7 mill coin from selling my gold directly for coin or selling item mall items. so you tell me whats the better buy.

making silk sellable, and making itemmall items purchasable would fix alot of things in this game. and you know what pwi does to fix situations where people have tons of item mall currency? they make something addictive like magic pop to even out the economy. it has a chance to give good items, so people with extra gold burn through it to try to get them. that or they put something really expensive into the item mall that is very temporary so that attention whores have to have it. the game creators have almost complete control of their games economy. (not perfectly mind you, but almost.

essetially, it would require JM to be more proactive and involved in their game, but they wont.

stop comparing sro to perfect world... the reason they dont have gold bots is because their staff actively removes them... not because they can stall item mall items...


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 10:00 am 
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So the conclusion the OP tried to say is : the gold bot companies use real money to buy silk items, then sell silk items for gold, then sell gold for money?
Use money to buy money? :?

For ex: they use $30 to buy 300 silk to buy an avatar, sell for 1B gold, then sell gold with the price 100M per $5 => $20 of profit?

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 1:49 pm 
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-.- wrote:
CeLL wrote:
this whole, no one would buy the silk item crap can only go on for so long before theres no silk items to buy. gold sellers couldnt go around selling gold for wicked cheap and then buying silk items to sell. they would lose money and collapse on themselves. i play pwi, in that game currently 1 itemmal currency called a gold sells for about 270k coin on my server. i looked up a site trying to sell coin for that game on my server. they are selling 1 mill coin for 10.79 usd i can spend 10 us dollars and get around 2.7 mill coin from selling my gold directly for coin or selling item mall items. so you tell me whats the better buy.

making silk sellable, and making itemmall items purchasable would fix alot of things in this game. and you know what pwi does to fix situations where people have tons of item mall currency? they make something addictive like magic pop to even out the economy. it has a chance to give good items, so people with extra gold burn through it to try to get them. that or they put something really expensive into the item mall that is very temporary so that attention whores have to have it. the game creators have almost complete control of their games economy. (not perfectly mind you, but almost.

essetially, it would require JM to be more proactive and involved in their game, but they wont.

stop comparing sro to perfect world... the reason they dont have gold bots is because their staff actively removes them... not because they can stall item mall items...

it isnt because of that either, its because i can take my item mall currency and sell it. why would i go to some other site to get what i can get in game?

it seems to me that more people here enjoy the use of gold selling sites than they would care to admit. if not that, than i cant explain why they are so defended in this thread.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 1:53 pm 
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MrSonic even though it's a great idea, it isn't a new one. In the past, some even suggested for gold to be made available as a product in item mall. It may sound viable, but it doesn't fix the root of the problem, but I thank you for stimulating discussion. All in all, Joymax is a great company to profit from it's failure to deliver a complete service. The best thing to do right now isn't to take advantage of them, but to recognize the kind of company to avoid for your next mmo.


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 2:37 pm 
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CeLL wrote:
-.- wrote:
CeLL wrote:
this whole, no one would buy the silk item crap can only go on for so long before theres no silk items to buy. gold sellers couldnt go around selling gold for wicked cheap and then buying silk items to sell. they would lose money and collapse on themselves. i play pwi, in that game currently 1 itemmal currency called a gold sells for about 270k coin on my server. i looked up a site trying to sell coin for that game on my server. they are selling 1 mill coin for 10.79 usd i can spend 10 us dollars and get around 2.7 mill coin from selling my gold directly for coin or selling item mall items. so you tell me whats the better buy.

making silk sellable, and making itemmall items purchasable would fix alot of things in this game. and you know what pwi does to fix situations where people have tons of item mall currency? they make something addictive like magic pop to even out the economy. it has a chance to give good items, so people with extra gold burn through it to try to get them. that or they put something really expensive into the item mall that is very temporary so that attention whores have to have it. the game creators have almost complete control of their games economy. (not perfectly mind you, but almost.

essetially, it would require JM to be more proactive and involved in their game, but they wont.

stop comparing sro to perfect world... the reason they dont have gold bots is because their staff actively removes them... not because they can stall item mall items...

it isnt because of that either, its because i can take my item mall currency and sell it. why would i go to some other site to get what i can get in game?

it seems to me that more people here enjoy the use of gold selling sites than they would care to admit. if not that, than i cant explain why they are so defended in this thread.


I don't think anyone needs to defend gold selling sites here despite how bad their point of view might look (Which is probably why my post before this one got deleted). The idea posed by the OP is a good try at best but it wont work because of reasons I've already stated earlier. That is..to a person who break the rules and by gold...he/she wont buy silk items and wait to have it sold when they can get gold much quicker the old fashion way.


What I'd love to see is Joymax consistently banning all those bots that are in plain view of everyone mining for gold. That's the only real solution.

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